<!-- Please describe your changes on the following line: -->
Implements the initial steps from:
https://github.com/servo/servo/wiki/Canvas-rendering-project
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--HG--
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Implementation of `getFramebufferAttachmentParameter` as in WebGL1 specification.
Part of https://github.com/servo/servo/issues/10209.
r? emilio or jdm.
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This moves validation from `canvas/webgl_thread` to `dom/webglrenderingcontext` for consistency and speed and simplifies it where it is possible.
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This fixes a regression caused by the glutin update.
We now are creating EGL contexts in Linux Wayland, instead of X context, so the
GLContextFactory assumption of one GL back-end per platform is broken.
This just works around it, for now, but in general I think not relying on
available WebGL state is a good thing, and we do that already for WebVR anyway.
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Add WebGL function glGetTexParameter
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Similar to #19865
r? jdm
Note: Should I squash all the commits into one commit?
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--HG--
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Instead, we convert any source RGB8 images into RGBx (with
an opaque alpha channel).
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Source-Revision: 5d0d6cff81a003e72dda83f6b2dd87ad8821d779
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<!-- Please describe your changes on the following line: -->
```
warning: unused import: `IpcReceiver`
--> components/canvas/canvas_paint_thread.rs:14:41
|
14 | use ipc_channel::ipc::{self, IpcSender, IpcReceiver};
| ^^^^^^^^^^^
|
= note: #[warn(unused_imports)] on by default
```
recently I have done similar commits for three times
Shall we merge #19573?
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https://github.com/servo/servo/pull/19547 is responsible for the surge of new intermittent timeouts in canvas-related tests. There's nothing wrong with the change, so I suspect an underlying problem in ipc-channel instead.
Fixes#19592. #19593. Fixes#19594. Fixes#19597.
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--HG--
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<!-- Please describe your changes on the following line: -->
```
Compiling canvas v0.0.1 (file:///Users/tigercosmos/servo/components/canvas)
warning: unused import: `self`
--> components/canvas/canvas_paint_thread.rs:14:24
|
14 | use ipc_channel::ipc::{self, IpcSender, IpcReceiver};
| ^^^^
|
= note: #[warn(unused_imports)] on by default
```
---
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<!-- Please describe your changes on the following line: -->
I am not sure if @jdm want this.
r? @jdm
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--HG--
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Set the correct Angle GLSL output when using WebGL 2
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--HG--
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<!-- Please describe your changes on the following line: -->
This PR kicks off the WebGL 2.0 implementation:
- Include WebGL2RenderingContext.webidl and comment unimplemented methods
- Create WebGL2 struct hierarchy with WebGL 1.0 backwards compatibility
- Add WebGL 2.0 entry points to canvas
- Select the correct GL Version on GLContext backends (related PR https://github.com/emilio/rust-offscreen-rendering-context/pull/108)
- Add WebGL version selection in shader compilations
- Create a WebGL 2.0 preference
I tried a complex three.js demo using canvas.getContext("webgl2") and the backwards compatibility worked great.
Next steps:
- I'll add WebGLVersion selection/filtering to WebGLExtensions and move some extensions to core in WebGL 2.0 (e.g. VAOs)
- I'll add the WebGL 2.0 conformance WPT
- I'll create a mega-issue with a the list of all TODO methods for a complete WebGL 2.0 implementation (as @emilio did with WebGL 1.0), so we can start start getting community involvement.
---
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--HG--
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<!-- Please describe your changes on the following line: -->
Update offscreen_gl_context to v0.12. Includes:
- Support for OpenGL version selection. It's required for WebGL 2.
- Support for iOS EAGLContext. WebGL should work out of the box once Servo is fully built on iOS.
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--HG--
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This is a prototype of the WebGL DOMToTexture feature. The API should be fine as a privileged extension for now due to security concerns. The working group has been investigating the viability of unprivileged usage but the spec is not ready yet.
Demo video: https://www.youtube.com/watch?v=hpZqEM5hPao
---
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--HG--
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* Add support for clip masks on text runs.
* Fix atomic ordering of items with multiple shadows.
* Update to bincode + ipc-channel with optimizations.
* Fix some plane splitting precision errors.
* Improve the anti-aliasing quality significantly.
* Add internal ClipChain support.
* Fix diacritic glyphs on Linux.
Source-Repo: https://github.com/servo/servo
Source-Revision: d3d2b0261a8aacd4f74e330f8c007a91f829a96e
--HG--
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… rather than the start location of the current construct. This likely places the error just *after* of the unexpected token whereas before would be best, but that’s likely a much bigger change.
See https://bugzilla.mozilla.org/show_bug.cgi?id=1378861
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--HG--
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Webrender<->WebGL synchronization is not perfect yet, and it has some flickering specially when adding more elements on the page than a single full-screen canvas.
This PR improves the synchronization by using the WR thread to perform the fence wait. All the flickering with multiple elements on the page is gone thanks to this change.
---
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--HG--
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In addition to the sourceMappingURL comment, there is a second special
comment, "sourceURL", that can be used to set the "display name" of a
style sheet for developer tools. This name is also used as the base
URL for the source-map URL resolution algorithm. sourceURL is
described here:
https://blog.getfirebug.com/2009/08/11/give-your-eval-a-name-with-sourceurl/
The devtools feature bug is here:
https://bugzilla.mozilla.org/show_bug.cgi?id=880831
This patch changes servo to preserve and expose this value for use in M-C.
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--HG--
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extra : histedit_source : 15404491f9f20e74312b8f2f1d64a3da19ffb1b3
Now that rust-cssparser reports 1-based locations, bump the required
cssparser version and remove get_location_with_offset. Previously,
some code paths were not calling get_location_with_offset; see
https://bugzilla.mozilla.org/show_bug.cgi?id=1398869 for some
background.
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--HG--
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This reduces memory consumption of list-valued properties in the common case of one entry in the list.
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--HG--
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This patch needs to update rust-azure to 0.21.0.
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--HG--
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This is the Servo side change necessary for servo/rust-cssparser#180.
----
This also pulls in other changes from cssparser 0.20.0.
Source-Repo: https://github.com/servo/servo
Source-Revision: f2e5b4992658db504db0f6176d3bfa580ced6fd0
--HG--
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<!-- Please describe your changes on the following line: -->
WebRender does now support resizing with the same image key
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--HG--
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@paulrouget Here is a first sketch of the proposed "design", handling a first message as a proof of concept, if you could please already take a look before I move all the messages(or method calls) across... thanks
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--HG--
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Follow up from the WebGL redesign: https://github.com/servo/servo/pull/17891
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Basic skeleton for implementing CanvasRenderingContext2d.fillText, only adding methods and parameters in the right place, and a basic test, with some `println!()`.
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This is only the beginning. It were my first couple of hours looking at Rust and Servo.
However, I have _no clue_ how to get the text to render now (basically go from the `println!()` to something else).
It's also possible I messed something up with the `DOMString.parse()` but not entirely sure.
I'm doing this PR as a starting point to get help and learn more about this, _or_ at least maybe save someone some time while implementing this, if no one's able to take the time and show me where/how.
Because it's still a work-in-progress, I'm leaving the boxes below unchecked (even though there are no errors).
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- [ ] These changes fix#11681 and #17963
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Implement WebGL OES_standard_derivatives extension. Some Three.js 3D models fail to render because of the lack of this extension.
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This reverts commit 90f55ea4580e2a15f7d70d0491444f18b972d450, reversing
changes made to 2e60b27a2186a8cba4b952960155dfcf3f47d7db.
Doing that per Josh's request, since it's causing very frequent intermittent OOMs on the android builders.
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Info about the big picture and the goals of the WebGL refactor in this thread: https://groups.google.com/forum/#!topic/mozilla.dev.servo/0WMGz60kKzQ
I tried to reduce this PR as much as possible as requested in the thread. I'll do separate PRs for other features (e.g.: Batch messages or use shared memory to improve frame times) or fixes.
Some tips to ease the review process:
- Most changes in DOM objects follow the same pattern (remove CanvasMsg wrapper and use the new sender method).
- WebGLCommands are the same ones as before (moved from webrender_api). So those lines are already reviewed.
- See WebGL traits in [components/canvas_traits/webgl.rs](https://github.com/servo/servo/pull/17891/files#diff-8701045d01505418701d0631d4d45562)
- See WebGLThread and WR External Image bridge in [components/canvas/webgl_thread.rs](https://github.com/servo/servo/pull/17891/files#diff-281554879f39a2a041f7a69d442a5d2e)
- The implementation submitted in this PR creates a single `WebGLThread` for all ScriptThread/Pipelines. See that in [components/canvas/webgl_mode/inprocess.rs](https://github.com/servo/servo/pull/17891/files#diff-250070c6c5a38c7f9fa0f5b3c101f68b)
The conformance tests will help to guarantee that we don't miss anything.
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rename : servo/tests/unit/style/rule_tree/mod.rs => servo/components/canvas/webgl_mode/mod.rs
rename : servo/components/canvas_traits/lib.rs => servo/components/canvas_traits/canvas.rs
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https://github.com/servo/rust-cssparser/pull/177
Also simplify the `ParseErrorReporter` trait a bit.
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Implement paint worklet arguments.
This is a dependent PR, only the last commit is in this PR.
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Change suggested in #17661
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I only changed `canvas_paint_thread.rs` since `CanvasPaintThread::start` is used outside of the current crate and `azure::azure_hl::AntialiasMode` isn't available there.
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Do not merge yet, depends on https://github.com/servo/rust-cssparser/pull/171.
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