Files
GDevelop/Runtime/CompilationChecker.cpp
T
Florian 588961da2e Added support for scenes relying on others bitcode files than their own.
Adapted to changes in GDL.

git-svn-id: svn://localhost@711 8062f311-0dae-4547-b526-b8ab9ac864a5
2012-05-14 11:37:34 +00:00

41 lines
1.4 KiB
C++

#include "CompilationChecker.h"
#include "GDL/Version.h"
#include "GDL/VersionWrapper.h"
#include "GDL/CommonTools.h"
#include <iostream>
using namespace std;
bool CompilationChecker::EnsureCorrectGDLVersion()
{
std::string versionString = ToString(GDLVersionWrapper::Major()) + ", " + ToString(GDLVersionWrapper::Minor()) + ", " +
ToString(GDLVersionWrapper::Build()) + ", " + ToString(GDLVersionWrapper::Revision());
if (versionString != RC_FILEVERSION_STRING)
{
char beep = 7;
std::cout << std::endl;
std::cout << "-- WARNING ! --" << beep << std::endl;
std::cout << "Compiled with a different version of GDL." << std::endl;
std::cout << "GDL DLL Version :" << versionString << std::endl;
std::cout << "Compiled with version :" << RC_FILEVERSION_STRING << std::endl;
std::cout << "---------------" << std::endl;
return false;
}
if ( GDLVersionWrapper::CompiledForEdittime() )
{
char beep = 7;
std::cout << std::endl;
std::cout << "-- ERROR ! --" << beep << std::endl;
std::cout << "GDL build mismatch:" << std::endl;
std::cout << "Executable is using an edittime version of GDL!" << std::endl;
std::cout << "---------------" << std::endl;
return false;
}
return true;
}