mirror of
https://github.com/Heretek-AI/GDevelop.git
synced 2026-07-22 01:55:25 -04:00
022acb9b18
Added nice theme to several wxTreeCtrl and wxListView ( Windows only ). Changed configuration file location to /.Config/Game Develop on linux. Corrected bug with InitialPositionBrowserDlg on linux. Corrected mp3 to ogg converter. Updated scripts to handle Victor Levasseur's Widgets extension. git-svn-id: svn://localhost@606 8062f311-0dae-4547-b526-b8ab9ac864a5
121 lines
4.4 KiB
C++
121 lines
4.4 KiB
C++
#include "InitialPositionBrowserDlg.h"
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//(*InternalHeaders(InitialPositionBrowserDlg)
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#include <wx/intl.h>
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#include <wx/string.h>
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//*)
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#include "GDL/Position.h"
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#include "SceneCanvas.h"
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//(*IdInit(InitialPositionBrowserDlg)
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const long InitialPositionBrowserDlg::ID_LISTCTRL1 = wxNewId();
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//*)
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BEGIN_EVENT_TABLE(InitialPositionBrowserDlg,wxPanel)
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//(*EventTable(InitialPositionBrowserDlg)
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//*)
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END_EVENT_TABLE()
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InitialPositionBrowserDlg::InitialPositionBrowserDlg(wxWindow* parent, vector < InitialPosition > & initialPositions_, SceneCanvas & sceneCanvas_) :
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initialPositions(initialPositions_),
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sceneCanvas(sceneCanvas_)
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{
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//(*Initialize(InitialPositionBrowserDlg)
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wxFlexGridSizer* FlexGridSizer1;
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Create(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL, _T("wxID_ANY"));
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FlexGridSizer1 = new wxFlexGridSizer(0, 3, 0, 0);
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FlexGridSizer1->AddGrowableCol(0);
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FlexGridSizer1->AddGrowableRow(0);
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initialPositionsList = new wxListCtrl(this, ID_LISTCTRL1, wxDefaultPosition, wxSize(206,167), wxLC_REPORT, wxDefaultValidator, _T("ID_LISTCTRL1"));
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FlexGridSizer1->Add(initialPositionsList, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
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SetSizer(FlexGridSizer1);
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FlexGridSizer1->Fit(this);
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FlexGridSizer1->SetSizeHints(this);
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Connect(ID_LISTCTRL1,wxEVT_COMMAND_LIST_ITEM_ACTIVATED,(wxObjectEventFunction)&InitialPositionBrowserDlg::OninitialPositionsListItemActivated);
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//*)
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initialPositionsList->InsertColumn(0, _("Objet"));
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initialPositionsList->InsertColumn(1, _("X"));
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initialPositionsList->InsertColumn(2, _("Y"));
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initialPositionsList->InsertColumn(3, _("Angle"));
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initialPositionsList->InsertColumn(4, _("Plan"));
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Refresh();
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}
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InitialPositionBrowserDlg::~InitialPositionBrowserDlg()
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{
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//(*Destroy(InitialPositionBrowserDlg)
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//*)
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}
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void InitialPositionBrowserDlg::Refresh()
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{
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initialPositionsList->DeleteAllItems();
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for (unsigned int i = 0;i<initialPositions.size();++i)
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{
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initialPositionsList->InsertItem(i, initialPositions[i].objectName);
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initialPositionsList->SetItem(i, 1, ToString(initialPositions[i].x));
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initialPositionsList->SetItem(i, 2, ToString(initialPositions[i].y));
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initialPositionsList->SetItem(i, 3, ToString(initialPositions[i].angle));
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initialPositionsList->SetItem(i, 4, ToString(initialPositions[i].zOrder));
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}
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}
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/**
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* Scroll to object in Scene Editor when double clicking on it
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*/
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void InitialPositionBrowserDlg::OninitialPositionsListItemActivated(wxListEvent& event)
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{
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if ( event.GetIndex() < 0 ) return;
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unsigned long id = static_cast<unsigned long>(event.GetIndex());
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if ( id >= initialPositions.size() ) return;
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sceneCanvas.edittimeRenderer.view.SetCenter( initialPositions[id].x, initialPositions[id].y);
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//Update scene canvas selection with list selection
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sceneCanvas.edittimeRenderer.objectsSelected.clear();
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sceneCanvas.edittimeRenderer.xObjectsSelected.clear();
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sceneCanvas.edittimeRenderer.yObjectsSelected.clear();
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long itemIndex = -1;
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for (;;) { //Iterate over all controls
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itemIndex = initialPositionsList->GetNextItem(itemIndex,
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wxLIST_NEXT_ALL,
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wxLIST_STATE_SELECTED);
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if (itemIndex == -1) break;
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// Add each selected object to scene canvas selection
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if ( itemIndex < initialPositions.size() && itemIndex >= 0 )
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{
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ObjSPtr object = sceneCanvas.GetObjectFromInitialPosition(initialPositions[itemIndex]);
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if ( object )
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{
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sceneCanvas.edittimeRenderer.objectsSelected.push_back(object);
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sceneCanvas.edittimeRenderer.xObjectsSelected.push_back(object->GetX());
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sceneCanvas.edittimeRenderer.yObjectsSelected.push_back(object->GetY());
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}
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}
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}
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}
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void InitialPositionBrowserDlg::DeselectAll()
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{
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int size = initialPositionsList->GetItemCount();
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for (int i = 0; i < size; ++i)
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initialPositionsList->SetItemState(i,0,wxLIST_STATE_SELECTED);
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}
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void InitialPositionBrowserDlg::SelectInitialPosition(unsigned int id)
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{
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if ( id >= initialPositionsList->GetItemCount() ) return;
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initialPositionsList->SetItemState(id, wxLIST_STATE_SELECTED, wxLIST_STATE_SELECTED);
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initialPositionsList->EnsureVisible(id);
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}
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