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5d2e0786ee
* This should make it easier to identify and find actions/conditions. Categories give more clarity and icons help to identify what's available without reading everything.
76 lines
2.6 KiB
C++
76 lines
2.6 KiB
C++
/**
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GDevelop - SystemInfo Extension
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Copyright (c) 2016 Florian Rival (Florian.Rival@gmail.com)
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This project is released under the MIT License.
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*/
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#include "GDCore/Extensions/PlatformExtension.h"
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#include "GDCore/Tools/Localization.h"
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void DeclareSystemInfoExtension(gd::PlatformExtension& extension) {
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extension.SetExtensionInformation(
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"SystemInfo",
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_("System information"),
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_("Get information about the system and device running the game."),
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"Florian Rival",
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"Open source (MIT License)")
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.SetCategory("Device");
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extension.AddInstructionOrExpressionGroupMetadata(_("System information"))
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.SetIcon("CppPlatform/Extensions/systeminfoicon.png");
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extension
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.AddCondition(
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"IsMobile",
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_("Is a mobile device"),
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_("Check if the device running the game is a mobile device"),
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_("The device is a mobile device"),
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"",
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"CppPlatform/Extensions/systeminfoicon.png",
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"CppPlatform/Extensions/systeminfoicon.png")
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.SetFunctionName("SystemInfo::IsMobile")
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.SetIncludeFile("SystemInfo/SystemInfoTools.h");
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extension
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.AddCondition("IsWebGLSupported",
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_("Is WebGL supported"),
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_("Check if GPU accelerated WebGL is supported on the "
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"target device."),
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_("WebGL is available"),
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"",
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"CppPlatform/Extensions/systeminfoicon.png",
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"CppPlatform/Extensions/systeminfoicon.png")
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.AddCodeOnlyParameter("currentScene", "")
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.SetFunctionName("SystemInfo::IsWebGLSupported")
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.SetIncludeFile("SystemInfo/SystemInfoTools.h");
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extension
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.AddCondition(
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"IsPreview",
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_("Is the game running as a preview"),
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_("Check if the game is currently being previewed in the editor. "
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"This can be used to enable a \"Debug mode\" or do some work only "
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"in previews."),
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_("The game is being previewed in the editor"),
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"",
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"CppPlatform/Extensions/systeminfoicon.png",
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"CppPlatform/Extensions/systeminfoicon.png")
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.AddCodeOnlyParameter("currentScene", "");
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extension
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.AddCondition(
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"HasTouchScreen",
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_("Device has a touchscreen"),
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_("Check if the device running the game has a touchscreen (typically "
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"Android phones, iPhones, iPads, but also some laptops)."),
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_("The device has a touchscreen"),
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"",
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"CppPlatform/Extensions/systeminfoicon.png",
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"CppPlatform/Extensions/systeminfoicon.png")
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.AddCodeOnlyParameter("currentScene", "");
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}
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