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https://github.com/Heretek-AI/GDevelop.git
synced 2026-08-25 12:23:58 -04:00
b948407903
Editors use now a reference to the scene edited, and not a pointer. ( As games use now a vector of shared_ptr to Scene ). git-svn-id: svn://localhost@50 8062f311-0dae-4547-b526-b8ab9ac864a5
55 lines
1.3 KiB
C++
55 lines
1.3 KiB
C++
#ifdef DEBUG
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#define _MEMORY_TRACKER
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#include "debugMem.h" //suivi mémoire
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#endif
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#include "MemTrace.h"
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extern MemTrace MemTracer;
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#include "Game_Develop_EditorMain.h"
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#include "Preferences.h"
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#include "wx/aui/aui.h"
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////////////////////////////////////////////////////////////
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/// Accéder aux préférences
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////////////////////////////////////////////////////////////
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void Game_Develop_EditorFrame::OnMenuPrefSelected( wxCommandEvent& event )
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{
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Preferences Dialog( this );
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Dialog.ShowModal();
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LoadSkin(&m_mgr);
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LoadSkin(m_ribbon);
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UpdateNotebook();
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m_ribbon->Realize();
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m_mgr.Update();
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}
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////////////////////////////////////////////////////////////
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/// Sauver l'espace de travail actuel
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////////////////////////////////////////////////////////////
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void Game_Develop_EditorFrame::OnMenuSaveWSSelected( wxCommandEvent& event )
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{
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}
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////////////////////////////////////////////////////////////
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/// Espaces de travail pré-conçu
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////////////////////////////////////////////////////////////
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void Game_Develop_EditorFrame::OnWSDefautSelected(wxCommandEvent& event)
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{
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}
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void Game_Develop_EditorFrame::OnWSDetacheSelected(wxCommandEvent& event)
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{
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}
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void Game_Develop_EditorFrame::OnWSSimpleSelected1(wxCommandEvent& event)
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{
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}
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void Game_Develop_EditorFrame::OnWSChronoSelected(wxCommandEvent& event)
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{
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}
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