mirror of
https://github.com/Heretek-AI/GDevelop.git
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432 lines
14 KiB
C++
432 lines
14 KiB
C++
/*
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* Game Develop IDE
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* Copyright 2008-2014 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
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* This project is released under the GNU General Public License.
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*/
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#include <wx/progdlg.h>
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#include <wx/richmsgdlg.h>
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#include <wx/filedlg.h>
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#include <boost/shared_ptr.hpp>
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#include <SFML/System.hpp>
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#include "GDCore/Tools/Localization.h"
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#include "GDCore/PlatformDefinition/Project.h"
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#include "GDCore/PlatformDefinition/Platform.h"
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#include "GDCore/PlatformDefinition/PlatformExtension.h"
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#include "GDCore/IDE/ProjectResourcesCopier.h"
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#include "GDCore/IDE/ProjectExporter.h"
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#include "GDCore/IDE/wxTools/RecursiveMkDir.h"
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#include "GDCore/IDE/AbstractFileSystem.h"
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#include "GDCore/IDE/PlatformManager.h"
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#include "GDCore/CommonTools.h"
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#include "Dialogs/NewProjectDialog.h"
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#include "BuildMessagesPnl.h"
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#include "MainFrame.h"
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#include "BuildToolsPnl.h"
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#include "BuildProgressPnl.h"
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#include "ProjectManager.h"
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#include "StartHerePage.h"
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#include "GDCpp/IDE/CodeCompiler.h"
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using namespace gd;
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/**
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* Request close
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*/
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void MainFrame::OnQuit( wxCommandEvent& event )
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{
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Close();
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}
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void MainFrame::OnCloseCurrentProjectSelected(wxCommandEvent& event)
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{
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wxRibbonButtonBarEvent uselessEvent;
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if ( projectManager ) projectManager->OnRibbonCloseSelected(uselessEvent);
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}
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void MainFrame::CreateNewProject()
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{
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NewProjectDialog dialog(this);
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if ( dialog.ShowModal() == 1 )
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{
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gd::Platform* associatedPlatform = gd::PlatformManager::Get()->GetPlatform(dialog.GetChosenTemplatePlatform());
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if ( associatedPlatform != NULL )
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{
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boost::shared_ptr<gd::Project> newProject(new gd::Project);
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//Be sure that the directory of the target exists
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wxString targetDirectory = wxFileName::FileName(dialog.GetChosenFilename()).GetPath();
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if ( !wxDirExists(targetDirectory) ) gd::RecursiveMkDir::MkDir(targetDirectory);
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if ( !dialog.GetChosenTemplateFile().empty() )
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{
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newProject->SetProjectFile(dialog.GetChosenTemplateFile());
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newProject->LoadFromFile(newProject->GetProjectFile());
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gd::ProjectResourcesCopier::CopyAllResourcesTo(*newProject, gd::NativeFileSystem::Get(),
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gd::ToString(targetDirectory), false);
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}
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else
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newProject->InsertNewLayout(gd::ToString(_("New scene")), 0);
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newProject->SetProjectFile(dialog.GetChosenFilename());
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newProject->AddPlatform(*associatedPlatform);
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newProject->SaveToFile(newProject->GetProjectFile());
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games.push_back(newProject);
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SetCurrentGame(games.size()-1);
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UpdateOpenedProjectsLogFile();
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if ( startPage ) startPage->Refresh();
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//Ensure working directory is set to the IDE one.
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wxSetWorkingDirectory(mainFrameWrapper.GetIDEWorkingDirectory());
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if ( newProject->GetLayoutsCount() > 0 ) projectManager->EditLayout(*newProject, newProject->GetLayout(0));
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}
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else gd::LogError(_("Unable to find the platform associated with the template.\n\nPlease report this error to Game Develop developer."));
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}
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else if ( dialog.UserWantToBrowseExamples() )
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{
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wxCommandEvent uselessEvent;
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OnOpenExampleSelected(uselessEvent);
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}
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//Ensure working directory is set to the IDE one.
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wxSetWorkingDirectory(mainFrameWrapper.GetIDEWorkingDirectory());
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}
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void MainFrame::OnMenuNewSelected( wxCommandEvent& event )
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{
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CreateNewProject();
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}
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void MainFrame::OnRibbonNewClicked(wxRibbonButtonBarEvent& evt)
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{
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CreateNewProject();
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}
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/**
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* Open a file
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*/
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void MainFrame::OnMenuOpenSelected( wxCommandEvent& event )
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{
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sf::Lock lock(CodeCompiler::openSaveDialogMutex);
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wxString oldWorkingDir = wxGetCwd();
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wxFileDialog openFileDialog( this, _( "Choose the project to open" ), "", "", "\"Game Develop\" Project(*.gdg)|*.gdg|\"Game Develop\" Project Autosave (*.gdg.autosave)|*.gdg.autosave" );
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wxSetWorkingDirectory(oldWorkingDir); //Ensure Windows does not mess up with the working directory.
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if (openFileDialog.ShowModal() != wxID_CANCEL && !openFileDialog.GetPath().empty() )
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Open( gd::ToString(openFileDialog.GetPath()) );
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}
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/**
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* Open an example file
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*/
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void MainFrame::OnOpenExampleSelected(wxCommandEvent& event)
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{
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sf::Lock lock(CodeCompiler::openSaveDialogMutex);
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#if defined(WINDOWS)
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wxString examplesDir = wxGetCwd()+"\\Examples";
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std::cout << examplesDir;
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#else
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wxString examplesDir = wxGetCwd()+"/Examples/";
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#endif
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wxString oldWorkingDir = wxGetCwd();
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wxFileDialog open( NULL, _( "Open an example" ), examplesDir, "", "\"Game Develop\" Project (*.gdg)|*.gdg" );
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wxSetWorkingDirectory(oldWorkingDir); //Ensure Windows does not mess up with the working directory.
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if ( open.ShowModal() != wxID_CANCEL && !open.GetPath().empty() )
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Open(ToString(open.GetPath()));
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}
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/**
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* Adapter for the ribbon
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*/
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void MainFrame::OnRibbonOpenClicked(wxRibbonButtonBarEvent& evt)
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{
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wxCommandEvent uselessEvent;
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OnMenuOpenSelected(uselessEvent);
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}
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void MainFrame::OnRibbonOpenDropDownClicked(wxRibbonButtonBarEvent& evt)
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{
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evt.PopupMenu(&openContextMenu);
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}
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void MainFrame::SetLastUsedFile(wxString file)
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{
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if ( file.EndsWith(".autosave") ) return;
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m_recentlist.SetLastUsed( file );
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for ( unsigned int i = 0;i < 9;i++ )
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wxConfigBase::Get()->Write( wxString::Format( _T( "/Recent/%d" ), i ), m_recentlist.GetEntry( i ) );
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}
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/**
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* Open a file
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*/
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void MainFrame::Open( string file )
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{
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sf::Lock lock(CodeCompiler::openSaveDialogMutex);
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bool isJSON = wxString(file).EndsWith(".json");
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boost::shared_ptr<gd::Project> newProject(new gd::Project);
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if ( (!isJSON && newProject->LoadFromFile(file)) ||
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(isJSON && newProject->LoadFromJSONFile(file)) )
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{
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//Ensure working directory is set to the IDE one.
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wxSetWorkingDirectory(mainFrameWrapper.GetIDEWorkingDirectory());
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games.push_back(newProject);
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//Sauvegarde fichiers récents
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SetLastUsedFile( file );
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//Mise à jour des éditeurs
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SetCurrentGame(games.size()-1);
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if ( startPage ) startPage->Refresh();
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//Update the file logging the opened project
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UpdateOpenedProjectsLogFile();
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string unknownExtensions = "";
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for (unsigned int i = 0;i<newProject->GetUsedExtensions().size();++i)
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{
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bool extensionFound = false;
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for(unsigned int p = 0;p<newProject->GetUsedPlatforms().size();++p)
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{
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gd::Platform & platform = *newProject->GetUsedPlatforms()[p];
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std::vector < boost::shared_ptr<gd::PlatformExtension> > allExtensions = platform.GetAllPlatformExtensions();
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for (unsigned int e = 0;e<allExtensions.size();++e)
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{
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if ( allExtensions[e]->GetName() == newProject->GetUsedExtensions()[i])
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{
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extensionFound = true;
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break;
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}
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}
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if ( extensionFound ) break;
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}
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if ( !extensionFound )
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unknownExtensions += newProject->GetUsedExtensions()[i]+"\n";
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}
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if (unknownExtensions != "")
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{
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wxString errorMsg = _("One or more extensions are used by the project but are not installed for the platform used by the project :\n")
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+ unknownExtensions
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+ _("\nSome objects, actions, conditions or expressions can be unavailable or not working.");
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gd::LogWarning(gd::ToString(errorMsg));
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}
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}
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//Ensure working directory is set to the IDE one.
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wxSetWorkingDirectory(mainFrameWrapper.GetIDEWorkingDirectory());
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m_mgr.GetPane("PM").Show();
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m_mgr.Update();
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}
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void MainFrame::OnMenuSaveSelected( wxCommandEvent& event )
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{
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if ( !CurrentGameIsValid() ) return;
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if ( GetCurrentGame()->GetProjectFile().empty() || wxString(GetCurrentGame()->GetProjectFile()).EndsWith(".autosave") )
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SaveAs();
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else
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{
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if (Save(*GetCurrentGame(), GetCurrentGame()->GetProjectFile()))
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gd::LogStatus(_("Save ended."));
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else
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gd::LogError( _("Save failed!") );
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SetLastUsedFile( GetCurrentGame()->GetProjectFile() );
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return;
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}
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}
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/**
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* Adapter for the ribbon
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*/
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void MainFrame::OnRibbonSaveClicked(wxRibbonButtonBarEvent& evt)
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{
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wxCommandEvent uselessEvent;
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OnMenuSaveSelected(uselessEvent);
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}
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void MainFrame::OnRibbonSaveDropDownClicked(wxRibbonButtonBarEvent& evt)
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{
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evt.PopupMenu(&saveContextMenu);
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}
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/**
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* Save all
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*/
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void MainFrame::OnRibbonSaveAllClicked(wxRibbonButtonBarEvent& evt)
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{
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for (unsigned int i = 0;i<games.size();++i)
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{
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//TODO: Factor using SaveAs.
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if ( games[i]->GetProjectFile().empty() || wxString(games[i]->GetProjectFile()).EndsWith(".autosave") )
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{
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sf::Lock lock(CodeCompiler::openSaveDialogMutex);
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wxFileDialog fileDialog( this, _( "Choose where to save the project" ), "", "", "\"Game Develop\" Project (*.gdg)|*.gdg", wxFD_SAVE );
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fileDialog.ShowModal();
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std::string path = gd::ToString(fileDialog.GetPath());
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#if defined(LINUX) //Extension seems not be added with wxGTK?
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if ( fileDialog.GetFilterIndex() == 0 && !path.empty() && !fileDialog.GetPath().EndsWith(".json") )
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path += ".gdg";
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#endif
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//A t on un fichier à enregistrer ?
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if ( !path.empty() )
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{
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//oui, donc on l'enregistre
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games[i]->SetProjectFile(path);
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if ( !Save(*games[i], games[i]->GetProjectFile()) ) gd::LogError( _("Save failed!") );
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SetLastUsedFile( games[i]->GetProjectFile() );
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if ( games[i] == GetCurrentGame() )
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SetCurrentGame(i);
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UpdateOpenedProjectsLogFile();
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}
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}
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else
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{
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if ( !Save(*games[i], games[i]->GetProjectFile()) ) gd::LogError( _("Save failed!") );
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}
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}
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gd::LogStatus(_("Saves ended."));
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}
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void MainFrame::OnMenuSaveAllSelected(wxCommandEvent& event)
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{
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wxRibbonButtonBarEvent uselessEvent;
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OnRibbonSaveAllClicked(uselessEvent);
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}
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void MainFrame::OnMenuSaveAsSelected( wxCommandEvent& event )
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{
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SaveAs();
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}
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bool MainFrame::Save(gd::Project & project, wxString file)
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{
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bool isJSON = file.EndsWith(".json");
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bool success =
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(!isJSON && project.SaveToFile(gd::ToString(file))) ||
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(isJSON && project.SaveToJSONFile(gd::ToString(file)));
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return success;
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}
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void MainFrame::SaveAs()
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{
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sf::Lock lock(CodeCompiler::openSaveDialogMutex);
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if ( !CurrentGameIsValid() ) return;
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//Display dialog box
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wxFileDialog fileDialog( this, _( "Choose where to save the project" ), "", "", "\"Game Develop\" Project (*.gdg)|*.gdg", wxFD_SAVE );
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fileDialog.ShowModal();
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std::string file = gd::ToString(fileDialog.GetPath());
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#if defined(LINUX) //Extension seems not be added with wxGTK?
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if ( fileDialog.GetFilterIndex() == 0 && !file.empty() && !fileDialog.GetPath().EndsWith(".json") )
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file += ".gdg";
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#endif
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if ( !file.empty() )
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{
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wxString oldPath = !GetCurrentGame()->GetProjectFile().empty() ? wxFileName::FileName(GetCurrentGame()->GetProjectFile()).GetPath() : "";
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//Warn the user that resources should maybe be also moved.
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bool avertOnSaveCheck;
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wxConfigBase::Get()->Read("/Save/AvertOnSaveAs", &avertOnSaveCheck, true);
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wxString newPath = wxFileName::FileName(file).GetPath();
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if ( avertOnSaveCheck && newPath != oldPath && oldPath != "" )
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{
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wxRichMessageDialog dlg(this, _("Project has been saved in a new folder.\nDo you want to also copy its resources into this new folder?"), _("Saving in a new directory"), wxYES_NO|wxICON_INFORMATION );
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dlg.ShowCheckBox(_("Do not show again"));
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//dlg.ShowDetailedText(_("Since the last versions of Game Develop, resources filenames are relative\nto the project folder, allowing to copy or move a project simply by moving the directory\nof the project, provided that resources are also in this directory."));
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if ( dlg.ShowModal() == wxID_YES )
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{
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wxProgressDialog progressDialog(_("Save progress"), _("Exporting resources..."));
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gd::ProjectResourcesCopier::CopyAllResourcesTo(*GetCurrentGame(), NativeFileSystem::Get(),
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gd::ToString(newPath), true, &progressDialog);
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}
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if ( dlg.IsCheckBoxChecked() )
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wxConfigBase::Get()->Write("/Save/AvertOnSaveAs", "false");
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}
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GetCurrentGame()->SetProjectFile(file);
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if ( !Save(*GetCurrentGame(), GetCurrentGame()->GetProjectFile()) )
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{
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gd::LogError( _("The project could not be saved properly!") );
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}
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SetLastUsedFile( GetCurrentGame()->GetProjectFile() );
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SetCurrentGame(projectCurrentlyEdited, false);
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UpdateOpenedProjectsLogFile();
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return;
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}
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}
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void MainFrame::OnMenuCompilationSelected( wxCommandEvent& event )
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{
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if ( !CurrentGameIsValid() ) return;
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long id =event.GetId();
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if ( idToPlatformExportMenuMap.find(id) == idToPlatformExportMenuMap.end() )
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return;
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boost::shared_ptr<gd::ProjectExporter> exporter = idToPlatformExportMenuMap[id]->GetProjectExporter();
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if ( !exporter ) return;
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exporter->ShowProjectExportDialog(*GetCurrentGame());
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}
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void MainFrame::OnRecentClicked( wxCommandEvent& event )
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{
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wxString last;
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switch ( event.GetId() )
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{
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case wxID_FILE1:
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last = m_recentlist.GetEntry( 0 );
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break;
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case wxID_FILE2:
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last = m_recentlist.GetEntry( 1 );
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break;
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case wxID_FILE3:
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last = m_recentlist.GetEntry( 2 );
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break;
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case wxID_FILE4:
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last = m_recentlist.GetEntry( 3 );
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break;
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case wxID_FILE5:
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last = m_recentlist.GetEntry( 4 );
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break;
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case wxID_FILE6:
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last = m_recentlist.GetEntry( 5 );
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break;
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case wxID_FILE7:
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last = m_recentlist.GetEntry( 6 );
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break;
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case wxID_FILE8:
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last = m_recentlist.GetEntry( 7 );
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break;
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case wxID_FILE9:
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last = m_recentlist.GetEntry( 8 );
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break;
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default:
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break;
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}
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Open( gd::ToString(last) );
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} |