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Bug 573443 - Remove Util.Timeout in Util.js [r=mfinkle]
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@ -210,70 +210,6 @@ let Util = {
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};
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/**
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* Helper class to nsITimer that adds a little more pizazz. Callback can be an
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* object with a notify method or a function.
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*/
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Util.Timeout = function(aCallback) {
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this._callback = aCallback;
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this._timer = Cc["@mozilla.org/timer;1"].createInstance(Ci.nsITimer);
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this._active = false;
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}
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Util.Timeout.prototype = {
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/** Timer callback. Don't call this manually. */
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notify: function notify() {
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this._active = false;
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if (this._callback.notify)
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this._callback.notify();
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else
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this._callback.apply(null);
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},
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/** Do the callback once. Cancels other timeouts on this object. */
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once: function once(aDelay, aCallback) {
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if (aCallback)
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this._callback = aCallback;
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this.clear();
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this._timer.initWithCallback(this, aDelay, this._timer.TYPE_ONE_SHOT);
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this._active = true;
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return this;
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},
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/** Do the callback every aDelay msecs. Cancels other timeouts on this object. */
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interval: function interval(aDelay, aCallback) {
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if (aCallback)
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this._callback = aCallback;
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this.clear();
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this._timer.initWithCallback(this, aDelay, this._timer.TYPE_REPEATING_SLACK);
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this._active = true;
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return this;
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},
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/** Clear any pending timeouts. */
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clear: function clear() {
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if (this._active) {
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this._timer.cancel();
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this._active = false;
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}
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return this;
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},
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/** If there is a pending timeout, call it and cancel the timeout. */
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flush: function flush() {
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if (this._active) {
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this.clear();
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this.notify();
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}
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return this;
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},
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/** Return true iff we are waiting for a callback. */
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isPending: function isPending() {
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return this._active;
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}
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};
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/**
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* Cache of commonly used elements.
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*/
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@ -297,6 +233,7 @@ let Elements = {};
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});
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});
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/**
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* Simple Point class.
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*
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