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79 lines
2.8 KiB
C++
79 lines
2.8 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2010-2014, Tamir Atias
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL TAMIR ATIAS BE LIABLE FOR ANY
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// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//-----------------------------------------------------------------------------
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#include "tinyxml2.h"
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#include <cstdlib>
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#include "TmxLayer.h"
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#include "TmxImageLayer.h"
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#include "TmxImage.h"
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using std::vector;
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using std::string;
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namespace Tmx
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{
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ImageLayer::ImageLayer(const Tmx::Map *_map)
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: Layer(_map, std::string(), 0, 0, 0, 0, 1.0f, true, TMX_LAYERTYPE_IMAGE_LAYER)
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, image(NULL)
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{
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}
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ImageLayer::~ImageLayer()
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{
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delete image;
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}
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void ImageLayer::Parse(const tinyxml2::XMLNode *imageLayerNode)
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{
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const tinyxml2::XMLElement *imageLayerElem = imageLayerNode->ToElement();
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// Read all the attributes into local variables.
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name = imageLayerElem->Attribute("name");
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imageLayerElem->QueryIntAttribute("x", &x);
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imageLayerElem->QueryIntAttribute("y", &y);
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imageLayerElem->QueryFloatAttribute("opacity", &opacity);
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imageLayerElem->QueryBoolAttribute("visible", &visible);
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// Parse the image.
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const tinyxml2::XMLNode *imageNode = imageLayerElem->FirstChildElement("image");
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if (imageNode)
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{
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image = new Image();
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image->Parse(imageNode);
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}
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// Parse the properties if any.
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const tinyxml2::XMLNode *propertiesNode = imageLayerElem->FirstChildElement("properties");
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if (propertiesNode)
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{
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properties.Parse(propertiesNode);
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}
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}
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}
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