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Bug 1757588 - Reorganize the primitive instance flag bits. r=gw
The goal is to allow the brush flags to use more bits in a followup changes.Currently it uses all of its available 8 bits, this patch allows it to use up to 12. Differential Revision: https://phabricator.services.mozilla.com/D140967
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@ -95,8 +95,8 @@ void brush_shader_main_vs(
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PictureTask pic_task,
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ClipArea clip_area
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) {
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int edge_flags = instance.flags & 0xff;
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int brush_flags = (instance.flags >> 8) & 0xff;
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int edge_flags = (instance.flags >> 12) & 0xf;
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int brush_flags = instance.flags & 0xfff;
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// Fetch the segment of this brush primitive we are drawing.
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vec4 segment_data;
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@ -545,12 +545,15 @@ impl From<SplitCompositeInstance> for PrimitiveInstanceData {
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}
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bitflags! {
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// Note: This can use up to 12 bits due to how it will
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// be packed in the instance data.
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/// Flags that define how the common brush shader
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/// code should process this instance.
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#[cfg_attr(feature = "capture", derive(Serialize))]
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#[cfg_attr(feature = "replay", derive(Deserialize))]
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#[derive(MallocSizeOf)]
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pub struct BrushFlags: u8 {
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pub struct BrushFlags: u16 {
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/// Apply perspective interpolation to UVs
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const PERSPECTIVE_INTERPOLATION = 1;
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/// Do interpolation relative to segment rect,
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@ -590,8 +593,8 @@ impl From<BrushInstance> for PrimitiveInstanceData {
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((instance.render_task_address.0 as i32) << 16)
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| instance.clip_task_address.0 as i32,
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instance.segment_index
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| ((instance.edge_flags.bits() as i32) << 16)
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| ((instance.brush_flags.bits() as i32) << 24),
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| ((instance.brush_flags.bits() as i32) << 16)
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| ((instance.edge_flags.bits() as i32) << 28),
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instance.resource_address,
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]
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}
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@ -60,6 +60,9 @@ use smallvec::SmallVec;
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const MAX_SEGMENTS: usize = 64;
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bitflags! {
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// Note: This can use up to 4 bits due to how it will be packed in
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// the instance data.
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/// Each bit of the edge AA mask is:
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/// 0, when the edge of the primitive needs to be considered for AA
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/// 1, when the edge of the segment needs to be considered for AA
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