The guts of MemoryReportRequestClient's supporting runnables contain
switches on the particular type of process we're running. If you're
bringing up a new process type, having to add extra cases for your
process type here is a bit onerous. These runnables really shouldn't
know anything about the process types that they're running on, either.
The easiest thing to do is modify MemoryReportRequestClient::Start to
take callbacks for what to do when a report is created and when
reporting is finished. Then all process-specific knowledge can be
pushed out to the clients themselves, leaving MemoryReportRequestClient
and friends process-type agnostic. We could even, at some later date,
move this code into xpcom/base/ to sit near nsMemoryReporterManager,
where it belongs.
We are refactoring much of the code in gfx/vr, moving
most of the code that runs in the VRListenerThread into
it's own process. The remaining code will be non-blocking
once this refactoring is complete.
In order to resolve some shutdown crashes, it is simpler
to remove the VRListenerThread and the related code
starting and stopping this thread. If this is done
prior to completion of the refactoring for Bug 1473399
(Enable VRService thread by default), there would be a
regression in responsiveness during detection of VR
hardware due to blocking API calls moving off the thread.
Differential Revision: https://phabricator.services.mozilla.com/D7227
--HG--
extra : moz-landing-system : lando
This patch enables the compositor process memory reporting for both the
dedicated GPU process case, and the integrated with the main process
case. This will simply cause us to list all of the entries in the shared
surfaces cache to show what is presently mapped in.
This patch enables the compositor process memory reporting for both the
dedicated GPU process case, and the integrated with the main process
case. This will simply cause us to list all of the entries in the shared
surfaces cache to show what is presently mapped in.
This was done automatically replacing:
s/mozilla::Move/std::move/
s/ Move(/ std::move(/
s/(Move(/(std::move(/
Removing the 'using mozilla::Move;' lines.
And then with a few manual fixups, see the bug for the split series..
MozReview-Commit-ID: Jxze3adipUh
The new struct is in LayersTypes.h, all the rest of the changes are just
replacing existing uint64_t instances with the new LayersId struct.
Note that there is one functional change, in
CompositorBridgeParent::DeallocPWebRenderBridgeParent, where we now
correctly convert the PipelineId to a LayersId before using it to index
into sIndirectLayerTrees, whereas before we were incorrectly just using
the mHandle part of the PipelineId.
MozReview-Commit-ID: GFHZSZiwMrP
--HG--
extra : rebase_source : d2b274f63aaee2ee9bba030297e0a37a19af0d6c
This remotes the APZInputBridge interface over the PAPZInputBridge
protocol in the case of the GPU process, and makes the GPU process'
main thread act as the APZ controller thread in that process. If
there is no GPU process we continue as before and the APZInputBridge
interface implementation is the concrete APZCTreeManager instance
in the UI process.
The main changes in this patch are moving all the code associated with
these messages out of APZCTreeManager{Parent,Child} and into
APZInputBridge{Parent,Child}. APZCTreeManagerChild now returns an
APZInputBridgeChild instance via InputBridge(), instead of returning
itself. The SetControllerThread call in the GPU process is also updated.
MozReview-Commit-ID: M4AaIW1Q0h
--HG--
extra : rebase_source : e5a8f14e23be34229fe80a47f6789d19b19e0a9f
This just adds the boilerplate that goes with the new protocol, without
adding any of the actual messages. The protocol is managed by PGPU, and
there will be one instance per compositor. The parent side lives on the
main thread of the GPU process, and the child side lives on the main
thread of the UI process. The protocol is only instantiated if the GPU
process is active.
MozReview-Commit-ID: J4VzwmEfYTa
--HG--
extra : rebase_source : 397ddda8b0e76e5ed5f63783b1220ed7b4414d99
This also includes unified build fixes that were needed as a result of
the shuffling around.
MozReview-Commit-ID: 1AGG3DHnN1m
--HG--
extra : rebase_source : 7399cea6dff2bd91ab305dee22d93b32382cc0be
Move the initialization of SharedSurfacesParent from the compositor
thread creation to mirror the other WebRender-specific components, such
as the render thread creation. Now it will only be created if WebRender
is in use. Also prevent shared surfaces from being used by the image
frame allocator, even if image.mem.shared is set -- there is no purpose
in allowing this at present. It was causing startup crashes for users
who requested image.mem.shared and/or WebRender via gfx.webrender.all
but did not actually get WebRender at all. Surfaces would get allocated
in the shared memory, try to register themselves with the WR render
thread, and then crash since that thread was never created.
Move the initialization of SharedSurfacesParent from the compositor
thread creation to mirror the other WebRender-specific components, such
as the render thread creation. Now it will only be created if WebRender
is in use. Also prevent shared surfaces from being used by the image
frame allocator, even if image.mem.shared is set -- there is no purpose
in allowing this at present. It was causing startup crashes for users
who requested image.mem.shared and/or WebRender via gfx.webrender.all
but did not actually get WebRender at all. Surfaces would get allocated
in the shared memory, try to register themselves with the WR render
thread, and then crash since that thread was never created.
GetGfxInfo returns an already_AddRefed, you can't just forget about its return
value.
MozReview-Commit-ID: Ia6pyJN9njf
--HG--
extra : rebase_source : 73f7f1a6a8093d6f6555fa11f784bf912e1ab616
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py
For every file that is modified in this patch, the changes are as follows:
(1) The patch changes the file to use the exact C++ mode lines from the
Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line
(2) The patch deletes any blank lines between the mode line & the MPL
boilerplate comment.
(3) If the file previously had the mode lines and MPL boilerplate in a
single contiguous C++ comment, then the patch splits them into
separate C++ comments, to match the boilerplate in the coding style.
MozReview-Commit-ID: 77D61xpSmIl
--HG--
extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b