mirror of
https://github.com/Heretek-AI/GDevelop.git
synced 2026-07-24 03:54:34 -04:00
73 lines
2.3 KiB
C++
73 lines
2.3 KiB
C++
/**
|
|
|
|
Game Develop - Tiled Sprite Extension
|
|
Copyright (c) 2012 Victor Levasseur (victorlevasseur01@orange.fr)
|
|
Copyright (c) 2013-2014 Florian Rival (Florian.Rival@gmail.com)
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
|
|
3. This notice may not be removed or altered from any source
|
|
distribution.
|
|
|
|
*/
|
|
|
|
#if defined(GD_IDE_ONLY) && !defined(GD_NO_WX_GUI)
|
|
#ifndef TILEMAPOBJECTEDITOR_H
|
|
#define TILEMAPOBJECTEDITOR_H
|
|
|
|
#include "wxsmith/TileMapObjectEditor.h"
|
|
|
|
#include <wx/bitmap.h>
|
|
|
|
namespace gd { class Project; }
|
|
class TileMapObject;
|
|
namespace gd { class MainFrameWrapper; }
|
|
class ResourcesEditor;
|
|
|
|
class TileMapObjectEditor: public TileMapObjectEditorBase
|
|
{
|
|
public:
|
|
|
|
TileMapObjectEditor( wxWindow* parent, gd::Project & game_, TileMapObject & object_, gd::MainFrameWrapper & mainFrameWrapper_ );
|
|
virtual ~TileMapObjectEditor();
|
|
|
|
protected:
|
|
virtual void OnTileSetPanelErase(wxEraseEvent& event);
|
|
virtual void OnTileSetPanelPaint(wxPaintEvent& event);
|
|
virtual void OnUpdateClicked(wxCommandEvent& event);
|
|
virtual void OnMapUpdateButtonClicked(wxCommandEvent& event);
|
|
virtual void OnLayerAddButtonClicked(wxCommandEvent& event);
|
|
virtual void OnLayerChoiceChanged(wxCommandEvent& event);
|
|
virtual void OnLayerDeleteButtonClicked(wxCommandEvent& event);
|
|
void OnTileSetSelectionChanged(TileSelectionEvent &event);
|
|
|
|
private:
|
|
void SetTileSet(const std::string &tileSetName);
|
|
void UpdateLayerChoice();
|
|
wxBitmap GetwxBitmapFromImageResource(gd::Resource & resource);
|
|
|
|
wxBitmap *tileSetBitmap;
|
|
|
|
gd::Project & game;
|
|
gd::MainFrameWrapper & mainFrameWrapper;
|
|
TileMapObject & object;
|
|
};
|
|
|
|
#endif
|
|
#endif
|
|
|