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aa192d36ca
git-svn-id: svn://localhost@246 8062f311-0dae-4547-b526-b8ab9ac864a5
333 lines
8.9 KiB
C++
333 lines
8.9 KiB
C++
/**
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Game Develop - Video Object Extension
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Copyright (c) 2010 Florian Rival (Florian.Rival@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#include <SFML/Graphics.hpp>
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#include "GDL/Object.h"
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#include "GDL/ImageManager.h"
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#include "GDL/tinyxml.h"
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#include "GDL/FontManager.h"
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#include "GDL/Position.h"
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#include "GDL/XmlMacros.h"
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#include "VideoObject.h"
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#ifdef GDE
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#include <wx/wx.h>
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#include "GDL/CommonTools.h"
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#include "GDL/ResourcesMergingHelper.h"
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#include "GDL/MainEditorCommand.h"
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#include "VideoObjectEditor.h"
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#endif
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VideoObject::VideoObject(std::string name_) :
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Object(name_),
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looping(true),
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paused(false),
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opacity( 255 ),
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colorR( 255 ),
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colorG( 255 ),
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colorB( 255 ),
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angle(0)
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{
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}
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VideoObject::~VideoObject()
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{
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}
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void VideoObject::LoadFromXml(const TiXmlElement * elem)
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{
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GD_CURRENT_ELEMENT_LOAD_ATTRIBUTE_STRING("videoFile", videoFile);
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GD_CURRENT_ELEMENT_LOAD_ATTRIBUTE_BOOL("looping", looping);
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GD_CURRENT_ELEMENT_LOAD_ATTRIBUTE_FLOAT("opacity", opacity);
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int r = 255;
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int g = 255;
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int b = 255;
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GD_CURRENT_ELEMENT_LOAD_ATTRIBUTE_INT("colorR", r);
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GD_CURRENT_ELEMENT_LOAD_ATTRIBUTE_INT("colorG", g);
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GD_CURRENT_ELEMENT_LOAD_ATTRIBUTE_INT("colorB", b);
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SetColor(r,g,b);
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}
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#if defined(GDE)
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void VideoObject::SaveToXml(TiXmlElement * elem)
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{
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GD_CURRENT_ELEMENT_SAVE_ATTRIBUTE_STRING("videoFile", videoFile);
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GD_CURRENT_ELEMENT_SAVE_ATTRIBUTE_BOOL("looping", looping);
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GD_CURRENT_ELEMENT_SAVE_ATTRIBUTE_FLOAT("opacity", opacity);
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GD_CURRENT_ELEMENT_SAVE_ATTRIBUTE("colorR", colorR);
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GD_CURRENT_ELEMENT_SAVE_ATTRIBUTE("colorG", colorG);
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GD_CURRENT_ELEMENT_SAVE_ATTRIBUTE("colorB", colorB);
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}
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#endif
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bool VideoObject::LoadRuntimeResources(const ImageManager & imageMgr )
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{
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ReloadVideo();
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return true;
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}
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void VideoObject::ReloadVideo()
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{
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video.Load(videoFile);
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video.SetLooping(looping);
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video.SetPause(paused);
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renderSprite.SetImage(video.GetNextFrameImage(), true);
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renderSprite.SetOrigin(renderSprite.GetSize().x/2, renderSprite.GetSize().y/2);
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}
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/**
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* Update animation and direction from the inital position
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*/
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bool VideoObject::InitializeFromInitialPosition(const InitialPosition & position)
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{
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return true;
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}
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/**
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* Render object at runtime
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*/
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bool VideoObject::Draw( sf::RenderWindow& window )
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{
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//Don't draw anything if hidden
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if ( hidden ) return true;
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renderSprite.SetImage(video.GetNextFrameImage(), true);
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window.Draw( renderSprite );
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return true;
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}
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#ifdef GDE
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/**
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* Render object at edittime
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*/
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bool VideoObject::DrawEdittime(sf::RenderWindow& renderWindow)
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{
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if ( !video.IsValid() )
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{
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static bool badImageLoaded = false;
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static sf::Image badVideoIcon;
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if ( !badImageLoaded )
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{
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badVideoIcon.LoadFromFile("Extensions/badVideo.png");
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badImageLoaded = true;
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}
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renderSprite.SetImage(badVideoIcon, true);
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}
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else
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renderSprite.SetImage(video.GetNextFrameImage(), true);
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renderWindow.Draw( renderSprite );
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return true;
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}
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void VideoObject::PrepareResourcesForMerging(ResourcesMergingHelper & resourcesMergingHelper)
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{
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}
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bool VideoObject::GenerateThumbnail(const Game & game, wxBitmap & thumbnail)
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{
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thumbnail = wxBitmap("Extensions/videoicon24.png", wxBITMAP_TYPE_ANY);
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return true;
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}
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void VideoObject::EditObject( wxWindow* parent, Game & game, MainEditorCommand & mainEditorCommand )
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{
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VideoObjectEditor dialog(parent, game, *this, mainEditorCommand);
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dialog.ShowModal();
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}
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wxPanel * VideoObject::CreateInitialPositionPanel( wxWindow* parent, const Game & game_, const Scene & scene_, const InitialPosition & position )
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{
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return NULL;
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}
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void VideoObject::UpdateInitialPositionFromPanel(wxPanel * panel, InitialPosition & position)
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{
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}
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void VideoObject::GetPropertyForDebugger(unsigned int propertyNb, string & name, string & value) const
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{
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if ( propertyNb == 0 ) {name = _("Fichier"); value = GetVideoFile();}
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else if ( propertyNb == 1 ) {name = _("Bouclage"); value = looping ? _("Oui") : _("Non");}
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else if ( propertyNb == 2 ) {name = _("Position dans la vidéo"); value = ToString(video.GetTimePosition())+"s";}
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else if ( propertyNb == 3 ) {name = _("En pause"); value = paused ? _("Oui") : _("Non");}
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else if ( propertyNb == 4 ) {name = _("Durée"); value = ToString(video.GetDuration())+"s";}
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else if ( propertyNb == 5 ) {name = _("Couleur"); value = ToString(colorR)+";"+ToString(colorG)+";"+ToString(colorB);}
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else if ( propertyNb == 6 ) {name = _("Opacité"); value = ToString(GetOpacity());}
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}
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bool VideoObject::ChangeProperty(unsigned int propertyNb, string newValue)
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{
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if ( propertyNb == 0 ) { SetVideoFile(newValue); ReloadVideo(); }
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else if ( propertyNb == 1 ) { looping = (newValue == _("Oui")); video.SetLooping(looping); }
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else if ( propertyNb == 2 ) { video.Seek(ToFloat(newValue)); }
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else if ( propertyNb == 3 ) { paused = (newValue == _("Oui")); video.SetPause(paused); }
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else if ( propertyNb == 4 ) { return false; }
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else if ( propertyNb == 5 )
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{
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string r, gb, g, b;
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{
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size_t separationPos = newValue.find(";");
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if ( separationPos > newValue.length())
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return false;
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r = newValue.substr(0, separationPos);
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gb = newValue.substr(separationPos+1, newValue.length());
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}
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{
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size_t separationPos = gb.find(";");
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if ( separationPos > gb.length())
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return false;
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g = gb.substr(0, separationPos);
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b = gb.substr(separationPos+1, gb.length());
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}
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SetColor(ToInt(r), ToInt(g), ToInt(b));
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}
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else if ( propertyNb == 6 ) { SetOpacity(ToFloat(newValue)); }
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return true;
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}
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unsigned int VideoObject::GetNumberOfProperties() const
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{
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return 7;
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}
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#endif
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void VideoObject::OnPositionChanged()
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{
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renderSprite.SetX( GetX() );
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renderSprite.SetY( GetY() );
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}
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/**
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* Get the real X position of the sprite
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*/
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float VideoObject::GetDrawableX() const
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{
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return renderSprite.GetPosition().x-renderSprite.GetOrigin().x;
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}
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/**
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* Get the real Y position of the text
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*/
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float VideoObject::GetDrawableY() const
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{
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return renderSprite.GetPosition().y-renderSprite.GetOrigin().y;
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}
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/**
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* Width is the width of the current sprite.
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*/
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float VideoObject::GetWidth() const
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{
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return renderSprite.GetSize().x;
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}
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/**
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* Height is the height of the current sprite.
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*/
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float VideoObject::GetHeight() const
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{
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return renderSprite.GetSize().y;
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}
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/**
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* X center is computed with text rectangle
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*/
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float VideoObject::GetCenterX() const
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{
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return renderSprite.GetSize().x/2;
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}
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/**
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* Y center is computed with text rectangle
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*/
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float VideoObject::GetCenterY() const
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{
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return renderSprite.GetSize().y/2;
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}
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/**
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* Nothing to do when updating time
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*/
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void VideoObject::UpdateTime(float time_increase)
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{
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video.UpdateTime(time_increase);
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}
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/**
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* Change the color filter of the sprite object
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*/
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void VideoObject::SetColor( unsigned int r, unsigned int g, unsigned int b )
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{
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colorR = r;
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colorG = g;
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colorB = b;
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renderSprite.SetColor(sf::Color(colorR, colorG, colorB, opacity));
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}
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void VideoObject::SetOpacity(float val)
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{
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if ( val > 255 )
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val = 255;
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else if ( val < 0 )
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val = 0;
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opacity = val;
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renderSprite.SetColor(sf::Color(colorR, colorG, colorB, opacity));
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}
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/**
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* Function destroying an extension Object.
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* Game Develop does not delete directly extension object
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* to avoid overloaded new/delete conflicts.
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*/
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void DestroyVideoObject(Object * object)
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{
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delete object;
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}
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/**
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* Function creating an extension Object.
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* Game Develop can not directly create an extension object
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*/
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Object * CreateVideoObject(std::string name)
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{
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return new VideoObject(name);
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}
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