Files
GDevelop/IDE/EditorLayers.cpp
T
Florian 91e2ebba7b Some changes to use new CommonTools.h instead of old algo.h/StdAlgo.h
Simple test of checking the validity of a text.
Corrected non verification of validity of event to paste.

git-svn-id: svn://localhost@114 8062f311-0dae-4547-b526-b8ab9ac864a5
2010-05-17 19:20:40 +00:00

444 lines
16 KiB
C++

#include "EditorLayers.h"
//(*InternalHeaders(EditorLayers)
#include <wx/bitmap.h>
#include <wx/intl.h>
#include <wx/image.h>
#include <wx/string.h>
//*)
#include <wx/config.h>
#include <wx/log.h>
#include "GDL/CommonTools.h"
#include "GDL/Position.h"
#include "ObjectsOnBadLayerBox.h"
#include "EditLayer.h"
#ifdef __WXGTK__
#include <gtk/gtk.h>
#endif
//(*IdInit(EditorLayers)
const long EditorLayers::ID_PANEL3 = wxNewId();
const long EditorLayers::ID_LISTCTRL1 = wxNewId();
const long EditorLayers::idMenuEdit = wxNewId();
const long EditorLayers::idMenuAdd = wxNewId();
const long EditorLayers::idMenuDel = wxNewId();
const long EditorLayers::idMenuUp = wxNewId();
const long EditorLayers::idMenuDown = wxNewId();
//*)
const long EditorLayers::ID_BITMAPBUTTON1 = wxNewId();
const long EditorLayers::ID_BITMAPBUTTON6 = wxNewId();
const long EditorLayers::ID_BITMAPBUTTON3 = wxNewId();
BEGIN_EVENT_TABLE(EditorLayers,wxPanel)
//(*EventTable(EditorLayers)
//*)
END_EVENT_TABLE()
EditorLayers::EditorLayers(wxWindow* parent, Game & game_, Scene & scene_, vector < Layer > * layers_, MainEditorCommand & mainEditorCommand_) :
game(game_),
scene(scene_),
layers(layers_),
mainEditorCommand(mainEditorCommand_)
{
//(*Initialize(EditorLayers)
wxMenuItem* MenuItem5;
wxMenuItem* MenuItem4;
wxMenuItem* MenuItem3;
wxFlexGridSizer* FlexGridSizer1;
Create(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL, _T("wxID_ANY"));
FlexGridSizer1 = new wxFlexGridSizer(0, 1, 0, 0);
FlexGridSizer1->AddGrowableCol(0);
FlexGridSizer1->AddGrowableRow(1);
toolBarPanel = new wxPanel(this, ID_PANEL3, wxDefaultPosition, wxSize(120,25), wxTAB_TRAVERSAL, _T("ID_PANEL3"));
FlexGridSizer1->Add(toolBarPanel, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
layersList = new wxListCtrl(this, ID_LISTCTRL1, wxDefaultPosition, wxSize(191,198), wxLC_REPORT, wxDefaultValidator, _T("ID_LISTCTRL1"));
FlexGridSizer1->Add(layersList, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
SetSizer(FlexGridSizer1);
MenuItem1 = new wxMenuItem((&contextMenu), idMenuEdit, _("Editer les paramètres du calque"), wxEmptyString, wxITEM_NORMAL);
MenuItem1->SetBitmap(wxBitmap(wxImage(_T("res/editnom.png"))));
contextMenu.Append(MenuItem1);
contextMenu.AppendSeparator();
MenuItem2 = new wxMenuItem((&contextMenu), idMenuAdd, _("Ajouter un calque"), wxEmptyString, wxITEM_NORMAL);
MenuItem2->SetBitmap(wxBitmap(wxImage(_T("res/addicon.png"))));
contextMenu.Append(MenuItem2);
MenuItem3 = new wxMenuItem((&contextMenu), idMenuDel, _("Supprimer le calque"), wxEmptyString, wxITEM_NORMAL);
MenuItem3->SetBitmap(wxBitmap(wxImage(_T("res/deleteicon.png"))));
contextMenu.Append(MenuItem3);
contextMenu.AppendSeparator();
MenuItem4 = new wxMenuItem((&contextMenu), idMenuUp, _("Déplacer au dessus"), wxEmptyString, wxITEM_NORMAL);
MenuItem4->SetBitmap(wxBitmap(wxImage(_T("res/up.png"))));
contextMenu.Append(MenuItem4);
MenuItem5 = new wxMenuItem((&contextMenu), idMenuDown, _("Déplacer au dessous"), wxEmptyString, wxITEM_NORMAL);
MenuItem5->SetBitmap(wxBitmap(wxImage(_T("res/down.png"))));
contextMenu.Append(MenuItem5);
FlexGridSizer1->Fit(this);
FlexGridSizer1->SetSizeHints(this);
toolBarPanel->Connect(wxEVT_SIZE,(wxObjectEventFunction)&EditorLayers::OntoolBarPanelResize,0,this);
Connect(ID_LISTCTRL1,wxEVT_COMMAND_LIST_ITEM_SELECTED,(wxObjectEventFunction)&EditorLayers::OnlayersListItemSelect1);
Connect(ID_LISTCTRL1,wxEVT_COMMAND_LIST_ITEM_ACTIVATED,(wxObjectEventFunction)&EditorLayers::OnlayersListItemActivated);
Connect(ID_LISTCTRL1,wxEVT_COMMAND_LIST_ITEM_RIGHT_CLICK,(wxObjectEventFunction)&EditorLayers::OnlayersListItemRClick);
Connect(idMenuEdit,wxEVT_COMMAND_MENU_SELECTED,(wxObjectEventFunction)&EditorLayers::OnEditSelected1);
Connect(idMenuAdd,wxEVT_COMMAND_MENU_SELECTED,(wxObjectEventFunction)&EditorLayers::OnAddSelected);
Connect(idMenuDel,wxEVT_COMMAND_MENU_SELECTED,(wxObjectEventFunction)&EditorLayers::OnDelSelected);
Connect(idMenuUp,wxEVT_COMMAND_MENU_SELECTED,(wxObjectEventFunction)&EditorLayers::OnUpSelected);
Connect(idMenuDown,wxEVT_COMMAND_MENU_SELECTED,(wxObjectEventFunction)&EditorLayers::OnDownSelected);
//*)
Connect(ID_BITMAPBUTTON1,wxEVT_COMMAND_MENU_SELECTED,(wxObjectEventFunction)&EditorLayers::OnRefresh);
Connect(ID_BITMAPBUTTON6,wxEVT_COMMAND_MENU_SELECTED,(wxObjectEventFunction)&EditorLayers::OnMoreOptions);
Connect(ID_BITMAPBUTTON3,wxEVT_COMMAND_MENU_SELECTED,(wxObjectEventFunction)&EditorLayers::OnHelp);
CreateToolbar();
Refresh();
}
////////////////////////////////////////////////////////////
/// Mise à jour de la barre d'outils
////////////////////////////////////////////////////////////
void EditorLayers::CreateToolbar()
{
toolbar = new wxToolBar( toolBarPanel, -1, wxDefaultPosition, wxDefaultSize,
wxTB_FLAT | wxTB_NODIVIDER );
toolbar->SetToolBitmapSize( wxSize( 16, 16 ) );
toolbar->AddTool( ID_BITMAPBUTTON1, wxT( "Rafraichir" ), wxBitmap( wxImage( "res/refreshicon.png" ) ), _("Rafraichir la liste des calques") );
toolbar->AddSeparator();
toolbar->AddTool( idMenuAdd, wxT( "Ajouter un calque" ), wxBitmap( wxImage( "res/addicon.png" ) ), _("Ajouter un calque") );
toolbar->AddTool( idMenuDel, wxT( "Supprimer le calque sélectionné" ), wxBitmap( wxImage( "res/deleteicon.png" ) ), _("Supprimer le calque sélectionné") );
toolbar->AddSeparator();
toolbar->AddTool( idMenuUp, wxT( "Déplacer le calque au dessus" ), wxBitmap( wxImage( "res/up.png" ) ), _("Déplacer le calque au dessus") );
toolbar->AddTool( idMenuDown, wxT( "Déplacer le calque au dessous" ), wxBitmap( wxImage( "res/down.png" ) ), _("Déplacer le calque au dessous") );
toolbar->AddTool( ID_BITMAPBUTTON6, wxT( "Plus d'options d'édition ( clic droit sur la liste )" ), wxBitmap( wxImage( "res/moreicon.png" ) ), _("Plus d'options d'édition ( clic droit sur la liste )") );
toolbar->AddSeparator();
toolbar->AddTool( ID_BITMAPBUTTON3, wxT( "Aide de l'éditeur d'objets" ), wxBitmap( wxImage( "res/helpicon.png" ) ), _("Aide de l'éditeur d'objets") );
toolbar->Realize();
//On vérifie si on est pas en mode simple.
wxConfigBase * pConfig = wxConfigBase::Get();
bool result;
pConfig->Read("/ModeSimple", &result);
if ( result )
{
toolbar->EnableTool(ID_BITMAPBUTTON1, false);
toolbar->EnableTool(ID_BITMAPBUTTON6, false);
}
//Obligatoire avec wxGTK, sinon la toolbar ne s'affiche pas
#ifdef __WXGTK__
wxSize tbSize = toolbar->GetSize();
gtk_widget_set_usize( toolbar->m_widget, tbSize.GetWidth(), tbSize.GetHeight() );
#endif
}
////////////////////////////////////////////////////////////
/// Redimensionnement de la toolbar
////////////////////////////////////////////////////////////
void EditorLayers::OntoolBarPanelResize(wxSizeEvent& event)
{
toolbar->SetSize(toolBarPanel->GetSize().x, -1);
}
EditorLayers::~EditorLayers()
{
//(*Destroy(EditorLayers)
//*)
}
void EditorLayers::OnRefresh(wxCommandEvent& event)
{
Refresh();
}
void EditorLayers::OnMoreOptions(wxCommandEvent& event)
{
PopupMenu(&contextMenu);
}
void EditorLayers::OnHelp(wxCommandEvent& event)
{
//TODO
}
////////////////////////////////////////////////////////////
/// Rafraichissement de la liste
////////////////////////////////////////////////////////////
void EditorLayers::Refresh()
{
layersList->ClearAll();
layersList->InsertColumn(0, "Nom du calque");
layersList->InsertColumn(1, "Visible");
for (unsigned int i =0;i<layers->size();++i)
{
string name = layers->at(i).GetName();
if ( name == "" ) name = _("Calque de base");
layersList->InsertItem(0, name);
if ( layers->at(i).GetVisibility() )
layersList->SetItem(0, 1, _("Oui"));
else
layersList->SetItem(0, 1, _("Non"));
}
layersList->SetColumnWidth( 0, wxLIST_AUTOSIZE );
layersList->SetColumnWidth( 0, wxLIST_AUTOSIZE );
}
////////////////////////////////////////////////////////////
/// Ajouter un calque
////////////////////////////////////////////////////////////
void EditorLayers::OnAddSelected(wxCommandEvent& event)
{
wxString name = _("Nouveau calque");
bool alreadyExist = false;
int nb = 0;
for (unsigned int i = 0;i<layers->size();++i)
{
if ( layers->at(i).GetName() == name )
alreadyExist = true;
}
while ( alreadyExist )
{
++nb;
name = _("Nouveau calque ") + ToString(nb);
alreadyExist = false;
for (unsigned int i = 0;i<layers->size();++i)
{
if ( layers->at(i).GetName() == name )
alreadyExist = true;
}
}
Layer layer;
layer.SetName(static_cast<string>(name));
layers->push_back(layer);
Refresh();
scene.wasModified = true;
}
/**
* Delete a layer
*/
void EditorLayers::OnDelSelected(wxCommandEvent& event)
{
long itemSelected = GetItemSelected();
if ( itemSelected == -1 ) return;
string name = static_cast<string>(layersList->GetItemText(itemSelected));
//Can't delete the base layer.
for (unsigned int i = 0;i<layers->size();++i)
{
if ( layers->at(i).GetName() == name )
{
//Liste de calques sans celui à supprimer
vector < Layer > layersWithoutLayerToDelete = *layers;
layersWithoutLayerToDelete.erase(layersWithoutLayerToDelete.begin() + i );
//Verifying if there are objects on this layer
bool objectsOnThisLayer = false;
for (unsigned int j =0;j<scene.initialObjectsPositions.size();++j)
{
if ( scene.initialObjectsPositions[j].layer == name )
objectsOnThisLayer = true;
}
//Confirmation de la suppression et choix du sort des objets dessus
if ( objectsOnThisLayer )
{
ObjectsOnBadLayerBox dialog(this, layersWithoutLayerToDelete);
int retour = dialog.ShowModal();
if ( retour == 0 ) return; //Annulation
else if ( retour == 1 )
{
for (int i = scene.initialObjectsPositions.size()-1;i>=0;--i)
{
if ( scene.initialObjectsPositions[i].layer == name )
scene.initialObjectsPositions.erase(scene.initialObjectsPositions.begin()+i);
}
}
else if ( retour == 2 )
{
for (unsigned int i =0;i<scene.initialObjectsPositions.size();++i)
{
if ( scene.initialObjectsPositions[i].layer == name )
scene.initialObjectsPositions[i].layer = dialog.moveOnLayerNamed;
}
}
}
//Delete the layer
layers->erase(layers->begin() + i );
Refresh();
scene.wasModified = true;
return;
}
}
wxLogWarning(_("Impossible de trouver le calque à supprimer !"));
}
////////////////////////////////////////////////////////////
/// Remonter un calquer
////////////////////////////////////////////////////////////
void EditorLayers::OnUpSelected(wxCommandEvent& event)
{
long itemSelected = GetItemSelected();
if ( itemSelected == -1 ) return;
string name = static_cast<string>(layersList->GetItemText(itemSelected));
if ( name == _("Calque de base")) name = "";
for (unsigned int i = 0;i<layers->size();++i)
{
if ( layers->at(i).GetName() == name )
{
if ( i <= layers->size()-1-1 )
{
//On déplace le calque
Layer layer = layers->at(i);
layers->erase(layers->begin() + i );
layers->insert(layers->begin()+i+1, layer);
Refresh();
scene.wasModified = true;
//On reslectionne le calque
layersList->SetItemState(itemSelected-1, wxLIST_STATE_SELECTED, wxLIST_STATE_SELECTED);
}
return;
}
}
wxLogWarning(_("Impossible de trouver le calque à déplacer !"));
}
////////////////////////////////////////////////////////////
/// Descendre un calque
////////////////////////////////////////////////////////////
void EditorLayers::OnDownSelected(wxCommandEvent& event)
{
long itemSelected = GetItemSelected();
if ( itemSelected == -1 ) return;
string name = static_cast<string>(layersList->GetItemText(itemSelected));
if ( name == _("Calque de base")) name = "";
for (unsigned int i = 0;i<layers->size();++i)
{
if ( layers->at(i).GetName() == name )
{
if ( i >= 1 )
{
//On déplace le calque
Layer layer = layers->at(i);
layers->erase(layers->begin() + i );
layers->insert(layers->begin()+i-1, layer);
Refresh();
scene.wasModified = true;
//On reslectionne le calque
layersList->SetItemState(itemSelected+1, wxLIST_STATE_SELECTED, wxLIST_STATE_SELECTED);
}
return;
}
}
wxLogWarning(_("Impossible de trouver le calque à déplacer !"));
}
////////////////////////////////////////////////////////////
/// Clic droit : Mise à jour du calque selectionné et menu contextuel
////////////////////////////////////////////////////////////
void EditorLayers::OnlayersListItemRClick(wxListEvent& event)
{
PopupMenu(&contextMenu);
}
////////////////////////////////////////////////////////////
/// Connaitre le numéro de l'item selectionné dans la liste
////////////////////////////////////////////////////////////
long EditorLayers::GetItemSelected()
{
long itemIndex = -1;
for (;;)
{
itemIndex = layersList->GetNextItem(itemIndex,wxLIST_NEXT_ALL,wxLIST_STATE_SELECTED);
if (itemIndex == -1) break;
// Got the selected item index
return itemIndex;
}
return -1;
}
////////////////////////////////////////////////////////////
/// Selection d'un item : Mise à jour du calque selectionné
////////////////////////////////////////////////////////////
void EditorLayers::OnlayersListItemActivated(wxListEvent& event)
{
layerSelected = static_cast<string>(event.GetText());
EditLayerParam();
}
void EditorLayers::EditLayerParam()
{
string name = layerSelected;
if ( name == _("Calque de base") ) name = "";
Layer * layer = NULL;
//On cherche le layer à éditer
for (unsigned int i = 0;i<layers->size();++i)
{
if ( layers->at(i).GetName() == name )
layer = &layers->at(i);
}
if ( layer == NULL )
return;
//Edition du calque
string oldName = layer->GetName();
EditLayer dialog(this, *layer);
dialog.ShowModal();
//On renomme les objets qui sont sur le calque
if ( layer->GetName() != oldName )
{
for (int i = scene.initialObjectsPositions.size()-1;i>=0;--i)
{
if ( scene.initialObjectsPositions[i].layer == oldName )
scene.initialObjectsPositions[i].layer = layer->GetName();
}
}
Refresh();
scene.wasModified = true;
}
////////////////////////////////////////////////////////////
/// Clic sur le bouton d'édition
////////////////////////////////////////////////////////////
void EditorLayers::OnEditSelected1(wxCommandEvent& event)
{
EditLayerParam();
}
////////////////////////////////////////////////////////////
/// Selection d'un item :Mise à jour du calque selectionné
////////////////////////////////////////////////////////////
void EditorLayers::OnlayersListItemSelect1(wxListEvent& event)
{
layerSelected = static_cast<string>(event.GetText());
}