Files
GDevelop/Extensions/PathfindingBehavior/PathfindingBehavior.cpp
T
D8H b3e0540fed Group properties in some behaviors for enhanced clarity (#3373)
* Also allow custom behaviors made in the editor to define property groups.
2021-12-22 17:10:06 +00:00

104 lines
4.5 KiB
C++

/**
GDevelop - Pathfinding Behavior Extension
Copyright (c) 2010-2016 Florian Rival (Florian.Rival@gmail.com)
This project is released under the MIT License.
*/
#include "PathfindingBehavior.h"
#include <map>
#include "GDCore/Project/PropertyDescriptor.h"
#include "GDCore/Tools/Localization.h"
#include "GDCore/Serialization/SerializerElement.h"
void PathfindingBehavior::InitializeContent(
gd::SerializerElement& behaviorContent) {
behaviorContent.SetAttribute("allowDiagonals", true);
behaviorContent.SetAttribute("acceleration", 400);
behaviorContent.SetAttribute("maxSpeed", 200);
behaviorContent.SetAttribute("angularMaxSpeed", 180);
behaviorContent.SetAttribute("rotateObject", true);
behaviorContent.SetAttribute("angleOffset", 0);
behaviorContent.SetAttribute("cellWidth", 20);
behaviorContent.SetAttribute("cellHeight", 20);
behaviorContent.SetAttribute("gridOffsetX", 0);
behaviorContent.SetAttribute("gridOffsetY", 0);
behaviorContent.SetAttribute("extraBorder", 0);
}
#if defined(GD_IDE_ONLY)
std::map<gd::String, gd::PropertyDescriptor> PathfindingBehavior::GetProperties(
const gd::SerializerElement& behaviorContent) const {
std::map<gd::String, gd::PropertyDescriptor> properties;
properties[_("Allows diagonals")]
.SetValue(behaviorContent.GetBoolAttribute("allowDiagonals") ? "true"
: "false")
.SetType("Boolean");
properties[_("Acceleration")].SetValue(
gd::String::From(behaviorContent.GetDoubleAttribute("acceleration")));
properties[_("Max. speed")].SetValue(
gd::String::From(behaviorContent.GetDoubleAttribute("maxSpeed")));
properties[_("Rotate speed")].SetGroup(_("Rotation")).SetValue(
gd::String::From(behaviorContent.GetDoubleAttribute("angularMaxSpeed")));
properties[_("Rotate object")].SetGroup(_("Rotation"))
.SetValue(behaviorContent.GetBoolAttribute("rotateObject") ? "true"
: "false")
.SetType("Boolean");
properties[_("Angle offset")].SetGroup(_("Rotation")).SetValue(
gd::String::From(behaviorContent.GetDoubleAttribute("angleOffset")));
properties[_("Virtual cell width")].SetGroup(_("Virtual Grid")).SetValue(
gd::String::From(behaviorContent.GetDoubleAttribute("cellWidth", 0)));
properties[_("Virtual cell height")].SetGroup(_("Virtual Grid")).SetValue(
gd::String::From(behaviorContent.GetDoubleAttribute("cellHeight", 0)));
properties[_("Virtual grid X offset")].SetGroup(_("Virtual Grid")).SetValue(
gd::String::From(behaviorContent.GetDoubleAttribute("gridOffsetX", 0)));
properties[_("Virtual grid Y offset")].SetGroup(_("Virtual Grid")).SetValue(
gd::String::From(behaviorContent.GetDoubleAttribute("gridOffsetY", 0)));
properties[_("Extra border size")].SetGroup(_("Collision")).SetValue(
gd::String::From(behaviorContent.GetDoubleAttribute("extraBorder")));
return properties;
}
bool PathfindingBehavior::UpdateProperty(gd::SerializerElement& behaviorContent,
const gd::String& name,
const gd::String& value) {
if (name == _("Allows diagonals")) {
behaviorContent.SetAttribute("allowDiagonals", (value != "0"));
return true;
}
if (name == _("Rotate object")) {
behaviorContent.SetAttribute("rotateObject", (value != "0"));
return true;
}
if (name == _("Extra border size")) {
behaviorContent.SetAttribute("extraBorder", value.To<float>());
return true;
}
if (value.To<float>() < 0) return false;
if (name == _("Acceleration"))
behaviorContent.SetAttribute("acceleration", value.To<float>());
else if (name == _("Max. speed"))
behaviorContent.SetAttribute("maxSpeed", value.To<float>());
else if (name == _("Rotate speed"))
behaviorContent.SetAttribute("angularMaxSpeed", value.To<float>());
else if (name == _("Angle offset"))
behaviorContent.SetAttribute("angleOffset", value.To<float>());
else if (name == _("Virtual cell width"))
behaviorContent.SetAttribute("cellWidth", value.To<float>());
else if (name == _("Virtual cell height"))
behaviorContent.SetAttribute("cellHeight", value.To<float>());
else if (name == _("Virtual grid X offset"))
behaviorContent.SetAttribute("gridOffsetX", value.To<float>());
else if (name == _("Virtual grid Y offset"))
behaviorContent.SetAttribute("gridOffsetY", value.To<float>());
else
return false;
return true;
}
#endif