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https://github.com/Heretek-AI/GDevelop.git
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175 lines
5.5 KiB
C++
175 lines
5.5 KiB
C++
#include "TextObjectEditor.h"
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#include <wx/colordlg.h>
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#include <wx/filedlg.h>
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#include <wx/filename.h>
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#include "../TextObject.h"
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#include "GDCore/CommonTools.h"
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#include "GDCore/IDE/Dialogs/MainFrameWrapper.h"
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#include "GDCore/IDE/wxTools/SkinHelper.h"
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#include "GDCore/Project/Project.h"
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#include "GDCore/Tools/HelpFileAccess.h"
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TextObjectEditor::TextObjectEditor(wxWindow* parent,
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gd::Project& game,
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TextObject& object,
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gd::MainFrameWrapper& mainFrameWrapper)
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: TextObjectEditorBase(parent),
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game(game),
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object(object),
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mainFrameWrapper(mainFrameWrapper) {
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// Auto adjust toolbar size to the combobox default size (because of the size
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// difference between Windows and GTK+)
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int toolbarHeight = 29;
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int oldComboBoxHeight = m_fontTextCtrl->GetClientSize().GetHeight() - 1;
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while (oldComboBoxHeight != m_fontTextCtrl->GetClientSize().GetHeight()) {
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oldComboBoxHeight = m_fontTextCtrl->GetClientSize().GetHeight();
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toolbarHeight += 2;
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m_auimgr->GetPane(m_toolbar).BestSize(-1, toolbarHeight);
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m_auimgr->Update();
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m_fontTextCtrl->Update();
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}
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// Update from the text object
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m_textCtrl->SetValue(object.GetString());
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m_fontTextCtrl->SetValue(object.GetFontName());
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m_sizeCombobox->SetValue(gd::String::From<float>(object.GetCharacterSize()));
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textColor =
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wxColour(object.GetColorR(), object.GetColorG(), object.GetColorB());
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m_toolbar->ToggleTool(BOLD_TOOL_ID, object.IsBold());
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m_toolbar->ToggleTool(ITALIC_TOOL_ID, object.IsItalic());
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m_toolbar->ToggleTool(UNDER_TOOL_ID, object.IsUnderlined());
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// Set the toolbar style
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gd::SkinHelper::ApplyCurrentSkin(*m_auimgr);
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gd::SkinHelper::ApplyCurrentSkin(*m_toolbar);
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UpdateColorBt();
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UpdatePreview();
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}
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TextObjectEditor::~TextObjectEditor() {}
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void TextObjectEditor::OnOkBtClicked(wxCommandEvent& event) {
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// Update the text object
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object.SetString(m_textCtrl->GetValue());
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object.SetFontName(m_fontTextCtrl->GetValue());
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object.SetCharacterSize(gd::String(m_sizeCombobox->GetValue()).To<float>());
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object.SetColor(textColor.Red(), textColor.Green(), textColor.Blue());
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object.SetBold(m_toolbar->GetToolToggled(BOLD_TOOL_ID));
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object.SetItalic(m_toolbar->GetToolToggled(ITALIC_TOOL_ID));
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object.SetUnderlined(m_toolbar->GetToolToggled(UNDER_TOOL_ID));
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EndModal(1);
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}
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void TextObjectEditor::UpdateColorBt() {
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wxImage colorImage(16, 16);
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colorImage.SetRGB(wxRect(0, 0, 16, 16),
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textColor.Red(),
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textColor.Green(),
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textColor.Blue());
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colorBitmap = wxBitmap(colorImage);
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m_toolbar->FindTool(COLOR_TOOL_ID)->SetBitmap(colorBitmap);
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m_toolbar->Refresh();
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}
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void TextObjectEditor::UpdatePreview() {
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wxFont textFont = m_textCtrl->GetFont();
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// Change the font size
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textFont.SetPointSize(gd::String(m_sizeCombobox->GetValue()).To<float>() *
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0.75f);
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// Change font color
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m_textCtrl->SetForegroundColour(textColor);
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// Adapt the background color
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wxColour bgColor;
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if (textColor.Red() + textColor.Green() + textColor.Blue() < 500)
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bgColor = wxColour(255, 255, 255);
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else
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bgColor = wxColour(0, 0, 0);
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m_textCtrl->SetBackgroundColour(bgColor);
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// Change font style
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textFont.SetWeight(m_toolbar->GetToolToggled(BOLD_TOOL_ID)
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? wxFONTWEIGHT_BOLD
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: wxFONTWEIGHT_NORMAL);
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textFont.SetStyle(m_toolbar->GetToolToggled(ITALIC_TOOL_ID)
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? wxFONTSTYLE_ITALIC
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: wxFONTSTYLE_NORMAL);
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textFont.SetUnderlined(m_toolbar->GetToolToggled(UNDER_TOOL_ID));
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#if defined(LINUX) // Need to force the background color for already written
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// characters on GTK+
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wxTextAttr textStyle;
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m_textCtrl->GetStyle(0, textStyle);
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textStyle.SetBackgroundColour(bgColor);
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textStyle.SetTextColour(textColor);
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m_textCtrl->SetStyle(0, m_textCtrl->GetValue().size(), textStyle);
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#endif
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m_textCtrl->SetFont(textFont);
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}
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void TextObjectEditor::OnColorToolClicked(wxCommandEvent& event) {
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textColor = wxGetColourFromUser(this, textColor);
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UpdateColorBt();
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UpdatePreview();
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m_textCtrl->Refresh();
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}
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void TextObjectEditor::OnSizeComboboxSelectionChanged(wxCommandEvent& event) {
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UpdatePreview();
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}
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void TextObjectEditor::OnSizeComboboxUpdated(wxCommandEvent& event) {
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UpdatePreview();
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}
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void TextObjectEditor::OnBoldToolClicked(wxCommandEvent& event) {
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UpdatePreview();
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}
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void TextObjectEditor::OnItalicToolClicked(wxCommandEvent& event) {
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UpdatePreview();
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}
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void TextObjectEditor::OnUnderlineToolClicked(wxCommandEvent& event) {
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UpdatePreview();
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}
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void TextObjectEditor::OnChangeFontButton(wxCommandEvent& event) {
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wxString gameDirectory =
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wxFileName::FileName(game.GetProjectFile()).GetPath();
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wxFileDialog fileDialog(this,
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_("Choose a font ( ttf/ttc files )"),
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gameDirectory,
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"",
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"Polices (*.ttf, *.ttc)|*.ttf;*.ttc");
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if (fileDialog.ShowModal() == wxID_OK) {
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// Note that the file is relative to the project directory
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wxFileName filename(fileDialog.GetPath());
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filename.MakeRelativeTo(gameDirectory);
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m_fontTextCtrl->SetValue(filename.GetFullPath());
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m_fontTextCtrl->Refresh();
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} else {
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m_fontTextCtrl->SetValue("");
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}
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UpdatePreview();
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}
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void TextObjectEditor::OnHelpBtClicked(wxHyperlinkEvent& event) {
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gd::HelpFileAccess::Get()->OpenPage(
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"gdevelop/documentation/manual/built_text");
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}
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