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ea2bb98fdf
git-svn-id: svn://localhost@413 8062f311-0dae-4547-b526-b8ab9ac864a5
172 lines
7.0 KiB
C++
172 lines
7.0 KiB
C++
/**
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Game Develop - Function Extension
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Copyright (c) 2008-2011 Florian Rival (Florian.Rival@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#include "GDL/ExtensionBase.h"
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#include "GDL/Version.h"
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#include "FunctionActions.h"
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#include "FunctionEvent.h"
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#include "FunctionExpressions.h"
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#include <boost/version.hpp>
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/**
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* This class declare information about the extension.
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*/
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class Extension : public ExtensionBase
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{
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public:
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/**
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* Constructor of an extension declares everything the extension contains : Objects, actions, conditions and expressions.
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*/
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Extension()
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{
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DECLARE_THE_EXTENSION("Function",
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_("Evenements fonctions"),
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_("Extension permettant d'utiliser des évènements agissant comme des fonctions."),
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"Compil Games",
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"zlib/libpng License ( Open Source )")
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DECLARE_ACTION("LaunchFunction",
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_("Lancer une fonction"),
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_("Lance une fonction"),
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_("Lancer _PARAM0_ (_PARAM2_, _PARAM3_, _PARAM4_, _PARAM5_, _PARAM6_, _PARAM7_)"),
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_("Fonctions"),
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"res/actions/function24.png",
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"res/actions/function.png",
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&ActLaunchFunction);
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DECLARE_PARAMETER("", _("Nom de la fonction"), false, "")
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DECLARE_PARAMETER("yesorno", _("Garder les objets concernés"), false, "")
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DECLARE_PARAMETER_OPTIONAL("text", _("Paramètre 1"), false, "")
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DECLARE_PARAMETER_OPTIONAL("text", _("Paramètre 2"), false, "")
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DECLARE_PARAMETER_OPTIONAL("text", _("Paramètre 3"), false, "")
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DECLARE_PARAMETER_OPTIONAL("text", _("Paramètre 4"), false, "")
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DECLARE_PARAMETER_OPTIONAL("text", _("Paramètre 5"), false, "")
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DECLARE_PARAMETER_OPTIONAL("text", _("Paramètre 6"), false, "")
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DECLARE_END_ACTION()
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DECLARE_ACTION("LaunchFunctionFromExpression",
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_("Lancer une fonction grâce à une expression"),
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_("Lance une fonction en retrouvant son nom depuis l'expression."),
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_("Lancer la fonction correspondant à _PARAM0_ (_PARAM2_, _PARAM3_, _PARAM4_, _PARAM5_, _PARAM6_, _PARAM7_)"),
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_("Fonctions"),
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"res/actions/function24.png",
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"res/actions/function.png",
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&ActLaunchFunctionFromExpression);
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DECLARE_PARAMETER("text", _("Expression donnant le nom de la fonction"), false, "")
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DECLARE_PARAMETER("yesorno", _("Garder les objets concernés"), false, "")
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DECLARE_PARAMETER_OPTIONAL("text", _("Paramètre 1"), false, "")
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DECLARE_PARAMETER_OPTIONAL("text", _("Paramètre 2"), false, "")
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DECLARE_PARAMETER_OPTIONAL("text", _("Paramètre 3"), false, "")
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DECLARE_PARAMETER_OPTIONAL("text", _("Paramètre 4"), false, "")
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DECLARE_PARAMETER_OPTIONAL("text", _("Paramètre 5"), false, "")
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DECLARE_PARAMETER_OPTIONAL("text", _("Paramètre 6"), false, "")
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DECLARE_END_ACTION()
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DECLARE_EVENT("Function",
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_("Fonction"),
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_("Évènement fonction : L'évènement lancé uniquement grâce à l'action \"Lancer une fonction\""),
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"",
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"res/function.png",
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FunctionEvent)
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DECLARE_END_EVENT()
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DECLARE_STR_EXPRESSION("Parameter",
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_("Paramètre de la fonction actuel"),
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_("Renvoi le texte contenue dans un paramètre de la fonction actuellement lancée"),
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_("Fonction"),
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"res/function.png",
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&ExpGetFunctionParameter)
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DECLARE_PARAMETER("expression", _("Numéro du paramètre ( Commence à 0 ! )"), false, "")
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DECLARE_END_STR_EXPRESSION()
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CompleteCompilationInformation();
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};
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virtual ~Extension() {};
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protected:
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private:
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/**
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* This function is called by Game Develop so
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* as to complete information about how the extension was compiled ( which libs... )
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* -- Do not need to be modified. --
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*/
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void CompleteCompilationInformation()
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{
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#if defined(GD_IDE_ONLY)
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compilationInfo.runtimeOnly = false;
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#else
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compilationInfo.runtimeOnly = true;
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#endif
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#if defined(__GNUC__)
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compilationInfo.gccMajorVersion = __GNUC__;
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compilationInfo.gccMinorVersion = __GNUC_MINOR__;
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compilationInfo.gccPatchLevel = __GNUC_PATCHLEVEL__;
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#endif
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compilationInfo.boostVersion = BOOST_VERSION;
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compilationInfo.sfmlMajorVersion = 2;
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compilationInfo.sfmlMinorVersion = 0;
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#if defined(GD_IDE_ONLY)
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compilationInfo.wxWidgetsMajorVersion = wxMAJOR_VERSION;
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compilationInfo.wxWidgetsMinorVersion = wxMINOR_VERSION;
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compilationInfo.wxWidgetsReleaseNumber = wxRELEASE_NUMBER;
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compilationInfo.wxWidgetsSubReleaseNumber = wxSUBRELEASE_NUMBER;
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#endif
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compilationInfo.gdlVersion = RC_FILEVERSION_STRING;
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compilationInfo.sizeOfpInt = sizeof(int*);
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compilationInfo.informationCompleted = true;
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}
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};
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/**
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* Used by Game Develop to create the extension class
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* -- Do not need to be modified. --
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*/
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extern "C" ExtensionBase * GD_EXTENSION_API CreateGDExtension() {
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return new Extension;
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}
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/**
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* Used by Game Develop to destroy the extension class
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* -- Do not need to be modified. --
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*/
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extern "C" void GD_EXTENSION_API DestroyGDExtension(ExtensionBase * p) {
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delete p;
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}
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