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GDevelop/Extensions/TileMapObject/IDE/TMXImport/tmx-parser/TmxImageLayer.cpp
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//-----------------------------------------------------------------------------
// Copyright (c) 2010-2014, Tamir Atias
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL TAMIR ATIAS BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//-----------------------------------------------------------------------------
#include "tinyxml2.h"
#include <cstdlib>
#include "TmxLayer.h"
#include "TmxImageLayer.h"
#include "TmxImage.h"
using std::vector;
using std::string;
namespace Tmx
{
ImageLayer::ImageLayer(const Tmx::Map *_map)
: Layer(_map, std::string(), 0, 0, 0, 0, 1.0f, true, TMX_LAYERTYPE_IMAGE_LAYER)
, image(NULL)
{
}
ImageLayer::~ImageLayer()
{
delete image;
}
void ImageLayer::Parse(const tinyxml2::XMLNode *imageLayerNode)
{
const tinyxml2::XMLElement *imageLayerElem = imageLayerNode->ToElement();
// Read all the attributes into local variables.
name = imageLayerElem->Attribute("name");
imageLayerElem->QueryIntAttribute("x", &x);
imageLayerElem->QueryIntAttribute("y", &y);
imageLayerElem->QueryFloatAttribute("opacity", &opacity);
imageLayerElem->QueryBoolAttribute("visible", &visible);
// Parse the image.
const tinyxml2::XMLNode *imageNode = imageLayerElem->FirstChildElement("image");
if (imageNode)
{
image = new Image();
image->Parse(imageNode);
}
// Parse the properties if any.
const tinyxml2::XMLNode *propertiesNode = imageLayerElem->FirstChildElement("properties");
if (propertiesNode)
{
properties.Parse(propertiesNode);
}
}
}