no bug, remove debug printfs that snuck in, a=b

This commit is contained in:
Vladimir Vukicevic 2011-01-05 14:57:48 -08:00
parent 3dd4fa3b0e
commit 39ce14fb83

View File

@ -169,8 +169,6 @@ WebGLContext::AttachShader(nsIWebGLProgram *pobj, nsIWebGLShader *shobj)
gl->fAttachShader(progname, shadername);
printf_stderr("AttachShader: %p AttachCount after attach %d\n", shader, shader->AttachCount());
return NS_OK;
}
@ -899,7 +897,6 @@ WebGLContext::DeleteShader(nsIWebGLShader *sobj)
MakeContextCurrent();
gl->fDeleteShader(shadername);
printf_stderr("DeleteShader: shader %p AttachCount in delete %d\n", shader, shader->AttachCount());
shader->Delete();
mMapShaders.Remove(shadername);
@ -3446,8 +3443,6 @@ WebGLContext::CompileShader(nsIWebGLShader *sobj)
if (!GetConcreteObjectAndGLName("compileShader", sobj, &shader, &shadername))
return NS_OK;
printf_stderr("CompileShader: shader %p AttachCount %d\n", shader, shader->AttachCount());
MakeContextCurrent();
#if defined(USE_ANGLE)