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GDevelop/Extensions/TileMapObject/IDE/TMXImport/tmx-parser/TmxObject.cpp
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//-----------------------------------------------------------------------------
// TmxObject.cpp
//
// Copyright (c) 2010-2014, Tamir Atias
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL TAMIR ATIAS BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Author: Tamir Atias
//-----------------------------------------------------------------------------
#include "tinyxml2.h"
#include "TmxObject.h"
#include "TmxPolygon.h"
#include "TmxPolyline.h"
#include "TmxEllipse.h"
namespace Tmx
{
Object::Object()
: name()
, type()
, x(0)
, y(0)
, width(0)
, height(0)
, gid(0)
, id(0)
, rotation(0.0)
, visible(true)
, ellipse(0)
, polygon(0)
, polyline(0)
, properties()
{}
Object::~Object()
{
if (ellipse != 0)
{
delete ellipse;
ellipse = 0;
}
if (polygon != 0)
{
delete polygon;
polygon = 0;
}
if (polyline != 0)
{
delete polyline;
polyline = 0;
}
}
void Object::Parse(const tinyxml2::XMLNode *objectNode)
{
const tinyxml2::XMLElement *objectElem = objectNode->ToElement();
// Read the attributes of the object.
const char *tempName = objectElem->Attribute("name");
const char *tempType = objectElem->Attribute("type");
if (tempName) name = tempName;
if (tempType) type = tempType;
id = objectElem->IntAttribute("id");
x = objectElem->IntAttribute("x");
y = objectElem->IntAttribute("y");
width = objectElem->IntAttribute("width");
height = objectElem->IntAttribute("height");
gid = objectElem->IntAttribute("gid");
rotation = objectElem->IntAttribute("rotation");
objectElem->QueryBoolAttribute("visible", &visible);
// Read the ellipse of the object if there are any.
const tinyxml2::XMLNode *ellipseNode = objectNode->FirstChildElement("ellipse");
if (ellipseNode)
{
if (ellipse != 0)
delete ellipse;
ellipse = new Ellipse(x,y,width,height);
}
// Read the Polygon and Polyline of the object if there are any.
const tinyxml2::XMLNode *polygonNode = objectNode->FirstChildElement("polygon");
if (polygonNode)
{
if (polygon != 0)
delete polygon;
polygon = new Polygon();
polygon->Parse(polygonNode);
}
const tinyxml2::XMLNode *polylineNode = objectNode->FirstChildElement("polyline");
if (polylineNode)
{
if (polyline != 0)
delete polyline;
polyline = new Polyline();
polyline->Parse(polylineNode);
}
// Read the properties of the object.
const tinyxml2::XMLNode *propertiesNode = objectNode->FirstChildElement("properties");
if (propertiesNode)
{
properties.Parse(propertiesNode);
}
}
}