Files
game-engine/deps/enkiTS/example/TestWaitforTask.cpp
T
f88f9f8ffa [M1-01] Initialize Monorepo, CMake C++20 Build, and .slnx Workspace (#22)
* [M1-01] Initialize monorepo: CMake C++20 build, .slnx workspace, vendored deps, CI

- Root CMakeLists.txt (C++20 strict, PIC) + cmake/EngineHotFlags
  (-Wall/-Werror, -mavx2 x86-64 only, -fno-exceptions/-fno-rtti hot path)
- CMakePresets.json: linux/macos/windows debug+release, ci-* (WERROR)
- native/: engine_core shared lib (version API), core/ecs hot OBJECT
  libs, renderer/physics/audio/bridge stubs with owners
- native/tests: engine_core_smoke CTest (version handshake)
- deps/: flecs v4.1.6 + enkiTS pinned, README with re-vendor recipe
- Engine.slnx + Directory.Build.props (net10.0, AllowUnsafeBlocks,
  TieredPGO, zero-warn) + Bindings/Runtime/Tests/abi_codegen stubs
- .github/workflows/ci.yml: native (CMake+CTest) + managed
  (dotnet build+run) on ubuntu/macos/windows
- Verified: configure+build+ctest green on linux-debug (Clang),
  AVX2/no-exceptions flags confirmed in compile_commands.json

* fix(ci): AbiCodegen assembly name (CA1707), Windows Ninja+MSVC presets

* fix(ci): fail-fast windows test (5min step timeout, 60s test timeout, verbose)

* fix(ci): isolate windows hang — bootstrap control test + unbuffered smoke output

* fix(ci): copy runtime DLLs next to windows test binaries

* fix(ci): only copy DLLs for linked test target

---------

Co-authored-by: hermes-agent <hermes-agent@local>
Co-authored-by: hermes <[email protected]>
2026-10-28 00:58:04 -04:00

133 lines
4.0 KiB
C++

// Copyright (c) 2019 Doug Binks
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgement in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
#include "TaskScheduler.h"
#include "Timer.h"
#include <stdio.h>
#include <stdlib.h>
enki::TaskScheduler g_TS;
uint32_t g_Iteration;
std::atomic<int32_t> g_WaitForTaskCompletion(0);
std::atomic<int32_t> g_WaitCount(0);
struct SlowTask : enki::ITaskSet
{
void ExecuteRange( enki::TaskSetPartition range_, uint32_t threadnum_ ) override
{
// fake slow task with timer
Timer timer;
timer.Start();
while( timer.GetTimeMS() < waitTime )
{
}
}
double waitTime;
};
struct SlowPinnedTask : enki::IPinnedTask
{
void Execute() override
{
// fake slow task with timer
Timer timer;
timer.Start();
while( timer.GetTimeMS() < waitTime )
{
}
}
double waitTime;
};
struct WaitingTask : enki::ITaskSet
{
void ExecuteRange( enki::TaskSetPartition range_, uint32_t threadnum_ ) override
{
int numWaitTasks = maxWaitasks - depth;
for( int t = 0; t < numWaitTasks; ++t )
{
pWaitingTasks[t] = new WaitingTask;
pWaitingTasks[t]->depth = depth + 1;
g_TS.AddTaskSetToPipe( pWaitingTasks[t] );
}
for( SlowTask& task : tasks )
{
task.m_SetSize = 1000;
task.waitTime = 0.00001 * double( rand() % 100 );
g_TS.AddTaskSetToPipe( &task );
}
for( SlowTask& task : tasks )
{
++g_WaitCount;
g_TS.WaitforTask( &task );
// we add a random wait for pinned task here.
uint32_t randThread = (uint32_t)rand() % g_TS.GetNumTaskThreads();
pinnedTask.threadNum = randThread;
pinnedTask.waitTime = 0.00001 * double( rand() % 10 );
g_TS.AddPinnedTask( &pinnedTask );
g_TS.WaitforTask( &pinnedTask );
}
for( int t = 0; t < numWaitTasks; ++t )
{
++g_WaitCount;
g_TS.WaitforTask( pWaitingTasks[t] );
}
}
virtual ~WaitingTask()
{
for( WaitingTask* pWaitingTask : pWaitingTasks )
{
delete pWaitingTask;
}
}
SlowTask tasks[4];
SlowPinnedTask pinnedTask;
int32_t depth = 0;
static constexpr int maxWaitasks = 4;
WaitingTask* pWaitingTasks[maxWaitasks] = {};
};
// This example demonstrates how to run a long running task alongside tasks
// which must complete as early as possible using priorities.
int main(int argc, const char * argv[])
{
enki::TaskSchedulerConfig config;
config.profilerCallbacks.waitForTaskCompleteStart = []( uint32_t threadnum_ ) { ++g_WaitCount; };
config.profilerCallbacks.waitForTaskCompleteSuspendStart = []( uint32_t threadnum_ ) { ++g_WaitForTaskCompletion; };
g_TS.Initialize( config );
for( g_Iteration = 0; g_Iteration < 1000; ++g_Iteration )
{
printf( "\tIteration %d: Waits: %d blocking waits: %d\n",
g_Iteration, g_WaitCount.load(), g_WaitForTaskCompletion.load() );
WaitingTask taskRoot;
g_TS.AddTaskSetToPipe( &taskRoot );
g_TS.WaitforAll();
}
return 0;
}