Commit Graph

42 Commits

Author SHA1 Message Date
Kearwood Gilbert
d0b35a2ff4 Bug 1470527 - Implement Controller support for gfxVRExternal and VRServiceOpenVR,r=daoshengmu
MozReview-Commit-ID: I1xHfmAPMxT

--HG--
extra : rebase_source : 5d957ff6172f3e730b61878b9067ec506ea4a383
extra : source : 66c97a5d22efc6436aab76756759b9b51517e940
2018-07-11 12:20:51 -07:00
Ciure Andrei
4a390e2fc4 Backed out 1 changesets (bug 1470527) for build bustages on OpenVRSession.cpp CLOSED TREE
Backed out changeset 66c97a5d22ef (bug 1470527)
2018-07-11 23:23:42 +03:00
Kearwood Gilbert
0ee53b44e4 Bug 1470527 - Implement Controller support for gfxVRExternal and VRServiceOpenVR
--HG--
extra : amend_source : d639de8cb929b209bbde0f44b47acadd23a9e257
2018-07-11 12:20:51 -07:00
Kearwood "Kip" Gilbert
89b524f028 Bug 1469967 - Implement immersive mode for gfxVRExternal r=rbarker
- The VR External interface/shmem and gfxVRExternal are
  updated to enable entering VR, exiting VR, and submitting
  frames.
- You can now construct gfxVRExternal using a pointer to
  the VR External API shmem, if it is created elsewhere.

MozReview-Commit-ID: LZuoLvoEmKO

--HG--
extra : rebase_source : ab38ae4c34f9ac5cdd69e7222f12b1c758307057
2018-05-08 11:31:28 -07:00
Randall Barker
2c2e0b614f Bug 1465816 - Add initial code needed to support gfxVRExternal on android r=kip,jchen
MozReview-Commit-ID: 9rXXqIvyvhp
2018-06-05 18:33:01 -07:00
Cosmin Sabou
2c1302b895 Backed out changeset 66a3146a7fce (bug 1465816) for frequent reftest failures on draw_rect.html. CLOSED TREE 2018-06-06 00:28:56 +03:00
Randall Barker
4b62519e23 Bug 1465816 - Add initial code needed to support gfxVRExternal on android r=kip,jchen
MozReview-Commit-ID: 9rXXqIvyvhp
2018-06-05 12:34:15 -07:00
Masatoshi Kimura
c7c5848511 Bug 1442275 - Stop using PR_LoadLibrary in gfx/. r=jgilbert
MozReview-Commit-ID: LNZtr4NVFYj

--HG--
extra : rebase_source : 2f064f5662b02a3c2e76774908f4a15e7580720d
extra : source : ad866775710347c330907a315d88784e56dec00e
2018-02-25 01:33:57 +09:00
Kearwood Gilbert
d0b2b8da65 Bug 1436791 - Implement gfxVRExternal,r=rbarker
- gfxVRExternal Enables other processes to present
  real or simulated VR hardware to Firefox.
- This functionality is disabled by default, under
  dom.vr.external.enabled.
- VRDisplayInfo, VRControllerInfo, and associated
  structs have been restructured to ensure internal
  state is not exposed via shmem interface.
- Some refactoring to convert structs to
  POD types, enabling them to be located
  in shmem and be memcpy'd.
- Work needed before unpreffing marked
  with "TODO" comments.
MozReview-Commit-ID: FbsusbxuoQ8

--HG--
extra : rebase_source : 8a448169c3f47411c705a4d9fd462a1f9363dfd9
extra : amend_source : e6702549527292e2850d16e8f503f0be9848159f
2018-03-13 17:09:54 -07:00
Narcis Beleuzu
1f7fdd5826 Merge mozilla-central to inbound. r=merge a=merge on a CLOSED TREE 2017-12-06 01:49:19 +02:00
Kearwood "Kip" Gilbert
a9dbddfdba Bug 1407423 - Ensure that any time we have loaded the Oculus runtime libary, we are polling ShouldQuit,r=daoshengmu
- Ensure ovr_GetSessionStatus is polled even when a VR presentation
  is not active.
- When we fail to initialize an Oculus Session or detect VR hardware,
  immediately unload the Oculus Library as we can't poll for ShouldQuit
  without a valid Oculus session.
- When we poll ovr_GetSessionStatus, we are now updating the mounted state
  in VRDisplayInfo::mIsMounted.
- Added prefs to control enumeration throttling and timeout to release
  VR hardware when inactive.
- Some refactoring to make frame loop more understandable and less
  brittle.
- When throttling enumeration, we ensure that all other VR apis
  also throttle enumeration so that they don't pick up the same device
  during throttling.
- Some long functions in VRManager have been broken up and
  had their inner-workings documented in more detail.

MozReview-Commit-ID: CEYwwQ9mYd0

--HG--
extra : rebase_source : b2ab0dfc17b9ddc06f6afafdf69497fb9418fd47
2017-10-10 14:42:37 -07:00
Daosheng Mu
4b8304ef73 Bug 1358247 - Reply VR vibrate promises to the individual channels; r=kip
MozReview-Commit-ID: 4NwYNkwKUMR

--HG--
extra : rebase_source : 9e9d8ddcb0f91a3745e6ed5e614bb696b6d950af
2017-11-30 19:37:07 +08:00
Daosheng Mu
f1d6f336e7 Bug 1392217 - Part 2: Spawn a VR submit thread in VRDisplayHost; r=kip
MozReview-Commit-ID: 5xvTepEFxe0

--HG--
extra : rebase_source : 06abace030391e0840de11ad6e645fe820f94420
2017-11-17 16:06:59 +08:00
Randall Barker
b2e368e0ca Bug 1413362 - part 2: Gecko gfx/vr GVR WebVR implementation r=kip,daoshengmu
MozReview-Commit-ID: HWaXhQo0VML
2017-11-07 10:50:14 -08:00
Sebastian Hengst
f2944960ec Backed out 3 changesets (bug 1413362) for causing merge conflicts. r=merge a=merge
Backed out changeset 8b15dfaeecaa (bug 1413362)
Backed out changeset 2d9da0d19d04 (bug 1413362)
Backed out changeset 653c66220a5f (bug 1413362)

--HG--
extra : amend_source : e5c12297b0bb6ebe27a2481e4aac6c0ca8160a1b
2017-11-07 12:41:11 +02:00
Randall Barker
b1f0bd8a25 Bug 1413362 - part 2: Gecko gfx/vr GVR WebVR implementation r=kip,daoshengmu
MozReview-Commit-ID: HWaXhQo0VML
2017-11-06 17:43:28 -08:00
Andi-Bogdan Postelnicu
07c02b3927 Bug 1411630 - make mozilla::gfx::VRHMDSensorState to be trivial typed. r=kip
MozReview-Commit-ID: 7BniyasLIQD

--HG--
extra : rebase_source : 9f96da05deab0718b19170814a67a2b22c58656e
2017-10-30 14:51:32 +02:00
Kearwood "Kip" Gilbert
ccc6462307 Bug 1410493 - Update Oculus SDK from 1.5 to 1.9, update IPD during VR presentation r=daoshengmu
- Oculus SDK was updated from 1.5 to 1.9
- As the Oculus API now returns quaternion orientations for each
  eye-to-head transform, I needed to send more information to the
  content process.
- Rather than adding the quaternion, we now calculate the view matrices
  on the VR thread in the GPU process rather than calculating it in the
  content thread from parameters.
- OpenVR's full view matrix is now used, for compatibility with more devices.
- IPD adjustments are now updated every frame for both Oculus and OpenVR.


MozReview-Commit-ID: LOtfs4QIqc8

--HG--
extra : rebase_source : 0a69824012ede4bea0e0e709a2d027d0c35730bb
2017-10-23 14:23:03 -07:00
Daniel Holbert
126bd9e1a4 Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py

For every file that is modified in this patch, the changes are as follows:
 (1) The patch changes the file to use the exact C++ mode lines from the
     Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line

 (2) The patch deletes any blank lines between the mode line & the MPL
     boilerplate comment.

 (3) If the file previously had the mode lines and MPL boilerplate in a
     single contiguous C++ comment, then the patch splits them into
     separate C++ comments, to match the boilerplate in the coding style.

MozReview-Commit-ID: 77D61xpSmIl

--HG--
extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
2017-10-27 16:10:06 -07:00
Coroiu Cristina
12e0c4a11e Backed out changeset b8743cbd9049 (bug 1411630) for failing on OS X and Windows 10 reftests in dom/vr/test/reftest/change_size.html r=backout a=backout on a CLOSED TREE
Backed out changeset b8743cbd9049 (bug 1411630)
2017-10-30 14:29:41 +02:00
Andi-Bogdan Postelnicu
bd50b9031f Bug 1411630 - make mozilla::gfx::VRHMDSensorState to be trivial typed. r=kip
MozReview-Commit-ID: 7BniyasLIQD

--HG--
extra : rebase_source : ad7603dd8e2f8ea93989833de09624108aa7bd31
2017-10-30 10:43:14 +02:00
Kearwood "Kip" Gilbert
c5a2279e20 Bug 1400457 - Isolate VR Rendering from Compositor r=daoshengmu,jgilbert
- WebVR is no longer dependent on PTexture, TextureParent,
  TextureHost, and TextureChild.  It continues to use TextureClient
  for pooling and coordinating locks with other Gecko code.
- PreserveDrawingBuffer now behaving correctly for 2d display mirroring
- Preparation for separating to VR process
MozReview-Commit-ID: 2RGOulCInSu

--HG--
extra : rebase_source : 3542b804c3def36fa74541be32d0e7cbc9698641
2017-07-21 17:30:34 -07:00
Nicholas Nethercote
72c884bf74 Bug 1384835 (part 3, attempt 2) - Remove the Preferences::Get*CString() variants that return nsAdoptingCString. r=froydnj.
--HG--
extra : rebase_source : d317b25be2ec21d1a60d25da3689e46cdce0b649
2017-07-31 14:28:48 +10:00
Kearwood Gilbert
21d51ec691 Bug 1310665 - macOS OpenVR Support r=daoshengmu,mattwoodrow
MozReview-Commit-ID: 9CDJpFOcFUB

--HG--
extra : rebase_source : ab1f13bd733a6f295570f58940191b333868a088
extra : source : d527620e9351a04bc70689af6a7369dd09ffeef0
2017-07-04 13:50:40 -07:00
Kearwood "Kip" Gilbert
0a5d006f8a Bug 1287944 - Improve interaction with Oculus Home r=daoshengmu
- Now destroying and re-creating Oculus sessions when switching
  between magic window and immersive WebVR (BeginPresent / ExitPresent)
- Now sending flags to Oculus ovr_initilize to specify if Firefox will
  be presenting to the VR display or just using tracking
- Now coordinating oculus session shutdown and restart between the
  VR controllers and the VR display with reference counting.
- Now able to return to Oculus home after using WebVR
- Magic window / non-exclusive sessions no longer take over the VR headset
  causing it to display a message that Firefox.exe is not responding.


MozReview-Commit-ID: EnRsxt6ZSzg

--HG--
extra : rebase_source : 10ba1b76bf75774b8842d99b555319fb5dd7f736
2017-07-04 13:28:27 -07:00
Wes Kocher
c119435f8a Backed out changeset f9b033c61423 (bug 1287944) for win debug failures in test_child_assertions.js a=backout
MozReview-Commit-ID: Fem34WwTkY6
2017-07-06 17:03:39 -07:00
Kearwood "Kip" Gilbert
d4f04befed Bug 1287944 - Improve interaction with Oculus Home r=daoshengmu
- Now destroying and re-creating Oculus sessions when switching
  between magic window and immersive WebVR (BeginPresent / ExitPresent)
- Now sending flags to Oculus ovr_initilize to specify if Firefox will
  be presenting to the VR display or just using tracking
- Now coordinating oculus session shutdown and restart between the
  VR controllers and the VR display with reference counting.
- Now able to return to Oculus home after using WebVR
- Magic window / non-exclusive sessions no longer take over the VR headset
  causing it to display a message that Firefox.exe is not responding.


MozReview-Commit-ID: EnRsxt6ZSzg

--HG--
extra : rebase_source : d1ecf52e064ffe88c2cdebb011b8ffa9beb7b46e
2017-07-04 13:28:27 -07:00
Nicholas Nethercote
3e439bb4f8 Bug 1376638 - Minimize uses of prmem.h. r=glandium.
It's silly to use prmem.h within Firefox code given that in our configuration
its functions are just wrappers for malloc() et al. (Indeed, in some places we
mix PR_Malloc() with free(), or malloc() with PR_Free().)

This patch removes all uses, except for the places where we need to use
PR_Free() to free something allocated by another NSPR function; in those cases
I've added a comment explaining which function did the allocation.

--HG--
extra : rebase_source : 0f781bca68b5bf3c4c191e09e277dfc8becffa09
2017-06-30 19:05:41 -07:00
Kearwood Gilbert
eb3becc0b0 Bug 1362213 - Implement chrome-only API to manage VR sessions r=daoshengmu,kanru,smaug
- Added new chrome-only webidl methods to be used by browser UI and WebExtensions
- Implemented bitmasked group visibility for VR sessions to enable switching
  between chrome and regular content presentations.
- Implemented throttling mechanism to avoid runaway, unthrottled render loops
  for VR sessions that are hidden by group visibility bitmasks or due to
  lower level platform VR events, such as during the Oculus
  "Health and Safety Warning".
- Simplified the PVRManager IPC protocol while extending it to support
  VR session groups and later WebVR content performance profiling API's.
- Removed the last WebVR related sync IPC call.


MozReview-Commit-ID: BMEIPyYeEbq

--HG--
extra : rebase_source : 47d3682cad3d913504175b7d4c3e9d992236f097
2017-05-08 16:01:36 -07:00
Kearwood Gilbert
c944eed13a Bug 1356387 - Add constructor to VRHMDSensorState
- Also removed some now redundant calls to VRHMDSensorState::Clear()


MozReview-Commit-ID: Kkbvkn3XAP4

--HG--
extra : rebase_source : 0daecf8ad2f4baa8f3d199c65dc7c0cbeb4aceae
2017-04-17 12:15:38 -07:00
Kearwood Gilbert
043d85c921 Bug 1351048 - Do not load VR libraries until necessary, Oculus cleanup r=daoshengmu
- I have refactored the Oculus and OpenVR interfaces in gfx/vr
  so that initialization of the VR libraries only happens once
  a WebVR site is detected.
- The Oculus interface has been cleaned up and updated to unload the Oculus
  runtime library when not in use.
- The browser can now re-connect to Oculus home if it was restarted, without
  restarting the browser.
- We no longer submit a black frame at the end of VR presentation, as this
  appears to be handled by the latest Oculus runtime automatically.
- As we only hold on to the Oculus runtime when needed, this should
  reduce the likelihood of the GPU process being killed by the Oculus
  software updater.

MozReview-Commit-ID: AyWeD4CxXLD

--HG--
extra : rebase_source : 9eae07ef30b1a7559b5fe80e6698c248a55b970e
2017-03-30 09:35:49 -04:00
Daosheng Mu
3905da3aea Bug 1299937 - Part 3: Implement haptic pulse for OpenVR controller; r=kip,qdot
MozReview-Commit-ID: TUIbJpyng4

--HG--
extra : rebase_source : e449c85d0e8f9a64a63929d1211dbca3fed8a4b6
2017-02-02 14:57:58 +08:00
Daosheng Mu
a5e10d768b Bug 1349414 - Allow updating VR controllers at the non-presenting mode; r=kip
MozReview-Commit-ID: CA6YxLxySDi

--HG--
extra : rebase_source : 058b8aebdf8d13e22d2c25bdf037094ca1e52f4b
2017-03-22 09:58:06 +08:00
Daosheng Mu
ce4a76e405 Bug 1346149 - Part 1: Make button support value in VRSystemManager; r=kip
MozReview-Commit-ID: 72rqJZtIaDa

--HG--
extra : rebase_source : 393ad8033f656d8bd26dcf000764c51bc70f8c4f
2017-03-16 15:49:46 +08:00
Kearwood Gilbert
5441d7848d Bug 1345564 - Reduce sync IPC calls used by WebVR r=daoshengmu,Ehsan,kanru
- Eliminated the VRDisplay.GetImmediateSensorState sync call
  and associated code as it is no longer needed.

MozReview-Commit-ID: 7BsCKC9EbsY

--HG--
extra : rebase_source : ae2de369d156e397d919d83b6c63b10374953bae
2017-03-03 16:21:18 -08:00
Daosheng Mu
658e2d193c Bug 1332989 - Using VRSystemManager to manage vr displays and controllers; r=kip
MozReview-Commit-ID: 7M1ihvCpU9g

--HG--
extra : rebase_source : aba82b0aa8ab67860418a39dd0eaa21ea18e563e
2017-01-24 17:49:11 +08:00
Daosheng Mu
3803722838 Bug 1299928 - Part 2: Rename VRDisplayType to VRDeviceType; r=kip
MozReview-Commit-ID: IZ1eJUtBeRI

--HG--
extra : rebase_source : d6510af05fe972ff5fd8072ca7ea12e276636676
2016-10-04 16:22:42 +08:00
Kearwood (Kip) Gilbert
434f167559 Bug 1250244 - Part 7: Implement WebVR 1.0 API,r=bz
MozReview-Commit-ID: JTOmaWePlJq
2016-02-24 15:54:50 -08:00
Kearwood (Kip) Gilbert
0fa5a8cb30 Bug 1250244 - Part 6: Replace VRStateValidFlags with VRDisplayCapabilityFlags,r=gw280
MozReview-Commit-ID: 2D4isWasWMz
2016-04-18 12:12:33 -07:00
Kearwood (Kip) Gilbert
0fa828c884 Bug 1250244 - Part 5: Rename VRDevice to VRDisplay,r=bz
- In order to reduce the size of the following patches
  and increase their readability, we rename VRDevice
  to VRDisplay here first.

MozReview-Commit-ID: 3pv8scdIi5w
2016-04-12 17:39:28 -07:00
Kearwood (Kip) Gilbert
20e3431c17 Bug 1250244 - Part 4: Remove Cardboard VR Support,r=gw280
- The Cardboard VR support has hardcoded values and uses low-performance
  orientation APIs and rendering paths.
- There is little benefit to this Cardboard VR implementation over using
  polyfills.
- A future implementation would be based on Google VR support in Android N
  and/or Samsung Gear VR Oculus Mobile APIs.

MozReview-Commit-ID: 7e9Th8ZTmj8
2016-05-27 13:49:13 -07:00
Georgiy Frolov
60cd01af74 Bug 1198518: [webvr] add support for OSVR,r=kip
MozReview-Commit-ID: K9nHww0Fe8s
2016-04-26 17:18:21 -04:00