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Steam
Steam local library scanner and store aggregator client plugin for Drop (#21).
Build
npm ci
npm run build
npm test
npm run typecheck
Host requirements
The Drop plugin API exposes no arbitrary filesystem access, so nothing in this
plugin touches the filesystem or probes the OS. Steam library discovery is a
host responsibility: the desktop host's game:scan service must read Steam's
artifacts and hand them to the plugin through plugin storage before scan()
can return games.
| Method | Requires host game:scan? |
Input |
|---|---|---|
parseVdf, parseLibraryFoldersVdf, parseAppManifestAcf, joinSteamCommon, collectSteamCandidates, parseLibraryEntries |
No | Raw file contents or pre-scanned arrays |
detectFromStorage |
No (reads ctx.storage only) |
Host-populated storage keys |
SteamScanner.scan |
Indirectly | Whatever the host supplied; [] otherwise |
Storage keys the host populates:
libraryfolders: raw contents of<steam>/steamapps/libraryfolders.vdfappManifests: raw contents of eachsteamapps/appmanifest_<appid>.acflibrary: optional pre-normalized candidate array (legacy fallback)
Executable paths are never guessed: an ACF manifest does not contain a reliable
executable, so executablePath stays unset until the host supplies it.
Description
Steam local library scanner and store aggregator client plugin for Drop
114 KiB
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