mirror of
https://github.com/Heretek-AI/godot-opencode.git
synced 2026-11-07 10:56:02 -10:00
feat(phase-5): viewport vision, shaders/themes, scene indexing, e2e benchmark, 1.0.0 docs
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@@ -0,0 +1,76 @@
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@tool
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extends RefCounted
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## Shader domain handler: spatial / canvas-item generation with uniform
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## injection. Runtime compilation stays engine-side; this handler validates
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## shader_type headers and merges uniform declarations idempotently.
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const VALID_TYPES := ["spatial", "canvas_item", "particles", "sky", "fog"]
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func generate_shader(params: Dictionary) -> Dictionary:
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var mode := str(params.get("mode", "spatial"))
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if not mode in VALID_TYPES:
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return {"error": {"code": "INVALID_PARAMS", "message": "Unknown shader_type: %s" % mode}}
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var uniforms: Array = params.get("uniforms", [])
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var lines: Array[String] = ["shader_type %s;" % mode]
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for entry in uniforms:
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var decl := _uniform_decl(entry)
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if decl.is_empty():
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return {"error": {"code": "INVALID_PARAMS", "message": "Uniform needs name + type"}}
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lines.append(decl)
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var body := str(params.get("body", ""))
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if body.is_empty():
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body = "void fragment() {\n\tALBEDO = vec3(1.0);\n}" if mode == "spatial" else "void fragment() {\n\tCOLOR = vec4(1.0);\n}"
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lines.append(body)
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return {"data": {"source": "\n".join(lines) + "\n", "mode": mode}}
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func inject_uniform(params: Dictionary) -> Dictionary:
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var source := str(params.get("source", ""))
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if not source.contains("shader_type"):
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return {"error": {"code": "INVALID_PARAMS", "message": "Source has no shader_type header"}}
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var entry: Dictionary = params.get("uniform", {})
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var decl := _uniform_decl(entry)
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if decl.is_empty():
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return {"error": {"code": "INVALID_PARAMS", "message": "Uniform needs name + type"}}
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var uname := str(entry.get("name", ""))
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var pattern := RegEx.new()
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pattern.compile("^\\s*uniform\\s+\\S+\\s+" + uname + "\\b")
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var out: Array[String] = []
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for line in source.split("\n"):
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if pattern.search(line) != null:
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continue
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out.append(line)
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if line.contains("shader_type"):
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out.append(decl)
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return {"data": {"source": "\n".join(out)}}
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func list_uniforms(params: Dictionary) -> Dictionary:
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var source := str(params.get("source", ""))
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var found: Array = []
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for line in source.split("\n"):
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var stripped := line.strip_edges()
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if not stripped.begins_with("uniform "):
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continue
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var rest := stripped.trim_prefix("uniform ").strip_edges()
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var parts := rest.split(" ", false)
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if parts.size() >= 2:
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found.append({"type": parts[0], "name": parts[1].trim_suffix(";").split(":")[0].split("=")[0].strip_edges()})
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return {"data": {"uniforms": found}}
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func _uniform_decl(entry: Variant) -> String:
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if not (entry is Dictionary):
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return ""
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var d: Dictionary = entry
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var uname := str(d.get("name", ""))
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var utype := str(d.get("type", ""))
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if uname.is_empty() or utype.is_empty():
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return ""
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var decl := "uniform %s %s" % [utype, uname]
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if not str(d.get("hint", "")).is_empty():
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decl += " : %s" % str(d.get("hint", ""))
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if not str(d.get("default", "")).is_empty():
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decl += " = %s" % str(d.get("default", ""))
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return decl + ";"
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@@ -0,0 +1,95 @@
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@tool
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extends RefCounted
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## Theme domain handler: inspect Theme/StyleBoxFlat/font/color overrides
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## and apply style overrides as single undoable actions.
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const UndoManager := preload("res://addons/godot_opencode/undo_manager.gd")
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var _undo: RefCounted
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func _init(undo_manager: RefCounted) -> void:
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_undo = undo_manager
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func _scene_root() -> Node:
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return EditorInterface.get_edited_scene_root()
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func inspect_theme(params: Dictionary) -> Dictionary:
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var scene_root := _scene_root()
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if scene_root == null:
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return {"error": {"code": "EDITOR_NOT_READY", "message": "No open scene", "data": {"sub_code": "EDITOR_NO_SCENE"}}}
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var node: Node = UndoManager._resolve_by_path(scene_root, str(params.get("path", "")))
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if node == null:
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return {"error": {"code": "NODE_NOT_FOUND", "message": "Node not found: %s" % str(params.get("path", ""))}}
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if not (node is Control):
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return {"error": {"code": "WRONG_TYPE", "message": "Node is not a Control: %s" % str(params.get("path", ""))}}
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var control := node as Control
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var overrides: Array = []
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for name in ["normal", "hover", "pressed", "disabled", "focus"]:
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if control.has_theme_stylebox_override(name):
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var sb := control.get_theme_stylebox(name)
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overrides.append({"name": name, "type": sb.get_class() if sb != null else "null"})
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var colors: Array = []
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for cname in ["font_color", "font_hover_color", "font_pressed_color"]:
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if control.has_theme_color_override(cname):
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colors.append({"name": cname, "value": str(control.get_theme_color(cname))})
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return {
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"data": {
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"path": str(params.get("path", "")),
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"stylebox_overrides": overrides,
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"color_overrides": colors,
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"font_size": control.get_theme_font_size("font_size") if control.has_theme_font_size_override("font_size") else -1,
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}
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}
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func apply_stylebox(params: Dictionary) -> Dictionary:
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var scene_root := _scene_root()
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if scene_root == null:
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return {"error": {"code": "EDITOR_NOT_READY", "message": "No open scene", "data": {"sub_code": "EDITOR_NO_SCENE"}}}
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var node: Node = UndoManager._resolve_by_path(scene_root, str(params.get("path", "")))
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if node == null:
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return {"error": {"code": "NODE_NOT_FOUND", "message": "Node not found: %s" % str(params.get("path", ""))}}
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if not (node is Control):
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return {"error": {"code": "WRONG_TYPE", "message": "Node is not a Control"}}
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var control := node as Control
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var override_name := str(params.get("override", "normal"))
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var sb := StyleBoxFlat.new()
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sb.bg_color = Color(str(params.get("bg_color", "#1a1d29")))
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sb.set_corner_radius_all(int(params.get("corner_radius", 8)))
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sb.set_border_width_all(int(params.get("border_width", 0)))
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sb.border_color = Color(str(params.get("border_color", "#00000000")))
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sb.content_margin_left = float(params.get("content_margin", 12.0))
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sb.content_margin_right = float(params.get("content_margin", 12.0))
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sb.content_margin_top = float(params.get("content_margin", 12.0))
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sb.content_margin_bottom = float(params.get("content_margin", 12.0))
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var undo_redo: EditorUndoRedoManager = _undo.get("_undo_redo")
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undo_redo.create_action("OpenCode: Style %s" % override_name)
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undo_redo.add_do_method(control, "add_theme_stylebox_override", override_name, sb)
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undo_redo.add_undo_method(control, "remove_theme_stylebox_override", override_name)
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undo_redo.commit_action()
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return {"data": {"path": str(params.get("path", "")), "override": override_name, "undoable": true}}
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func apply_font_override(params: Dictionary) -> Dictionary:
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var scene_root := _scene_root()
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if scene_root == null:
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return {"error": {"code": "EDITOR_NOT_READY", "message": "No open scene", "data": {"sub_code": "EDITOR_NO_SCENE"}}}
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var node: Node = UndoManager._resolve_by_path(scene_root, str(params.get("path", "")))
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if node == null:
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return {"error": {"code": "NODE_NOT_FOUND", "message": "Node not found: %s" % str(params.get("path", ""))}}
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if not (node is Control):
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return {"error": {"code": "WRONG_TYPE", "message": "Node is not a Control"}}
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var control := node as Control
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var undo_redo: EditorUndoRedoManager = _undo.get("_undo_redo")
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undo_redo.create_action("OpenCode: Font override")
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if params.has("font_size"):
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undo_redo.add_do_method(control, "add_theme_font_size_override", "font_size", int(params.get("font_size")))
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undo_redo.add_undo_method(control, "remove_theme_font_size_override", "font_size")
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if params.has("font_color"):
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undo_redo.add_do_method(control, "add_theme_color_override", "font_color", Color(str(params.get("font_color"))))
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undo_redo.add_undo_method(control, "remove_theme_color_override", "font_color")
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undo_redo.commit_action()
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return {"data": {"path": str(params.get("path", "")), "undoable": true}}
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@@ -12,6 +12,9 @@ const UndoManager := preload("res://addons/godot_opencode/undo_manager.gd")
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const NodeHandler := preload("res://addons/godot_opencode/handlers/node_handler.gd")
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const SignalHandler := preload("res://addons/godot_opencode/handlers/signal_handler.gd")
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const ResourceHandler := preload("res://addons/godot_opencode/handlers/resource_handler.gd")
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const ShaderHandler := preload("res://addons/godot_opencode/handlers/shader_handler.gd")
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const ThemeHandler := preload("res://addons/godot_opencode/handlers/theme_handler.gd")
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const ViewportHandler := preload("res://addons/godot_opencode/viewport_handler.gd")
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const DebuggerPlugin := preload("res://addons/godot_opencode/debugger/debugger_plugin.gd")
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const DEFAULT_CAPABILITY_DIR := "~/.config/opencode/godot/capabilities"
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@@ -28,9 +31,15 @@ func _enter_tree() -> void:
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var nodes := NodeHandler.new(undo_manager)
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var signals := SignalHandler.new(undo_manager)
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var resources := ResourceHandler.new(undo_manager)
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var shaders := ShaderHandler.new()
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var themes := ThemeHandler.new(undo_manager)
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var viewport := ViewportHandler.new()
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_register_node_commands(nodes)
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_register_signal_commands(signals)
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_register_resource_commands(resources)
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_register_shader_commands(shaders)
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_register_theme_commands(themes)
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_register_viewport_commands(viewport)
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_connection = Connection.new()
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_connection.name = "GodotOpenCodeConnection"
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_connection.dispatcher = _dispatcher
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@@ -84,6 +93,24 @@ func _register_resource_commands(handler: RefCounted) -> void:
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_dispatcher.register("assign_resource", handler.assign_resource)
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func _register_shader_commands(handler: RefCounted) -> void:
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_dispatcher.register("generate_shader", handler.generate_shader)
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_dispatcher.register("inject_uniform", handler.inject_uniform)
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_dispatcher.register("list_uniforms", handler.list_uniforms)
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func _register_theme_commands(handler: RefCounted) -> void:
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_dispatcher.register("inspect_theme", handler.inspect_theme)
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_dispatcher.register("apply_stylebox", handler.apply_stylebox)
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_dispatcher.register("apply_font_override", handler.apply_font_override)
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func _register_viewport_commands(handler: RefCounted) -> void:
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_dispatcher.register("capture_viewport", handler.capture_viewport)
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_dispatcher.register("frame_aabb", handler.frame_aabb)
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_dispatcher.register("capture_status", handler.capture_status)
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func _capability_record_path() -> String:
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var override := OS.get_environment("GODOT_CAPABILITY_DIR").strip_edges()
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var directory := override if not override.is_empty() else DEFAULT_CAPABILITY_DIR
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@@ -0,0 +1,85 @@
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@tool
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extends RefCounted
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## Viewport domain handler: 2D/3D runtime capture via the debugger bridge.
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## Returns a base64 PNG plus capture timestamp; callers compare the frame
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## age against MAIN_LOOP_STALL_MSEC (1000ms) and treat older frames as
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## stale fallbacks instead of blocking the pipeline.
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const STALL_MSEC := 1000
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var _last_png_base64 := ""
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var _last_capture_msec := 0
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func capture_viewport(params: Dictionary) -> Dictionary:
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var mode := str(params.get("mode", "2d"))
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var width := int(params.get("width", 1280))
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var height := int(params.get("height", 720))
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var viewport := EditorInterface.get_editor_viewport_2d() if mode == "2d" else EditorInterface.get_editor_viewport_3d()
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if viewport == null:
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return _stale_fallback("No editor viewport available", width, height)
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var img := viewport.get_texture().get_image() if viewport.has_method("get_texture") else null
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if img == null:
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return _stale_fallback("Viewport texture unavailable", width, height)
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if img.get_width() != width or img.get_height() != height:
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img.resize(width, height)
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var png := img.save_png_to_buffer()
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if png == null or png.is_empty():
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return _stale_fallback("PNG encode failed", width, height)
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_last_png_base64 = Marshalls.raw_to_base64(png)
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_last_capture_msec = Time.get_ticks_msec()
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return {
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"data": {
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"png_base64": _last_png_base64,
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"width": width,
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"height": height,
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"captured_at_msec": _last_capture_msec,
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"stale": false,
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"mode": mode,
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}
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}
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func frame_aabb(params: Dictionary) -> Dictionary:
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var min_v: Vector3 = params.get("min", Vector3.ZERO)
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var max_v: Vector3 = params.get("max", Vector3.ONE)
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var fov_deg := float(params.get("fov_deg", 70.0))
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var padding := float(params.get("padding", 1.2))
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var center := (min_v + max_v) * 0.5
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var size := (max_v - min_v).abs()
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var radius := size.length() * 0.5
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var distance := radius * padding / maxf(tan(deg_to_rad(fov_deg) * 0.5), 0.000001)
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return {
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"data": {
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"center": {"x": center.x, "y": center.y, "z": center.z},
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"distance": distance,
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"camera_pos": {"x": center.x, "y": center.y, "z": center.z + distance},
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}
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}
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func capture_status(_params: Dictionary) -> Dictionary:
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var age := Time.get_ticks_msec() - _last_capture_msec
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return {
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"data": {
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"has_frame": not _last_png_base64.is_empty(),
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"age_msec": age,
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"stale": age >= STALL_MSEC or _last_png_base64.is_empty(),
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"stall_msec": STALL_MSEC,
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}
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}
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func _stale_fallback(reason: String, width: int, height: int) -> Dictionary:
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var age := Time.get_ticks_msec() - _last_capture_msec
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return {
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"data": {
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"png_base64": _last_png_base64,
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"width": width,
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"height": height,
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"captured_at_msec": _last_capture_msec,
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"stale": true,
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"age_msec": age,
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"reason": reason,
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}
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}
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+39
@@ -0,0 +1,39 @@
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# API — godot-opencode 1.0.0
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## Bridge tools (`godot_*`)
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| Tool | Bridge method | Purpose |
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|---|---|---|
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| `godot_editor_state` | `editor_state` | Editor state snapshot |
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| `godot_scene_get_hierarchy` | `scene_get_hierarchy` | Scene hierarchy |
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| `godot_node_get_properties` | `node_get_properties` | Node properties |
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| `godot_session_activate` | `session_activate` | Session switch |
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| `godot_capture_viewport` | `capture_viewport` | Viewport PNG (base64), stale fallback past 1000 ms |
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| `godot_shader_generate` | `generate_shader` | spatial/canvas-item shader + uniforms |
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| `godot_theme_apply_style` | `apply_stylebox` | StyleBoxFlat / font / color overrides |
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Companion dispatch adds: `frame_aabb`, `capture_status`,
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`inject_uniform`, `list_uniforms`, `inspect_theme`,
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`apply_font_override`, plus the Phase ≤4 node/signal/resource set.
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## TypeScript modules
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- `src/vision/viewport.ts` — `frameAABB`, `isStaleFrame`,
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`buildCaptureParams`, `parseCaptureResult`, `executeCaptureViewport`,
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`MAIN_LOOP_STALL_MSEC = 1000`.
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- `src/studio/shaders.ts` — `generateShader`, `injectUniform`,
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`listUniforms`, `buildStyleBoxFlat`, `applyStyleOverride`,
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`buildFontOverride`.
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- `src/indexer/project.ts` — `parseTscn`, `parseProjectGodot`,
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`indexProject(fs)`, `renderArchitectureMap`.
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||||
- `src/verify/production.ts` — `runProductionPipeline` (mock-friendly
|
||||
E2E orchestrator; stages: `devStory, scene, script, signal, hudStyle,
|
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gut, headless, viewport`).
|
||||
- `src/studio/commands.ts` — `/setup-godot /adr /dev-story /story-done
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/gate-check`.
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## Status model
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||||
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||||
`ok | error | unavailable | timeout`, plus pipeline-tolerated
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||||
`unavailable-tolerated` (no binary) and `stale-tolerated` (stalled main
|
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loop). Tolerated statuses keep CI green without an engine.
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@@ -0,0 +1,38 @@
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# Architecture — godot-opencode 1.0.0
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## Layout
|
||||
|
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```text
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||||
packages/plugin/src/
|
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bindings/ tool definitions + JSON-RPC (transform-compatible adapters)
|
||||
transport/ WebSocket bridge client, handshake, circuit breaker
|
||||
guards/ safety middleware, write guards, pre-commit validation
|
||||
session/ session registry, context packing
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studio/ agents roster, director gates, slash commands, shaders/themes
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verify/ headless checker, GUT runner, scene validator, production E2E
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vision/ viewport framing math + stale-aware capture parsing
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indexer/ .tscn/.tres + project.godot indexing, Markdown arch map
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||||
security/ capability handshake
|
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effect.ts Effect-wrapped plugin entry
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companion/addons/godot_opencode/
|
||||
plugin.gd addon lifecycle, command registration
|
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dispatcher.gd frame-budgeted FIFO command queue
|
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connection.gd loopback JSON-RPC server
|
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viewport_handler.gd 2D/3D capture, AABB framing, stale fallback
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handlers/ node, signal, resource, shader, theme domains
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debugger/ runtime capture bridge plugin
|
||||
undo_manager.gd atomic undoable writes
|
||||
```
|
||||
|
||||
## Key decisions
|
||||
|
||||
- **Zero-Python**: Bun shells out to the Godot CLI; every runner has a
|
||||
mock-injectable `runFn` so tests pass without an engine.
|
||||
- **Graceful degradation**: missing binary → `unavailable`; stalled main
|
||||
loop (>1000 ms) → `stale` frame fallback. Vision/indexing tickets
|
||||
never hard-require a viewport.
|
||||
- **Undoable writes**: all companion mutations route through
|
||||
`UndoManager` as single editor undo actions.
|
||||
- **Indexer grammar**: VariantParser subset (`gd_scene, ext_resource,
|
||||
node, connection`) + `project.godot [autoload]`; renders autoload,
|
||||
hierarchy, signal-graph, and script-usage tables as Markdown.
|
||||
@@ -0,0 +1,27 @@
|
||||
# Install — godot-opencode 1.0.0
|
||||
|
||||
## Prerequisites
|
||||
|
||||
- Bun ≥ 1.2, Godot 4.x (editor + CLI on `PATH` as `godot`, or set `GODOT_BINARY`).
|
||||
- OpenCode v2 with plugin support. No Python anywhere in the loop.
|
||||
|
||||
## Steps
|
||||
|
||||
1. `bun install` from the repo root.
|
||||
2. Copy the companion addon into your game project:
|
||||
`cp -r companion/addons/godot_opencode <game>/addons/`
|
||||
then enable **Project → Plugins → Godot OpenCode**.
|
||||
3. Point the plugin at the bridge (defaults: port `9500`,
|
||||
capability dir `~/.config/opencode/godot/capabilities`,
|
||||
override with `GODOT_CAPABILITY_DIR`).
|
||||
4. Verify: `bun run check` (Biome + `tsc --noEmit`) and
|
||||
`bun test packages/plugin/test/` (all green without a Godot binary;
|
||||
engine-backed legs degrade to `unavailable`/`stale-tolerated`).
|
||||
|
||||
## No-engine CI
|
||||
|
||||
Without a Godot binary every runner degrades gracefully instead of
|
||||
throwing: headless checks report `unavailable`, GUT reports
|
||||
`unavailable`, viewport captures report `stale` past
|
||||
`MAIN_LOOP_STALL_MSEC` (1000 ms). The E2E production benchmark
|
||||
(`packages/plugin/test/e2e-production.test.ts`) asserts this.
|
||||
@@ -0,0 +1,27 @@
|
||||
# Release notes — 1.0.0 Full-Stack Production & Vision
|
||||
|
||||
## Highlights (Phase 5)
|
||||
|
||||
- **5.1 Viewport Vision & Screenshots** — 2D + 3D/AABB-framed capture
|
||||
via the debugger bridge; base64 PNG with 1000 ms stale fallback;
|
||||
`godot_capture_viewport` tool; framing math unit-tested.
|
||||
- **5.2 Shaders & UI Themes** — spatial/canvas-item generation with
|
||||
uniform injection; Theme/StyleBoxFlat/font/color inspect + apply;
|
||||
uniform-injection and style-override round-trip tests.
|
||||
- **5.3 Scene Graph Indexing** — recursive `.tscn`/`.tres` parse,
|
||||
Markdown architecture map (hierarchies, autoloads, signal graphs,
|
||||
script tables) over an injectable filesystem.
|
||||
- **5.4 E2E Production Benchmark** — mocked concept→dev-story→scene→
|
||||
script→signal→HUD→GUT→headless→viewport pipeline; green without an
|
||||
engine (`unavailable`/`stale` tolerated, real failures still fail).
|
||||
- **5.5 Docs & Release** — INSTALL / API / ARCHITECTURE guides.
|
||||
|
||||
## Verification
|
||||
|
||||
- `bun run check`: Biome + `tsc --noEmit` clean.
|
||||
- `bun test packages/plugin/test/`: 123 pass; the single combined-run
|
||||
`1 fail + 1 error` (a `review/opencode` module-resolution artifact)
|
||||
pre-exists on Phase-4 HEAD — every file passes in isolation and all
|
||||
28 new Phase-5 tests are green, no regressions.
|
||||
- No Godot binary or viewport in CI: all engine-backed legs degrade
|
||||
gracefully with mock harnesses.
|
||||
@@ -62,6 +62,21 @@ export const GODOT_TOOLS: readonly GodotToolDefinition[] = [
|
||||
"Activate a Godot session by id",
|
||||
"session_activate",
|
||||
),
|
||||
makeTool(
|
||||
"godot_capture_viewport",
|
||||
"Capture viewport screenshot as base64 PNG (Resource form: godot://viewport/capture; stale fallback past 1000ms)",
|
||||
"capture_viewport",
|
||||
),
|
||||
makeTool(
|
||||
"godot_shader_generate",
|
||||
"Generate spatial/canvas-item shader with uniforms",
|
||||
"generate_shader",
|
||||
),
|
||||
makeTool(
|
||||
"godot_theme_apply_style",
|
||||
"Inspect Theme/StyleBox overrides and apply style (font/color/StyleBoxFlat)",
|
||||
"apply_stylebox",
|
||||
),
|
||||
];
|
||||
|
||||
// Transform-compatible: pass directly to ctx.tool.transform(editor => ...).
|
||||
|
||||
@@ -0,0 +1,267 @@
|
||||
// Scene-graph project indexer (no Godot binary required).
|
||||
// Parses the VariantParser-grammar subset of .tscn/.tres text
|
||||
// ([gd_scene], [ext_resource], [node], [connection]) plus project.godot
|
||||
// [autoload], then renders a Markdown architecture map. The filesystem
|
||||
// is injected so tests run against an in-memory fixture.
|
||||
|
||||
export interface TscnExtResource {
|
||||
readonly type: string;
|
||||
readonly path: string;
|
||||
readonly id: string;
|
||||
}
|
||||
|
||||
export interface TscnNode {
|
||||
readonly name: string;
|
||||
readonly type?: string;
|
||||
readonly parent?: string;
|
||||
readonly instanceOf?: string;
|
||||
}
|
||||
|
||||
export interface TscnConnection {
|
||||
readonly signal: string;
|
||||
readonly from: string;
|
||||
readonly to: string;
|
||||
readonly method: string;
|
||||
}
|
||||
|
||||
export interface ParsedTscn {
|
||||
readonly nodes: readonly TscnNode[];
|
||||
readonly extResources: readonly TscnExtResource[];
|
||||
readonly connections: readonly TscnConnection[];
|
||||
}
|
||||
|
||||
export interface AutoloadEntry {
|
||||
readonly name: string;
|
||||
readonly path: string;
|
||||
}
|
||||
|
||||
export interface IndexedScene {
|
||||
readonly path: string;
|
||||
readonly nodes: readonly TscnNode[];
|
||||
readonly extResources: readonly TscnExtResource[];
|
||||
readonly connections: readonly TscnConnection[];
|
||||
readonly scripts: readonly string[];
|
||||
}
|
||||
|
||||
export interface SignalEdge {
|
||||
readonly scene: string;
|
||||
readonly signal: string;
|
||||
readonly from: string;
|
||||
readonly to: string;
|
||||
readonly method: string;
|
||||
}
|
||||
|
||||
export interface ScriptEntry {
|
||||
readonly path: string;
|
||||
readonly usedBy: readonly string[];
|
||||
}
|
||||
|
||||
export interface ProjectIndex {
|
||||
readonly scenes: readonly IndexedScene[];
|
||||
readonly autoloads: readonly AutoloadEntry[];
|
||||
readonly signalGraph: readonly SignalEdge[];
|
||||
readonly scripts: readonly ScriptEntry[];
|
||||
}
|
||||
|
||||
export interface ProjectFileSystem {
|
||||
readonly listFiles: () => readonly string[] | Promise<readonly string[]>;
|
||||
readonly readFile: (path: string) => string | Promise<string>;
|
||||
}
|
||||
|
||||
const KV_RE = /(\w+)="([^"]*)"/g;
|
||||
|
||||
function parseKv(segment: string): Record<string, string> {
|
||||
const out: Record<string, string> = {};
|
||||
KV_RE.lastIndex = 0;
|
||||
while (true) {
|
||||
const m: RegExpExecArray | null = KV_RE.exec(segment);
|
||||
if (m === null) break;
|
||||
out[m[1] ?? ""] = m[2] ?? "";
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
function parseBare(segment: string, key: string): string | undefined {
|
||||
const m = new RegExp(`${key}=([^\\s\\]]+)`).exec(segment);
|
||||
return m?.[1]?.replace(/^"|"$/g, "");
|
||||
}
|
||||
|
||||
function instanceTarget(segment: string): string | undefined {
|
||||
const m = /instance=ExtResource\("([^"]+)"\)/.exec(segment);
|
||||
return m?.[1];
|
||||
}
|
||||
|
||||
export function parseTscn(text: string): ParsedTscn {
|
||||
if (!/\[gd_scene[^\]]*\]/.test(text)) {
|
||||
throw new Error("parseTscn: missing [gd_scene] header");
|
||||
}
|
||||
const extResources: TscnExtResource[] = [];
|
||||
const nodes: TscnNode[] = [];
|
||||
const connections: TscnConnection[] = [];
|
||||
const sectionRe = /\[(ext_resource|node|connection)[^\]]*\]/g;
|
||||
sectionRe.lastIndex = 0;
|
||||
while (true) {
|
||||
const m: RegExpExecArray | null = sectionRe.exec(text);
|
||||
if (m === null) break;
|
||||
const kind = m[1];
|
||||
const seg = m[0] ?? "";
|
||||
const kv = parseKv(seg);
|
||||
if (kind === "ext_resource") {
|
||||
extResources.push({
|
||||
type: kv.type ?? "",
|
||||
path: kv.path ?? "",
|
||||
id: kv.id ?? "",
|
||||
});
|
||||
} else if (kind === "node") {
|
||||
nodes.push({
|
||||
name: kv.name ?? "Unnamed",
|
||||
...(kv.type ? { type: kv.type } : {}),
|
||||
...(kv.parent ? { parent: kv.parent } : {}),
|
||||
...(instanceTarget(seg) ? { instanceOf: instanceTarget(seg) } : {}),
|
||||
...(parseBare(seg, "instance") && !instanceTarget(seg)
|
||||
? { instanceOf: parseBare(seg, "instance") }
|
||||
: {}),
|
||||
});
|
||||
} else {
|
||||
connections.push({
|
||||
signal: kv.signal ?? "",
|
||||
from: kv.from ?? "",
|
||||
to: kv.to ?? "",
|
||||
method: kv.method ?? "",
|
||||
});
|
||||
}
|
||||
}
|
||||
return { nodes, extResources, connections };
|
||||
}
|
||||
|
||||
export function parseProjectGodot(text: string): AutoloadEntry[] {
|
||||
const out: AutoloadEntry[] = [];
|
||||
const lines = text.split(/\r?\n/);
|
||||
let inAutoload = false;
|
||||
for (const raw of lines) {
|
||||
const line = raw.trim();
|
||||
if (/^\[.*\]$/.test(line)) {
|
||||
inAutoload = line.toLowerCase() === "[autoload]";
|
||||
continue;
|
||||
}
|
||||
if (!inAutoload || !line || line.startsWith(";")) continue;
|
||||
const m = /^([A-Za-z_][\w]*)\s*=\s*"(\*?)([^"]+)"\s*$/.exec(line);
|
||||
if (m)
|
||||
out.push({ name: m[1] ?? "", path: (m[3] ?? "").replace(/^\*/, "") });
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
function isSceneFile(p: string): boolean {
|
||||
return p.endsWith(".tscn") || p.endsWith(".tres") || p.endsWith(".scn");
|
||||
}
|
||||
|
||||
export async function indexProject(
|
||||
fs: ProjectFileSystem,
|
||||
): Promise<ProjectIndex> {
|
||||
const files = await fs.listFiles();
|
||||
const projectFile = files.find((f) => f.endsWith("project.godot"));
|
||||
let autoloads: AutoloadEntry[] = [];
|
||||
if (projectFile) {
|
||||
try {
|
||||
autoloads = parseProjectGodot(await fs.readFile(projectFile));
|
||||
} catch {
|
||||
autoloads = [];
|
||||
}
|
||||
}
|
||||
const scenes: IndexedScene[] = [];
|
||||
for (const path of files.filter(isSceneFile)) {
|
||||
let text: string;
|
||||
try {
|
||||
text = await fs.readFile(path);
|
||||
} catch {
|
||||
continue;
|
||||
}
|
||||
let parsed: ParsedTscn;
|
||||
try {
|
||||
parsed = parseTscn(text);
|
||||
} catch {
|
||||
continue;
|
||||
}
|
||||
const idToPath = new Map(parsed.extResources.map((e) => [e.id, e.path]));
|
||||
const scripts = parsed.extResources
|
||||
.filter((e) => e.path.endsWith(".gd"))
|
||||
.map((e) => e.path);
|
||||
scenes.push({
|
||||
path,
|
||||
nodes: parsed.nodes.map((n) => {
|
||||
if (n.instanceOf && idToPath.has(n.instanceOf)) {
|
||||
return { ...n, instanceOf: idToPath.get(n.instanceOf) };
|
||||
}
|
||||
return n;
|
||||
}),
|
||||
extResources: parsed.extResources,
|
||||
connections: parsed.connections,
|
||||
scripts,
|
||||
});
|
||||
}
|
||||
const signalGraph: SignalEdge[] = scenes.flatMap((s) =>
|
||||
s.connections.map((c) => ({
|
||||
scene: s.path,
|
||||
signal: c.signal,
|
||||
from: c.from,
|
||||
to: c.to,
|
||||
method: c.method,
|
||||
})),
|
||||
);
|
||||
const byScript = new Map<string, Set<string>>();
|
||||
for (const s of scenes) {
|
||||
for (const e of s.extResources) {
|
||||
if (!e.path.endsWith(".gd")) continue;
|
||||
if (!byScript.has(e.path)) byScript.set(e.path, new Set());
|
||||
byScript.get(e.path)?.add(s.path);
|
||||
}
|
||||
}
|
||||
const scripts: ScriptEntry[] = [...byScript.entries()].map(([path, set]) => ({
|
||||
path,
|
||||
usedBy: [...set].sort(),
|
||||
}));
|
||||
return { scenes, autoloads, signalGraph, scripts };
|
||||
}
|
||||
|
||||
function nodeLabel(n: TscnNode): string {
|
||||
const type = n.type ? ` (${n.type})` : "";
|
||||
const inst = n.instanceOf ? ` -> ${n.instanceOf}` : "";
|
||||
const parent = n.parent ? ` [parent: ${n.parent}]` : "";
|
||||
return `- ${n.name}${type}${inst}${parent}`;
|
||||
}
|
||||
|
||||
export function renderArchitectureMap(index: ProjectIndex): string {
|
||||
const lines: string[] = ["# Architecture Map", ""];
|
||||
lines.push("## Autoloads", "");
|
||||
if (index.autoloads.length === 0) lines.push("_none_");
|
||||
for (const a of index.autoloads)
|
||||
lines.push(`- **${a.name}** — \`${a.path}\``);
|
||||
lines.push("", "## Scenes", "");
|
||||
if (index.scenes.length === 0) lines.push("_none_");
|
||||
for (const s of index.scenes) {
|
||||
lines.push(`### \`${s.path}\``, "");
|
||||
lines.push("#### Hierarchy", "");
|
||||
if (s.nodes.length === 0) lines.push("_no nodes_");
|
||||
for (const n of s.nodes) lines.push(nodeLabel(n));
|
||||
lines.push("", "#### Ext Resources", "");
|
||||
if (s.extResources.length === 0) lines.push("_none_");
|
||||
for (const e of s.extResources)
|
||||
lines.push(`- [${e.type}] \`${e.path}\` (id=${e.id})`);
|
||||
lines.push("");
|
||||
}
|
||||
lines.push("## Signal Graph", "");
|
||||
if (index.signalGraph.length === 0) lines.push("_no connections_");
|
||||
for (const g of index.signalGraph)
|
||||
lines.push(
|
||||
`- \`${g.scene}\`: \`${g.signal}\` \`${g.from}\` → \`${g.to}\` :: \`${g.method}\``,
|
||||
);
|
||||
lines.push("", "## Scripts", "");
|
||||
if (index.scripts.length === 0) lines.push("_none_");
|
||||
for (const s of index.scripts)
|
||||
lines.push(
|
||||
`- \`${s.path}\` — used by: ${s.usedBy.map((u) => `\`${u}\``).join(", ")}`,
|
||||
);
|
||||
lines.push("");
|
||||
return lines.join("\n");
|
||||
}
|
||||
@@ -0,0 +1,152 @@
|
||||
// Shaders & UI themes (no Godot binary required).
|
||||
// GDScript-side handlers (companion shader_handler.gd / theme_handler.gd)
|
||||
// own runtime application; this module owns template generation, uniform
|
||||
// injection, and style-override descriptors so tests run headless.
|
||||
|
||||
export type ShaderMode = "spatial" | "canvas_item";
|
||||
|
||||
export interface ShaderUniform {
|
||||
readonly name: string;
|
||||
readonly type: string;
|
||||
readonly hint?: string;
|
||||
readonly defaultValue?: string;
|
||||
}
|
||||
|
||||
export interface GenerateShaderOptions {
|
||||
readonly uniforms?: readonly ShaderUniform[];
|
||||
readonly body?: string;
|
||||
}
|
||||
|
||||
const FRAGMENT_DEFAULTS: Record<ShaderMode, string> = {
|
||||
spatial: "void fragment() {\n\tALBEDO = albedo_color.rgb;\n}",
|
||||
canvas_item: "void fragment() {\n\tCOLOR = tint * texture(TEXTURE, UV);\n}",
|
||||
};
|
||||
|
||||
function uniformDecl(u: ShaderUniform): string {
|
||||
const hint = u.hint ? ` : ${u.hint}` : "";
|
||||
const def = u.defaultValue ? ` = ${u.defaultValue}` : "";
|
||||
return `uniform ${u.type} ${u.name}${hint}${def};`;
|
||||
}
|
||||
|
||||
export function generateShader(
|
||||
mode: ShaderMode,
|
||||
options: GenerateShaderOptions = {},
|
||||
): string {
|
||||
const uniforms = (options.uniforms ?? []).map(uniformDecl).join("\n");
|
||||
const body = options.body ?? FRAGMENT_DEFAULTS[mode];
|
||||
const defaults =
|
||||
mode === "spatial"
|
||||
? "uniform vec4 albedo_color : source_color = vec4(1.0);"
|
||||
: "uniform vec4 tint : source_color = vec4(1.0);";
|
||||
const uniformBlock =
|
||||
options.uniforms === undefined
|
||||
? defaults
|
||||
: options.uniforms.length > 0
|
||||
? uniforms
|
||||
: "";
|
||||
const parts = [`shader_type ${mode};`];
|
||||
if (uniformBlock) parts.push(uniformBlock);
|
||||
parts.push(body);
|
||||
return `${parts.join("\n")}\n`;
|
||||
}
|
||||
|
||||
const UNIFORM_RE =
|
||||
/uniform\s+([A-Za-z_][\w]*)\s+([A-Za-z_][\w]*)(?:\s*:\s*([^=;]+))?(?:\s*=\s*([^;]+))?;/g;
|
||||
|
||||
export function listUniforms(src: string): ShaderUniform[] {
|
||||
const out: ShaderUniform[] = [];
|
||||
UNIFORM_RE.lastIndex = 0;
|
||||
while (true) {
|
||||
const m: RegExpExecArray | null = UNIFORM_RE.exec(src);
|
||||
if (m === null) break;
|
||||
const u: ShaderUniform = {
|
||||
name: m[2] ?? "",
|
||||
type: m[1] ?? "",
|
||||
...(m[3]?.trim() ? { hint: m[3].trim() } : {}),
|
||||
...(m[4]?.trim() ? { defaultValue: m[4].trim() } : {}),
|
||||
};
|
||||
if (u.name) out.push(u);
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
/** Insert (or replace) a uniform declaration after the shader_type line. */
|
||||
export function injectUniform(src: string, uniform: ShaderUniform): string {
|
||||
const decl = uniformDecl(uniform);
|
||||
const lines = src.split("\n");
|
||||
const filtered = lines.filter(
|
||||
(l) => !new RegExp(`uniform\\s+\\S+\\s+${uniform.name}\\b`).test(l),
|
||||
);
|
||||
const anchor = filtered.findIndex((l) => l.includes("shader_type"));
|
||||
if (anchor === -1) return [decl, ...filtered].join("\n");
|
||||
filtered.splice(anchor + 1, 0, decl);
|
||||
return filtered.join("\n");
|
||||
}
|
||||
|
||||
export interface StyleBoxFlatDescriptor {
|
||||
readonly bg_color: string;
|
||||
readonly corner_radius: number;
|
||||
readonly border_width: number;
|
||||
readonly border_color: string;
|
||||
readonly content_margin: number;
|
||||
}
|
||||
|
||||
export interface StyleBoxInput {
|
||||
readonly bgColor?: string;
|
||||
readonly cornerRadius?: number;
|
||||
readonly borderWidth?: number;
|
||||
readonly borderColor?: string;
|
||||
readonly contentMargin?: number;
|
||||
}
|
||||
|
||||
export function buildStyleBoxFlat(
|
||||
input: StyleBoxInput = {},
|
||||
): StyleBoxFlatDescriptor {
|
||||
return {
|
||||
bg_color: input.bgColor ?? "#1a1d29",
|
||||
corner_radius: input.cornerRadius ?? 8,
|
||||
border_width: input.borderWidth ?? 0,
|
||||
border_color: input.borderColor ?? "#00000000",
|
||||
content_margin: input.contentMargin ?? 12,
|
||||
};
|
||||
}
|
||||
|
||||
export type StyleOverrideInput = Partial<StyleBoxInput> & {
|
||||
readonly bg_color?: string;
|
||||
readonly corner_radius?: number;
|
||||
readonly border_width?: number;
|
||||
readonly border_color?: string;
|
||||
readonly content_margin?: number;
|
||||
};
|
||||
|
||||
/** Immutable merge: snake_case GDScript keys or camelCase TS keys win. */
|
||||
export function applyStyleOverride(
|
||||
base: StyleBoxFlatDescriptor,
|
||||
override: StyleOverrideInput,
|
||||
): StyleBoxFlatDescriptor {
|
||||
return {
|
||||
bg_color: override.bg_color ?? override.bgColor ?? base.bg_color,
|
||||
corner_radius:
|
||||
override.corner_radius ?? override.cornerRadius ?? base.corner_radius,
|
||||
border_width:
|
||||
override.border_width ?? override.borderWidth ?? base.border_width,
|
||||
border_color:
|
||||
override.border_color ?? override.borderColor ?? base.border_color,
|
||||
content_margin:
|
||||
override.content_margin ?? override.contentMargin ?? base.content_margin,
|
||||
};
|
||||
}
|
||||
|
||||
export interface FontOverride {
|
||||
readonly fontPath?: string;
|
||||
readonly fontSize?: number;
|
||||
readonly fontColor?: string;
|
||||
}
|
||||
|
||||
export function buildFontOverride(input: FontOverride = {}): FontOverride {
|
||||
return {
|
||||
...(input.fontPath ? { fontPath: input.fontPath } : {}),
|
||||
...(input.fontSize ? { fontSize: input.fontSize } : {}),
|
||||
...(input.fontColor ? { fontColor: input.fontColor } : {}),
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,216 @@
|
||||
// E2E production benchmark orchestrator (no engine required).
|
||||
// Chains the /dev-story pipeline (mocked) with scene validation,
|
||||
// typed GDScript checks, signal wiring, HUD styling, GUT + headless
|
||||
// verification, viewport capture, and the architecture map. Engine-
|
||||
// absent legs degrade to tolerated statuses instead of failing.
|
||||
|
||||
import { indexProject, renderArchitectureMap } from "../indexer/project";
|
||||
import { runDevStory } from "../studio/commands";
|
||||
import {
|
||||
applyStyleOverride,
|
||||
buildStyleBoxFlat,
|
||||
generateShader,
|
||||
injectUniform,
|
||||
} from "../studio/shaders";
|
||||
import { parseCaptureResult } from "../vision/viewport";
|
||||
import { GutRunner } from "./gut";
|
||||
import { HeadlessRunner } from "./headless";
|
||||
import { validateSceneText } from "./scene";
|
||||
|
||||
export type ProductionStageStatus =
|
||||
| "pass"
|
||||
| "fail"
|
||||
| "unavailable-tolerated"
|
||||
| "stale-tolerated";
|
||||
|
||||
export interface ProductionPipelineInput {
|
||||
readonly brief: string;
|
||||
readonly gutTAP: string;
|
||||
readonly headlessAvailable: boolean;
|
||||
readonly viewportStale: boolean;
|
||||
readonly headlessErrorOutput?: string;
|
||||
}
|
||||
|
||||
export interface ProductionPipelineResult {
|
||||
readonly ok: boolean;
|
||||
readonly stages: Record<string, ProductionStageStatus>;
|
||||
readonly architectureMap: string;
|
||||
readonly details: Record<string, unknown>;
|
||||
}
|
||||
|
||||
const PLAYER_TSCN = `[gd_scene load_steps=3 format=3 uid="uid://bplayer"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/player.gd" id="1"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/hud.tscn" id="2"]
|
||||
|
||||
[node name="Player" type="CharacterBody2D"]
|
||||
script = ExtResource("1")
|
||||
|
||||
[node name="Sprite" type="Sprite2D" parent="."]
|
||||
|
||||
[node name="HUD" parent="." instance=ExtResource("2")]
|
||||
|
||||
[connection signal="health_changed" from="." to="HUD" method="_on_health_changed"]
|
||||
`;
|
||||
|
||||
const PLAYER_GD = `extends CharacterBody2D
|
||||
## Survivor player: typed movement + health signal.
|
||||
|
||||
signal health_changed(value: int)
|
||||
|
||||
@export var speed: float = 220.0
|
||||
var health: int = 100
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
\tvar dir := Input.get_vector("left", "right", "up", "down")
|
||||
\tvelocity = dir * speed
|
||||
\tmove_and_slide()
|
||||
|
||||
func take_damage(amount: int) -> void:
|
||||
\thealth = maxi(health - amount, 0)
|
||||
\thealth_changed.emit(health)
|
||||
`;
|
||||
|
||||
function checkTypedScript(src: string): { ok: boolean; notes: string[] } {
|
||||
const notes: string[] = [];
|
||||
if (!/^extends\s+CharacterBody2D/m.test(src))
|
||||
notes.push("missing extends CharacterBody2D");
|
||||
if (!/signal\s+health_changed/.test(src))
|
||||
notes.push("missing health_changed signal");
|
||||
if (!/@export\s+var\s+speed:\s*float/.test(src))
|
||||
notes.push("missing typed @export speed");
|
||||
if (!/func\s+take_damage\(amount:\s*int\)\s*->\s*void/.test(src))
|
||||
notes.push("missing typed take_damage");
|
||||
return { ok: notes.length === 0, notes };
|
||||
}
|
||||
|
||||
export async function runProductionPipeline(
|
||||
input: ProductionPipelineInput,
|
||||
): Promise<ProductionPipelineResult> {
|
||||
const stages: Record<string, ProductionStageStatus> = {};
|
||||
const details: Record<string, unknown> = {};
|
||||
|
||||
// 1. Concept brief → /dev-story pipeline (mocked deps, always green).
|
||||
const story = await runDevStory(
|
||||
{ storyId: "S-prod", prompt: input.brief },
|
||||
{
|
||||
loadStory: async (id: string) => ({ id, brief: input.brief }),
|
||||
spawnSpecialist: async (s: unknown) => s,
|
||||
runGut: async () => ({ passed: true }),
|
||||
runHeadlessCheck: async () => ({ passed: true }),
|
||||
commit: async () => ({ sha: "mock-prod" }),
|
||||
},
|
||||
);
|
||||
stages.devStory = story.ok ? "pass" : "fail";
|
||||
details.devStory = story.summary;
|
||||
|
||||
// 2. Character scene validates clean.
|
||||
const sceneRes = validateSceneText(PLAYER_TSCN, {
|
||||
knownMethods: ["_on_health_changed"],
|
||||
});
|
||||
stages.scene = sceneRes.status === "ok" ? "pass" : "fail";
|
||||
details.scene = sceneRes.issues;
|
||||
|
||||
// 3. Typed GDScript static checks.
|
||||
const scriptCheck = checkTypedScript(PLAYER_GD);
|
||||
stages.script = scriptCheck.ok ? "pass" : "fail";
|
||||
details.script = scriptCheck.notes;
|
||||
|
||||
// 4. Signal wiring present (health_changed → HUD).
|
||||
const hasSignal = sceneRes.connections.some(
|
||||
(c) => c.signal === "health_changed" && c.method === "_on_health_changed",
|
||||
);
|
||||
stages.signal = hasSignal ? "pass" : "fail";
|
||||
|
||||
// 5. HUD style: shader uniform injection + StyleBox round-trip.
|
||||
let hudOk = false;
|
||||
try {
|
||||
const base = generateShader("canvas_item");
|
||||
const injected = injectUniform(base, { name: "tint", type: "vec4" });
|
||||
const styled = applyStyleOverride(buildStyleBoxFlat({}), {
|
||||
cornerRadius: 12,
|
||||
});
|
||||
hudOk =
|
||||
injected.includes("uniform vec4 tint") && styled.corner_radius === 12;
|
||||
} catch {
|
||||
hudOk = false;
|
||||
}
|
||||
stages.hudStyle = hudOk ? "pass" : "fail";
|
||||
|
||||
// 6. GUT suite (mocked TAP).
|
||||
const gut = new GutRunner({
|
||||
runFn: async () => ({ exitCode: 0, stdout: input.gutTAP, stderr: "" }),
|
||||
});
|
||||
const gutRes = await gut.run();
|
||||
stages.gut = gutRes.status === "pass" ? "pass" : "fail";
|
||||
details.gut = {
|
||||
total: gutRes.total,
|
||||
pass: gutRes.pass,
|
||||
fail: gutRes.fail,
|
||||
};
|
||||
|
||||
// 7. Headless verify: unavailable-tolerant without engine.
|
||||
if (!input.headlessAvailable) {
|
||||
const runner = new HeadlessRunner({
|
||||
runFn: async () => {
|
||||
const err = new Error("spawn godot ENOENT") as Error & {
|
||||
code?: string;
|
||||
};
|
||||
err.code = "ENOENT";
|
||||
throw err;
|
||||
},
|
||||
});
|
||||
const res = await runner.checkScript("res://scripts/player.gd");
|
||||
stages.headless =
|
||||
res.status === "unavailable" ? "unavailable-tolerated" : "fail";
|
||||
details.headless = res.status;
|
||||
} else {
|
||||
const out = input.headlessErrorOutput ?? "";
|
||||
const runner = new HeadlessRunner({
|
||||
runFn: async () => ({
|
||||
exitCode: out ? 1 : 0,
|
||||
stdout: out,
|
||||
stderr: "",
|
||||
}),
|
||||
});
|
||||
const res = await runner.checkScript("res://scripts/player.gd");
|
||||
stages.headless = res.status === "ok" ? "pass" : "fail";
|
||||
details.headless = res.status;
|
||||
}
|
||||
|
||||
// 8. Viewport capture: stale-tolerant without a live main loop.
|
||||
const now = 100_000;
|
||||
const capture = parseCaptureResult(
|
||||
{
|
||||
pngBase64: "aGVsbG8=",
|
||||
width: 1280,
|
||||
height: 720,
|
||||
capturedAtMs: input.viewportStale ? now - 5000 : now - 100,
|
||||
},
|
||||
now,
|
||||
);
|
||||
stages.viewport =
|
||||
capture.status === "ok"
|
||||
? "pass"
|
||||
: capture.status === "stale"
|
||||
? "stale-tolerated"
|
||||
: "fail";
|
||||
details.viewport = capture.status;
|
||||
|
||||
// 9. Architecture map over the benchmark fixture.
|
||||
const idx = await indexProject({
|
||||
listFiles: () => ["scenes/player.tscn", "scenes/hud.tscn"],
|
||||
readFile: (p: string) =>
|
||||
p === "scenes/player.tscn"
|
||||
? PLAYER_TSCN
|
||||
: `[gd_scene load_steps=1 format=3]\n\n[node name="HUD" type="CanvasLayer"]\n`,
|
||||
});
|
||||
const architectureMap = renderArchitectureMap(idx);
|
||||
details.architectureMapBytes = architectureMap.length;
|
||||
|
||||
const ok = Object.values(stages).every(
|
||||
(s) =>
|
||||
s === "pass" || s === "unavailable-tolerated" || s === "stale-tolerated",
|
||||
);
|
||||
return { ok, stages, architectureMap, details };
|
||||
}
|
||||
@@ -0,0 +1,197 @@
|
||||
// Viewport vision & screenshots (no Godot binary required).
|
||||
// Pure framing math + stale-fallback detection. Runtime capture goes
|
||||
// through the debugger bridge (companion viewport_handler.gd); when the
|
||||
// main loop stalls, frames older than MAIN_LOOP_STALL_MSEC degrade to a
|
||||
// `stale` result instead of blocking the pipeline.
|
||||
|
||||
export const MAIN_LOOP_STALL_MSEC = 1000;
|
||||
|
||||
export interface Vec3 {
|
||||
readonly x: number;
|
||||
readonly y: number;
|
||||
readonly z: number;
|
||||
}
|
||||
|
||||
export interface AABB {
|
||||
readonly min: Vec3;
|
||||
readonly max: Vec3;
|
||||
}
|
||||
|
||||
export interface FramingResult {
|
||||
readonly center: Vec3;
|
||||
readonly size: Vec3;
|
||||
readonly radius: number;
|
||||
readonly distance: number;
|
||||
readonly cameraPos: Vec3;
|
||||
}
|
||||
|
||||
export type ViewportMode = "2d" | "3d";
|
||||
|
||||
export interface CaptureParams {
|
||||
readonly mode: ViewportMode;
|
||||
readonly width: number;
|
||||
readonly height: number;
|
||||
readonly framing?: FramingResult;
|
||||
readonly aabb?: AABB;
|
||||
}
|
||||
|
||||
export interface CaptureParamsInput {
|
||||
readonly mode: ViewportMode;
|
||||
readonly width?: number;
|
||||
readonly height?: number;
|
||||
readonly aabb?: AABB;
|
||||
readonly fovDeg?: number;
|
||||
readonly padding?: number;
|
||||
}
|
||||
|
||||
export type CaptureStatus = "ok" | "stale" | "unavailable";
|
||||
|
||||
export interface RawCapture {
|
||||
readonly pngBase64?: string;
|
||||
readonly width?: number;
|
||||
readonly height?: number;
|
||||
readonly capturedAtMs?: number;
|
||||
}
|
||||
|
||||
export interface CaptureResult {
|
||||
readonly status: CaptureStatus;
|
||||
readonly pngBase64: string;
|
||||
readonly width: number;
|
||||
readonly height: number;
|
||||
readonly stale: boolean;
|
||||
readonly capturedAtMs: number;
|
||||
readonly reason?: string;
|
||||
}
|
||||
|
||||
/** Half-diagonal framing: distance so the bounding sphere fits the FOV. */
|
||||
export function frameAABB(
|
||||
aabb: AABB,
|
||||
fovDeg = 70,
|
||||
padding = 1.2,
|
||||
): FramingResult {
|
||||
const center: Vec3 = {
|
||||
x: (aabb.min.x + aabb.max.x) / 2,
|
||||
y: (aabb.min.y + aabb.max.y) / 2,
|
||||
z: (aabb.min.z + aabb.max.z) / 2,
|
||||
};
|
||||
const size: Vec3 = {
|
||||
x: Math.abs(aabb.max.x - aabb.min.x),
|
||||
y: Math.abs(aabb.max.y - aabb.min.y),
|
||||
z: Math.abs(aabb.max.z - aabb.min.z),
|
||||
};
|
||||
const radius =
|
||||
Math.sqrt(size.x * size.x + size.y * size.y + size.z * size.z) / 2;
|
||||
const halfFovRad = ((fovDeg > 0 ? fovDeg : 70) * Math.PI) / 360;
|
||||
const tan = Math.tan(halfFovRad);
|
||||
const safeTan = tan > 1e-6 ? tan : 1e-6;
|
||||
const distance = (radius * (padding > 0 ? padding : 1.0)) / safeTan;
|
||||
return {
|
||||
center,
|
||||
size,
|
||||
radius,
|
||||
distance,
|
||||
cameraPos: { x: center.x, y: center.y, z: center.z + distance },
|
||||
};
|
||||
}
|
||||
|
||||
export function isStaleFrame(
|
||||
capturedAtMs: number,
|
||||
nowMs: number,
|
||||
stallMs: number = MAIN_LOOP_STALL_MSEC,
|
||||
): boolean {
|
||||
return nowMs - capturedAtMs >= stallMs;
|
||||
}
|
||||
|
||||
export function buildCaptureParams(input: CaptureParamsInput): CaptureParams {
|
||||
const width = input.width ?? 1280;
|
||||
const height = input.height ?? 720;
|
||||
if (input.mode === "3d" && input.aabb) {
|
||||
return {
|
||||
mode: "3d",
|
||||
width,
|
||||
height,
|
||||
aabb: input.aabb,
|
||||
framing: frameAABB(input.aabb, input.fovDeg ?? 70, input.padding ?? 1.2),
|
||||
};
|
||||
}
|
||||
return { mode: input.mode, width, height };
|
||||
}
|
||||
|
||||
export function parseCaptureResult(
|
||||
raw: RawCapture,
|
||||
nowMs: number,
|
||||
): CaptureResult {
|
||||
const capturedAtMs = raw.capturedAtMs ?? nowMs;
|
||||
if (!raw.pngBase64 || raw.pngBase64.length === 0) {
|
||||
return {
|
||||
status: "unavailable",
|
||||
pngBase64: "",
|
||||
width: raw.width ?? 0,
|
||||
height: raw.height ?? 0,
|
||||
stale: true,
|
||||
capturedAtMs,
|
||||
reason: "viewport capture unavailable (no frame from debugger bridge)",
|
||||
};
|
||||
}
|
||||
const stale = isStaleFrame(capturedAtMs, nowMs);
|
||||
return {
|
||||
status: stale ? "stale" : "ok",
|
||||
pngBase64: raw.pngBase64,
|
||||
width: raw.width ?? 0,
|
||||
height: raw.height ?? 0,
|
||||
stale,
|
||||
capturedAtMs,
|
||||
...(stale
|
||||
? { reason: `stale frame: age exceeded ${MAIN_LOOP_STALL_MSEC}ms` }
|
||||
: {}),
|
||||
};
|
||||
}
|
||||
|
||||
export interface ViewportToolParams {
|
||||
readonly mode?: string;
|
||||
readonly width?: number;
|
||||
readonly height?: number;
|
||||
}
|
||||
|
||||
/** Bridge adapter for the `godot_capture_viewport` tool. */
|
||||
export async function executeCaptureViewport(
|
||||
params: ViewportToolParams,
|
||||
send: (method: string, p: unknown) => Promise<unknown>,
|
||||
nowMs: number = Date.now(),
|
||||
): Promise<CaptureResult> {
|
||||
const mode: ViewportMode = params.mode === "3d" ? "3d" : "2d";
|
||||
const built = buildCaptureParams({
|
||||
mode,
|
||||
width: params.width,
|
||||
height: params.height,
|
||||
});
|
||||
let raw: RawCapture;
|
||||
try {
|
||||
const res = (await send("capture_viewport", {
|
||||
mode: built.mode,
|
||||
width: built.width,
|
||||
height: built.height,
|
||||
})) as Record<string, unknown>;
|
||||
raw = {
|
||||
...(typeof res.pngBase64 === "string"
|
||||
? { pngBase64: res.pngBase64 }
|
||||
: {}),
|
||||
...(typeof res.width === "number" ? { width: res.width } : {}),
|
||||
...(typeof res.height === "number" ? { height: res.height } : {}),
|
||||
...(typeof res.capturedAtMs === "number"
|
||||
? { capturedAtMs: res.capturedAtMs }
|
||||
: {}),
|
||||
};
|
||||
} catch (err) {
|
||||
return {
|
||||
status: "unavailable",
|
||||
pngBase64: "",
|
||||
width: 0,
|
||||
height: 0,
|
||||
stale: true,
|
||||
capturedAtMs: nowMs,
|
||||
reason: err instanceof Error ? err.message : "capture bridge failed",
|
||||
};
|
||||
}
|
||||
return parseCaptureResult(raw, nowMs);
|
||||
}
|
||||
@@ -0,0 +1,55 @@
|
||||
import { describe, expect, test } from "bun:test";
|
||||
import { runProductionPipeline } from "../src/verify/production";
|
||||
|
||||
const TAP_PASS = `TAP version 13
|
||||
ok 1 test_player_moves
|
||||
ok 2 test_hud_updates
|
||||
1..2
|
||||
`;
|
||||
|
||||
describe("e2e production benchmark (mocked, no engine)", () => {
|
||||
test("full pipeline green with mocks, engine-unavailable tolerant", async () => {
|
||||
const result = await runProductionPipeline({
|
||||
brief: "Top-down survivor: player CharacterBody2D + HUD health label",
|
||||
gutTAP: TAP_PASS,
|
||||
// No binary: headless degrades to unavailable, viewport to stale.
|
||||
headlessAvailable: false,
|
||||
viewportStale: true,
|
||||
});
|
||||
expect(result.stages.devStory).toBe("pass");
|
||||
expect(result.stages.scene).toBe("pass");
|
||||
expect(result.stages.script).toBe("pass");
|
||||
expect(result.stages.signal).toBe("pass");
|
||||
expect(result.stages.hudStyle).toBe("pass");
|
||||
expect(result.stages.gut).toBe("pass");
|
||||
// Degraded but tolerated — never fail the pipeline without an engine.
|
||||
expect(result.stages.headless).toBe("unavailable-tolerated");
|
||||
expect(result.stages.viewport).toBe("stale-tolerated");
|
||||
expect(result.ok).toBe(true);
|
||||
expect(result.architectureMap).toContain("# Architecture Map");
|
||||
});
|
||||
|
||||
test("gut failure fails the pipeline", async () => {
|
||||
const result = await runProductionPipeline({
|
||||
brief: "concept",
|
||||
gutTAP: "not ok 1 test_broken\n",
|
||||
headlessAvailable: true,
|
||||
viewportStale: false,
|
||||
});
|
||||
expect(result.ok).toBe(false);
|
||||
expect(result.stages.gut).toBe("fail");
|
||||
});
|
||||
|
||||
test("headless errors fail when engine present", async () => {
|
||||
const result = await runProductionPipeline({
|
||||
brief: "concept",
|
||||
gutTAP: TAP_PASS,
|
||||
headlessAvailable: true,
|
||||
headlessErrorOutput:
|
||||
"SCRIPT ERROR: Parse Error\nat: GDScript::reload (res://scripts/player.gd:3:1)",
|
||||
viewportStale: false,
|
||||
});
|
||||
expect(result.stages.headless).toBe("fail");
|
||||
expect(result.ok).toBe(false);
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,125 @@
|
||||
import { describe, expect, test } from "bun:test";
|
||||
import {
|
||||
indexProject,
|
||||
parseProjectGodot,
|
||||
parseTscn,
|
||||
renderArchitectureMap,
|
||||
} from "../src/indexer/project";
|
||||
|
||||
const PLAYER_TSCN = `[gd_scene load_steps=3 format=3 uid="uid://bplayer"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/player.gd" id="1"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/hud.tscn" id="2"]
|
||||
|
||||
[node name="Player" type="CharacterBody2D"]
|
||||
script = ExtResource("1")
|
||||
|
||||
[node name="Sprite" type="Sprite2D" parent="."]
|
||||
texture_filter = 1
|
||||
|
||||
[node name="HUD" parent="." instance=ExtResource("2")]
|
||||
|
||||
[connection signal="health_changed" from="." to="HUD" method="_on_health_changed"]
|
||||
[connection signal="died" from="." to="." method="_on_died"]
|
||||
`;
|
||||
|
||||
const HUD_TSCN = `[gd_scene load_steps=2 format=3 uid="uid://bhud"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/hud.gd" id="1"]
|
||||
|
||||
[node name="HUD" type="CanvasLayer"]
|
||||
script = ExtResource("1")
|
||||
|
||||
[node name="Label" type="Label" parent="."]
|
||||
`;
|
||||
|
||||
const PROJECT_GODOT = `; Engine configuration file.
|
||||
config_version=5
|
||||
|
||||
[application]
|
||||
config/name="Fixture Game"
|
||||
|
||||
[autoload]
|
||||
GameState="*res://scripts/game_state.gd"
|
||||
Audio="*res://scripts/audio.gd"
|
||||
|
||||
[rendering]
|
||||
renderer/rendering_method="gl_compatibility"
|
||||
`;
|
||||
|
||||
const HUD_GD = `extends CanvasLayer
|
||||
|
||||
func _on_health_changed(value: int) -> void:
|
||||
\tpass
|
||||
`;
|
||||
|
||||
describe("tscn parser (VariantParser-grammar subset)", () => {
|
||||
test("parses nodes, ext_resources, connections", () => {
|
||||
const parsed = parseTscn(PLAYER_TSCN);
|
||||
expect(parsed.nodes.map((n) => n.name)).toEqual([
|
||||
"Player",
|
||||
"Sprite",
|
||||
"HUD",
|
||||
]);
|
||||
expect(parsed.extResources.map((e) => e.path)).toContain(
|
||||
"res://scripts/player.gd",
|
||||
);
|
||||
expect(parsed.connections).toHaveLength(2);
|
||||
expect(parsed.connections[0]?.signal).toBe("health_changed");
|
||||
});
|
||||
|
||||
test("malformed scene without header throws structured error", () => {
|
||||
expect(() => parseTscn("garbage")).toThrow(/gd_scene/);
|
||||
});
|
||||
});
|
||||
|
||||
describe("project.godot autoload parsing", () => {
|
||||
test("extracts autoload singletons", () => {
|
||||
const loads = parseProjectGodot(PROJECT_GODOT);
|
||||
expect(loads.map((a) => a.name)).toEqual(["GameState", "Audio"]);
|
||||
expect(loads[0]?.path).toBe("res://scripts/game_state.gd");
|
||||
});
|
||||
});
|
||||
|
||||
describe("indexProject fixture", () => {
|
||||
const files: Record<string, string> = {
|
||||
"project.godot": PROJECT_GODOT,
|
||||
"scenes/player.tscn": PLAYER_TSCN,
|
||||
"scenes/hud.tscn": HUD_TSCN,
|
||||
"scripts/hud.gd": HUD_GD,
|
||||
};
|
||||
const fs = {
|
||||
listFiles: () => Object.keys(files),
|
||||
readFile: (p: string) => {
|
||||
const v = files[p];
|
||||
if (v === undefined) throw new Error(`missing file: ${p}`);
|
||||
return v;
|
||||
},
|
||||
};
|
||||
|
||||
test("indexes scenes, autoloads, signal graph, script table", async () => {
|
||||
const idx = await indexProject(fs);
|
||||
expect(idx.scenes.map((s) => s.path).sort()).toEqual([
|
||||
"scenes/hud.tscn",
|
||||
"scenes/player.tscn",
|
||||
]);
|
||||
expect(idx.autoloads.map((a) => a.name).sort()).toEqual([
|
||||
"Audio",
|
||||
"GameState",
|
||||
]);
|
||||
expect(idx.signalGraph.length).toBeGreaterThanOrEqual(2);
|
||||
expect(idx.scripts.map((s) => s.path)).toContain("res://scripts/player.gd");
|
||||
});
|
||||
|
||||
test("renders Markdown architecture map", async () => {
|
||||
const idx = await indexProject(fs);
|
||||
const md = renderArchitectureMap(idx);
|
||||
expect(md).toContain("# Architecture Map");
|
||||
expect(md).toContain("## Autoloads");
|
||||
expect(md).toContain("## Scenes");
|
||||
expect(md).toContain("## Signal Graph");
|
||||
expect(md).toContain("## Scripts");
|
||||
expect(md).toContain("Player");
|
||||
expect(md).toContain("health_changed");
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,91 @@
|
||||
import { describe, expect, test } from "bun:test";
|
||||
import {
|
||||
applyStyleOverride,
|
||||
buildStyleBoxFlat,
|
||||
generateShader,
|
||||
injectUniform,
|
||||
listUniforms,
|
||||
} from "../src/studio/shaders";
|
||||
|
||||
describe("shader generation", () => {
|
||||
test("spatial template has shader_type + uniforms", () => {
|
||||
const src = generateShader("spatial", {
|
||||
uniforms: [{ name: "albedo_color", type: "vec4" }],
|
||||
});
|
||||
expect(src).toContain("shader_type spatial");
|
||||
expect(src).toContain("uniform vec4 albedo_color");
|
||||
});
|
||||
|
||||
test("canvas_item template", () => {
|
||||
const src = generateShader("canvas_item");
|
||||
expect(src).toContain("shader_type canvas_item");
|
||||
});
|
||||
});
|
||||
|
||||
describe("uniform injection", () => {
|
||||
test("injects uniform after shader_type line", () => {
|
||||
const base =
|
||||
"shader_type spatial;\nvoid fragment() { ALBEDO = vec3(1.0); }";
|
||||
const out = injectUniform(base, { name: "pulse_speed", type: "float" });
|
||||
expect(out).toContain("uniform float pulse_speed");
|
||||
const lines = out.split("\n");
|
||||
expect(lines[0]).toContain("shader_type");
|
||||
expect(lines[1]).toContain("uniform float pulse_speed");
|
||||
});
|
||||
|
||||
test("inject with hint and default", () => {
|
||||
const base = "shader_type canvas_item;";
|
||||
const out = injectUniform(base, {
|
||||
name: "tint",
|
||||
type: "vec4",
|
||||
hint: "source_color",
|
||||
defaultValue: "vec4(1.0)",
|
||||
});
|
||||
expect(out).toContain("uniform vec4 tint");
|
||||
expect(out).toContain("source_color");
|
||||
expect(out).toContain("vec4(1.0)");
|
||||
});
|
||||
|
||||
test("duplicate uniform is replaced, not doubled", () => {
|
||||
const base = "shader_type spatial;\nuniform float speed = 1.0;";
|
||||
const out = injectUniform(base, {
|
||||
name: "speed",
|
||||
type: "float",
|
||||
defaultValue: "2.0",
|
||||
});
|
||||
const count = out
|
||||
.split("\n")
|
||||
.filter((l) => l.includes("uniform float speed")).length;
|
||||
expect(count).toBe(1);
|
||||
expect(out).toContain("2.0");
|
||||
});
|
||||
|
||||
test("listUniforms round-trips injected uniforms", () => {
|
||||
const base = generateShader("spatial", {
|
||||
uniforms: [
|
||||
{ name: "a", type: "float" },
|
||||
{ name: "b", type: "vec4" },
|
||||
],
|
||||
});
|
||||
const names = listUniforms(base).map((u) => u.name);
|
||||
expect(names).toContain("a");
|
||||
expect(names).toContain("b");
|
||||
});
|
||||
});
|
||||
|
||||
describe("theme style overrides", () => {
|
||||
test("buildStyleBoxFlat defaults", () => {
|
||||
const sb = buildStyleBoxFlat({ bgColor: "#1a1d29" });
|
||||
expect(sb.bg_color).toBe("#1a1d29");
|
||||
expect(typeof sb.corner_radius).toBe("number");
|
||||
});
|
||||
|
||||
test("style override round-trip merges", () => {
|
||||
const base = buildStyleBoxFlat({ bgColor: "#111111", cornerRadius: 4 });
|
||||
const merged = applyStyleOverride(base, { cornerRadius: 12 });
|
||||
expect(merged.bg_color).toBe("#111111");
|
||||
expect(merged.corner_radius).toBe(12);
|
||||
// base untouched (immutable merge)
|
||||
expect(base.corner_radius).toBe(4);
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,113 @@
|
||||
import { describe, expect, test } from "bun:test";
|
||||
import {
|
||||
MAIN_LOOP_STALL_MSEC,
|
||||
buildCaptureParams,
|
||||
frameAABB,
|
||||
isStaleFrame,
|
||||
parseCaptureResult,
|
||||
} from "../src/vision/viewport";
|
||||
|
||||
describe("viewport framing math", () => {
|
||||
test("frames unit cube centered at origin", () => {
|
||||
const r = frameAABB(
|
||||
{ min: { x: -1, y: -1, z: -1 }, max: { x: 1, y: 1, z: 1 } },
|
||||
90,
|
||||
1.0,
|
||||
);
|
||||
expect(r.center.x).toBeCloseTo(0, 9);
|
||||
expect(r.center.y).toBeCloseTo(0, 9);
|
||||
expect(r.center.z).toBeCloseTo(0, 9);
|
||||
// half-extent 1, fov 90 -> tan(45)=1 -> distance ~= radius(√3≈1.732)
|
||||
expect(r.distance).toBeGreaterThan(1.7);
|
||||
expect(r.distance).toBeLessThan(1.8);
|
||||
// camera looks down -z from +z
|
||||
expect(r.cameraPos.z).toBeCloseTo(r.center.z + r.distance, 9);
|
||||
});
|
||||
|
||||
test("offset box shifts center", () => {
|
||||
const r = frameAABB(
|
||||
{ min: { x: 10, y: 0, z: 0 }, max: { x: 12, y: 2, z: 2 } },
|
||||
70,
|
||||
1.0,
|
||||
);
|
||||
expect(r.center.x).toBeCloseTo(11, 9);
|
||||
expect(r.center.y).toBeCloseTo(1, 9);
|
||||
expect(r.center.z).toBeCloseTo(1, 9);
|
||||
});
|
||||
|
||||
test("padding scales distance linearly", () => {
|
||||
const aabb = {
|
||||
min: { x: 0, y: 0, z: 0 },
|
||||
max: { x: 2, y: 2, z: 2 },
|
||||
};
|
||||
const a = frameAABB(aabb, 60, 1.0);
|
||||
const b = frameAABB(aabb, 60, 2.0);
|
||||
expect(b.distance).toBeCloseTo(a.distance * 2, 9);
|
||||
});
|
||||
});
|
||||
|
||||
describe("stale frame detection", () => {
|
||||
test("stall threshold constant is 1000ms", () => {
|
||||
expect(MAIN_LOOP_STALL_MSEC).toBe(1000);
|
||||
});
|
||||
|
||||
test("fresh frame is not stale", () => {
|
||||
expect(isStaleFrame(9000, 9500)).toBe(false);
|
||||
});
|
||||
|
||||
test("frame older than stall window is stale", () => {
|
||||
expect(isStaleFrame(8000, 9500)).toBe(true);
|
||||
});
|
||||
|
||||
test("boundary is stale (>=)", () => {
|
||||
expect(isStaleFrame(8500, 9500)).toBe(true);
|
||||
});
|
||||
});
|
||||
|
||||
describe("capture result parsing", () => {
|
||||
test("fresh base64 PNG parses ok, not stale", () => {
|
||||
const r = parseCaptureResult(
|
||||
{ pngBase64: "aGVsbG8=", width: 1280, height: 720, capturedAtMs: 9500 },
|
||||
9600,
|
||||
);
|
||||
expect(r.stale).toBe(false);
|
||||
expect(r.pngBase64).toBe("aGVsbG8=");
|
||||
expect(r.status).toBe("ok");
|
||||
});
|
||||
|
||||
test("stale fallback: old timestamp marks stale", () => {
|
||||
const r = parseCaptureResult(
|
||||
{ pngBase64: "aGVsbG8=", width: 640, height: 480, capturedAtMs: 1000 },
|
||||
9500,
|
||||
);
|
||||
expect(r.stale).toBe(true);
|
||||
expect(r.status).toBe("stale");
|
||||
});
|
||||
|
||||
test("missing png degrades to unavailable, not throw", () => {
|
||||
const r = parseCaptureResult({ capturedAtMs: 9500 }, 9600);
|
||||
expect(r.status).toBe("unavailable");
|
||||
expect(r.pngBase64).toBe("");
|
||||
});
|
||||
});
|
||||
|
||||
describe("capture params builder", () => {
|
||||
test("2d defaults", () => {
|
||||
const p = buildCaptureParams({ mode: "2d" });
|
||||
expect(p.mode).toBe("2d");
|
||||
expect(p.width).toBeGreaterThan(0);
|
||||
});
|
||||
|
||||
test("3d with aabb includes framing", () => {
|
||||
const p = buildCaptureParams({
|
||||
mode: "3d",
|
||||
aabb: {
|
||||
min: { x: 0, y: 0, z: 0 },
|
||||
max: { x: 1, y: 1, z: 1 },
|
||||
},
|
||||
});
|
||||
expect(p.mode).toBe("3d");
|
||||
expect(p.framing).toBeDefined();
|
||||
expect(p.framing?.center.x).toBeCloseTo(0.5, 9);
|
||||
});
|
||||
});
|
||||
Reference in new issue
Block a user