Commit Graph

37 Commits

Author SHA1 Message Date
Robert O'Callahan
4b41dadb7e Bug 952893. Part 1: Block the AudioDestinationNode when it's the only node in the AudioContext. r=padenot,karlt 2014-01-16 00:08:20 +13:00
Ryan VanderMeulen
286efb128e Backed out changesets ac4e6f145b9a, 91c572ac5ee1, f501606dc1d3, and 15fc5d1cb10e (bug 952893) for test failures on a CLOSED TREE. 2014-01-29 14:34:08 -05:00
Paul Adenot
e8f047542d Bug 952893 - Null-check mStream in AudioDestinationNode::SetIsOnlyNodeForContext as it can be called during CC, on a CLOSED TREE.
--HG--
extra : rebase_source : 20893fd4bba9a92c71a3e205e58dc03e6f2958dd
2014-01-29 19:09:39 +01:00
Robert O'Callahan
d583f4c9b5 Bug 952893. Part 1: Block the AudioDestinationNode when it's the only node in the AudioContext. r=padenot 2014-01-16 00:08:20 +13:00
Paul Adenot
14fd5bbbb9 Bug 952893 - Backout changesets 780cba0f9f59, 887fe3a09c3d and fb04a4252ea3 for bad commit message, DONTBUILD. 2014-01-29 17:36:56 +01:00
Robert O'Callahan
cde679bbf5 Bug 952389. Part 1: Block the AudioDestinationNode when it's the only node in the AudioContext. r=padenot 2014-01-16 00:08:20 +13:00
Robert O'Callahan
27ac5e476a Bug 943461. Part 11: Don't tear down an OfflineAudioContext until its current time has actually reached its end, to ensure that all relevant stream state changes have been forwarded to the main thread. r=padenot
--HG--
extra : rebase_source : 32b9a4cf4c39edfabf5be17cec50a676f1ad4641
2013-12-09 18:08:02 +13:00
JW Wang
e1956dccf3 Bug 927322 - AudioDestinationNode should support weak reference; r=ehsan 2013-10-16 17:27:45 +08:00
Andrea Marchesini
e103c1c47e Bug 924870 - AudioContext.mozAudioChannel attribute, r=ehsan 2013-10-11 13:55:47 +02:00
Andrea Marchesini
dd679dbe56 Bug 874508 - Web Audio is connected to AudioChannelService, r=ehsan 2013-10-08 20:20:33 +02:00
Carsten "Tomcat" Book
c2d9983719 Backed out changeset b607cc162c2c (bug 874508) for causing perma orange b2g-crashtest failures 2013-10-04 16:31:02 +02:00
Andrea Marchesini
581d9cf944 Bug 874508 - Web Audio is connected to AudioChannelService, r=ehsan 2013-10-04 06:27:49 -04:00
Phil Ringnalda
450b9ed8c7 Backed out changeset 643354059afb (bug 874508) for b2g build bustage
CLOSED TREE
2013-10-03 20:11:58 -07:00
Andrea Marchesini
eef83fde31 Bug 874508 - Web Audio is connected to AudioChannelService, r=ehsan 2013-10-03 18:42:04 -04:00
Karl Tomlinson
d42a4b06c8 b=914030 keep a self reference on destination while offline context is rendering r=ehsan
--HG--
extra : transplant_source : %FAk%98%E7%CB%2C%C6uf%EE%F4%CFq%3D%A7%D1%D6%E9%F1%29
2013-09-10 17:10:53 +12:00
Karl Tomlinson
501043ae47 b=914030 shutdown an OfflineAudioContext when it has completed r=ehsan
This is needed to remove self-references in the graph when no more processing
will take place on the graph.

--HG--
extra : transplant_source : %EC%82%A8s%3D%08%E4%FB%8C%A5%A6%28d/2%89Rz%98s
2013-09-10 17:10:36 +12:00
Karl Tomlinson
dc411d889b b=914030 shut down an AudioDestinationNode's graph on destruction, if not already r=ehsan
This means that the graph will be shutdown properly, even if the
AudioDestinationNode is unlinked before AudioContext::Shutdown() is called.

Making MediaStreamGraph::DestroyNonRealtimeInstance() idempotent also makes
AudioContext::Shutdown() idempotent.

--HG--
extra : transplant_source : jZ%86%C5%C2n%17%EF%C2%C0y%ED%14%0E%17_dt%0C%07
2013-09-10 17:05:22 +12:00
Drew Willcoxon
b5a902e5a8 Bug 879111 - Mute Web Audio when allowMedia is false on the docshell. r=ehsan 2013-07-03 17:44:32 -07:00
Paul Adenot
ae5d415e99 Bug 865244 - Implement AudioContext.destination.maxChannelCount. r=ehsan 2013-06-10 19:32:28 +02:00
Ehsan Akhgari
a87472915d Bug 877125 - Handle the case where the expected number of channels for the offline AudioDestinationNode and the actual input number of channels do not match; r=roc
--HG--
extra : rebase_source : 432c10fe039b24b1aea1d0329ebef37f9e62cd0a
2013-05-29 19:33:14 -04:00
Ehsan Akhgari
5e74778928 Bug 836599 - Part 12: Fix the lifetime management of the Web Audio graph in presence of OfflineAudioContexts; r=roc
Here we make the non-realtime graphs to go to sleep until they're shut down
from the main thread.  This allows us to use the common forced shutdown code
path in MediaStreamGraphImpl::RunThread.  We also need to delete the graph
object when the last message is dispatched to it.

In addition, we need to make sure that the AudioNodes also get released when
they're no longer needed.  To do this, we need for force the SelfReference of
AudioBufferSourceNodes to be released when the context is shut down, and also
trigger the destruction of the graph there.
2013-05-16 19:31:08 -04:00
Ehsan Akhgari
73fcbb6b99 Bug 836599 - Part 11: Implement the processing of OfflineAudioContext; r=roc
We use a custom AudioNodeEngine for the destination nodes belonging to
OfflineAudioContexts, and there we record the rendered buffer.  Once the buffer
is full, we resample it if the sampling rate of the OfflineAudioContext is
different than the ideal sampling rate, and then we hand it off to the main
thread in order for the complete event to be dispatched.
2013-05-16 19:30:57 -04:00
Ehsan Akhgari
a7c05da424 Bug 836599 - Part 10: Use the non-realtime MediaStreamGraph API and a custom destination node engine for OfflineAudioContext; r=roc
We offload most of the logic for OfflineAudioContext to the destination node,
since that's where the sample recording needs to happen, so doing this will
make the code simpler.
2013-05-16 19:30:42 -04:00
Ehsan Akhgari
13fd72e30d Bug 865234 - Part 1: Add DOM bindings for the channel mixing attributes; r=roc 2013-04-27 18:44:50 -04:00
Boris Zbarsky
b834439797 Bug 864727 part 5. Make all the WrapObject methods take a handle for the scope object. r=ms2ger 2013-04-25 12:29:54 -04:00
Ehsan Akhgari
82a95502c9 Bug 834513 - Part 2: Add an AudioNode weak pointer to the AudioNodeEngine class; r=roc 2013-04-20 12:16:28 -04:00
Ehsan Akhgari
21fef81a58 Bug 853298 - Part 1: Switch the ownership model of audio nodes to be based the cycle collector with wrapper caches; r=roc
Here is what this patch does:
 * Got rid of the JSBindingFinalized stuff
 * Made all nodes wrappercached
 * Started to hold a self reference while the AudioBufferSourceNode is playing back
 * Converted the input references to weak references
 * Got rid of all of the SetProduceOwnOutput and UpdateOutputEnded logic

The nodes are now collected by the cycle collector which calls into
DisconnectFromGraph which drops the references to other nodes and destroys the
media stream.  Note that most of the cycles that are now inherent in the
ownership model are between nodes and their AudioParams (that is, the cycles
not created by content.)
2013-04-14 21:52:55 -04:00
Ehsan Akhgari
ddf63292e4 Bug 851966 - Only store the produced AudioChunks for AudioNodeStreams that will result in playback; r=roc 2013-03-17 20:37:47 -04:00
Masatoshi Kimura
23ba391ec1 Bug 848339 - Remove the vestigial boolean outparam from nsWrapperCache::WrapObject. r=bz 2013-03-12 08:03:47 +09:00
Andrew McCreight
55aaf1428b Bug 839753 - Fix up CC implementation for AudioDestinationNode. r=smaug 2013-02-12 08:42:59 -08:00
Robert O'Callahan
c0ece4b4f5 Bug 804387. Part 9: Update WebAudio implementation to integrate with AudioNodeStream. r=ehsan
This is a mega-patch that was too hard to disentangle. Here's what it does:
-- Create infrastructure around AudioNode::UpdateOutputEnded to detect
when a node can no longer produce any output. When that becomes true,
disconnect it from the AudioNode graph.
-- Have AudioNode implement JSBindingFinalized to use as input in
UpdateOutputEnded.
-- Give every AudioNode a MediaStream, and give every connection
a MediaInputPort.
-- Actually play the audio that reaches the AudioContext's destination node.
-- Force AudioContext to use the audio sample rate defined by MediaStreamGraph.
-- Fix AudioBufferSourceNode's start and stop methods to possibly throw and
take default 'when' parameters.
-- Create an AudioNodeStream for AudioBufferSourceNode and give it a
AudioBufferSourceNodeEngine that does what's needed. Set parameters for
this engine in the start() and stop() methods.
-- Create AudioBuffer::GetThreadSharedChannelsForRate, which is responsible
for stealing the contents of any JS array buffers, and bundling them up
into a thread-shared read-only buffer object which can be used as
part of an AudioChunk. This method will also be responsible for
resampling and caching as necessary.

--HG--
rename : content/media/MediaStreamGraph.cpp => content/media/MediaStreamGraphImpl.h
extra : rebase_source : 9fa0ec0efa304acd6513e427103d6339c78efa53
2013-02-05 12:07:25 +13:00
Ehsan Akhgari
81075674d3 Backed out 14 changesets (bug 804387) because of Android M2 crashes
Backed out changeset 80e8530f06ea (bug 804387)
Backed out changeset 3de2271ad47f (bug 804387)
Backed out changeset 00f86870931c (bug 804837)
Backed out changeset 0e3f20927c50 (bug 804387)
Backed out changeset e6ef90038007 (bug 804387)
Backed out changeset 0ad6f67a95f9 (bug 804387)
Backed out changeset d0772aba503c (bug 804387)
Backed out changeset 5477b87ff03e (bug 804387)
Backed out changeset 1d7ec5adc49f (bug 804387)
Backed out changeset 11f4d740cd6c (bug 804387)
Backed out changeset e6254d8997ab (bug 804387)
Backed out changeset 372322f3264d (bug 804387)
Backed out changeset 53d5ed687612 (bug 804387)
Backed out changeset 000b88ac40a7 (bug 804387)
2013-02-05 01:29:28 -05:00
Robert O'Callahan
dd57723337 Bug 804837. Part 9: Update WebAudio implementation to integrate with AudioNodeStream. r=ehsan
This is a mega-patch that was too hard to disentangle. Here's what it does:
-- Create infrastructure around AudioNode::UpdateOutputEnded to detect
when a node can no longer produce any output. When that becomes true,
disconnect it from the AudioNode graph.
-- Have AudioNode implement JSBindingFinalized to use as input in
UpdateOutputEnded.
-- Give every AudioNode a MediaStream, and give every connection
a MediaInputPort.
-- Actually play the audio that reaches the AudioContext's destination node.
-- Force AudioContext to use the audio sample rate defined by MediaStreamGraph.
-- Fix AudioBufferSourceNode's start and stop methods to possibly throw and
take default 'when' parameters.
-- Create an AudioNodeStream for AudioBufferSourceNode and give it a
AudioBufferSourceNodeEngine that does what's needed. Set parameters for
this engine in the start() and stop() methods.
-- Create AudioBuffer::GetThreadSharedChannelsForRate, which is responsible
for stealing the contents of any JS array buffers, and bundling them up
into a thread-shared read-only buffer object which can be used as
part of an AudioChunk. This method will also be responsible for
resampling and caching as necessary.
2013-02-05 12:07:25 +13:00
Robert O'Callahan
459522e248 Bug 804837. Part 0: Rework the connection and input/output port logic for Web Audio nodes; r=ehsan
Here's what this patch does:
-- Makes AudioNodes mostly not use nsWrapperCache. AudioDestinationNode
still does.
-- Rename MaxNumberOfInputs/Outputs to NumberOfInputs/Outputs, and have them
default to 1 in AudioNode.
-- Allow any number of nodes to be connected to any given input/output port.
2013-01-23 19:50:18 -05:00
Ehsan Akhgari
c461ff018e Bug 792646 - Implement the skeleton of Web Audio source and destination nodes; r=bzbarsky
This is the bare minimum that one needs in order to get those interfaces
implemented.  The work to make the simplest of Web Audio test cases
actually pass will be done in bug 792649.
2012-09-21 11:33:03 -04:00
Ehsan Akhgari
e98eaf856f Backout changeset 7d0776416955 (bug 792646) because of leaks 2012-09-20 19:47:07 -04:00
Ehsan Akhgari
58f854c7d4 Bug 792646 - Implement the skeleton of Web Audio source and destination nodes; r=bzbarsky
This is the bare minimum that one needs in order to get those interfaces
implemented.  The work to make the simplest of Web Audio test cases
actually pass will be done in bug 792649.
2012-09-20 18:05:38 -04:00