Files
GDevelop/Extensions/VideoObject/VideoActions.cpp
T
Florian aa192d36ca Added several actions, expressions and conditions.
git-svn-id: svn://localhost@246 8062f311-0dae-4547-b526-b8ab9ac864a5
2010-09-19 19:33:06 +00:00

139 lines
5.4 KiB
C++

/**
Game Develop - Video Object Extension
Copyright (c) 2010 Florian Rival (Florian.Rival@gmail.com)
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*/
#include "VideoObject.h"
#include "GDL/Instruction.h"
#include "GDL/ObjectsConcerned.h"
#include "GDL/RuntimeScene.h"
#include "GDL/CommonTools.h"
/**
* Modify opacity
*/
bool VideoObject::ActOpacity( RuntimeScene & scene, ObjectsConcerned & objectsConcerned, const Instruction & action )
{
if ( action.GetParameter( 2 ).GetAsModOperator() == GDExpression::Set )
SetOpacity( action.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this()));
else if ( action.GetParameter( 2 ).GetAsModOperator() == GDExpression::Add )
SetOpacity( GetOpacity() + action.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this()));
else if ( action.GetParameter( 2 ).GetAsModOperator() == GDExpression::Substract )
SetOpacity( GetOpacity() - action.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this()));
else if ( action.GetParameter( 2 ).GetAsModOperator() == GDExpression::Multiply )
SetOpacity( GetOpacity() * action.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this()));
else if ( action.GetParameter( 2 ).GetAsModOperator() == GDExpression::Divide )
SetOpacity( GetOpacity() / action.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this()));
return true;
}
/**
* Change the color of the texte
*/
bool VideoObject::ActChangeColor( RuntimeScene & scene, ObjectsConcerned & objectsConcerned, const Instruction & action )
{
vector < string > colors = SpliterStringToVector <string> (action.GetParameter(1).GetAsTextExpressionResult(scene, objectsConcerned, shared_from_this()), ';');
if ( colors.size() < 3 ) return false; //La couleur est incorrecte
SetColor(ToInt(colors[0]),ToInt(colors[1]),ToInt(colors[2]));
return true;
}
/**
* Modify angle
*/
bool VideoObject::ActAngle( RuntimeScene & scene, ObjectsConcerned & objectsConcerned, const Instruction & action )
{
if ( action.GetParameter( 2 ).GetAsModOperator() == GDExpression::Set )
SetAngle( static_cast<int>(action.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this())));
else if ( action.GetParameter( 2 ).GetAsModOperator() == GDExpression::Add )
SetAngle( GetAngle() + static_cast<int>(action.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this())));
else if ( action.GetParameter( 2 ).GetAsModOperator() == GDExpression::Substract )
SetAngle( GetAngle() - static_cast<int>(action.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this())));
else if ( action.GetParameter( 2 ).GetAsModOperator() == GDExpression::Multiply )
SetAngle( GetAngle() * static_cast<int>(action.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this())));
else if ( action.GetParameter( 2 ).GetAsModOperator() == GDExpression::Divide )
SetAngle( GetAngle() / static_cast<int>(action.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this())));
return true;
}
/**
* Load a new video
*/
bool VideoObject::ActLoadVideo( RuntimeScene & scene, ObjectsConcerned & objectsConcerned, const Instruction & action )
{
SetVideoFile(action.GetParameter( 1 ).GetAsTextExpressionResult(scene, objectsConcerned, shared_from_this()));
ReloadVideo();
video.SetPause(false);
return true;
}
/**
* Load a new video
*/
bool VideoObject::ActSetPause( RuntimeScene & scene, ObjectsConcerned & objectsConcerned, const Instruction & action )
{
video.SetPause(action.GetParameter( 1 ).GetAsBool());
return true;
}
/**
* Set looping
*/
bool VideoObject::ActSetLooping( RuntimeScene & scene, ObjectsConcerned & objectsConcerned, const Instruction & action )
{
SetLooping(action.GetParameter( 1 ).GetAsBool());
return true;
}
/**
* Restart video
*/
bool VideoObject::ActRestart( RuntimeScene & scene, ObjectsConcerned & objectsConcerned, const Instruction & action )
{
video.Restart();
return true;
}
/**
* Set looping
*/
bool VideoObject::ActSeek( RuntimeScene & scene, ObjectsConcerned & objectsConcerned, const Instruction & action )
{
video.Seek(action.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this()));
return true;
}