Files
GDevelop/IDE/ModeSimple.cpp
T
Florian 9203fab207 Initial import
git-svn-id: svn://localhost@6 8062f311-0dae-4547-b526-b8ab9ac864a5
2010-01-24 19:15:15 +00:00

123 lines
5.5 KiB
C++

#include "ModeSimple.h"
#ifdef DEBUG
#include "nommgr.h"
#endif
//(*InternalHeaders(ModeSimple)
#include <wx/bitmap.h>
#include <wx/settings.h>
#include <wx/intl.h>
#include <wx/image.h>
#include <wx/string.h>
//*)
#include <wx/config.h>
#include <wx/log.h>
#include <iostream>
#ifdef DEBUG
#endif
//(*IdInit(ModeSimple)
const long ModeSimple::ID_STATICBITMAP3 = wxNewId();
const long ModeSimple::ID_STATICTEXT3 = wxNewId();
const long ModeSimple::ID_PANEL1 = wxNewId();
const long ModeSimple::ID_STATICLINE2 = wxNewId();
const long ModeSimple::ID_CHECKBOX1 = wxNewId();
const long ModeSimple::ID_STATICTEXT1 = wxNewId();
const long ModeSimple::ID_STATICLINE1 = wxNewId();
const long ModeSimple::ID_BUTTON2 = wxNewId();
const long ModeSimple::ID_BUTTON1 = wxNewId();
//*)
BEGIN_EVENT_TABLE(ModeSimple,wxDialog)
//(*EventTable(ModeSimple)
//*)
END_EVENT_TABLE()
ModeSimple::ModeSimple(wxWindow* parent)
{
//(*Initialize(ModeSimple)
wxFlexGridSizer* FlexGridSizer3;
wxFlexGridSizer* FlexGridSizer2;
wxFlexGridSizer* FlexGridSizer6;
wxFlexGridSizer* FlexGridSizer1;
wxFlexGridSizer* FlexGridSizer17;
Create(parent, wxID_ANY, _("Mode simple de Game Develop"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE, _T("wxID_ANY"));
FlexGridSizer1 = new wxFlexGridSizer(0, 3, 0, 0);
FlexGridSizer17 = new wxFlexGridSizer(0, 1, 0, 0);
FlexGridSizer17->AddGrowableCol(0);
Panel1 = new wxPanel(this, ID_PANEL1, wxDefaultPosition, wxSize(420,54), wxTAB_TRAVERSAL, _T("ID_PANEL1"));
Panel1->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW));
FlexGridSizer6 = new wxFlexGridSizer(0, 3, 0, 0);
StaticBitmap3 = new wxStaticBitmap(Panel1, ID_STATICBITMAP3, wxBitmap(wxImage(_T("res/modesimple.png"))), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICBITMAP3"));
FlexGridSizer6->Add(StaticBitmap3, 1, wxALL|wxALIGN_RIGHT|wxALIGN_CENTER_VERTICAL, 5);
StaticText3 = new wxStaticText(Panel1, ID_STATICTEXT3, _("Le mode simple permet de désactiver les fonctions\nde Game Develop qui n\'ont pas d\'utilité pour les\ndébutants, ou qui pourrait perdre l\'utilisateur."), wxDefaultPosition, wxSize(253,61), wxALIGN_CENTRE, _T("ID_STATICTEXT3"));
FlexGridSizer6->Add(StaticText3, 1, wxALL|wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL, 5);
Panel1->SetSizer(FlexGridSizer6);
FlexGridSizer6->SetSizeHints(Panel1);
FlexGridSizer17->Add(Panel1, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
StaticLine2 = new wxStaticLine(this, ID_STATICLINE2, wxDefaultPosition, wxSize(10,-1), wxLI_HORIZONTAL, _T("ID_STATICLINE2"));
FlexGridSizer17->Add(StaticLine2, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
ModeSimpleCheck = new wxCheckBox(this, ID_CHECKBOX1, _("Activer le mode simple"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_CHECKBOX1"));
ModeSimpleCheck->SetValue(false);
FlexGridSizer17->Add(ModeSimpleCheck, 1, wxALL|wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL, 5);
FlexGridSizer2 = new wxFlexGridSizer(0, 3, 0, 0);
StaticText1 = new wxStaticText(this, ID_STATICTEXT1, _("Si vous débutez, activez ce mode pour voir plus\nfacilement les principales options de Game Develop.\nVous pourrez ensuite désactiver le mode Simple quand\nvous serez à l\'aise avec le programme."), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICTEXT1"));
FlexGridSizer2->Add(StaticText1, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
FlexGridSizer17->Add(FlexGridSizer2, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
StaticLine1 = new wxStaticLine(this, ID_STATICLINE1, wxDefaultPosition, wxSize(10,-1), wxLI_HORIZONTAL, _T("ID_STATICLINE1"));
FlexGridSizer17->Add(StaticLine1, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
FlexGridSizer3 = new wxFlexGridSizer(0, 3, 0, 0);
FlexGridSizer3->AddGrowableCol(0);
OkBt = new wxButton(this, ID_BUTTON2, _("Ok"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_BUTTON2"));
FlexGridSizer3->Add(OkBt, 1, wxALL|wxALIGN_RIGHT|wxALIGN_CENTER_VERTICAL, 5);
AnnulerBt = new wxButton(this, ID_BUTTON1, _("Annuler"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_BUTTON1"));
FlexGridSizer3->Add(AnnulerBt, 1, wxALL|wxALIGN_RIGHT|wxALIGN_CENTER_VERTICAL, 5);
FlexGridSizer17->Add(FlexGridSizer3, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
FlexGridSizer1->Add(FlexGridSizer17, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
SetSizer(FlexGridSizer1);
FlexGridSizer1->Fit(this);
FlexGridSizer1->SetSizeHints(this);
Connect(ID_BUTTON2,wxEVT_COMMAND_BUTTON_CLICKED,(wxObjectEventFunction)&ModeSimple::OnOkBtClick);
Connect(ID_BUTTON1,wxEVT_COMMAND_BUTTON_CLICKED,(wxObjectEventFunction)&ModeSimple::OnAnnulerBtClick);
//*)
wxConfigBase * pConfig = wxConfigBase::Get();
bool result = false;
pConfig->Read("/ModeSimple", &result);
if ( result == true )
ModeSimpleCheck->SetValue(true);
}
ModeSimple::~ModeSimple()
{
//(*Destroy(ModeSimple)
//*)
}
void ModeSimple::OnAnnulerBtClick(wxCommandEvent& event)
{
EndModal(0);
}
void ModeSimple::OnOkBtClick(wxCommandEvent& event)
{
wxConfigBase * pConfig = wxConfigBase::Get();
if (ModeSimpleCheck->GetValue())
pConfig->Write("/ModeSimple", true);
else
pConfig->Write("/ModeSimple", false);
wxLogMessage(_("Vous devez redémarrer Game Develop afin de prendre en compte l'action ou désactivation du mode simple."));
EndModal(1);
}