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1a27f689e0
* This also includes extensions code. Only show in developer changelog
661 lines
29 KiB
C++
661 lines
29 KiB
C++
/**
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GDevelop - Physics Behavior Extension
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Copyright (c) 2010-2016 Florian Rival (Florian.Rival@gmail.com)
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This project is released under the MIT License.
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*/
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/**
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* Contributors to the extension:
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* Victor Levasseur (Collisions using custom polygons, fixed time step fix)
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*/
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#include "GDCore/Extensions/PlatformExtension.h"
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#include "GDCore/Tools/Localization.h"
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#include "PhysicsBehavior.h"
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#include "ScenePhysicsDatas.h"
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void DeclarePhysicsBehaviorExtension(gd::PlatformExtension& extension) {
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extension
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.SetExtensionInformation("PhysicsBehavior",
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_("Physics Engine (deprecated)"),
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"This is the old, deprecated physics engine. Prefer to use the Physics Engine 2.0.",
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"Florian Rival",
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"Open source (MIT License)")
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.SetExtensionHelpPath("/behaviors/physics");
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{
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gd::BehaviorMetadata& aut = extension.AddBehavior(
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"PhysicsBehavior",
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_("Physics Engine"),
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_("Physics"),
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_("Make objects move as if they are subject to the laws of physics. If "
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"you're creating a new game, prefer Physics Engine 2.0"),
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"",
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"res/physics32.png",
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"PhysicsBehavior",
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std::make_shared<PhysicsBehavior>(),
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std::make_shared<ScenePhysicsDatas>());
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#if defined(GD_IDE_ONLY)
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aut.AddAction("SetStatic",
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_("Make the object static"),
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_("Make the object immovable."),
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_("Make _PARAM0_ static"),
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_("Movement"),
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"res/physics24.png",
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"res/physics16.png")
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.AddParameter("object", _("Object"))
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.AddParameter("behavior", _("Behavior"), "PhysicsBehavior")
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.AddCodeOnlyParameter("currentScene", "")
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.SetFunctionName("SetStatic")
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.SetIncludeFile("PhysicsBehavior/PhysicsRuntimeBehavior.h");
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aut.AddAction("SetDynamic",
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_("Make the object dynamic"),
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_("Make the object dynamic ( affected by forces and other "
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"objects )."),
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_("Make _PARAM0_ dynamic"),
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_("Movement"),
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"res/physics24.png",
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"res/physics16.png")
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.AddParameter("object", _("Object"))
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.AddParameter("behavior", _("Behavior"), "PhysicsBehavior")
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.AddCodeOnlyParameter("currentScene", "")
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.SetFunctionName("SetDynamic")
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.SetIncludeFile("PhysicsBehavior/PhysicsRuntimeBehavior.h");
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aut.AddCondition("IsDynamic",
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_("The object is dynamic"),
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_("Test if an object is dynamic ( affected by forces and "
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"other objects )."),
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_("_PARAM0_ is dynamic"),
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_("Movement"),
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"res/physics24.png",
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"res/physics16.png")
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.AddParameter("object", _("Object"))
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.AddParameter("behavior", _("Behavior"), "PhysicsBehavior")
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.SetFunctionName("IsDynamic")
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.SetIncludeFile("PhysicsBehavior/PhysicsRuntimeBehavior.h");
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aut.AddAction("SetFixedRotation",
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_("Fix rotation"),
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_("Prevent the object from rotating"),
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_("Fix rotation of _PARAM0_"),
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_("Rotation"),
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"res/physics24.png",
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"res/physics16.png")
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.AddParameter("object", _("Object"))
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.AddParameter("behavior", _("Behavior"), "PhysicsBehavior")
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.AddCodeOnlyParameter("currentScene", "")
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.SetFunctionName("SetFixedRotation")
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.SetIncludeFile("PhysicsBehavior/PhysicsRuntimeBehavior.h");
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aut.AddAction(
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"AddRevoluteJoint",
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_("Add a hinge"),
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_("Add a hinge that the object will rotate around.\nThe distance "
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"between the hinge and the object will remain identical."),
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_("Add a hinge to _PARAM0_ at _PARAM2_;_PARAM3_"),
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_("Joints"),
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"res/physics24.png",
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"res/physics16.png")
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.AddParameter("object", _("Object"))
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.AddParameter("behavior", _("Behavior"), "PhysicsBehavior")
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.AddParameter("expression", _("Hinge X position"))
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.AddParameter("expression", _("Hinge Y position"))
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.AddCodeOnlyParameter("currentScene", "")
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.SetFunctionName("AddRevoluteJoint")
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.SetIncludeFile("PhysicsBehavior/PhysicsRuntimeBehavior.h");
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aut.AddAction("AddRevoluteJointBetweenObjects",
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_("Add a hinge between two objects"),
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_("Add a hinge that the object will rotate around."),
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_("Add a hinge between _PARAM0_ and _PARAM2_"),
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_("Joints"),
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"res/physics24.png",
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"res/physics16.png")
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.AddParameter("object", _("Object"))
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.AddParameter("behavior", _("Behavior"), "PhysicsBehavior")
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.AddParameter("objectPtr", _("Object"))
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter(
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"expression",
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_("X position of the hinge, from the first object mass center"),
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"",
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true)
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.SetDefaultValue("0")
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.AddParameter(
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"expression",
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_("Y position of the hinge, from the first object mass center"),
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"",
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true)
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.SetDefaultValue("0")
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.SetFunctionName("AddRevoluteJointBetweenObjects")
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.SetIncludeFile("PhysicsBehavior/PhysicsRuntimeBehavior.h");
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aut.AddAction("ActAddGearJointBetweenObjects",
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_("Add a gear between two objects"),
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_("Add a virtual gear between two objects."),
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_("Add a gear between _PARAM0_ and _PARAM2_"),
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_("Joints"),
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"res/physics24.png",
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"res/physics16.png")
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.AddParameter("object", _("Object"))
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.AddParameter("behavior", _("Behavior"), "PhysicsBehavior")
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.AddParameter("objectPtr", _("Object"))
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.AddParameter("expression", _("Ratio"), "", true)
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.SetDefaultValue("1")
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.AddCodeOnlyParameter("currentScene", "")
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.SetFunctionName("AddGearJointBetweenObjects")
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.SetIncludeFile("PhysicsBehavior/PhysicsRuntimeBehavior.h");
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aut.AddAction("SetFreeRotation",
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_("Make object's rotation free"),
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_("Allows the object to rotate."),
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_("Allow _PARAM0_ to rotate"),
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_("Rotation"),
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"res/physics24.png",
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"res/physics16.png")
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.AddParameter("object", _("Object"))
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.AddParameter("behavior", _("Behavior"), "PhysicsBehavior")
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.AddCodeOnlyParameter("currentScene", "")
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.SetFunctionName("SetFreeRotation")
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.SetIncludeFile("PhysicsBehavior/PhysicsRuntimeBehavior.h");
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aut.AddCondition("IsFixedRotation",
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_("Fixed rotation"),
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_("Test if the object's rotation is fixed."),
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_("The rotation of _PARAM0_ is fixed."),
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_("Rotation"),
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"res/physics24.png",
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"res/physics16.png")
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.AddParameter("object", _("Object"))
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.AddParameter("behavior", _("Behavior"), "PhysicsBehavior")
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.AddCodeOnlyParameter("currentScene", "")
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.SetFunctionName("IsFixedRotation")
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.SetIncludeFile("PhysicsBehavior/PhysicsRuntimeBehavior.h");
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aut.AddAction("SetAsBullet",
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_("Treat object like a bullet."),
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_("Treat the object like a bullet, so it will have better "
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"collision handling."),
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_("Consider _PARAM0_ as a bullet"),
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_("Other"),
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"res/physics24.png",
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"res/physics16.png")
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.AddParameter("object", _("Object"))
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.AddParameter("behavior", _("Behavior"), "PhysicsBehavior")
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.AddCodeOnlyParameter("currentScene", "")
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.SetFunctionName("SetAsBullet")
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.SetIncludeFile("PhysicsBehavior/PhysicsRuntimeBehavior.h");
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aut.AddAction("DontSetAsBullet",
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_("Do not treat object like a bullet"),
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_("Do not treat the object like a bullet, so it will use "
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"standard collision handling."),
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_("Do not consider _PARAM0_ as a bullet."),
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_("Other"),
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"res/physics24.png",
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"res/physics16.png")
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.AddParameter("object", _("Object"))
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.AddParameter("behavior", _("Behavior"), "PhysicsBehavior")
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.AddCodeOnlyParameter("currentScene", "")
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.SetFunctionName("DontSetAsBullet")
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.SetIncludeFile("PhysicsBehavior/PhysicsRuntimeBehavior.h");
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aut.AddCondition("IsBullet",
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_("Object is treated like a bullet"),
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_("Test if the object is treated like a bullet"),
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_("_PARAM0_ is considered as a bullet"),
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_("Other"),
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"res/physics24.png",
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"res/physics16.png")
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.AddParameter("object", _("Object"))
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.AddParameter("behavior", _("Behavior"), "PhysicsBehavior")
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.AddCodeOnlyParameter("currentScene", "")
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.SetFunctionName("IsBullet")
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.SetIncludeFile("PhysicsBehavior/PhysicsRuntimeBehavior.h");
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aut.AddAction("ApplyImpulse",
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_("Apply an impulse"),
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_("Apply an impulse to the object."),
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_("Apply to _PARAM0_ impulse _PARAM2_;_PARAM3_"),
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_("Displacement"),
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"res/physics24.png",
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"res/physics16.png")
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.AddParameter("object", _("Object"))
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.AddParameter("behavior", _("Behavior"), "PhysicsBehavior")
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.AddParameter("expression", _("X component ( Newtons/Seconds )"))
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.AddParameter("expression", _("Y component ( Newtons/Seconds )"))
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.AddCodeOnlyParameter("currentScene", "")
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.SetFunctionName("ApplyImpulse")
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.SetIncludeFile("PhysicsBehavior/PhysicsRuntimeBehavior.h");
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aut.AddAction("ApplyImpulseUsingPolarCoordinates",
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_("Apply an impulse (angle)"),
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_("Apply an impulse to an object, using an angle and a "
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"length as coordinates."),
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_("Apply to _PARAM0_ impulse _PARAM3_ with angle: "
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"_PARAM2_\302\260"), //\302\260 <=> DEGREE SIGN
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_("Displacement"),
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"res/physics24.png",
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"res/physics16.png")
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.AddParameter("object", _("Object"))
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.AddParameter("behavior", _("Behavior"), "PhysicsBehavior")
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.AddParameter("expression", _("Angle"))
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.AddParameter("expression", _("Impulse value ( Newton/seconds )"))
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.AddCodeOnlyParameter("currentScene", "")
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.SetFunctionName("ApplyImpulseUsingPolarCoordinates")
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.SetIncludeFile("PhysicsBehavior/PhysicsRuntimeBehavior.h");
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aut.AddAction(
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"ApplyImpulseTowardPosition",
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_("Apply an impulse toward a position"),
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_("Apply an impulse, directed toward a position, to the object."),
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_("Apply to _PARAM0_ impulse _PARAM4_ toward position "
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"_PARAM2_;_PARAM3_"),
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_("Displacement"),
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"res/physics24.png",
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"res/physics16.png")
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.AddParameter("object", _("Object"))
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.AddParameter("behavior", _("Behavior"), "PhysicsBehavior")
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.AddParameter("expression", _("X position"))
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.AddParameter("expression", _("Y position"))
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.AddParameter("expression", _("Impulse value ( Newton/seconds )"))
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.AddCodeOnlyParameter("currentScene", "")
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.SetFunctionName("ApplyImpulseTowardPosition")
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.SetIncludeFile("PhysicsBehavior/PhysicsRuntimeBehavior.h");
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aut.AddAction("ApplyForce",
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_("Add a force"),
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_("Add a force to the object"),
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_("Apply to _PARAM0_ force _PARAM2_;_PARAM3_"),
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_("Displacement"),
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"res/physics24.png",
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"res/physics16.png")
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.AddParameter("object", _("Object"))
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.AddParameter("behavior", _("Behavior"), "PhysicsBehavior")
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.AddParameter("expression", _("X component ( Newtons )"))
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.AddParameter("expression", _("Y component ( Newtons )"))
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.AddCodeOnlyParameter("currentScene", "")
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.SetFunctionName("ApplyForce")
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.SetIncludeFile("PhysicsBehavior/PhysicsRuntimeBehavior.h");
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aut.AddAction("ApplyForceUsingPolarCoordinates",
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_("Apply a force ( angle )"),
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_("Apply a force to an object, using an angle and a length "
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"as coordinates."),
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_("Apply to _PARAM0_ force _PARAM3_ at angle _PARAM2_"),
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_("Displacement"),
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"res/physics24.png",
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"res/physics16.png")
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.AddParameter("object", _("Object"))
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.AddParameter("behavior", _("Behavior"), "PhysicsBehavior")
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.AddParameter("expression", _("Angle"))
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.AddParameter("expression", _("Length of the force ( Newtons )"))
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.AddCodeOnlyParameter("currentScene", "")
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.SetFunctionName("ApplyForceUsingPolarCoordinates")
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.SetIncludeFile("PhysicsBehavior/PhysicsRuntimeBehavior.h");
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aut.AddAction(
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"ApplyForceTowardPosition",
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_("Apply a force toward a position"),
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_("Apply a force, directed toward a position, to the object."),
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_("Add to _PARAM0_ force _PARAM4_ toward position "
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"_PARAM2_;_PARAM3_"),
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_("Displacement"),
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"res/physics24.png",
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"res/physics16.png")
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.AddParameter("object", _("Object"))
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.AddParameter("behavior", _("Behavior"), "PhysicsBehavior")
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.AddParameter("expression", _("X position"))
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.AddParameter("expression", _("Y position"))
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.AddParameter("expression", _("Length of the force ( Newtons )"))
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.AddCodeOnlyParameter("currentScene", "")
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.SetFunctionName("ApplyForceTowardPosition")
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.SetIncludeFile("PhysicsBehavior/PhysicsRuntimeBehavior.h");
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aut.AddAction("ApplyTorque",
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_("Add a torque (a rotation)"),
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_("Add a torque (a rotation) to the object."),
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_("Add to _PARAM0_ torque _PARAM2_"),
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_("Rotation"),
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"res/physics24.png",
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"res/physics16.png")
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.AddParameter("object", _("Object"))
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.AddParameter("behavior", _("Behavior"), "PhysicsBehavior")
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.AddParameter("expression", _("Torque value"))
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.AddCodeOnlyParameter("currentScene", "")
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.SetFunctionName("ApplyTorque")
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.SetIncludeFile("PhysicsBehavior/PhysicsRuntimeBehavior.h");
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aut.AddAction("SetLinearVelocity",
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_("Linear velocity"),
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_("Modify the velocity of an object."),
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_("Set linear velocity of _PARAM0_ to _PARAM2_;_PARAM3_"),
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_("Displacement"),
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"res/physics24.png",
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"res/physics16.png")
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.AddParameter("object", _("Object"))
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.AddParameter("behavior", _("Behavior"), "PhysicsBehavior")
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.AddParameter("expression", _("X Coordinate"))
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.AddParameter("expression", _("Y Coordinate"))
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.AddCodeOnlyParameter("currentScene", "")
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.SetFunctionName("SetLinearVelocity")
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.SetIncludeFile("PhysicsBehavior/PhysicsRuntimeBehavior.h");
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aut.AddCondition(
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"LinearVelocityX",
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_("X component"),
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_("Compare the linear velocity on the X axis of the object."),
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_("the linear velocity on X axis"),
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_("Displacement"),
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"res/physics24.png",
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"res/physics16.png")
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.AddParameter("object", _("Object"))
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.AddParameter("behavior", _("Behavior"), "PhysicsBehavior")
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.UseStandardRelationalOperatorParameters("number")
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.AddCodeOnlyParameter("currentScene", "")
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.SetFunctionName("GetLinearVelocityX")
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.SetIncludeFile("PhysicsBehavior/PhysicsRuntimeBehavior.h");
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aut.AddCondition(
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"LinearVelocityY",
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_("Y component"),
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_("Compare the linear velocity on the Y axis of the object."),
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_("the linear velocity on Y axis"),
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_("Displacement"),
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"res/physics24.png",
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"res/physics16.png")
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.AddParameter("object", _("Object"))
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.AddParameter("behavior", _("Behavior"), "PhysicsBehavior")
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.UseStandardRelationalOperatorParameters("number")
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.AddCodeOnlyParameter("currentScene", "")
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.SetFunctionName("GetLinearVelocityY")
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.SetIncludeFile("PhysicsBehavior/PhysicsRuntimeBehavior.h");
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aut.AddCondition("LinearVelocity",
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_("Linear speed"),
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_("Compare the linear velocity of the object."),
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_("the linear velocity"),
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_("Displacement"),
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"res/physics24.png",
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"res/physics16.png")
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.AddParameter("object", _("Object"))
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.AddParameter("behavior", _("Behavior"), "PhysicsBehavior")
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.UseStandardRelationalOperatorParameters("number")
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.AddCodeOnlyParameter("currentScene", "")
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.SetFunctionName("GetLinearVelocity")
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.SetIncludeFile("PhysicsBehavior/PhysicsRuntimeBehavior.h");
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aut.AddAction("SetAngularVelocity",
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_("Angular speed"),
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_("Modify the angular velocity of the object."),
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_("Set angular speed of _PARAM0_ to _PARAM2_"),
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_("Rotation"),
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"res/physics24.png",
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"res/physics16.png")
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.AddParameter("object", _("Object"))
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.AddParameter("behavior", _("Behavior"), "PhysicsBehavior")
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.AddParameter("expression", _("New value"))
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.AddCodeOnlyParameter("currentScene", "")
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.SetFunctionName("SetAngularVelocity")
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.SetIncludeFile("PhysicsBehavior/PhysicsRuntimeBehavior.h");
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aut.AddCondition("AngularVelocity",
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_("Angular speed"),
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_("Compare the angular speed of the object."),
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_("the angular speed"),
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_("Rotation"),
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"res/physics24.png",
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"res/physics16.png")
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.AddParameter("object", _("Object"))
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.AddParameter("behavior", _("Behavior"), "PhysicsBehavior")
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.UseStandardRelationalOperatorParameters("number")
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.AddCodeOnlyParameter("currentScene", "")
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.SetFunctionName("GetAngularVelocity")
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.SetIncludeFile("PhysicsBehavior/PhysicsRuntimeBehavior.h");
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aut.AddCondition("LinearDamping",
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_("Linear damping"),
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_("Compare the linear damping of the object."),
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_("the linear damping"),
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_("Displacement"),
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"res/physics24.png",
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"res/physics16.png")
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.AddParameter("object", _("Object"))
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.AddParameter("behavior", _("Behavior"), "PhysicsBehavior")
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.UseStandardRelationalOperatorParameters("number")
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.AddCodeOnlyParameter("currentScene", "")
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.SetFunctionName("GetLinearDamping")
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.SetIncludeFile("PhysicsBehavior/PhysicsRuntimeBehavior.h");
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aut.AddCondition("CollisionWith",
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_("Collision"),
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_("Test if two objects are colliding.\nAttention! Only "
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"objects specified in the first parameter will be taken "
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"into account by the next actions and conditions, if "
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"they are colliding with the other objects."),
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_("_PARAM0_ is in collision with a _PARAM2_"),
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"",
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"res/physics24.png",
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"res/physics16.png")
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.AddParameter("object", _("Object"))
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.AddParameter("behavior", _("Behavior"), "PhysicsBehavior")
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.AddParameter("objectList", _("Object"))
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.AddCodeOnlyParameter("currentScene", "")
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.SetFunctionName("CollisionWith")
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.SetIncludeFile("PhysicsBehavior/PhysicsRuntimeBehavior.h");
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aut.AddAction("SetLinearDamping",
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_("Linear damping"),
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_("Modify the linear damping of the object."),
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_("Set linear damping of _PARAM0_ to _PARAM2_"),
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_("Displacement"),
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"res/physics24.png",
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"res/physics16.png")
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.AddParameter("object", _("Object"))
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.AddParameter("behavior", _("Behavior"), "PhysicsBehavior")
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.AddParameter("expression", _("Value"))
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.AddCodeOnlyParameter("currentScene", "")
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.SetFunctionName("SetLinearDamping")
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.SetIncludeFile("PhysicsBehavior/PhysicsRuntimeBehavior.h");
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aut.AddCondition("AngularDamping",
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_("Angular damping"),
|
|
_("Test the object's angular damping"),
|
|
_("the angular damping"),
|
|
_("Displacement"),
|
|
"res/physics24.png",
|
|
"res/physics16.png")
|
|
.AddParameter("object", _("Object"))
|
|
.AddParameter("behavior", _("Behavior"), "PhysicsBehavior")
|
|
.UseStandardRelationalOperatorParameters("number")
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("GetAngularDamping")
|
|
.SetIncludeFile("PhysicsBehavior/PhysicsRuntimeBehavior.h");
|
|
|
|
aut.AddAction("SetAngularDamping",
|
|
_("Angular damping"),
|
|
_("Modify the angular damping of the object."),
|
|
_("Set angular damping of _PARAM0_ to _PARAM2_"),
|
|
_("Displacement"),
|
|
"res/physics24.png",
|
|
"res/physics16.png")
|
|
.AddParameter("object", _("Object"))
|
|
.AddParameter("behavior", _("Behavior"), "PhysicsBehavior")
|
|
.AddParameter("expression", _("Value"))
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("SetAngularDamping")
|
|
.SetIncludeFile("PhysicsBehavior/PhysicsRuntimeBehavior.h");
|
|
|
|
aut.AddAction("SetGravity",
|
|
_("Gravity"),
|
|
_("Modify the gravity"),
|
|
_("Set gravity force to _PARAM2_;_PARAM3_"),
|
|
_("Global options"),
|
|
"res/physics24.png",
|
|
"res/physics16.png")
|
|
.AddParameter("object", _("Object"))
|
|
.AddParameter("behavior", _("Behavior"), "PhysicsBehavior")
|
|
.AddParameter("expression", _("X Coordinate"))
|
|
.AddParameter("expression", _("Y Coordinate"))
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("SetGravity")
|
|
.SetIncludeFile("PhysicsBehavior/PhysicsRuntimeBehavior.h");
|
|
|
|
aut.AddAction("SetPolygonScaleX",
|
|
_("Change the X scale of a collision polygon"),
|
|
_("Change the X scale of the polygon. Use a value greater "
|
|
"than 1 to enlarge the polygon, less than 1 to reduce it."),
|
|
_("Change the X scale of the collision polygon of _PARAM0_ "
|
|
"to _PARAM2_"),
|
|
_("Collision polygon"),
|
|
"res/physics24.png",
|
|
"res/physics16.png")
|
|
.AddParameter("object", _("Object"))
|
|
.AddParameter("behavior", _("Behavior"), "PhysicsBehavior")
|
|
.AddParameter("expression", _("Scale"))
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("SetPolygonScaleX")
|
|
.SetIncludeFile("PhysicsBehavior/PhysicsRuntimeBehavior.h");
|
|
|
|
aut.AddAction("SetPolygonScaleY",
|
|
_("Change the Y scale of a collision polygon"),
|
|
_("Change the Y scale of the polygon. Use a value greater "
|
|
"than 1 to enlarge the polygon, less than 1 to reduce it."),
|
|
_("Change the Y scale of the collision polygon of _PARAM0_ Y "
|
|
"to _PARAM2_"),
|
|
_("Collision polygon"),
|
|
"res/physics24.png",
|
|
"res/physics16.png")
|
|
.AddParameter("object", _("Object"))
|
|
.AddParameter("behavior", _("Behavior"), "PhysicsBehavior")
|
|
.AddParameter("expression", _("Scale"))
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("SetPolygonScaleY")
|
|
.SetIncludeFile("PhysicsBehavior/PhysicsRuntimeBehavior.h");
|
|
|
|
aut.AddCondition(
|
|
"GetPolygonScaleX",
|
|
_("Collision polygon X scale"),
|
|
_("Test the value of the X scale of the collision polygon."),
|
|
_("the X scale of the collision polygon"),
|
|
_("Collision polygon"),
|
|
"res/physics24.png",
|
|
"res/physics16.png")
|
|
.AddParameter("object", _("Object"))
|
|
.AddParameter("behavior", _("Behavior"), "PhysicsBehavior")
|
|
.UseStandardRelationalOperatorParameters("number")
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("GetPolygonScaleX")
|
|
.SetIncludeFile("PhysicsBehavior/PhysicsRuntimeBehavior.h");
|
|
|
|
aut.AddCondition(
|
|
"GetPolygonScaleY",
|
|
_("Collision polygon Y scale"),
|
|
_("Test the value of the Y scale of the collision polygon."),
|
|
_("the Y scale of the collision polygon"),
|
|
_("Collision polygon"),
|
|
"res/physics24.png",
|
|
"res/physics16.png")
|
|
.AddParameter("object", _("Object"))
|
|
.AddParameter("behavior", _("Behavior"), "PhysicsBehavior")
|
|
.UseStandardRelationalOperatorParameters("number")
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("GetPolygonScaleY")
|
|
.SetIncludeFile("PhysicsBehavior/PhysicsRuntimeBehavior.h");
|
|
|
|
aut.AddExpression("PolygonScaleX",
|
|
_("Collision polygon X scale"),
|
|
_("Collision polygon X scale"),
|
|
_("Collision polygon"),
|
|
"res/physics16.png")
|
|
.AddParameter("object", _("Object"))
|
|
.AddParameter("behavior", _("Behavior"), "PhysicsBehavior")
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("GetPolygonScaleX")
|
|
.SetIncludeFile("PhysicsBehavior/PhysicsRuntimeBehavior.h");
|
|
|
|
aut.AddExpression("PolygonScaleY",
|
|
_("Collision polygon Y scale"),
|
|
_("Collision polygon Y scale"),
|
|
_("Collision polygon"),
|
|
"res/physics16.png")
|
|
.AddParameter("object", _("Object"))
|
|
.AddParameter("behavior", _("Behavior"), "PhysicsBehavior")
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("GetPolygonScaleY")
|
|
.SetIncludeFile("PhysicsBehavior/PhysicsRuntimeBehavior.h");
|
|
|
|
aut.AddExpression("LinearVelocity",
|
|
_("Linear speed"),
|
|
_("Linear speed"),
|
|
_("Displacement"),
|
|
"res/physics16.png")
|
|
.AddParameter("object", _("Object"))
|
|
.AddParameter("behavior", _("Behavior"), "PhysicsBehavior")
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("GetLinearVelocity")
|
|
.SetIncludeFile("PhysicsBehavior/PhysicsRuntimeBehavior.h");
|
|
|
|
aut.AddExpression("LinearVelocityX",
|
|
_("X component"),
|
|
_("X component"),
|
|
_("Displacement"),
|
|
"res/physics16.png")
|
|
.AddParameter("object", _("Object"))
|
|
.AddParameter("behavior", _("Behavior"), "PhysicsBehavior")
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("GetLinearVelocityX")
|
|
.SetIncludeFile("PhysicsBehavior/PhysicsRuntimeBehavior.h");
|
|
|
|
aut.AddExpression("LinearVelocityY",
|
|
_("Y component"),
|
|
_("Y component"),
|
|
_("Displacement"),
|
|
"res/physics16.png")
|
|
.AddParameter("object", _("Object"))
|
|
.AddParameter("behavior", _("Behavior"), "PhysicsBehavior")
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("GetLinearVelocityY")
|
|
.SetIncludeFile("PhysicsBehavior/PhysicsRuntimeBehavior.h");
|
|
|
|
aut.AddExpression("AngularVelocity",
|
|
_("Angular speed"),
|
|
_("Angular speed"),
|
|
_("Rotation"),
|
|
"res/physics16.png")
|
|
.AddParameter("object", _("Object"))
|
|
.AddParameter("behavior", _("Behavior"), "PhysicsBehavior")
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("GetAngularVelocity")
|
|
.SetIncludeFile("PhysicsBehavior/PhysicsRuntimeBehavior.h");
|
|
|
|
aut.AddExpression("LinearDamping",
|
|
_("Linear damping"),
|
|
_("Linear damping"),
|
|
_("Displacement"),
|
|
"res/physics16.png")
|
|
.AddParameter("object", _("Object"))
|
|
.AddParameter("behavior", _("Behavior"), "PhysicsBehavior")
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("GetLinearDamping")
|
|
.SetIncludeFile("PhysicsBehavior/PhysicsRuntimeBehavior.h");
|
|
|
|
aut.AddExpression("AngularDamping",
|
|
_("Angular damping"),
|
|
_("Angular damping"),
|
|
_("Rotation"),
|
|
"res/physics16.png")
|
|
.AddParameter("object", _("Object"))
|
|
.AddParameter("behavior", _("Behavior"), "PhysicsBehavior")
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("GetAngularDamping")
|
|
.SetIncludeFile("PhysicsBehavior/PhysicsRuntimeBehavior.h");
|
|
|
|
#endif
|
|
}
|
|
}
|