Files

1.7 KiB

API — godot-opencode 1.0.0

Bridge tools (godot_*)

Tool Bridge method Purpose
godot_editor_state editor_state Editor state snapshot
godot_scene_get_hierarchy scene_get_hierarchy Scene hierarchy
godot_node_get_properties node_get_properties Node properties
godot_session_activate session_activate Session switch
godot_capture_viewport capture_viewport Viewport PNG (base64), stale fallback past 1000 ms
godot_shader_generate generate_shader spatial/canvas-item shader + uniforms
godot_theme_apply_style apply_stylebox StyleBoxFlat / font / color overrides

Companion dispatch adds: frame_aabb, capture_status, inject_uniform, list_uniforms, inspect_theme, apply_font_override, plus the Phase ≤4 node/signal/resource set.

TypeScript modules

  • src/vision/viewport.ts — frameAABB, isStaleFrame, buildCaptureParams, parseCaptureResult, executeCaptureViewport, MAIN_LOOP_STALL_MSEC = 1000.
  • src/studio/shaders.ts — generateShader, injectUniform, listUniforms, buildStyleBoxFlat, applyStyleOverride, buildFontOverride.
  • src/indexer/project.ts — parseTscn, parseProjectGodot, indexProject(fs), renderArchitectureMap.
  • src/verify/production.ts — runProductionPipeline (mock-friendly E2E orchestrator; stages: devStory, scene, script, signal, hudStyle, gut, headless, viewport).
  • src/studio/commands.ts — /setup-godot /adr /dev-story /story-done /gate-check.

Status model

ok | error | unavailable | timeout, plus pipeline-tolerated unavailable-tolerated (no binary) and stale-tolerated (stalled main loop). Tolerated statuses keep CI green without an engine.