This *mostly* gets us the latest WebIDL API of WebGPU. There is a few limits we are missing, and maybe some things I didn't notice.
But it gets us the new `GPUCanvasContext`, `GPUSupportedLimits`, and `GPUVertexStepMode`.
Differential Revision: https://phabricator.services.mozilla.com/D120764
This *mostly* gets us the latest WebIDL API of WebGPU. There is a few limits we are missing, and maybe some things I didn't notice.
But it gets us the new `GPUCanvasContext`, `GPUSupportedLimits`, and `GPUVertexStepMode`.
Differential Revision: https://phabricator.services.mozilla.com/D120764
This *mostly* gets us the latest WebIDL API of WebGPU. There is a few limits we are missing, and maybe some things I didn't notice.
But it gets us the new `GPUCanvasContext`, `GPUSupportedLimits`, and `GPUVertexStepMode`.
Differential Revision: https://phabricator.services.mozilla.com/D120764
When the pipeline layout is implicit at pipeline creation,
we collect the IDs of BGLs, to be able to produce GPUBindGroupLayout
object upon user request. However, the produced object didn't know if
it owns the ID or borrows it, so it would issue a "drop" when going out of scope.
This change establishes this distinction. In addition, it gets the Pipeline Layout ID,
and together with the BGL ids, they are sent to GPU process upon pipeline destruction.
When the GPU process is done with these IDs used, it will kick back a message to the
Content process, allowing the IDs to be reclaimed.
Differential Revision: https://phabricator.services.mozilla.com/D114649
We are now passing an extra flag on Unmap to keep the shmem around.
Previously, we'd be freeing the Shmem accidentally on buffers that are writable and mapped at creation.
We also add a bit of logging on the WebGPUParent side.
Differential Revision: https://phabricator.services.mozilla.com/D112264
This is another WebGPU API update, it picks up a lot of changes that were made recently:
- new bind group layout
- new render pipeline descriptor
- new vertex formats
- limits
- compressed texture formats
- index format
- query sets
- and more small ones!
It also brings in the updated `gfx/wgpu` to support these API changes.
Differential Revision: https://phabricator.services.mozilla.com/D107013
This is another WebGPU API update, it picks up a lot of changes that were made recently:
- new bind group layout
- new render pipeline descriptor
- new vertex formats
- limits
- compressed texture formats
- index format
- query sets
- and more small ones!
It also brings in the updated `gfx/wgpu` to support these API changes.
Differential Revision: https://phabricator.services.mozilla.com/D107013
the goal of this PR is to provide the necessary
infrastructure to handle errors on the GPU process side and send them
back to the client side, triggering the uncaptured error events.
Differential Revision: https://phabricator.services.mozilla.com/D98542
This change updates and enables Naga to get the
SPIRV shaders parsed, validated, and reflected back into
implicit bind group layouts.
WebGPU examples heavily rely on the implicit layouts now,
and the PR also updates the WebIDL to make that possible.
With the change, we are able to run most of the examples again!
Differential Revision: https://phabricator.services.mozilla.com/D96850
This change adds support for CanvasContext presenting WebGPU via CPU readback.
The presentation is handled mostly on GPU process side by managing a list of staging buffers
and copying the contents into a WR external image (backed by an external buffer).
Differential Revision: https://phabricator.services.mozilla.com/D68032
--HG--
extra : moz-landing-system : lando
This change adds support for CanvasContext presenting WebGPU via CPU readback.
The presentation is handled mostly on GPU process side by managing a list of staging buffers
and copying the contents into a WR external image (backed by an external buffer).
Differential Revision: https://phabricator.services.mozilla.com/D68032
--HG--
extra : moz-landing-system : lando
This change adds support for CanvasContext presenting WebGPU via CPU readback.
The presentation is handled mostly on GPU process side by managing a list of staging buffers
and copying the contents into a WR external image (backed by an external buffer).
Differential Revision: https://phabricator.services.mozilla.com/D68032
--HG--
extra : moz-landing-system : lando
this change adds an ability to create WebGPU textures, views, and samplers
Differential Revision: https://phabricator.services.mozilla.com/D63595
--HG--
extra : source : 8f51a5fac21cb52e2ddb647f0b99a9bfccb41f6a
Adds support for bind groups and compute pipelines
The end goal of this PR is to run the compute example.
Differential Revision: https://phabricator.services.mozilla.com/D60746
--HG--
extra : moz-landing-system : lando
Adds support for bind groups and compute pipelines
The end goal of this PR is to run the compute example.
Differential Revision: https://phabricator.services.mozilla.com/D60746
--HG--
extra : moz-landing-system : lando
This is the basic functionality needed to work with buffers.
What it doesn't have:
- ability to re-map the buffer for writing
- async writing map
- most of the validation
Differential Revision: https://phabricator.services.mozilla.com/D55656
--HG--
extra : moz-landing-system : lando
This is the basic functionality needed to work with buffers.
What it doesn't have:
- ability to re-map the buffer for writing
- async writing map
- most of the validation
Differential Revision: https://phabricator.services.mozilla.com/D55656
--HG--
extra : moz-landing-system : lando