Bug 860543 - Check shadowing for all four channels. - r=bjacob

This commit is contained in:
Jeff Gilbert 2013-06-26 17:42:56 -07:00
parent 071998d656
commit 0c6401b6dd

View File

@ -1233,9 +1233,9 @@ WebGLContext::ForceClearFramebufferWithDefaultValues(GLbitfield mask, const bool
colorWriteMask[2] == mColorWriteMask[2] &&
colorWriteMask[3] == mColorWriteMask[3]);
MOZ_ASSERT(IsSameFloat(mColorClearValue[0], colorClearValue[0]) &&
IsSameFloat(mColorClearValue[0], colorClearValue[0]) &&
IsSameFloat(mColorClearValue[0], colorClearValue[0]) &&
IsSameFloat(mColorClearValue[0], colorClearValue[0]));
IsSameFloat(mColorClearValue[1], colorClearValue[1]) &&
IsSameFloat(mColorClearValue[2], colorClearValue[2]) &&
IsSameFloat(mColorClearValue[3], colorClearValue[3]));
realGLboolean depthWriteMask = 2;