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* This adds link between types, a more readable rendering, a better search and, more generally, makes the [game engine documentation](https://docs.gdevelop-app.com/GDJS%20Runtime%20Documentation/index.html) much easier to browse.
79 lines
1.6 KiB
TypeScript
79 lines
1.6 KiB
TypeScript
/*
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* GDevelop JS Platform
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* Copyright 2013-2016 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
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* This project is released under the MIT License.
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*/
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namespace gdjs {
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/**
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* Represents a timer, which must be updated manually with {@link gdjs.Timer.updateTime}.
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*/
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export class Timer {
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_name: string;
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_time: float = 0;
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_paused: boolean = false;
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/**
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* @param name The name of the timer.
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*/
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constructor(name: string) {
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this._name = name;
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}
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/**
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* Get the name of the timer
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* @return The name of the timer
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*/
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getName(): string {
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return this._name;
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}
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/**
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* Get the time of the timer, in milliseconds.
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* @return The time of the timer, in milliseconds.
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*/
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getTime(): float {
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return this._time;
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}
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/**
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* Notify the timer that some time has passed.
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* @param time The elapsed time, in milliseconds.
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*/
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updateTime(time: float): void {
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if (!this._paused) {
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this._time += time;
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}
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}
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/**
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* Change the time.
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* @param time The new time, in milliseconds.
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*/
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setTime(time: float): void {
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this._time = time;
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}
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/**
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* Reset the time to zero.
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*/
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reset(): void {
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this.setTime(0);
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}
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/**
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* Set if the timer is paused.
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* @param enable true to pause the timer, false otherwise.
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*/
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setPaused(enable: boolean): void {
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this._paused = enable;
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}
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/**
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* Check if the timer is paused.
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*/
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isPaused(): boolean {
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return this._paused;
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}
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}
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}
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