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a8559bfbbc
* Update all CMakeLists of extensions to use clang-format * Run clang-format on all Extensions * Update GDCore CMakeLists.txt to add clang-format * Run clang-format on GDCore files * Update GDJS and GDCpp CMakeLists.txt to add clang-format * Run clang-format on GDCpp and GDJS files
233 lines
7.8 KiB
C++
233 lines
7.8 KiB
C++
/**
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GDevelop - Function Extension
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Copyright (c) 2008-2016 Florian Rival (Florian.Rival@gmail.com)
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This project is released under the MIT License.
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*/
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#if defined(GD_IDE_ONLY)
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#include "FunctionEvent.h"
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#include "FunctionEventEditorDlg.h"
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#include "GDCore/Events/Builtin/LinkEvent.h"
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#include "GDCore/Events/CodeGeneration/EventsCodeGenerationContext.h"
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#include "GDCore/Events/CodeGeneration/EventsCodeGenerator.h"
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#include "GDCore/Events/Serialization.h"
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#include "GDCore/Events/Tools/EventsCodeNameMangler.h"
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#include "GDCore/IDE/Dialogs/EventsEditor/EventsEditorItemsAreas.h"
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#include "GDCore/IDE/Dialogs/EventsEditor/EventsEditorSelection.h"
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#include "GDCore/IDE/Dialogs/EventsEditor/EventsRenderingHelper.h"
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#include "GDCore/Serialization/SerializerElement.h"
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#include "GDCore/Tools/Localization.h"
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#include "GDCpp/Runtime/CommonTools.h"
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#include "GDCpp/Runtime/RuntimeScene.h"
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#include "GDCpp/Runtime/TinyXml/tinyxml.h"
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namespace gd {
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class Project;
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}
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using namespace std;
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FunctionEvent::FunctionEvent()
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: BaseEvent(), name("MyFunction"), nameSelected(false) {}
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vector<gd::InstructionsList*> FunctionEvent::GetAllConditionsVectors() {
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vector<gd::InstructionsList*> allConditions;
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allConditions.push_back(&conditions);
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return allConditions;
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}
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vector<gd::InstructionsList*> FunctionEvent::GetAllActionsVectors() {
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vector<gd::InstructionsList*> allActions;
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allActions.push_back(&actions);
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return allActions;
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}
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vector<const gd::InstructionsList*> FunctionEvent::GetAllConditionsVectors()
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const {
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vector<const gd::InstructionsList*> allConditions;
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allConditions.push_back(&conditions);
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return allConditions;
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}
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vector<const gd::InstructionsList*> FunctionEvent::GetAllActionsVectors()
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const {
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vector<const gd::InstructionsList*> allActions;
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allActions.push_back(&actions);
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return allActions;
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}
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void FunctionEvent::SerializeTo(gd::SerializerElement& element) const {
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element.AddChild("name").SetValue(name);
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element.AddChild("objectsPassedAsArgument").SetValue(objectsPassedAsArgument);
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gd::EventsListSerialization::SerializeInstructionsTo(
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conditions, element.AddChild("conditions"));
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gd::EventsListSerialization::SerializeInstructionsTo(
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actions, element.AddChild("actions"));
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gd::EventsListSerialization::SerializeEventsTo(events,
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element.AddChild("events"));
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}
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void FunctionEvent::UnserializeFrom(gd::Project& project,
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const gd::SerializerElement& element) {
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name = element.GetChild("name", 0, "Name").GetValue().GetString();
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objectsPassedAsArgument =
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element.GetChild("objectsPassedAsArgument").GetValue().GetString();
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gd::EventsListSerialization::UnserializeInstructionsFrom(
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project, conditions, element.GetChild("conditions", 0, "Conditions"));
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gd::EventsListSerialization::UnserializeInstructionsFrom(
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project, actions, element.GetChild("actions", 0, "Actions"));
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gd::EventsListSerialization::UnserializeEventsFrom(
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project, events, element.GetChild("events", 0, "Events"));
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}
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/**
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* Render the event in the bitmap
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*/
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void FunctionEvent::Render(wxDC& dc,
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int x,
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int y,
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unsigned int width,
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gd::EventsEditorItemsAreas& areas,
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gd::EventsEditorSelection& selection,
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const gd::Platform& platform) {
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#if !defined(GD_NO_WX_GUI)
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gd::EventsRenderingHelper* renderingHelper = gd::EventsRenderingHelper::Get();
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int border = renderingHelper->instructionsListBorder;
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const int functionTextHeight = 20;
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// Draw header rectangle
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wxRect headerRect(x, y, width, functionTextHeight);
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renderingHelper->DrawNiceRectangle(dc, headerRect);
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// Name
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dc.SetFont(renderingHelper->GetNiceFont().Bold());
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dc.SetTextForeground(wxColour(0, 0, 0));
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wxString caption = _("Function") + " " + name;
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if (!objectsPassedAsArgument.empty())
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caption += " " + _("( Objects passed as parameters : ") +
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objectsPassedAsArgument + _(")");
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dc.DrawText(caption, x + 4, y + 3);
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// Draw conditions rectangle
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wxRect rect(x,
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y + functionTextHeight,
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renderingHelper->GetConditionsColumnWidth() + border,
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GetRenderedHeight(width, platform) - functionTextHeight);
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renderingHelper->DrawNiceRectangle(dc, rect);
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// Draw actions and conditions
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renderingHelper->DrawConditionsList(
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conditions,
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dc,
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x + border,
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y + functionTextHeight + border,
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renderingHelper->GetConditionsColumnWidth() - border,
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this,
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areas,
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selection,
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platform);
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renderingHelper->DrawActionsList(
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actions,
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dc,
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x + renderingHelper->GetConditionsColumnWidth() + border,
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y + functionTextHeight + border,
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width - renderingHelper->GetConditionsColumnWidth() - border * 2,
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this,
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areas,
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selection,
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platform);
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#endif
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}
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unsigned int FunctionEvent::GetRenderedHeight(
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unsigned int width, const gd::Platform& platform) const {
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#if !defined(GD_NO_WX_GUI)
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if (eventHeightNeedUpdate) {
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gd::EventsRenderingHelper* renderingHelper =
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gd::EventsRenderingHelper::Get();
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int border = renderingHelper->instructionsListBorder;
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const int functionTextHeight = 20;
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// Get maximum height needed
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int conditionsHeight = renderingHelper->GetRenderedConditionsListHeight(
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conditions,
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renderingHelper->GetConditionsColumnWidth() - border * 2,
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platform);
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int actionsHeight = renderingHelper->GetRenderedActionsListHeight(
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actions,
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width - renderingHelper->GetConditionsColumnWidth() - border * 2,
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platform);
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renderedHeight =
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((conditionsHeight > actionsHeight ? conditionsHeight : actionsHeight) +
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functionTextHeight) +
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border * 2;
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eventHeightNeedUpdate = false;
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}
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return renderedHeight;
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#else
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return 0;
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#endif
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}
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gd::BaseEvent::EditEventReturnType FunctionEvent::EditEvent(
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wxWindow* parent_,
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gd::Project& game_,
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gd::Layout& scene_,
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gd::MainFrameWrapper& mainFrameWrapper_) {
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#if !defined(GD_NO_WX_GUI)
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FunctionEventEditorDlg dialog(parent_, *this, game_, scene_);
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if (dialog.ShowModal() == 0) return Cancelled;
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#endif
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return ChangesMade;
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}
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const FunctionEvent* FunctionEvent::SearchForFunctionInEvents(
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const gd::Project& project,
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const gd::EventsList& events,
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const gd::String& functionName) {
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for (std::size_t i = 0; i < events.size(); ++i) {
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const FunctionEvent* functionEvent =
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dynamic_cast<const FunctionEvent*>(&events[i]);
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const gd::LinkEvent* linkEvent =
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dynamic_cast<const gd::LinkEvent*>(&events[i]);
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if (functionEvent) {
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if (functionEvent->GetName() == functionName) return functionEvent;
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} else if (linkEvent && linkEvent->GetLinkedEvents(project)) {
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const FunctionEvent* result = SearchForFunctionInEvents(
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project, *linkEvent->GetLinkedEvents(project), functionName);
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if (result) return result;
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} else if (events[i].CanHaveSubEvents()) {
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const FunctionEvent* result = SearchForFunctionInEvents(
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project, events[i].GetSubEvents(), functionName);
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if (result) return result;
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}
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}
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return NULL;
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}
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gd::String FunctionEvent::MangleFunctionName(
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const gd::Layout& layout, const FunctionEvent& functionEvent) {
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// To generate a "unique" name for the function, the name is mangled and
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// suffixed with the pointer to the (original) event of the function.
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const gd::BaseEvent* ptr = &functionEvent;
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std::shared_ptr<gd::BaseEvent> originalEvent =
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functionEvent.originalEvent.lock();
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if (originalEvent != std::shared_ptr<gd::BaseEvent>()) {
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ptr = originalEvent.get();
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}
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return "GDFunction" + layout.GetMangledName() +
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gd::SceneNameMangler::GetMangledSceneName(functionEvent.GetName()) +
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gd::String::From(ptr);
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};
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#endif
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