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cc24eab2aa
* Avoid the shadow to be cut out. * Fix the shadow angle action.
141 lines
5.2 KiB
C++
141 lines
5.2 KiB
C++
/**
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GDevelop - Text Object Extension
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Copyright (c) 2008-2016 Florian Rival (Florian.Rival@gmail.com)
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This project is released under the MIT License.
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*/
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#include "GDCore/Tools/Localization.h"
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#include "GDCore/CommonTools.h"
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#include "GDCore/Project/InitialInstance.h"
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#include "GDCore/Project/Object.h"
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#include "GDCore/Serialization/SerializerElement.h"
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#include "TextObject.h"
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#include "GDCore/IDE/AbstractFileSystem.h"
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#include "GDCore/IDE/Project/ArbitraryResourceWorker.h"
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using namespace std;
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TextObject::TextObject()
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: text("Text"),
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characterSize(20),
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fontName(""),
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smoothed(true),
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bold(false),
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italic(false),
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underlined(false),
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color("0;0;0"),
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textAlignment("left"),
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isOutlineEnabled(false),
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outlineThickness(2),
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outlineColor("255;255;255"),
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isShadowEnabled(false),
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shadowColor("0;0;0"),
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shadowOpacity(127),
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shadowAngle(90),
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shadowDistance(4),
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shadowBlurRadius(2)
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{
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}
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TextObject::~TextObject(){};
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void TextObject::DoUnserializeFrom(gd::Project& project,
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const gd::SerializerElement& element) {
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// Compatibility with GD <= 5.3.188
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// end of compatibility code
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bool isLegacy = !element.HasChild("content");
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auto &content = isLegacy ? element : element.GetChild("content");
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SetFontName(content.GetChild("font", 0, "Font").GetValue().GetString());
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SetTextAlignment(content.GetChild("textAlignment").GetValue().GetString());
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SetCharacterSize(content.GetChild("characterSize", 0, "CharacterSize")
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.GetValue()
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.GetInt());
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smoothed = content.GetBoolAttribute("smoothed");
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bold = content.GetBoolAttribute("bold");
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italic = content.GetBoolAttribute("italic");
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underlined = content.GetBoolAttribute("underlined");
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// Compatibility with GD <= 5.3.188
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if (isLegacy) {
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SetText(content.GetChild("string", 0, "String").GetValue().GetString());
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SetColor(
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gd::String::From(
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content.GetChild("color", 0, "Color").GetIntAttribute("r", 255)) +
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";" +
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gd::String::From(
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content.GetChild("color", 0, "Color").GetIntAttribute("g", 255)) +
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";" +
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gd::String::From(
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content.GetChild("color", 0, "Color").GetIntAttribute("b", 255)));
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} else
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// end of compatibility code
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{
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SetText(content.GetStringAttribute("text"));
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SetColor(content.GetStringAttribute("color", "0;0;0"));
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SetOutlineEnabled(content.GetBoolAttribute("isOutlineEnabled", false));
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SetOutlineThickness(content.GetIntAttribute("outlineThickness", 2));
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SetOutlineColor(content.GetStringAttribute("outlineColor", "255;255;255"));
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SetShadowEnabled(content.GetBoolAttribute("isShadowEnabled", false));
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SetShadowColor(content.GetStringAttribute("shadowColor", "0;0;0"));
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SetShadowOpacity(content.GetIntAttribute("shadowOpacity", 127));
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SetShadowAngle(content.GetIntAttribute("shadowAngle", 90));
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SetShadowDistance(content.GetIntAttribute("shadowDistance", 4));
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SetShadowBlurRadius(content.GetIntAttribute("shadowBlurRadius", 2));
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}
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}
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void TextObject::DoSerializeTo(gd::SerializerElement& element) const {
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// Allow users to rollback to 5.3.188 or older releases without loosing their configuration.
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// TODO Remove this in a few releases.
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// Compatibility with GD <= 5.3.188
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{
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element.AddChild("string").SetValue(GetText());
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element.AddChild("font").SetValue(GetFontName());
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element.AddChild("textAlignment").SetValue(GetTextAlignment());
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element.AddChild("characterSize").SetValue(GetCharacterSize());
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auto colorComponents = GetColor().Split(';');
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element.AddChild("color")
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.SetAttribute("r", colorComponents.size() == 3 ? colorComponents[0].To<int>() : 0)
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.SetAttribute("g", colorComponents.size() == 3 ? colorComponents[1].To<int>() : 0)
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.SetAttribute("b", colorComponents.size() == 3 ? colorComponents[2].To<int>() : 0);
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element.SetAttribute("smoothed", smoothed);
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element.SetAttribute("bold", bold);
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element.SetAttribute("italic", italic);
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element.SetAttribute("underlined", underlined);
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}
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// end of compatibility code
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auto& content = element.AddChild("content");
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content.AddChild("text").SetValue(GetText());
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content.AddChild("font").SetValue(GetFontName());
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content.AddChild("textAlignment").SetValue(GetTextAlignment());
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content.AddChild("characterSize").SetValue(GetCharacterSize());
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content.AddChild("color").SetValue(GetColor());
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content.SetAttribute("smoothed", smoothed);
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content.SetAttribute("bold", bold);
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content.SetAttribute("italic", italic);
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content.SetAttribute("underlined", underlined);
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content.SetAttribute("isOutlineEnabled", isOutlineEnabled);
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content.SetAttribute("outlineThickness", outlineThickness);
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content.SetAttribute("outlineColor", outlineColor);
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content.SetAttribute("isShadowEnabled", isShadowEnabled);
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content.SetAttribute("shadowColor", shadowColor);
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content.SetAttribute("shadowOpacity", shadowOpacity);
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content.SetAttribute("shadowAngle", shadowAngle);
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content.SetAttribute("shadowDistance", shadowDistance);
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content.SetAttribute("shadowBlurRadius", shadowBlurRadius);
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}
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void TextObject::ExposeResources(
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gd::ArbitraryResourceWorker& worker) {
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worker.ExposeFont(fontName);
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}
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