Files
GDevelop/IDE/MainOptions.cpp
T
Florian b948407903 ProjectManager is able to display and edit scenes of multiples games.
Editors use now a reference to the scene edited, and not a pointer. ( As games use now a vector of shared_ptr to Scene ).

git-svn-id: svn://localhost@50 8062f311-0dae-4547-b526-b8ab9ac864a5
2010-02-21 18:48:08 +00:00

55 lines
1.3 KiB
C++

#ifdef DEBUG
#define _MEMORY_TRACKER
#include "debugMem.h" //suivi mémoire
#endif
#include "MemTrace.h"
extern MemTrace MemTracer;
#include "Game_Develop_EditorMain.h"
#include "Preferences.h"
#include "wx/aui/aui.h"
////////////////////////////////////////////////////////////
/// Accéder aux préférences
////////////////////////////////////////////////////////////
void Game_Develop_EditorFrame::OnMenuPrefSelected( wxCommandEvent& event )
{
Preferences Dialog( this );
Dialog.ShowModal();
LoadSkin(&m_mgr);
LoadSkin(m_ribbon);
UpdateNotebook();
m_ribbon->Realize();
m_mgr.Update();
}
////////////////////////////////////////////////////////////
/// Sauver l'espace de travail actuel
////////////////////////////////////////////////////////////
void Game_Develop_EditorFrame::OnMenuSaveWSSelected( wxCommandEvent& event )
{
}
////////////////////////////////////////////////////////////
/// Espaces de travail pré-conçu
////////////////////////////////////////////////////////////
void Game_Develop_EditorFrame::OnWSDefautSelected(wxCommandEvent& event)
{
}
void Game_Develop_EditorFrame::OnWSDetacheSelected(wxCommandEvent& event)
{
}
void Game_Develop_EditorFrame::OnWSSimpleSelected1(wxCommandEvent& event)
{
}
void Game_Develop_EditorFrame::OnWSChronoSelected(wxCommandEvent& event)
{
}