gecko-dev/modules/libpr0n/src/imgContainer.cpp

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
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* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 2001
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
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* Stuart Parmenter <pavlov@netscape.com>
* Chris Saari <saari@netscape.com>
* Asko Tontti <atontti@cc.hut.fi>
* Arron Mogge <paper@animecity.nu>
* Andrew Smith
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
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#include "nsComponentManagerUtils.h"
#include "imgIContainerObserver.h"
#include "nsIImage.h"
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#include "imgContainer.h"
#include "nsIInterfaceRequestor.h"
#include "nsIInterfaceRequestorUtils.h"
#include "nsAutoPtr.h"
#include "gfxContext.h"
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NS_IMPL_ISUPPORTS3(imgContainer, imgIContainer, nsITimerCallback, nsIProperties)
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//******************************************************************************
imgContainer::imgContainer() :
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mSize(0,0),
mAnim(nsnull),
mAnimationMode(kNormalAnimMode),
mLoopCount(-1),
mObserver(nsnull)
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{
mProperties = do_CreateInstance("@mozilla.org/properties;1");
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}
//******************************************************************************
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imgContainer::~imgContainer()
{
if (mAnim)
delete mAnim;
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}
//******************************************************************************
/* void init (in PRInt32 aWidth, in PRInt32 aHeight,
in imgIContainerObserver aObserver); */
NS_IMETHODIMP imgContainer::Init(PRInt32 aWidth, PRInt32 aHeight,
imgIContainerObserver *aObserver)
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{
if (aWidth <= 0 || aHeight <= 0) {
NS_WARNING("error - negative image size\n");
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return NS_ERROR_FAILURE;
}
mSize.SizeTo(aWidth, aHeight);
mObserver = do_GetWeakReference(aObserver);
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return NS_OK;
}
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//******************************************************************************
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/* readonly attribute gfx_format preferredAlphaChannelFormat; */
NS_IMETHODIMP imgContainer::GetPreferredAlphaChannelFormat(gfx_format *aFormat)
{
NS_ASSERTION(aFormat, "imgContainer::GetPreferredAlphaChannelFormat; Invalid Arg");
if (!aFormat)
return NS_ERROR_INVALID_ARG;
/* default.. platforms should probably overwrite this */
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*aFormat = gfxIFormats::RGB_A8;
return NS_OK;
}
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//******************************************************************************
/* readonly attribute PRInt32 width; */
NS_IMETHODIMP imgContainer::GetWidth(PRInt32 *aWidth)
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{
NS_ASSERTION(aWidth, "imgContainer::GetWidth; Invalid Arg");
if (!aWidth)
return NS_ERROR_INVALID_ARG;
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*aWidth = mSize.width;
return NS_OK;
}
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//******************************************************************************
/* readonly attribute PRInt32 height; */
NS_IMETHODIMP imgContainer::GetHeight(PRInt32 *aHeight)
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{
NS_ASSERTION(aHeight, "imgContainer::GetHeight; Invalid Arg");
if (!aHeight)
return NS_ERROR_INVALID_ARG;
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*aHeight = mSize.height;
return NS_OK;
}
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//******************************************************************************
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/* readonly attribute gfxIImageFrame currentFrame; */
NS_IMETHODIMP imgContainer::GetCurrentFrame(gfxIImageFrame **aCurrentFrame)
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{
NS_ASSERTION(aCurrentFrame, "imgContainer::GetCurrentFrame; Invalid Arg");
if (!aCurrentFrame)
return NS_ERROR_INVALID_POINTER;
if (!(*aCurrentFrame = inlinedGetCurrentFrame()))
return NS_ERROR_FAILURE;
NS_ADDREF(*aCurrentFrame);
return NS_OK;
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}
//******************************************************************************
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/* readonly attribute unsigned long numFrames; */
NS_IMETHODIMP imgContainer::GetNumFrames(PRUint32 *aNumFrames)
{
NS_ASSERTION(aNumFrames, "imgContainer::GetNumFrames; Invalid Arg");
if (!aNumFrames)
return NS_ERROR_INVALID_ARG;
*aNumFrames = mFrames.Count();
return NS_OK;
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}
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//******************************************************************************
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/* gfxIImageFrame getFrameAt (in unsigned long index); */
NS_IMETHODIMP imgContainer::GetFrameAt(PRUint32 index, gfxIImageFrame **_retval)
{
NS_ENSURE_ARG(index < NS_STATIC_CAST(PRUint32, mFrames.Count()));
NS_ASSERTION(_retval, "imgContainer::GetFrameAt; Invalid Arg");
if (!_retval)
return NS_ERROR_INVALID_POINTER;
if (!(*_retval = mFrames[index]))
return NS_ERROR_FAILURE;
NS_ADDREF(*_retval);
return NS_OK;
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}
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//******************************************************************************
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/* void appendFrame (in gfxIImageFrame item); */
NS_IMETHODIMP imgContainer::AppendFrame(gfxIImageFrame *item)
{
NS_ASSERTION(item, "imgContainer::AppendFrame; Invalid Arg");
if (!item)
return NS_ERROR_INVALID_ARG;
PRInt32 numFrames = mFrames.Count();
if (numFrames == 0) {
// This may not be an animated image, don't do all the animation stuff.
mFrames.AppendObject(item);
return NS_OK;
}
if (numFrames == 1) {
// Now that we got a second frame, initialize animation stuff.
if (!ensureAnimExists())
return NS_ERROR_OUT_OF_MEMORY;
// If we dispose of the first frame by clearing it, then the
// First Frame's refresh area is all of itself.
// RESTORE_PREVIOUS is invalid (assumed to be DISPOSE_CLEAR)
PRInt32 frameDisposalMethod;
mFrames[0]->GetFrameDisposalMethod(&frameDisposalMethod);
if (frameDisposalMethod == imgIContainer::kDisposeClear ||
frameDisposalMethod == imgIContainer::kDisposeRestorePrevious)
mFrames[0]->GetRect(mAnim->firstFrameRefreshArea);
}
// Calculate firstFrameRefreshArea
// Some gifs are huge but only have a small area that they animate
// We only need to refresh that small area when Frame 0 comes around again
nsIntRect itemRect;
item->GetRect(itemRect);
mAnim->firstFrameRefreshArea.UnionRect(mAnim->firstFrameRefreshArea,
itemRect);
mFrames.AppendObject(item);
// If this is our second frame, start the animation.
// Must be called after AppendObject because StartAnimation checks for > 1
// frame
if (numFrames == 1)
StartAnimation();
return NS_OK;
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}
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//******************************************************************************
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/* void removeFrame (in gfxIImageFrame item); */
NS_IMETHODIMP imgContainer::RemoveFrame(gfxIImageFrame *item)
{
return NS_ERROR_NOT_IMPLEMENTED;
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}
//******************************************************************************
/* void endFrameDecode (in unsigned long framenumber, in unsigned long timeout); */
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NS_IMETHODIMP imgContainer::EndFrameDecode(PRUint32 aFrameNum, PRUint32 aTimeout)
{
// Assume there's another frame.
// currentDecodingFrameIndex is 0 based, aFrameNum is 1 based
if (mAnim)
mAnim->currentDecodingFrameIndex = aFrameNum;
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return NS_OK;
}
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//******************************************************************************
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/* void decodingComplete (); */
NS_IMETHODIMP imgContainer::DecodingComplete(void)
{
if (mAnim)
mAnim->doneDecoding = PR_TRUE;
// If there's only 1 frame, optimize it.
// Optimizing animated images is not supported
if (mFrames.Count() == 1)
mFrames[0]->SetMutable(PR_FALSE);
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return NS_OK;
}
//******************************************************************************
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/* void clear (); */
NS_IMETHODIMP imgContainer::Clear()
{
return NS_ERROR_NOT_IMPLEMENTED;
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}
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//******************************************************************************
/* attribute unsigned short animationMode; */
NS_IMETHODIMP imgContainer::GetAnimationMode(PRUint16 *aAnimationMode)
{
NS_ASSERTION(aAnimationMode, "imgContainer::GetAnimationMode; Invalid Arg");
if (!aAnimationMode)
return NS_ERROR_INVALID_ARG;
*aAnimationMode = mAnimationMode;
return NS_OK;
}
//******************************************************************************
/* attribute unsigned short animationMode; */
NS_IMETHODIMP imgContainer::SetAnimationMode(PRUint16 aAnimationMode)
{
NS_ASSERTION(aAnimationMode == imgIContainer::kNormalAnimMode ||
aAnimationMode == imgIContainer::kDontAnimMode ||
aAnimationMode == imgIContainer::kLoopOnceAnimMode,
"Wrong Animation Mode is being set!");
switch (mAnimationMode = aAnimationMode) {
case kDontAnimMode:
StopAnimation();
break;
case kNormalAnimMode:
if (mLoopCount != 0 ||
(mAnim && (mAnim->currentAnimationFrameIndex + 1 < mFrames.Count())))
StartAnimation();
break;
case kLoopOnceAnimMode:
if (mAnim && (mAnim->currentAnimationFrameIndex + 1 < mFrames.Count()))
StartAnimation();
break;
}
return NS_OK;
}
//******************************************************************************
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/* void startAnimation () */
NS_IMETHODIMP imgContainer::StartAnimation()
{
if (mAnimationMode == kDontAnimMode ||
(mAnim && (mAnim->timer || mAnim->animating)))
return NS_OK;
if (mFrames.Count() > 1) {
if (!ensureAnimExists())
return NS_ERROR_OUT_OF_MEMORY;
PRInt32 timeout;
gfxIImageFrame *currentFrame = inlinedGetCurrentFrame();
if (currentFrame) {
currentFrame->GetTimeout(&timeout);
if (timeout <= 0) // -1 means display this frame forever
return NS_OK;
} else
timeout = 100; // XXX hack.. the timer notify code will do the right
// thing, so just get that started
mAnim->timer = do_CreateInstance("@mozilla.org/timer;1");
if (!mAnim->timer)
return NS_ERROR_OUT_OF_MEMORY;
// The only way animating becomes true is if the timer is created
mAnim->animating = PR_TRUE;
mAnim->timer->InitWithCallback(NS_STATIC_CAST(nsITimerCallback*, this),
timeout, nsITimer::TYPE_REPEATING_SLACK);
}
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return NS_OK;
}
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//******************************************************************************
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/* void stopAnimation (); */
NS_IMETHODIMP imgContainer::StopAnimation()
{
if (mAnim) {
mAnim->animating = PR_FALSE;
if (!mAnim->timer)
return NS_OK;
mAnim->timer->Cancel();
mAnim->timer = nsnull;
}
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return NS_OK;
}
//******************************************************************************
/* void resetAnimation (); */
NS_IMETHODIMP imgContainer::ResetAnimation()
{
if (mAnimationMode == kDontAnimMode ||
!mAnim || mAnim->currentAnimationFrameIndex)
return NS_OK;
PRBool oldAnimating = mAnim->animating;
if (mAnim->animating) {
nsresult rv = StopAnimation();
if (NS_FAILED(rv))
return rv;
}
mAnim->lastCompositedFrameIndex = -1;
mAnim->currentAnimationFrameIndex = 0;
// Update display
nsCOMPtr<imgIContainerObserver> observer(do_QueryReferent(mObserver));
if (observer)
observer->FrameChanged(this, mFrames[0], &(mAnim->firstFrameRefreshArea));
if (oldAnimating)
return StartAnimation();
else
return NS_OK;
}
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//******************************************************************************
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/* attribute long loopCount; */
NS_IMETHODIMP imgContainer::GetLoopCount(PRInt32 *aLoopCount)
{
NS_ASSERTION(aLoopCount, "imgContainer::GetLoopCount() called with null ptr");
if (!aLoopCount)
return NS_ERROR_INVALID_ARG;
*aLoopCount = mLoopCount;
return NS_OK;
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}
//******************************************************************************
/* attribute long loopCount; */
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NS_IMETHODIMP imgContainer::SetLoopCount(PRInt32 aLoopCount)
{
// -1 infinite
// 0 no looping, one iteration
// 1 one loop, two iterations
// ...
mLoopCount = aLoopCount;
return NS_OK;
}
//******************************************************************************
/* void notify(in nsITimer timer); */
NS_IMETHODIMP imgContainer::Notify(nsITimer *timer)
{
// This should never happen since the timer is only set up in StartAnimation()
// after mAnim is checked to exist.
NS_ASSERTION(mAnim, "imgContainer::Notify() called but mAnim is null");
if (!mAnim)
return NS_ERROR_UNEXPECTED;
NS_ASSERTION(mAnim->timer == timer,
"imgContainer::Notify() called with incorrect timer");
if (!(mAnim->animating) || !(mAnim->timer))
return NS_OK;
nsCOMPtr<imgIContainerObserver> observer(do_QueryReferent(mObserver));
if (!observer) {
// the imgRequest that owns us is dead, we should die now too.
StopAnimation();
return NS_OK;
}
PRInt32 numFrames = mFrames.Count();
if (!numFrames)
return NS_OK;
gfxIImageFrame *nextFrame = nsnull;
PRInt32 previousFrameIndex = mAnim->currentAnimationFrameIndex;
PRInt32 nextFrameIndex = mAnim->currentAnimationFrameIndex + 1;
PRInt32 timeout = 0;
// If we're done decoding the next frame, go ahead and display it now and
// reinit the timer with the next frame's delay time.
// currentDecodingFrameIndex is not set until the second frame has
// finished decoding (see EndFrameDecode)
if (mAnim->doneDecoding ||
(numFrames == 2 && nextFrameIndex < 2) ||
(numFrames > 2 && nextFrameIndex < mAnim->currentDecodingFrameIndex)) {
if (numFrames == nextFrameIndex) {
// End of Animation
// If animation mode is "loop once", it's time to stop animating
if (mAnimationMode == kLoopOnceAnimMode || mLoopCount == 0) {
StopAnimation();
return NS_OK;
} else {
// We may have used compositingFrame to build a frame, and then copied
// it back into mFrames[..]. If so, delete composite to save memory
if (mAnim->compositingFrame && mAnim->lastCompositedFrameIndex == -1)
mAnim->compositingFrame = nsnull;
}
nextFrameIndex = 0;
if (mLoopCount > 0)
mLoopCount--;
}
if (!(nextFrame = mFrames[nextFrameIndex])) {
// something wrong with the next frame, skip it
mAnim->currentAnimationFrameIndex = nextFrameIndex;
mAnim->timer->SetDelay(100);
return NS_OK;
}
nextFrame->GetTimeout(&timeout);
} else if ((numFrames == 2 && nextFrameIndex == 2) ||
(numFrames > 2 && nextFrameIndex == mAnim->currentDecodingFrameIndex)) {
// Uh oh, the frame we want to show is currently being decoded (partial)
// Wait a bit and try again
mAnim->timer->SetDelay(100);
return NS_OK;
} else { // (nextFrameIndex > currentDecodingFrameIndex)
// We shouldn't get here. However, if we are requesting a frame
// that hasn't been decoded yet, go back to the last frame decoded
NS_WARNING("imgContainer::Notify() Frame is passed decoded frame");
nextFrameIndex = mAnim->currentDecodingFrameIndex;
if (!(nextFrame = mFrames[nextFrameIndex])) {
// something wrong with the next frame, skip it
mAnim->currentAnimationFrameIndex = nextFrameIndex;
mAnim->timer->SetDelay(100);
return NS_OK;
}
nextFrame->GetTimeout(&timeout);
}
if (timeout > 0)
mAnim->timer->SetDelay(timeout);
else
StopAnimation();
nsIntRect dirtyRect;
gfxIImageFrame *frameToUse = nsnull;
if (nextFrameIndex == 0) {
frameToUse = nextFrame;
dirtyRect = mAnim->firstFrameRefreshArea;
} else {
gfxIImageFrame *prevFrame = mFrames[previousFrameIndex];
if (!prevFrame)
return NS_OK;
// Change frame and announce it
if (NS_FAILED(DoComposite(&frameToUse, &dirtyRect, prevFrame,
nextFrame, nextFrameIndex))) {
// something went wrong, move on to next
NS_WARNING("imgContainer::Notify(): Composing Frame Failed\n");
mAnim->currentAnimationFrameIndex = nextFrameIndex;
return NS_OK;
}
}
// Set currentAnimationFrameIndex at the last possible moment
mAnim->currentAnimationFrameIndex = nextFrameIndex;
// Refreshes the screen
observer->FrameChanged(this, frameToUse, &dirtyRect);
return NS_OK;
}
//******************************************************************************
// DoComposite gets called when the timer for animation get fired and we have to
// update the composited frame of the animation.
nsresult imgContainer::DoComposite(gfxIImageFrame** aFrameToUse,
nsIntRect* aDirtyRect,
gfxIImageFrame* aPrevFrame,
gfxIImageFrame* aNextFrame,
PRInt32 aNextFrameIndex)
{
NS_ASSERTION(aDirtyRect, "imgContainer::DoComposite aDirtyRect is null");
NS_ASSERTION(aPrevFrame, "imgContainer::DoComposite aPrevFrame is null");
NS_ASSERTION(aNextFrame, "imgContainer::DoComposite aNextFrame is null");
NS_ASSERTION(aFrameToUse, "imgContainer::DoComposite aFrameToUse is null");
PRInt32 prevFrameDisposalMethod;
aPrevFrame->GetFrameDisposalMethod(&prevFrameDisposalMethod);
if (prevFrameDisposalMethod == imgIContainer::kDisposeRestorePrevious &&
!mAnim->compositingPrevFrame)
prevFrameDisposalMethod = imgIContainer::kDisposeClear;
// Optimization: Skip compositing if the previous frame wants to clear the
// whole image
if (prevFrameDisposalMethod == imgIContainer::kDisposeClearAll) {
aDirtyRect->SetRect(0, 0, mSize.width, mSize.height);
*aFrameToUse = aNextFrame;
return NS_OK;
}
nsIntRect prevFrameRect;
aPrevFrame->GetRect(prevFrameRect);
PRBool isFullPrevFrame = (prevFrameRect.x == 0 && prevFrameRect.y == 0 &&
prevFrameRect.width == mSize.width &&
prevFrameRect.height == mSize.height);
// Optimization: Skip compositing if the previous frame is the same size as
// container and it's clearing itself
if (isFullPrevFrame && prevFrameDisposalMethod == imgIContainer::kDisposeClear) {
aDirtyRect->SetRect(0, 0, mSize.width, mSize.height);
*aFrameToUse = aNextFrame;
return NS_OK;
}
PRInt32 nextFrameDisposalMethod;
nsIntRect nextFrameRect;
aNextFrame->GetFrameDisposalMethod(&nextFrameDisposalMethod);
aNextFrame->GetRect(nextFrameRect);
PRBool isFullNextFrame = (nextFrameRect.x == 0 && nextFrameRect.y == 0 &&
nextFrameRect.width == mSize.width &&
nextFrameRect.height == mSize.height);
PRBool nextFrameHasAlpha;
PRUint32 aBPR;
nextFrameHasAlpha = NS_SUCCEEDED(aNextFrame->GetAlphaBytesPerRow(&aBPR));
// Optimization: Skip compositing if this frame is the same size as the
// container and it's fully drawing over prev frame (no alpha)
if (isFullNextFrame &&
(nextFrameDisposalMethod != imgIContainer::kDisposeRestorePrevious) &&
!nextFrameHasAlpha) {
aDirtyRect->SetRect(0, 0, mSize.width, mSize.height);
*aFrameToUse = aNextFrame;
return NS_OK;
}
// Calculate area that needs updating
switch (prevFrameDisposalMethod) {
default:
case imgIContainer::kDisposeNotSpecified:
case imgIContainer::kDisposeKeep:
*aDirtyRect = nextFrameRect;
break;
case imgIContainer::kDisposeClear:
// Calc area that needs to be redrawn (the combination of previous and
// this frame)
// XXX - This could be done with multiple framechanged calls
// Having prevFrame way at the top of the image, and nextFrame
// way at the bottom, and both frames being small, we'd be
// telling framechanged to refresh the whole image when only two
// small areas are needed.
aDirtyRect->UnionRect(nextFrameRect, prevFrameRect);
break;
case imgIContainer::kDisposeRestorePrevious:
aDirtyRect->SetRect(0, 0, mSize.width, mSize.height);
break;
}
// Optimization:
// Skip compositing if the last composited frame is this frame
// (Only one composited frame was made for this animation. Example:
// Only Frame 3 of a 10 frame image required us to build a composite frame
// On the second loop, we do not need to rebuild the frame
// since it's still sitting in compositingFrame)
if (mAnim->lastCompositedFrameIndex == aNextFrameIndex) {
*aFrameToUse = mAnim->compositingFrame;
return NS_OK;
}
PRBool needToBlankComposite = PR_FALSE;
// Create the Compositing Frame
if (!mAnim->compositingFrame) {
nsresult rv;
mAnim->compositingFrame = do_CreateInstance("@mozilla.org/gfx/image/frame;2", &rv);
if (NS_FAILED(rv))
return rv;
rv = mAnim->compositingFrame->Init(0, 0, mSize.width, mSize.height,
gfxIFormats::RGB_A1, 24);
if (NS_FAILED(rv)) {
NS_WARNING("Failed to init compositingFrame!\n");
mAnim->compositingFrame = nsnull;
return rv;
}
needToBlankComposite = PR_TRUE;
}
// Copy previous frame into compositingFrame before we put the new frame on top
// Assumes that the previous frame represents a full frame (it could be
// smaller in size than the container, as long as the frame before it erased
// itself)
// Note: Frame 1 never gets into DoComposite(), so (aNextFrameIndex - 1) will
// always be a valid frame number.
if (mAnim->lastCompositedFrameIndex != aNextFrameIndex - 1 &&
prevFrameDisposalMethod != imgIContainer::kDisposeRestorePrevious) {
// XXX If we had a method of drawing a section of a frame into another, we
// could optimize further:
// if aPrevFrameIndex == 1 && lastCompositedFrameIndex <> -1,
// only firstFrameRefreshArea needs to be drawn back to composite
if (isFullPrevFrame) {
CopyFrameImage(aPrevFrame, mAnim->compositingFrame);
} else {
ClearFrame(mAnim->compositingFrame);
aPrevFrame->DrawTo(mAnim->compositingFrame, prevFrameRect.x, prevFrameRect.y,
prevFrameRect.width, prevFrameRect.height);
needToBlankComposite = PR_FALSE;
}
}
// Dispose of previous
switch (prevFrameDisposalMethod) {
case imgIContainer::kDisposeClear:
if (needToBlankComposite) {
// If we just created the composite, it could have anything in it's
// buffers. Clear them
ClearFrame(mAnim->compositingFrame);
needToBlankComposite = PR_FALSE;
} else {
// Blank out previous frame area (both color & Mask/Alpha)
ClearFrame(mAnim->compositingFrame, prevFrameRect);
}
break;
case imgIContainer::kDisposeRestorePrevious:
// It would be better to copy only the area changed back to
// compositingFrame.
if (mAnim->compositingPrevFrame) {
CopyFrameImage(mAnim->compositingPrevFrame, mAnim->compositingFrame);
// destroy only if we don't need it for this frame's disposal
if (nextFrameDisposalMethod != imgIContainer::kDisposeRestorePrevious)
mAnim->compositingPrevFrame = nsnull;
} else {
ClearFrame(mAnim->compositingFrame);
}
break;
}
// Check if the frame we are composing wants the previous image restored afer
// it is done. Don't store it (again) if last frame wanted it's image restored
// too
if ((nextFrameDisposalMethod == imgIContainer::kDisposeRestorePrevious) &&
(prevFrameDisposalMethod != imgIContainer::kDisposeRestorePrevious)) {
// We are storing the whole image.
// It would be better if we just stored the area that nextFrame is going to
// overwrite.
if (!mAnim->compositingPrevFrame) {
nsresult rv;
mAnim->compositingPrevFrame = do_CreateInstance("@mozilla.org/gfx/image/frame;2",
&rv);
if (NS_FAILED(rv))
return rv;
rv = mAnim->compositingPrevFrame->Init(0, 0, mSize.width, mSize.height,
gfxIFormats::RGB_A1, 24);
if (NS_FAILED(rv))
return rv;
}
CopyFrameImage(mAnim->compositingFrame, mAnim->compositingPrevFrame);
}
// blit next frame into it's correct spot
aNextFrame->DrawTo(mAnim->compositingFrame, nextFrameRect.x, nextFrameRect.y,
nextFrameRect.width, nextFrameRect.height);
// Set timeout of CompositeFrame to timeout of frame we just composed
// Bug 177948
PRInt32 timeout;
aNextFrame->GetTimeout(&timeout);
mAnim->compositingFrame->SetTimeout(timeout);
if (isFullNextFrame && mAnimationMode == kNormalAnimMode && mLoopCount != 0) {
// We have a composited full frame
// Store the composited frame into the mFrames[..] so we don't have to
// continuously re-build it
// Then set the previous frame's disposal to CLEAR_ALL so we just draw the
// frame next time around
if (CopyFrameImage(mAnim->compositingFrame, aNextFrame)) {
aPrevFrame->SetFrameDisposalMethod(imgIContainer::kDisposeClearAll);
mAnim->lastCompositedFrameIndex = -1;
*aFrameToUse = aNextFrame;
return NS_OK;
}
}
mAnim->lastCompositedFrameIndex = aNextFrameIndex;
*aFrameToUse = mAnim->compositingFrame;
return NS_OK;
}
//******************************************************************************
// Fill aFrame with black. Does also clears the mask.
void imgContainer::ClearFrame(gfxIImageFrame *aFrame)
{
if (!aFrame)
return;
nsCOMPtr<nsIImage> img(do_GetInterface(aFrame));
nsRefPtr<gfxASurface> surf;
img->GetSurface(getter_AddRefs(surf));
// Erase the surface to transparent
nsRefPtr<gfxContext> ctx = new gfxContext(surf);
ctx->SetOperator(gfxContext::OPERATOR_CLEAR);
ctx->Paint();
nsIntRect r;
aFrame->GetRect(r);
img->ImageUpdated(nsnull, nsImageUpdateFlags_kBitsChanged, &r);
}
//******************************************************************************
void imgContainer::ClearFrame(gfxIImageFrame *aFrame, nsIntRect &aRect)
{
if (!aFrame || aRect.width <= 0 || aRect.height <= 0) {
return;
}
nsCOMPtr<nsIImage> img(do_GetInterface(aFrame));
nsRefPtr<gfxASurface> surf;
img->GetSurface(getter_AddRefs(surf));
// Erase the destination rectangle to transparent
nsRefPtr<gfxContext> ctx = new gfxContext(surf);
ctx->SetOperator(gfxContext::OPERATOR_CLEAR);
ctx->Rectangle(gfxRect(aRect.x, aRect.y, aRect.width, aRect.height));
ctx->Fill();
img->ImageUpdated(nsnull, nsImageUpdateFlags_kBitsChanged, &aRect);
}
//******************************************************************************
// Whether we succeed or fail will not cause a crash, and there's not much
// we can do about a failure, so there we don't return a nsresult
PRBool imgContainer::CopyFrameImage(gfxIImageFrame *aSrcFrame,
gfxIImageFrame *aDstFrame)
{
PRUint8* aDataSrc;
PRUint8* aDataDest;
PRUint32 aDataLengthSrc;
PRUint32 aDataLengthDest;
if (!aSrcFrame || !aDstFrame)
return PR_FALSE;
if (NS_FAILED(aDstFrame->LockImageData()))
return PR_FALSE;
// Copy Image Over
aSrcFrame->GetImageData(&aDataSrc, &aDataLengthSrc);
aDstFrame->GetImageData(&aDataDest, &aDataLengthDest);
if (!aDataDest || !aDataSrc || aDataLengthDest != aDataLengthSrc) {
aDstFrame->UnlockImageData();
return PR_FALSE;
}
memcpy(aDataDest, aDataSrc, aDataLengthSrc);
aDstFrame->UnlockImageData();
// Tell the image that it's data has been updated
nsCOMPtr<nsIInterfaceRequestor> ireq(do_QueryInterface(aDstFrame));
if (!ireq)
return PR_FALSE;
nsCOMPtr<nsIImage> img(do_GetInterface(ireq));
if (!img)
return PR_FALSE;
nsIntRect r;
aDstFrame->GetRect(r);
img->ImageUpdated(nsnull, nsImageUpdateFlags_kBitsChanged, &r);
return PR_TRUE;
}