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47 lines
1.6 KiB
C++
47 lines
1.6 KiB
C++
/**
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Game Develop - Physics Automatism Extension
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Copyright (c) 2010-2014 Florian Rival (Florian.Rival@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#include "ScenePhysicsDatas.h"
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#include "GDCore/Serialization/SerializerElement.h"
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#if defined(GD_IDE_ONLY)
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void ScenePhysicsDatas::SerializeTo(gd::SerializerElement & element) const
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{
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element.SetAttribute("gravityX", gravityX);
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element.SetAttribute("gravityY", gravityY);
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element.SetAttribute("scaleX", scaleX);
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element.SetAttribute("scaleY", scaleY);
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}
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#endif
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void ScenePhysicsDatas::UnserializeFrom(const gd::SerializerElement & element)
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{
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gravityX = element.GetDoubleAttribute("gravityX");
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gravityY = element.GetDoubleAttribute("gravityY");
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scaleX = element.GetDoubleAttribute("scaleX");
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scaleY = element.GetDoubleAttribute("scaleY");
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} |