Files
GDevelop/Extensions/Function/FunctionEvent.cpp
T
Florian Rival a8559bfbbc Add clang-format to format (C++) source files automatically (#491)
* Update all CMakeLists of extensions to use clang-format
* Run clang-format on all Extensions
* Update GDCore CMakeLists.txt to add clang-format
* Run clang-format on GDCore files
* Update GDJS and GDCpp CMakeLists.txt to add clang-format
* Run clang-format on GDCpp and GDJS files
2018-05-09 15:57:38 -07:00

233 lines
7.8 KiB
C++

/**
GDevelop - Function Extension
Copyright (c) 2008-2016 Florian Rival (Florian.Rival@gmail.com)
This project is released under the MIT License.
*/
#if defined(GD_IDE_ONLY)
#include "FunctionEvent.h"
#include "FunctionEventEditorDlg.h"
#include "GDCore/Events/Builtin/LinkEvent.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerationContext.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerator.h"
#include "GDCore/Events/Serialization.h"
#include "GDCore/Events/Tools/EventsCodeNameMangler.h"
#include "GDCore/IDE/Dialogs/EventsEditor/EventsEditorItemsAreas.h"
#include "GDCore/IDE/Dialogs/EventsEditor/EventsEditorSelection.h"
#include "GDCore/IDE/Dialogs/EventsEditor/EventsRenderingHelper.h"
#include "GDCore/Serialization/SerializerElement.h"
#include "GDCore/Tools/Localization.h"
#include "GDCpp/Runtime/CommonTools.h"
#include "GDCpp/Runtime/RuntimeScene.h"
#include "GDCpp/Runtime/TinyXml/tinyxml.h"
namespace gd {
class Project;
}
using namespace std;
FunctionEvent::FunctionEvent()
: BaseEvent(), name("MyFunction"), nameSelected(false) {}
vector<gd::InstructionsList*> FunctionEvent::GetAllConditionsVectors() {
vector<gd::InstructionsList*> allConditions;
allConditions.push_back(&conditions);
return allConditions;
}
vector<gd::InstructionsList*> FunctionEvent::GetAllActionsVectors() {
vector<gd::InstructionsList*> allActions;
allActions.push_back(&actions);
return allActions;
}
vector<const gd::InstructionsList*> FunctionEvent::GetAllConditionsVectors()
const {
vector<const gd::InstructionsList*> allConditions;
allConditions.push_back(&conditions);
return allConditions;
}
vector<const gd::InstructionsList*> FunctionEvent::GetAllActionsVectors()
const {
vector<const gd::InstructionsList*> allActions;
allActions.push_back(&actions);
return allActions;
}
void FunctionEvent::SerializeTo(gd::SerializerElement& element) const {
element.AddChild("name").SetValue(name);
element.AddChild("objectsPassedAsArgument").SetValue(objectsPassedAsArgument);
gd::EventsListSerialization::SerializeInstructionsTo(
conditions, element.AddChild("conditions"));
gd::EventsListSerialization::SerializeInstructionsTo(
actions, element.AddChild("actions"));
gd::EventsListSerialization::SerializeEventsTo(events,
element.AddChild("events"));
}
void FunctionEvent::UnserializeFrom(gd::Project& project,
const gd::SerializerElement& element) {
name = element.GetChild("name", 0, "Name").GetValue().GetString();
objectsPassedAsArgument =
element.GetChild("objectsPassedAsArgument").GetValue().GetString();
gd::EventsListSerialization::UnserializeInstructionsFrom(
project, conditions, element.GetChild("conditions", 0, "Conditions"));
gd::EventsListSerialization::UnserializeInstructionsFrom(
project, actions, element.GetChild("actions", 0, "Actions"));
gd::EventsListSerialization::UnserializeEventsFrom(
project, events, element.GetChild("events", 0, "Events"));
}
/**
* Render the event in the bitmap
*/
void FunctionEvent::Render(wxDC& dc,
int x,
int y,
unsigned int width,
gd::EventsEditorItemsAreas& areas,
gd::EventsEditorSelection& selection,
const gd::Platform& platform) {
#if !defined(GD_NO_WX_GUI)
gd::EventsRenderingHelper* renderingHelper = gd::EventsRenderingHelper::Get();
int border = renderingHelper->instructionsListBorder;
const int functionTextHeight = 20;
// Draw header rectangle
wxRect headerRect(x, y, width, functionTextHeight);
renderingHelper->DrawNiceRectangle(dc, headerRect);
// Name
dc.SetFont(renderingHelper->GetNiceFont().Bold());
dc.SetTextForeground(wxColour(0, 0, 0));
wxString caption = _("Function") + " " + name;
if (!objectsPassedAsArgument.empty())
caption += " " + _("( Objects passed as parameters : ") +
objectsPassedAsArgument + _(")");
dc.DrawText(caption, x + 4, y + 3);
// Draw conditions rectangle
wxRect rect(x,
y + functionTextHeight,
renderingHelper->GetConditionsColumnWidth() + border,
GetRenderedHeight(width, platform) - functionTextHeight);
renderingHelper->DrawNiceRectangle(dc, rect);
// Draw actions and conditions
renderingHelper->DrawConditionsList(
conditions,
dc,
x + border,
y + functionTextHeight + border,
renderingHelper->GetConditionsColumnWidth() - border,
this,
areas,
selection,
platform);
renderingHelper->DrawActionsList(
actions,
dc,
x + renderingHelper->GetConditionsColumnWidth() + border,
y + functionTextHeight + border,
width - renderingHelper->GetConditionsColumnWidth() - border * 2,
this,
areas,
selection,
platform);
#endif
}
unsigned int FunctionEvent::GetRenderedHeight(
unsigned int width, const gd::Platform& platform) const {
#if !defined(GD_NO_WX_GUI)
if (eventHeightNeedUpdate) {
gd::EventsRenderingHelper* renderingHelper =
gd::EventsRenderingHelper::Get();
int border = renderingHelper->instructionsListBorder;
const int functionTextHeight = 20;
// Get maximum height needed
int conditionsHeight = renderingHelper->GetRenderedConditionsListHeight(
conditions,
renderingHelper->GetConditionsColumnWidth() - border * 2,
platform);
int actionsHeight = renderingHelper->GetRenderedActionsListHeight(
actions,
width - renderingHelper->GetConditionsColumnWidth() - border * 2,
platform);
renderedHeight =
((conditionsHeight > actionsHeight ? conditionsHeight : actionsHeight) +
functionTextHeight) +
border * 2;
eventHeightNeedUpdate = false;
}
return renderedHeight;
#else
return 0;
#endif
}
gd::BaseEvent::EditEventReturnType FunctionEvent::EditEvent(
wxWindow* parent_,
gd::Project& game_,
gd::Layout& scene_,
gd::MainFrameWrapper& mainFrameWrapper_) {
#if !defined(GD_NO_WX_GUI)
FunctionEventEditorDlg dialog(parent_, *this, game_, scene_);
if (dialog.ShowModal() == 0) return Cancelled;
#endif
return ChangesMade;
}
const FunctionEvent* FunctionEvent::SearchForFunctionInEvents(
const gd::Project& project,
const gd::EventsList& events,
const gd::String& functionName) {
for (std::size_t i = 0; i < events.size(); ++i) {
const FunctionEvent* functionEvent =
dynamic_cast<const FunctionEvent*>(&events[i]);
const gd::LinkEvent* linkEvent =
dynamic_cast<const gd::LinkEvent*>(&events[i]);
if (functionEvent) {
if (functionEvent->GetName() == functionName) return functionEvent;
} else if (linkEvent && linkEvent->GetLinkedEvents(project)) {
const FunctionEvent* result = SearchForFunctionInEvents(
project, *linkEvent->GetLinkedEvents(project), functionName);
if (result) return result;
} else if (events[i].CanHaveSubEvents()) {
const FunctionEvent* result = SearchForFunctionInEvents(
project, events[i].GetSubEvents(), functionName);
if (result) return result;
}
}
return NULL;
}
gd::String FunctionEvent::MangleFunctionName(
const gd::Layout& layout, const FunctionEvent& functionEvent) {
// To generate a "unique" name for the function, the name is mangled and
// suffixed with the pointer to the (original) event of the function.
const gd::BaseEvent* ptr = &functionEvent;
std::shared_ptr<gd::BaseEvent> originalEvent =
functionEvent.originalEvent.lock();
if (originalEvent != std::shared_ptr<gd::BaseEvent>()) {
ptr = originalEvent.get();
}
return "GDFunction" + layout.GetMangledName() +
gd::SceneNameMangler::GetMangledSceneName(functionEvent.GetName()) +
gd::String::From(ptr);
};
#endif