gecko-dev/widget/src/os2/nsWindow.h

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/*
* The contents of this file are subject to the Mozilla Public License
* Version 1.1 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS"
* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
* License for the specific language governing rights and limitations
* under the License.
*
* The Original Code is the Mozilla OS/2 libraries.
*
* The Initial Developer of the Original Code is John Fairhurst,
* <john_fairhurst@iname.com>. Portions created by John Fairhurst are
* Copyright (C) 1999 John Fairhurst. All Rights Reserved.
*
* Contributor(s):
* This Original Code has been modified by IBM Corporation.
* Modifications made by IBM described herein are
* Copyright (c) International Business Machines
* Corporation, 2000
*
* Modifications to Mozilla code or documentation
* identified per MPL Section 3.3
*
* Date Modified by Description of modification
* 03/23/2000 IBM Corp. Added InvalidateRegion method.
* 04/12/2000 IBM Corp. Changed params on DispatchMouseEvent to match Windows..
* 04/14/2000 IBM Corp. Declared EventIsInsideWindow for CaptureRollupEvents
* 06/15/2000 IBM Corp. Added NS2PM for rectangles
* 06/21/2000 IBM Corp. Added CaptureMouse
*
*/
#ifndef _nswindow_h
#define _nswindow_h
#include "nsWidgetDefs.h"
#include "nsBaseWidget.h"
#include "nsToolkit.h"
#include "nsSwitchToUIThread.h"
class nsIMenuBar;
//class nsContextMenu;
// Base widget class.
// This is abstract. Controls (labels, radio buttons, listboxen) derive
// from here. A thing called a child window derives from here, and the
// frame window class derives from the child. The content-displaying
// classes are off on their own branch to avoid creating a palette for
// every window we create. This may turn out to be what's required, in
// which case the paint & palette code from nsChildWindow needs to be
// munged in here. nsFrameWindow is separate because work needs to be done
// there to decide whether methods apply to frame or client.
class nsWindow : public nsBaseWidget,
public nsSwitchToUIThread
{
public:
// Scaffolding
nsWindow();
virtual ~nsWindow();
// nsIWidget
// Creation from native (eh?) or widget parent, destroy
NS_IMETHOD Create( nsIWidget *aParent,
const nsRect &aRect,
EVENT_CALLBACK aHandleEventFunction,
nsIDeviceContext *aContext,
nsIAppShell *aAppShell = nsnull,
nsIToolkit *aToolkit = nsnull,
nsWidgetInitData *aInitData = nsnull);
NS_IMETHOD Create( nsNativeWidget aParent,
const nsRect &aRect,
EVENT_CALLBACK aHandleEventFunction,
nsIDeviceContext *aContext,
nsIAppShell *aAppShell = nsnull,
nsIToolkit *aToolkit = nsnull,
nsWidgetInitData *aInitData = nsnull);
NS_IMETHOD Destroy(); // call before releasing
// Hierarchy: only interested in widget children (it seems)
virtual nsIWidget *GetParent();
NS_IMETHOD SetMenuBar(nsIMenuBar * aMenuBar) { return NS_ERROR_FAILURE; }
NS_IMETHOD ShowMenuBar(PRBool aShow) { return NS_ERROR_FAILURE; }
// Physical properties
NS_IMETHOD Show( PRBool bState);
NS_IMETHOD ConstrainPosition(PRInt32 *aX, PRInt32 *aY);
NS_IMETHOD Move( PRInt32 aX, PRInt32 aY);
NS_IMETHOD Resize( PRInt32 aWidth,
PRInt32 aHeight,
PRBool aRepaint);
NS_IMETHOD Resize( PRInt32 aX,
PRInt32 aY,
PRInt32 aWidth,
PRInt32 aHeight,
PRBool aRepaint);
NS_IMETHOD GetClientBounds( nsRect &aRect);
NS_IMETHOD GetBorderSize( PRInt32 &aWidth, PRInt32 &aHeight);
NS_IMETHOD Enable( PRBool bState);
NS_IMETHOD SetFocus();
NS_IMETHOD IsVisible( PRBool &aState);
NS_IMETHOD CaptureMouse(PRBool aCapture);
NS_IMETHOD ModalEventFilter( PRBool aRealEvent, void *aEvent,
PRBool *aForWindow );
NS_IMETHOD GetPreferredSize( PRInt32 &aWidth, PRInt32 &aHeight);
NS_IMETHOD SetPreferredSize( PRInt32 aWidth, PRInt32 aHeight);
NS_IMETHOD BeginResizingChildren();
NS_IMETHOD EndResizingChildren();
NS_IMETHOD WidgetToScreen( const nsRect &aOldRect, nsRect &aNewRect);
NS_IMETHOD ScreenToWidget( const nsRect &aOldRect, nsRect &aNewRect);
NS_IMETHOD DispatchEvent( struct nsGUIEvent *event, nsEventStatus &aStatus);
NS_IMETHOD CaptureRollupEvents(nsIRollupListener * aListener, PRBool aDoCapture, PRBool aConsumeRollupEvent);
// Widget appearance
virtual nscolor GetForegroundColor();
NS_IMETHOD SetForegroundColor( const nscolor &aColor);
virtual nscolor GetBackgroundColor();
NS_IMETHOD SetBackgroundColor( const nscolor &aColor);
virtual nsIFontMetrics *GetFont();
NS_IMETHOD SetFont( const nsFont &aFont);
NS_IMETHOD SetColorMap( nsColorMap *aColorMap);
NS_IMETHOD SetCursor( nsCursor aCursor);
NS_IMETHOD SetTitle( const nsString& aTitle);
NS_IMETHOD Invalidate( PRBool aIsSynchronous);
NS_IMETHOD Invalidate( const nsRect & aRect, PRBool aIsSynchronous);
NS_IMETHOD InvalidateRegion(const nsIRegion *aRegion, PRBool aIsSynchronous);
NS_IMETHOD Update();
NS_IMETHOD Scroll( PRInt32 aDx, PRInt32 aDy, nsRect *aClipRect);
NS_IMETHOD Paint( nsIRenderingContext& aRenderingContext,
const nsRect& aDirtyRect);
#if 0 // Handled by XP code now
// Tooltips
NS_IMETHOD SetTooltips( PRUint32 aNumberOfTips, nsRect *aTooltipAreas[]);
NS_IMETHOD RemoveTooltips();
NS_IMETHOD UpdateTooltips( nsRect* aNewTips[]);
#endif
// Get a HWND or a HPS.
virtual void *GetNativeData( PRUint32 aDataType);
virtual void FreeNativeData( void *aDatum, PRUint32 aDataType);
// nsSwitchToPMThread interface
virtual BOOL CallMethod(MethodInfo *info);
// PM methods which need to be public (menus, etc)
ULONG GetNextID() { return mNextID++; }
USHORT GetNextCmdID() { return mNextCmdID++; }
void NS2PM_PARENT( POINTL &ptl);
void NS2PM( POINTL &ptl);
void NS2PM( RECTL &rcl);
// void SetContextMenu( nsContextMenu *aMenu);
protected:
static nsWindow* gCurrentWindow;
static PRBool EventIsInsideWindow(nsWindow* aWindow);
// nsWindow methods subclasses must provide for creation to work
virtual PCSZ WindowClass() = 0;
virtual ULONG WindowStyle() = 0;
// hooks subclasses may wish to override!
virtual void PostCreateWidget() {}
virtual PRInt32 GetHeight( PRInt32 aHeight) { return aHeight; }
virtual PRInt32 GetClientHeight() { return mBounds.height; }
virtual ULONG GetSWPFlags( ULONG flags) { return flags; }
virtual HWND GetMainWindow() const { return mWnd; }
virtual void SetupForPrint( HWND /*hwnd*/) {}
// Useful functions for subclasses to use, threaded as necessary.
virtual nsresult GetWindowText( nsString &str, PRUint32 *rc);
virtual void AddToStyle( ULONG style);
virtual void RemoveFromStyle( ULONG style);
virtual void GetStyle( ULONG &out);
virtual nscolor QueryPresParam( ULONG ppID);
virtual void SetPresParam( ULONG ppID, const nscolor &c);
// return true if deferred
virtual BOOL SetWindowPos( HWND hwndInsertBehind, long x, long y,
long cx, long cy, unsigned long flags);
// Message handlers - may wish to override. Default implementation for
// palette, control, paint & scroll is to do nothing.
// Return whether message has been processed.
virtual PRBool ProcessMessage( ULONG m, MPARAM p1, MPARAM p2, MRESULT &r);
virtual PRBool OnPaint();
virtual void OnDestroy();
virtual PRBool OnReposition( PSWP pNewSwp);
virtual PRBool OnResize( PRInt32 aX, PRInt32 aY);
virtual PRBool OnMove( PRInt32 aX, PRInt32 aY);
virtual PRBool OnKey( MPARAM mp1, MPARAM mp2);
virtual PRBool OnRealizePalette();
virtual PRBool OnScroll( MPARAM mp1, MPARAM mp2);
virtual PRBool OnControl( MPARAM mp1, MPARAM mp2);
// virtual PRBool OnMenuClick( USHORT aCmd);
// virtual PRBool OnActivateMenu( HWND aMenu, BOOL aActivate);
// called after param has been set...
virtual PRBool OnPresParamChanged( MPARAM mp1, MPARAM mp2);
virtual PRBool OnDragOver( MPARAM mp1, MPARAM mp2, MRESULT &mr);
virtual PRBool OnDragLeave( MPARAM mp1, MPARAM mp2);
virtual PRBool OnDrop( MPARAM mp1, MPARAM mp2);
// PM data members
HWND mWnd; // window handle
PFNWP mFnWP; // previous window procedure
nsWindow *mParent; // parent widget
ULONG mNextID; // next child window id
USHORT mNextCmdID; // next WM_COMMAND id for menus
PSWP mSWPs; // SWPs for deferred window positioning
ULONG mlHave, mlUsed; // description of mSWPs array
HPOINTER mPointer; // current PM pointer
HPS mPS; // cache PS for window
ULONG mPSRefs; // number of refs to cache ps
BOOL mDragInside; // track draginside state
VDKEY mDeadKey; // dead key from previous keyevent
BOOL mHaveDeadKey; // is mDeadKey valid [0 may be a valid dead key, for all I know]
HWND mHackDestroyWnd; // access GetMainWindow() window from destructor
QMSG mQmsg;
HWND GetParentHWND() const;
HWND GetHWND() const { return mWnd; }
PFNWP GetPrevWP() const { return mFnWP; }
// nglayout data members
PRInt32 mPreferredHeight;
PRInt32 mPreferredWidth;
nsToolkit *mOS2Toolkit;
nsFont *mFont;
nsIMenuBar *mMenuBar;
// nsContextMenu *mActiveMenu; // record this so we can send it events
// State of the window, used to emulate windows better...
enum nsWindowState
{
nsWindowState_ePrecreate, // default state; Create() not called
nsWindowState_eInCreate, // processing Create() method
nsWindowState_eLive, // active, existing window
nsWindowState_eDoingDelete, // object destructor running
nsWindowState_eDead // window destroyed
} mWindowState;
// Implementation ------------------------------
void DoCreate( HWND hwndP, nsWindow *wndP, const nsRect &rect,
EVENT_CALLBACK aHandleEventFunction,
nsIDeviceContext *aContext, nsIAppShell *aAppShell,
nsIToolkit *aToolkit, nsWidgetInitData *aInitData);
virtual void RealDoCreate( HWND hwndP, nsWindow *aParent,
const nsRect &aRect,
EVENT_CALLBACK aHandleEventFunction,
nsIDeviceContext *aContext,
nsIAppShell *aAppShell,
nsWidgetInitData *aInitData,
HWND hwndOwner = 0);
virtual void SubclassWindow( PRBool bState);
PRBool ConvertStatus( nsEventStatus aStatus);
void InitEvent( nsGUIEvent &event, PRUint32 aEventType, nsPoint *pt = 0);
PRBool DispatchEventInternal( struct nsGUIEvent *event);
PRBool DispatchStandardEvent( PRUint32 aMsg, PRUint8 aStructType = NS_GUI_EVENT);
virtual PRBool DispatchMouseEvent( PRUint32 aEventType, MPARAM mp1, MPARAM mp2);
virtual PRBool DispatchResizeEvent( PRInt32 aClientX, PRInt32 aClientY);
void DeferPosition( HWND, HWND, long, long, long, long, ULONG);
// Enumeration of the methods which are accessable on the PM thread
enum {
W_CREATE,
W_DESTROY,
W_SET_FOCUS,
W_UPDATE_WINDOW,
W_SET_TITLE,
W_GET_TITLE
};
friend MRESULT EXPENTRY fnwpNSWindow( HWND, ULONG, MPARAM, MPARAM);
friend MRESULT EXPENTRY fnwpFrame( HWND, ULONG, MPARAM, MPARAM);
};
#define PM2NS_PARENT NS2PM_PARENT
#define PM2NS NS2PM
extern PRUint32 WMChar2KeyCode( MPARAM mp1, MPARAM mp2);
extern nsWindow *NS_HWNDToWindow( HWND hwnd);
#define NSCANVASCLASS "WarpzillaCanvas"
#if 0
// Need to do this because the cross-platform widgets (toolbars) assume
// that the name of the NS_CHILD_CID is ChildWindow and that it gets
// defined in "nsWindow.h".
//
// However, if we've included this header *from nsCanvas.h*, then we
// get a lovely circular dependency, and so special-case this.
//
// Yes, I suppose I'm just being perverse by having three separate classes
// here, but I just baulk at naming a class 'ChildWindow'.
//
// (and don't tell me there's a JLib class called JMother. Believe me,
// I know, and I regret it at least twice a week...)
//
#ifndef _nscanvas_h
#include "nsCanvas.h"
typedef nsCanvas ChildWindow;
#endif
#endif
#endif