Files
GDevelop/Extensions/DestroyOutsideBehavior/DestroyOutsideBehavior.cpp
T
Florian Rival 43f5bd1c0e Allow to edit object properties, behaviors, variables and effects directly from the properties panel (#6898)
* When an object is selected (or when "Edit object" button is clicked in the properties panel after choosing an instance), the properties panel will show the properties of the object.
* This allows for fast edition of most elements of an object: appearance, properties, but also behaviors, variables and effects. Most workflow and iterations on your game should be faster, from adapting the appearance of a text to tweaking behaviors and updating the preview to check the result in realtime.
2024-09-27 10:56:39 +02:00

47 lines
1.3 KiB
C++

/**
GDevelop - DestroyOutside Behavior Extension
Copyright (c) 2014-2016 Florian Rival (Florian.Rival@gmail.com)
This project is released under the MIT License.
*/
#include "DestroyOutsideBehavior.h"
#include "GDCore/CommonTools.h"
#include "GDCore/Project/PropertyDescriptor.h"
#include "GDCore/Serialization/SerializerElement.h"
#include "GDCore/Tools/Localization.h"
void DestroyOutsideBehavior::InitializeContent(gd::SerializerElement& content) {
content.SetAttribute("extraBorder", 0);
}
#if defined(GD_IDE_ONLY)
std::map<gd::String, gd::PropertyDescriptor>
DestroyOutsideBehavior::GetProperties(
const gd::SerializerElement& behaviorContent) const {
std::map<gd::String, gd::PropertyDescriptor> properties;
properties["extraBorder"]
.SetValue(gd::String::From(
behaviorContent.GetDoubleAttribute("extraBorder", 0)))
.SetType("Number")
.SetMeasurementUnit(gd::MeasurementUnit::GetPixel())
.SetLabel(_("Deletion margin"))
.SetDescription(_("Margin before deleting the object, in pixels"));
return properties;
}
bool DestroyOutsideBehavior::UpdateProperty(
gd::SerializerElement& behaviorContent,
const gd::String& name,
const gd::String& value) {
if (name == "extraBorder")
behaviorContent.SetAttribute("extraBorder", value.To<double>());
else
return false;
return true;
}
#endif