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https://github.com/Heretek-AI/godot-opencode.git
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1.7 KiB
1.7 KiB
API — godot-opencode 1.0.0
Bridge tools (godot_*)
| Tool | Bridge method | Purpose |
|---|---|---|
godot_editor_state |
editor_state |
Editor state snapshot |
godot_scene_get_hierarchy |
scene_get_hierarchy |
Scene hierarchy |
godot_node_get_properties |
node_get_properties |
Node properties |
godot_session_activate |
session_activate |
Session switch |
godot_capture_viewport |
capture_viewport |
Viewport PNG (base64), stale fallback past 1000 ms |
godot_shader_generate |
generate_shader |
spatial/canvas-item shader + uniforms |
godot_theme_apply_style |
apply_stylebox |
StyleBoxFlat / font / color overrides |
Companion dispatch adds: frame_aabb, capture_status,
inject_uniform, list_uniforms, inspect_theme,
apply_font_override, plus the Phase ≤4 node/signal/resource set.
TypeScript modules
src/vision/viewport.ts—frameAABB,isStaleFrame,buildCaptureParams,parseCaptureResult,executeCaptureViewport,MAIN_LOOP_STALL_MSEC = 1000.src/studio/shaders.ts—generateShader,injectUniform,listUniforms,buildStyleBoxFlat,applyStyleOverride,buildFontOverride.src/indexer/project.ts—parseTscn,parseProjectGodot,indexProject(fs),renderArchitectureMap.src/verify/production.ts—runProductionPipeline(mock-friendly E2E orchestrator; stages:devStory, scene, script, signal, hudStyle, gut, headless, viewport).src/studio/commands.ts—/setup-godot /adr /dev-story /story-done /gate-check.
Status model
ok | error | unavailable | timeout, plus pipeline-tolerated
unavailable-tolerated (no binary) and stale-tolerated (stalled main
loop). Tolerated statuses keep CI green without an engine.