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no bug, remove debug printfs that snuck in, a=b
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@ -169,8 +169,6 @@ WebGLContext::AttachShader(nsIWebGLProgram *pobj, nsIWebGLShader *shobj)
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gl->fAttachShader(progname, shadername);
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printf_stderr("AttachShader: %p AttachCount after attach %d\n", shader, shader->AttachCount());
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return NS_OK;
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}
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@ -899,7 +897,6 @@ WebGLContext::DeleteShader(nsIWebGLShader *sobj)
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MakeContextCurrent();
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gl->fDeleteShader(shadername);
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printf_stderr("DeleteShader: shader %p AttachCount in delete %d\n", shader, shader->AttachCount());
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shader->Delete();
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mMapShaders.Remove(shadername);
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@ -3446,8 +3443,6 @@ WebGLContext::CompileShader(nsIWebGLShader *sobj)
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if (!GetConcreteObjectAndGLName("compileShader", sobj, &shader, &shadername))
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return NS_OK;
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printf_stderr("CompileShader: shader %p AttachCount %d\n", shader, shader->AttachCount());
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MakeContextCurrent();
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#if defined(USE_ANGLE)
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