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199 lines
7.6 KiB
C++
199 lines
7.6 KiB
C++
/**
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GDevelop - Function Extension
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Copyright (c) 2008-2015 Florian Rival (Florian.Rival@gmail.com)
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This project is released under the MIT License.
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*/
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#if defined(GD_IDE_ONLY)
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#include "GDCore/Events/Serialization.h"
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#include "FunctionEvent.h"
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#include "GDCpp/RuntimeScene.h"
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#include "GDCpp/CommonTools.h"
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#include "GDCore/Events/Builtin/LinkEvent.h"
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#include "GDCore/Events/CodeGeneration/EventsCodeGenerationContext.h"
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#include "GDCore/Events/CodeGeneration/EventsCodeGenerator.h"
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#include "GDCore/Events/Tools/EventsCodeNameMangler.h"
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#include "GDCore/Serialization/SerializerElement.h"
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#include "GDCpp/TinyXml/tinyxml.h"
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#include "GDCore/IDE/Dialogs/EventsEditor/EventsRenderingHelper.h"
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#include "GDCore/IDE/Dialogs/EventsEditor/EventsEditorItemsAreas.h"
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#include "GDCore/IDE/Dialogs/EventsEditor/EventsEditorSelection.h"
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#include "GDCore/Tools/Localization.h"
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#include "FunctionEventEditorDlg.h"
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namespace gd { class Project; }
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using namespace std;
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FunctionEvent::FunctionEvent() :
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BaseEvent(),
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name("MyFunction"),
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nameSelected(false)
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{
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}
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vector < gd::InstructionsList* > FunctionEvent::GetAllConditionsVectors()
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{
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vector < gd::InstructionsList* > allConditions;
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allConditions.push_back(&conditions);
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return allConditions;
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}
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vector < gd::InstructionsList* > FunctionEvent::GetAllActionsVectors()
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{
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vector < gd::InstructionsList* > allActions;
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allActions.push_back(&actions);
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return allActions;
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}
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vector < const gd::InstructionsList* > FunctionEvent::GetAllConditionsVectors() const
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{
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vector < const gd::InstructionsList* > allConditions;
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allConditions.push_back(&conditions);
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return allConditions;
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}
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vector < const gd::InstructionsList* > FunctionEvent::GetAllActionsVectors() const
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{
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vector < const gd::InstructionsList* > allActions;
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allActions.push_back(&actions);
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return allActions;
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}
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void FunctionEvent::SerializeTo(gd::SerializerElement & element) const
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{
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element.AddChild("name").SetValue(name);
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element.AddChild("objectsPassedAsArgument").SetValue(objectsPassedAsArgument);
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gd::EventsListSerialization::SaveConditions(conditions, element.AddChild("conditions"));
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gd::EventsListSerialization::SaveActions(actions, element.AddChild("actions"));
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gd::EventsListSerialization::SerializeEventsTo(events, element.AddChild("events"));
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}
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void FunctionEvent::UnserializeFrom(gd::Project & project, const gd::SerializerElement & element)
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{
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name = element.GetChild("name", 0, "Name").GetValue().GetString();
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objectsPassedAsArgument = element.GetChild("objectsPassedAsArgument").GetValue().GetString();
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gd::EventsListSerialization::OpenConditions(project, conditions, element.GetChild("conditions", 0, "Conditions"));
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gd::EventsListSerialization::OpenActions(project, actions, element.GetChild("actions", 0, "Actions"));
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gd::EventsListSerialization::UnserializeEventsFrom(project, events, element.GetChild("events", 0, "Events"));
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}
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/**
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* Render the event in the bitmap
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*/
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void FunctionEvent::Render(wxDC & dc, int x, int y, unsigned int width, gd::EventsEditorItemsAreas & areas, gd::EventsEditorSelection & selection, const gd::Platform & platform)
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{
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#if !defined(GD_NO_WX_GUI)
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gd::EventsRenderingHelper * renderingHelper = gd::EventsRenderingHelper::Get();
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int border = renderingHelper->instructionsListBorder;
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const int functionTextHeight = 20;
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//Draw header rectangle
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wxRect headerRect(x, y, width, functionTextHeight);
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renderingHelper->DrawNiceRectangle(dc, headerRect);
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//Name
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dc.SetFont( renderingHelper->GetNiceFont().Bold() );
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dc.SetTextForeground(wxColour(0,0,0));
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wxString caption = _("Function") + " " + name;
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if ( !objectsPassedAsArgument.empty() ) caption += " "+_("( Objects passed as parameters : ")+objectsPassedAsArgument+_(")");
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dc.DrawText( caption, x + 4, y + 3 );
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//Draw conditions rectangle
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wxRect rect(x, y+functionTextHeight, renderingHelper->GetConditionsColumnWidth()+border, GetRenderedHeight(width, platform)-functionTextHeight);
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renderingHelper->DrawNiceRectangle(dc, rect);
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//Draw actions and conditions
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renderingHelper->DrawConditionsList(conditions, dc,
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x+border,
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y+functionTextHeight+border,
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renderingHelper->GetConditionsColumnWidth()-border, this, areas, selection, platform);
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renderingHelper->DrawActionsList(actions, dc,
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x+renderingHelper->GetConditionsColumnWidth()+border,
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y+functionTextHeight+border,
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width-renderingHelper->GetConditionsColumnWidth()-border*2, this, areas, selection, platform);
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#endif
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}
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unsigned int FunctionEvent::GetRenderedHeight(unsigned int width, const gd::Platform & platform) const
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{
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#if !defined(GD_NO_WX_GUI)
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if ( eventHeightNeedUpdate )
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{
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gd::EventsRenderingHelper * renderingHelper = gd::EventsRenderingHelper::Get();
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int border = renderingHelper->instructionsListBorder;
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const int functionTextHeight = 20;
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//Get maximum height needed
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int conditionsHeight = renderingHelper->GetRenderedConditionsListHeight(conditions, renderingHelper->GetConditionsColumnWidth()-border*2, platform);
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int actionsHeight = renderingHelper->GetRenderedActionsListHeight(actions, width-renderingHelper->GetConditionsColumnWidth()-border*2, platform);
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renderedHeight = (( conditionsHeight > actionsHeight ? conditionsHeight : actionsHeight ) + functionTextHeight)+border*2;
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eventHeightNeedUpdate = false;
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}
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return renderedHeight;
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#else
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return 0;
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#endif
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}
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gd::BaseEvent::EditEventReturnType FunctionEvent::EditEvent(wxWindow* parent_, gd::Project & game_, gd::Layout & scene_, gd::MainFrameWrapper & mainFrameWrapper_)
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{
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#if !defined(GD_NO_WX_GUI)
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FunctionEventEditorDlg dialog(parent_, *this, game_, scene_);
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if ( dialog.ShowModal() == 0 ) return Cancelled;
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#endif
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return ChangesMade;
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}
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const FunctionEvent* FunctionEvent::SearchForFunctionInEvents(const gd::Project & project, const gd::EventsList & events, const gd::String & functionName)
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{
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for (std::size_t i = 0;i<events.size();++i)
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{
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const FunctionEvent * functionEvent = dynamic_cast<const FunctionEvent*>(&events[i]);
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const gd::LinkEvent * linkEvent = dynamic_cast<const gd::LinkEvent*>(&events[i]);
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if (functionEvent)
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{
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if ( functionEvent->GetName() == functionName )
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return functionEvent;
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}
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else if (linkEvent && linkEvent->GetLinkedEvents(project))
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{
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const FunctionEvent* result = SearchForFunctionInEvents(project,
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*linkEvent->GetLinkedEvents(project), functionName);
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if (result) return result;
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}
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else if ( events[i].CanHaveSubEvents() )
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{
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const FunctionEvent * result = SearchForFunctionInEvents(project,
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events[i].GetSubEvents(), functionName);
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if (result) return result;
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}
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}
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return NULL;
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}
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gd::String FunctionEvent::MangleFunctionName(const gd::Layout & layout, const FunctionEvent & functionEvent)
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{
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//To generate a "unique" name for the function, the name is mangled and suffixed with the
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//pointer to the (original) event of the function.
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const gd::BaseEvent * ptr = &functionEvent;
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std::shared_ptr<gd::BaseEvent> originalEvent = functionEvent.originalEvent.lock();
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if (originalEvent != std::shared_ptr<gd::BaseEvent>()) {
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ptr = originalEvent.get();
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}
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return "GDFunction"+layout.GetMangledName()
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+gd::SceneNameMangler::GetMangledSceneName(functionEvent.GetName())
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+gd::String::From(ptr);
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};
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#endif
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