Files
GDevelop/IDE/MainOutils.cpp
T
Florian 3cc1d82c99 Adaptations and code cleanup.
SceneCanvas is aware of events compilation when reloading : If a preview is launched, wait until compilation is over.

git-svn-id: svn://localhost@456 8062f311-0dae-4547-b526-b8ab9ac864a5
2011-07-07 23:11:20 +00:00

45 lines
1.5 KiB
C++

#include "Game_Develop_EditorMain.h"
#include "mp3ogg.h"
#include "ImportImage.h"
////////////////////////////////////////////////////////////
/// Encoder fichier mp3 en ogg
////////////////////////////////////////////////////////////
void Game_Develop_EditorFrame::OnMenuItem23Selected(wxCommandEvent& event)
{
mp3ogg dialog(this);
dialog.ShowModal();
}
////////////////////////////////////////////////////////////
/// Décomposer un GIF en plusieurs images
////////////////////////////////////////////////////////////
void Game_Develop_EditorFrame::OnDecomposeGIFSelected(wxCommandEvent& event)
{
ImportImage dialog(this, 0);
dialog.ShowModal();
}
////////////////////////////////////////////////////////////
/// Décomposer une feuille de sprite de personnage RPG Maker en plusieurs images
////////////////////////////////////////////////////////////
void Game_Develop_EditorFrame::OnDecomposeRPGSelected(wxCommandEvent& event)
{
ImportImage dialog(this, 1);
dialog.ShowModal();
}
////////////////////////////////////////////////////////////
/// Décomposer une feuille de sprite générale en plusieurs images
////////////////////////////////////////////////////////////
void Game_Develop_EditorFrame::OnDecomposeSSSelected(wxCommandEvent& event)
{
ImportImage dialog(this, 2);
dialog.ShowModal();
}
void Game_Develop_EditorFrame::OnRibbonDecomposerDropDownClicked(wxRibbonButtonBarEvent& evt)
{
evt.PopupMenu(&decomposerContextMenu);
}