Files
GDevelop/Extensions/ParticleSystem/Extension.cpp
T
2022-01-29 16:02:34 +00:00

51 lines
1.7 KiB
C++

/**
GDevelop - Particle System Extension
Copyright (c) 2010-2016 Florian Rival (Florian.Rival@gmail.com)
This project is released under the MIT License.
*/
#include "Extension.h"
#include "ExtensionSubDeclaration1.h"
#include "ExtensionSubDeclaration2.h"
#include "ExtensionSubDeclaration3.h"
#include "GDCore/Extensions/PlatformExtension.h"
#include "GDCore/Project/BehaviorsSharedData.h"
#include "GDCore/Tools/Localization.h"
#include "ParticleEmitterObject.h"
void DeclareParticleSystemExtension(gd::PlatformExtension& extension) {
extension
.SetExtensionInformation(
"ParticleSystem",
_("Particle system"),
"A particle emitter allows to create various effects by showing a "
"lot of tiny images called particles. It's ideal for fires, smoke, "
"explosions, magical effects, etc...",
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/objects/particles_emitter");
// Declaration of all objects available
{
gd::ObjectMetadata& obj =
extension
.AddObject<ParticleEmitterObject>(
"ParticleEmitter",
_("Particles emitter"),
_("Displays a large number of small particles to create visual "
"effects."),
"CppPlatform/Extensions/particleSystemicon.png")
.SetCategoryFullName(_("General"));
obj.SetIncludeFile("ParticleSystem/ParticleEmitterObject.h");
// Declaration is too big to be compiled by GCC in one file, unless you have
// 4GB+ ram. :/
ExtensionSubDeclaration1(obj);
ExtensionSubDeclaration2(obj);
ExtensionSubDeclaration3(obj);
}
}