Files
GDevelop/Extensions/TiledSpriteObject/TiledSpriteObject.cpp
T
Florian Rival 1a27f689e0 Remove deprecated/unused/unmaintained GDCpp code (#2930)
* This also includes extensions code.

Only show in developer changelog
2021-08-17 14:34:58 +02:00

43 lines
1.3 KiB
C++

/**
GDevelop - Tiled Sprite Extension
Copyright (c) 2012-2016 Victor Levasseur (victorlevasseur01@orange.fr)
Copyright (c) 2014-2016 Florian Rival (Florian.Rival@gmail.com)
This project is released under the MIT License.
*/
#include "GDCore/Tools/Localization.h"
#include "GDCore/CommonTools.h"
#include "GDCore/Project/InitialInstance.h"
#include "GDCore/Project/Object.h"
#include "GDCore/Project/Project.h"
#include "GDCore/Serialization/SerializerElement.h"
#include "TiledSpriteObject.h"
#if defined(GD_IDE_ONLY)
#include "GDCore/IDE/Project/ArbitraryResourceWorker.h"
#endif
using namespace std;
TiledSpriteObject::TiledSpriteObject(gd::String name_)
: Object(name_), textureName(""), width(32), height(32) {}
void TiledSpriteObject::DoUnserializeFrom(
gd::Project& project, const gd::SerializerElement& element) {
textureName = element.GetStringAttribute("texture");
width = element.GetDoubleAttribute("width", 128);
height = element.GetDoubleAttribute("height", 128);
}
#if defined(GD_IDE_ONLY)
void TiledSpriteObject::DoSerializeTo(gd::SerializerElement& element) const {
element.SetAttribute("texture", textureName);
element.SetAttribute("width", width);
element.SetAttribute("height", height);
}
void TiledSpriteObject::ExposeResources(gd::ArbitraryResourceWorker& worker) {
worker.ExposeImage(textureName);
}
#endif