Add the preference, dom.svg.pathSeg.enabled, so let
SVGPathElement::getPathSegAtLength(), SVGAnimatedPathData::pathSegList,
and SVGAnimatedPathData::animatedPathSegList behind the preference, and
set the preference to false by default on all channels.
Differential Revision: https://phabricator.services.mozilla.com/D133289
Previously, the screenOrientation.lock API was for Fennec and not supported for Fenix and multi-process use. The overall idea is to now allow apps to use the API through a delegate and make asynchronous calls to LockDeviceOrientation. This required replacing the existing code that returned a default false bool to calls that perform the requested orientation change and instead return a promise that contained either an allow or deny value.
Returning a promise instead of a bool involved changing the API calls from the C++ side to Java. The new general control flow of screenOrientation lock follows: an app calls C++ ScreenOrientation.lock() which eventually dispatches LockOrientationTask to resolve the pending orientation promise. Hal.cpp sends an IPC call to the content process and RecvLockScreenOrientation retrieves the current instance of geckoRuntime and calls the java side LockScreenOrientation. Apps must create a delegate and override onOrientationLock to set the requested orientation. In geckoview's testing, this is done with the android API setRequestedOrientation. Once a device orientation change has been triggered, native OnOrientationChange calls to NotifyScreenConfigurationChange, which notifies all observers and dispatches a change event to resolve the pending orientation promise.
Testing:
I used a demo on the GeckoView Example (https://usefulangle.com/demos/105/screen.html) to test locking to landscape orientation. This required a change to the GVE to show the app from recreating the whole thing on orientation change. In the example AndroidManifest xml file, `orientation` prevents restart when orientation changes.
The Junit/Kotlin tests were to verify that the expected orientation delegate was called with the expected new orientation value, in an orientation change, if the new orientation was the same as the current, and if the pre-lock conditions such as being fullscreen were not met.
A static preference `dom.screenorientation.allow-lock` was added to the dom group, since it affects the ui dom) and is currently turned off. C++ can access it through its mirrored variable dom_screenorientation_allow_lock (same name but with underscores). The junit tests turn the preference on and test the lock feature.
Reference:
Orientation constant values:
C++
1 ScreenOrientation_PortraitPrimary); - vertical with button at bottom
2 ScreenOrientation_PortraitSecondary); - vertical with button at top
4 ScreenOrientation_LandscapePrimary); - horizational w button right
8 ScreenOrientation_LandscapeSecondary); - horization button left
16 ScreenOrientation_Default);
Java
1 GeckoScreenOrientation.ScreenOrientation.PORTRAIT_PRIMARY.value
2 GeckoScreenOrientation.ScreenOrientation.PORTRAIT_SECONDARY.value
4 GeckoScreenOrientation.ScreenOrientation.LANDSCAPE_PRIMARY.value
8 GeckoScreenOrientation.ScreenOrientation.LANDSCAPE_SECONDARY.value
Java public API
0 ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE
1 Activitynfo.SCREEN_ORIENTATION_PORTRAIT
Android
1 ORIENTATION_PORTRAIT
2 ORIENTATION_LANDSCAPE
Differential Revision: https://phabricator.services.mozilla.com/D129427
Previously, the screenOrientation.lock API was for Fennec and not supported for Fenix and multi-process use. The overall idea is to now allow apps to use the API through a delegate and make asynchronous calls to LockDeviceOrientation. This required replacing the existing code that returned a default false bool to calls that perform the requested orientation change and instead return a promise that contained either an allow or deny value.
Returning a promise instead of a bool involved changing the API calls from the C++ side to Java. The new general control flow of screenOrientation lock follows: an app calls C++ ScreenOrientation.lock() which eventually dispatches LockOrientationTask to resolve the pending orientation promise. Hal.cpp sends an IPC call to the content process and RecvLockScreenOrientation retrieves the current instance of geckoRuntime and calls the java side LockScreenOrientation. Apps must create a delegate and override onOrientationLock to set the requested orientation. In geckoview's testing, this is done with the android API setRequestedOrientation. Once a device orientation change has been triggered, native OnOrientationChange calls to NotifyScreenConfigurationChange, which notifies all observers and dispatches a change event to resolve the pending orientation promise.
Testing:
I used a demo on the GeckoView Example (https://usefulangle.com/demos/105/screen.html) to test locking to landscape orientation. This required a change to the GVE to show the app from recreating the whole thing on orientation change. In the example AndroidManifest xml file, `orientation` prevents restart when orientation changes.
The Junit/Kotlin tests were to verify that the expected orientation delegate was called with the expected new orientation value, in an orientation change, if the new orientation was the same as the current, and if the pre-lock conditions such as being fullscreen were not met.
A static preference `dom.screenorientation.allow-lock` was added to the dom group, since it affects the ui dom) and is currently turned off. C++ can access it through its mirrored variable dom_screenorientation_allow_lock (same name but with underscores). The junit tests turn the preference on and test the lock feature.
Reference:
Orientation constant values:
C++
1 ScreenOrientation_PortraitPrimary); - vertical with button at bottom
2 ScreenOrientation_PortraitSecondary); - vertical with button at top
4 ScreenOrientation_LandscapePrimary); - horizational w button right
8 ScreenOrientation_LandscapeSecondary); - horization button left
16 ScreenOrientation_Default);
Java
1 GeckoScreenOrientation.ScreenOrientation.PORTRAIT_PRIMARY.value
2 GeckoScreenOrientation.ScreenOrientation.PORTRAIT_SECONDARY.value
4 GeckoScreenOrientation.ScreenOrientation.LANDSCAPE_PRIMARY.value
8 GeckoScreenOrientation.ScreenOrientation.LANDSCAPE_SECONDARY.value
Java public API
0 ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE
1 Activitynfo.SCREEN_ORIENTATION_PORTRAIT
Android
1 ORIENTATION_PORTRAIT
2 ORIENTATION_LANDSCAPE
Differential Revision: https://phabricator.services.mozilla.com/D129427
Previously, the screenOrientation.lock API was for Fennec and not supported for Fenix and multi-process use. The overall idea is to now allow apps to use the API through a delegate and make asynchronous calls to LockDeviceOrientation. This required replacing the existing code that returned a default false bool to calls that perform the requested orientation change and instead return a promise that contained either an allow or deny value.
Returning a promise instead of a bool involved changing the API calls from the C++ side to Java. The new general control flow of screenOrientation lock follows: an app calls C++ ScreenOrientation.lock() which eventually dispatches LockOrientationTask to resolve the pending orientation promise. Hal.cpp sends an IPC call to the content process and RecvLockScreenOrientation retrieves the current instance of geckoRuntime and calls the java side LockScreenOrientation. Apps must create a delegate and override onOrientationLock to set the requested orientation. In geckoview's testing, this is done with the android API setRequestedOrientation. Once a device orientation change has been triggered, native OnOrientationChange calls to NotifyScreenConfigurationChange, which notifies all observers and dispatches a change event to resolve the pending orientation promise.
Testing:
I used a demo on the GeckoView Example (https://usefulangle.com/demos/105/screen.html) to test locking to landscape orientation. This required a change to the GVE to show the app from recreating the whole thing on orientation change. In the example AndroidManifest xml file, `orientation` prevents restart when orientation changes.
The Junit/Kotlin tests were to verify that the expected orientation delegate was called with the expected new orientation value, in an orientation change, if the new orientation was the same as the current, and if the pre-lock conditions such as being fullscreen were not met.
A static preference `dom.screenorientation.allow-lock` was added to the dom group, since it affects the ui dom) and is currently turned off. C++ can access it through its mirrored variable dom_screenorientation_allow_lock (same name but with underscores). The junit tests turn the preference on and test the lock feature.
Reference:
Orientation constant values:
C++
1 ScreenOrientation_PortraitPrimary); - vertical with button at bottom
2 ScreenOrientation_PortraitSecondary); - vertical with button at top
4 ScreenOrientation_LandscapePrimary); - horizational w button right
8 ScreenOrientation_LandscapeSecondary); - horization button left
16 ScreenOrientation_Default);
Java
1 GeckoScreenOrientation.ScreenOrientation.PORTRAIT_PRIMARY.value
2 GeckoScreenOrientation.ScreenOrientation.PORTRAIT_SECONDARY.value
4 GeckoScreenOrientation.ScreenOrientation.LANDSCAPE_PRIMARY.value
8 GeckoScreenOrientation.ScreenOrientation.LANDSCAPE_SECONDARY.value
Java public API
0 ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE
1 Activitynfo.SCREEN_ORIENTATION_PORTRAIT
Android
1 ORIENTATION_PORTRAIT
2 ORIENTATION_LANDSCAPE
Differential Revision: https://phabricator.services.mozilla.com/D129427
`GtkEntry` is used to check what editing or natvigation command is
mapped to every key combination when `<input>` has focus. However,
it does not support `select-all` signal, thus, Gecko does not respect
native shortcut key for "Select All".
This patch makes it try to check whether the given key combination is
mapped to "Select All" or not in `GtkTextView` widget which supports
`select-all` signal. Thus, we'll get consistent behavior between
`<input>` and `<textarea>` about "Select All".
Differential Revision: https://phabricator.services.mozilla.com/D132450
1. When we see a failed TRR lookup in nsHostResolver::CompleteLookup, we trigger
a Confirmation and retry the lookup.
2. When triggering Confirmation, we set LOAD_FRESH_CONNECTION on the TRR channel,
which will then tell the connection manager to clear out the current TRR conneection.
This will cause us to use a new connection for the Confirmation and subsequent
lookups.
Differential Revision: https://phabricator.services.mozilla.com/D129227
This introduces a low memory watcher that dispatches an offthread read of /proc/meminfo every 5000/1000ms depending on memory levels, then determines which information to act on. It works like this:
- Get a percentage of `MemAvailable` versus `MemTotal`.
- If memory drops below 5% availability, we are in a memory pressure scenario
- If `MemAvailable` is not large enough to accommodate a content process, we are in a memory pressure scenario
- If we are in a memory pressure scenario, notify the observers from the main thread.
The value I decided to use to represent a content process was based on observation and should be adjusted if it is not representative of what we consider a "typical" content process.
Differential Revision: https://phabricator.services.mozilla.com/D117972
1. When we see a failed TRR lookup in nsHostResolver::CompleteLookup, we trigger
a Confirmation and retry the lookup.
2. When triggering Confirmation, we set LOAD_FRESH_CONNECTION on the TRR channel,
which will then tell the connection manager to clear out the current TRR conneection.
This will cause us to use a new connection for the Confirmation and subsequent
lookups.
Differential Revision: https://phabricator.services.mozilla.com/D129227
1. When we see a failed TRR lookup in nsHostResolver::CompleteLookup, we trigger
a Confirmation and retry the lookup.
2. When triggering Confirmation, we set LOAD_FRESH_CONNECTION on the TRR channel,
which will then tell the connection manager to clear out the current TRR conneection.
This will cause us to use a new connection for the Confirmation and subsequent
lookups.
Differential Revision: https://phabricator.services.mozilla.com/D129227
This introduces a low memory watcher that dispatches an offthread read of /proc/meminfo every 5000/1000ms depending on memory levels, then determines which information to act on. It works like this:
- Get a percentage of `MemAvailable` versus `MemTotal`.
- If memory drops below 5% availability, we are in a memory pressure scenario
- If `MemAvailable` is not large enough to accommodate a content process, we are in a memory pressure scenario
- If we are in a memory pressure scenario, notify the observers from the main thread.
The value I decided to use to represent a content process was based on observation and should be adjusted if it is not representative of what we consider a "typical" content process.
Differential Revision: https://phabricator.services.mozilla.com/D117972
This introduces a low memory watcher that dispatches an offthread read of /proc/meminfo every 5000/1000ms depending on memory levels, then determines which information to act on. It works like this:
- Get a percentage of `MemAvailable` versus `MemTotal`.
- If memory drops below 5% availability, we are in a memory pressure scenario
- If `MemAvailable` is not large enough to accommodate a content process, we are in a memory pressure scenario
- If we are in a memory pressure scenario, notify the observers from the main thread.
The value I decided to use to represent a content process was based on observation and should be adjusted if it is not representative of what we consider a "typical" content process.
Differential Revision: https://phabricator.services.mozilla.com/D117972
There's still some potential work to do for layout-dependent shorthands, but I
believe given there's only progressions here this is worth doing.
Differential Revision: https://phabricator.services.mozilla.com/D132286