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56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
/**
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GDevelop - Pathfinding Behavior Extension
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Copyright (c) 2010-2016 Florian Rival (Florian.Rival@gmail.com)
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This project is released under the MIT License.
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*/
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#ifndef SCENEPLATFORMOBJECTSMANAGER_H
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#define SCENEPLATFORMOBJECTSMANAGER_H
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#include <map>
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#include <set>
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#include "GDCpp/Runtime/RuntimeScene.h"
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class PathfindingObstacleRuntimeBehavior;
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/**
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* \brief Contains lists of all obstacle related objects of a scene.
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*
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* \note Could be drastically improved by using spatial hashing (see JS
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* implementation).
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*/
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class ScenePathfindingObstaclesManager {
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public:
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/**
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* \brief Map containing, for each RuntimeScene, its associated
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* ScenePathfindingObstaclesManager.
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*/
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static std::map<RuntimeScene*, ScenePathfindingObstaclesManager> managers;
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ScenePathfindingObstaclesManager(){};
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virtual ~ScenePathfindingObstaclesManager();
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/**
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* \brief Notify the manager that there is a new obstacle on the scene.
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* \param obstacle The new obstacle
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*/
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void AddObstacle(PathfindingObstacleRuntimeBehavior* obstacle);
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/**
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* \brief Notify the manager that a obstacle was removed from the scene.
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* \param obstacle The removed obstacle
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*/
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void RemoveObstacle(PathfindingObstacleRuntimeBehavior* obstacle);
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/**
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* \brief Get a read only access to the list of all obstacles
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*/
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const std::set<PathfindingObstacleRuntimeBehavior*>& GetAllObstacles() const {
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return allObstacles;
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}
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private:
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std::set<PathfindingObstacleRuntimeBehavior*>
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allObstacles; ///< The list of all obstacles of the scene.
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};
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#endif
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