mirror of
https://github.com/Heretek-AI/GDevelop.git
synced 2026-07-23 02:25:52 -04:00
68 lines
2.1 KiB
JavaScript
68 lines
2.1 KiB
JavaScript
/**
|
|
* This is an example of some functions that can be used through events.
|
|
* They could live on any object but it's usual to store them in an object
|
|
* with the extension name in `gdjs.evtTools`.
|
|
*
|
|
* Functions are being passed the arguments that were declared in the extension.
|
|
*
|
|
* @memberof gdjs.evtTools
|
|
* @class exampleJsExtension
|
|
* @static
|
|
* @private
|
|
*/
|
|
gdjs.evtTools.exampleJsExtension = {};
|
|
|
|
gdjs.evtTools.exampleJsExtension.myConditionFunction = function(number, text) {
|
|
return number <= 10 && text.length < 5;
|
|
};
|
|
|
|
gdjs.evtTools.exampleJsExtension.getString = function() {
|
|
return 'Hello World';
|
|
};
|
|
|
|
/**
|
|
* You can also attach an object to gdjs, that you can use to store more information
|
|
* or objects - even if you should have doing so as global state can make things harder
|
|
* to debug. Most of the time you can have all the logic in your functions, your gdjs.RuntimeBehavior
|
|
* or your gdjs.RuntimeObject.
|
|
*/
|
|
gdjs.exampleJsExtension = {
|
|
myGlobalString: 'Hello World',
|
|
};
|
|
|
|
/**
|
|
* In **rare cases** you may want to run code at the start of the scene. You can define a callback
|
|
* that will be called at this moment.
|
|
*/
|
|
gdjs.registerRuntimeSceneLoadedCallback(function(runtimeScene) {
|
|
console.log('A gdjs.RuntimeScene was loaded:', runtimeScene);
|
|
});
|
|
|
|
/**
|
|
* In **rare cases** you may want to run code at the end of a scene. You can define a callback
|
|
* that will be called at this moment.
|
|
*/
|
|
gdjs.registerRuntimeSceneUnloadedCallback(function(runtimeScene) {
|
|
console.log('A gdjs.RuntimeScene was unloaded:', runtimeScene);
|
|
});
|
|
|
|
/**
|
|
* In **very rare cases** you may want to run code whenever an object is deleted.
|
|
*/
|
|
gdjs.registerObjectDeletedFromSceneCallback(function(
|
|
runtimeScene,
|
|
runtimeObject
|
|
) {
|
|
console.log(
|
|
'A gdjs.RuntimeObject was deleted from a gdjs.RuntimeScene:',
|
|
runtimeScene,
|
|
runtimeObject
|
|
);
|
|
});
|
|
|
|
// Finally, note that you can also simply run code here. Most of the time you shouldn't need it though.
|
|
console.log(
|
|
'gdjs.exampleJsExtension was created, with myGlobalString containing:' +
|
|
gdjs.exampleJsExtension.myGlobalString
|
|
);
|