gecko-dev/layout/xul/base/src/nsStackFrame.cpp

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: NPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Netscape Public License
* Version 1.1 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
* http://www.mozilla.org/NPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Communicator client code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the NPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the NPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
//
// Eric Vaughan
// Netscape Communications
//
// See documentation in associated header file
//
#include "nsStackFrame.h"
#include "nsIStyleContext.h"
#include "nsIPresContext.h"
#include "nsIContent.h"
#include "nsCOMPtr.h"
#include "nsUnitConversion.h"
#include "nsXULAtoms.h"
#include "nsHTMLAtoms.h"
#include "nsHTMLParts.h"
#include "nsIPresShell.h"
#include "nsStyleChangeList.h"
#include "nsCSSRendering.h"
#include "nsIViewManager.h"
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#include "nsBoxLayoutState.h"
#include "nsStackLayout.h"
nsresult
NS_NewStackFrame ( nsIPresShell* aPresShell, nsIFrame** aNewFrame, nsIBoxLayout* aLayoutManager)
{
NS_PRECONDITION(aNewFrame, "null OUT ptr");
if (nsnull == aNewFrame) {
return NS_ERROR_NULL_POINTER;
}
nsStackFrame* it = new (aPresShell) nsStackFrame(aPresShell, aLayoutManager);
if (nsnull == it)
return NS_ERROR_OUT_OF_MEMORY;
*aNewFrame = it;
return NS_OK;
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} // NS_NewStackFrame
nsStackFrame::nsStackFrame(nsIPresShell* aPresShell, nsIBoxLayout* aLayoutManager):nsBoxFrame(aPresShell)
{
// if no layout manager specified us the stack layout
nsCOMPtr<nsIBoxLayout> layout = aLayoutManager;
if (layout == nsnull) {
NS_NewStackLayout(aPresShell, layout);
}
SetLayoutManager(layout);
}
NS_IMETHODIMP
nsStackFrame::GetFrameForPoint(nsIPresContext* aPresContext,
const nsPoint& aPoint,
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nsFramePaintLayer aWhichLayer,
nsIFrame** aFrame)
{
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return nsBoxFrame::GetFrameForPoint(aPresContext, aPoint, aWhichLayer, aFrame);
/*
nsRect r(mRect);
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if (!r.Contains(aPoint))
return NS_ERROR_FAILURE;
// is it inside our border, padding, and debugborder or insets?
nsMargin im(0,0,0,0);
GetInset(im);
nsMargin border(0,0,0,0);
nsStyleBorderPadding bPad;
aFrame->GetStyle(eStyleStruct_BorderPaddingShortcut, (nsStyleStruct&)bPad);
bPad.GetBorderPadding(borderPadding);
r.Deflate(im);
r.Deflate(border);
// no? Then it must be in our border so return us.
if (!r.Contains(aPoint)) {
*aFrame = this;
return NS_OK;
}
nsIFrame* first = mFrames.FirstChild();
// look at the children in reverse order
nsresult rv;
if (first) {
nsPoint tmp;
tmp.MoveTo(aPoint.x - mRect.x, aPoint.y - mRect.y);
rv = GetStackedFrameForPoint(aPresContext, first, nsRect(0,0,mRect.width, mRect.height), tmp, aFrame);
} else
rv = NS_ERROR_FAILURE;
if (NS_FAILED(rv)) {
const nsStyleColor* color =
(const nsStyleColor*)mStyleContext->GetStyleData(eStyleStruct_Color);
PRBool transparentBG = NS_STYLE_BG_COLOR_TRANSPARENT ==
(color->mBackgroundFlags & NS_STYLE_BG_COLOR_TRANSPARENT);
PRBool backgroundImage = (color->mBackgroundImage.Length() > 0);
if (!transparentBG || backgroundImage)
{
*aFrame = this;
rv = NS_OK;
}
}
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#ifdef NS_DEBUG
printf("\n------------");
if (*aFrame)
nsFrame::ListTag(stdout, *aFrame);
printf("--------------\n");
#endif
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return rv;
*/
}
nsresult
nsStackFrame::GetStackedFrameForPoint(nsIPresContext* aPresContext,
nsIFrame* aChild,
const nsRect& aRect,
const nsPoint& aPoint,
nsIFrame** aFrame)
{
// look at all the children is reverse order. Use the stack to do
// this.
nsIFrame* next;
nsresult rv;
aChild->GetNextSibling(&next);
if (next != nsnull) {
rv = GetStackedFrameForPoint(aPresContext, next, aRect, aPoint, aFrame);
if (NS_SUCCEEDED(rv) && *aFrame)
return rv;
}
rv = aChild->GetFrameForPoint(aPresContext, aPoint, NS_FRAME_PAINT_LAYER_FOREGROUND, aFrame);
if (NS_SUCCEEDED(rv) && *aFrame)
return rv;
return aChild->GetFrameForPoint(aPresContext, aPoint, NS_FRAME_PAINT_LAYER_BACKGROUND, aFrame);
}
void
nsStackFrame::PaintChildren(nsIPresContext* aPresContext,
nsIRenderingContext& aRenderingContext,
const nsRect& aDirtyRect,
nsFramePaintLayer aWhichLayer,
PRUint32 aFlags)
{
// we need to make sure we paint background then foreground of each child because they
// are stacked. Otherwise the foreground of the first child could be on the top of the
// background of the second.
if (aWhichLayer == NS_FRAME_PAINT_LAYER_BACKGROUND)
{
nsBoxFrame::PaintChildren(aPresContext, aRenderingContext, aDirtyRect, aWhichLayer);
}
}
// Paint one child frame
void
nsStackFrame::PaintChild(nsIPresContext* aPresContext,
nsIRenderingContext& aRenderingContext,
const nsRect& aDirtyRect,
nsIFrame* aFrame,
nsFramePaintLayer aWhichLayer,
PRUint32 aFlags)
{
// we need to make sure we paint background then foreground of each child because they
// are stacked. Otherwise the foreground of the first child could be on the top of the
// background of the second.
if (aWhichLayer == NS_FRAME_PAINT_LAYER_BACKGROUND)
{
nsBoxFrame::PaintChild(aPresContext, aRenderingContext, aDirtyRect, aFrame, NS_FRAME_PAINT_LAYER_BACKGROUND);
nsBoxFrame::PaintChild(aPresContext, aRenderingContext, aDirtyRect, aFrame, NS_FRAME_PAINT_LAYER_FOREGROUND);
}
}