Jeff Gilbert
5163c2d02a
Bug 669522: Removed unused function bool IsFloatInteger(float) r=joe
2011-07-11 12:24:21 -07:00
Bas Schouten
05d344302f
Bug 668764: Properly specify stroke offset in Direct2D cairo backend. r=jrmuizel
2011-07-11 16:37:01 +02:00
Ed Morley
380667f6fa
Bug 631155 - undefined return value in function '_cairo_surface_wrapper_flush'; r=jrmuizel
2011-07-11 09:14:12 -04:00
Ed Morley
bbcadd9496
Bug 670111 - Add double overloads to NSToCoord(Round|Floor|Ceil|Clamped) to stop numerous build warnings; r=roc
2011-07-11 09:14:12 -04:00
Ed Morley
2732bc62de
Bug 670338 - Add double overload to NSToIntRound to stop build warnings; r=roc
2011-07-11 09:14:12 -04:00
Bas Schouten
371b57bace
Bug 666097 - Fix radial gradient drawing in Azure. r=jrmuizel
...
* * *
Part 2: Adjust tests to properly confirm passing. r=jrmuizel
2011-07-08 18:49:35 +00:00
Robert O'Callahan
d4259656be
Bug 649924. Use image surfaces to implement canvases beyond the texture size limit. r=bas
2011-07-08 22:42:21 +12:00
Marco Bonardo
77013a6607
Merge mozilla-inbound and mozilla-central
2011-07-08 11:53:56 +02:00
Nicholas Nethercote
14e0e78adc
Bug 653627 - Don't use char** in nsIMemoryReporter. r=khuey, sr=bz.
2011-07-08 12:45:16 +10:00
Benoit Jacob
225de6a36d
Bug 665070 - part 1: implement GLContext::GetAndClearError - r=jrmuizel
2011-07-07 20:01:16 -04:00
Marco Bonardo
5b0aa644a2
Merge mozilla-inbound and mozilla-central
2011-07-07 12:02:38 +02:00
Justin Lebar
b17feeb414
Backing out bug Bug 648484 (csets 9fcd404d97aa through 2bfa7417504d) due to orange.
2011-07-06 20:27:35 -04:00
Florian Haenel
a0b30fbce6
Bug 607687 - Fennec should take care about Texture MAX size HW limitation r=jmuizelaar
2011-07-06 11:00:47 -07:00
Chris Jones
6a84167e1b
Bug 648484, part E: Hook d3d9 shadow layers up to new system. r=BenWa
2011-07-06 13:29:27 -04:00
Chris Jones
154d42025d
Bug 648484, part C: Forward a shadow-layer transaction after rendering in the D3D10 backend, if remote. r=joedrew
...
* * *
Unrot bug 648484. r=Bas. To be folded.
2011-07-06 13:29:27 -04:00
Chris Jones
d800ece14d
Bug 648484, part B: Implement shadowable layer goop for D3D10, just enough to allow sending a window buffer to the compositor. r=Bas
2011-07-06 13:29:27 -04:00
Chris Jones
45d4ecff84
Bug 648484, part A: Allow D3D10 layers to render directly to a share-able texture. r=Bas
2011-07-06 13:29:27 -04:00
Chris Jones
b5f3d7f6c7
Bug 648484, part 9: Make LayerManagerD3D10 a shadow-layer manager and forwarder. r=Bas
2011-07-06 13:29:27 -04:00
Chris Jones
065d10e894
Bug 648484, part 8: Implement a very basic shadow thebes layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas
2011-07-06 13:29:27 -04:00
Chris Jones
22f7db5a6c
Bug 648484, part 7: Implement a very basic shadow container layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas
2011-07-06 13:29:27 -04:00
Chris Jones
d501a4a634
Bug 648484, part 6: Add code to share D3D10 textures across processes. r=Bas
2011-07-06 13:29:27 -04:00
Chris Jones
d4463e8330
Bug 648484, part 5: Create our D3D10 device so as to allow cross-process resource sharing. r=Bas
2011-07-06 13:29:26 -04:00
Chris Jones
5639c8d598
Bug 648484, part 4: Log layers transactions in the d3d10 backend. r=Bas
2011-07-06 13:29:26 -04:00
Chris Jones
c462de96d4
Bug 648484, part 2: Add various helpers, refactor ContainerLayer::SetSpecificAttributes. r=roc
2011-07-06 13:29:26 -04:00
Chris Jones
cac704ffe4
Bug 648484, part 1: Fix some warning spam. r=roc
2011-07-06 13:29:26 -04:00
Mounir Lamouri
4c9de5f9e9
Merge mozilla-central into mozilla-inbound.
2011-07-06 14:49:29 +02:00
L. David Baron
1b49ece84f
Only apply overflow area reported by native theme to the visual overflow, and not to the scrollable overflow. (Bug 669284) r=bzbarsky
2011-07-06 12:03:23 +02:00
Jonathan Kew
117a28457f
bug 669175 - [harfbuzz] fix indexing in reverse_range() to avoid pathological perf & incorrect results. r=behdad
2011-07-06 08:01:41 +01:00
Jacob Bramley
9a97cc1996
Bug 666918: Allow some routines to omit the frame pointer even with --enable-profiling. This will break call-graphs for these functions, but an --enable-profiling build won't work without it. [r=cjones]
2011-07-05 09:48:40 +01:00
Bas Schouten
300196ee5f
Bug 668801 - Followup: Properly address review comments.
2011-07-05 08:52:48 +00:00
Bas Schouten
aa0a80ced3
Bug 668801 - Part 3: Adjust dealing with clipped shadows to be accurate. r=jrmuizel
2011-07-05 06:28:20 +00:00
Bas Schouten
c17281a505
Bug 668801 - Part 2: Fix small bug in Azure shadow drawing. r=jrmuizel
2011-07-05 06:28:17 +00:00
Bas Schouten
ab39deeadf
Bug 668801 - Part 1: Adjust Azure for traditional shadow drawing style. r=jrmuizel
2011-07-05 06:28:14 +00:00
Matt Woodrow
ef4adc6afb
Bug 656185 - Part 4 - Upload the entire image for PlanarYCbCrImageD3D10 to a texture and clip using texture coordinates. r=Bas
2011-07-05 14:52:50 +12:00
Matt Woodrow
a1491697a0
Bug 656185 - Part 3 - Upload the entire image for PlanarYCbCrImageD3D9 to a texture and clip using texture coordinates. r=Bas
2011-07-05 14:52:34 +12:00
Matt Woodrow
e64b02f01a
Bug 656185 - Part 2 - Upload the entire image for PlanarYCbCrImageOGL to a texture and clip using texture coordinates. r=derf
2011-07-05 14:52:00 +12:00
Matt Woodrow
9879aa7837
Bug 656185 - Part 1 - Move BindAndDrawQuadWithTextureRect into LayerManagerOGL. r=joe
2011-07-05 14:50:38 +12:00
Benoit Girard
2f27b1192a
Bug 636707 - Check for null MacIOSurfaceImageOGL. r=mattwoodrow
2011-07-04 09:51:37 -04:00
Benoit Girard
5b3036138c
Bug 648480 - Add shadow-layer support to d3d9 backend. r=cjones
2011-07-04 09:15:05 -04:00
Ed Morley
acfd91cd49
Bug 661584 - Substitute final PR_(MAX|MIN|ABS|ROUNDUP) macro calls; r=roc
2011-07-03 11:53:40 +02:00
Benoit Girard
3a51e1fdfa
Backout 627489bb6288.
2011-07-01 18:05:54 -04:00
Marco Bonardo
e1de548d00
Merge last green changeset from mozilla-central to mozilla-inbound
2011-07-01 23:56:44 +02:00
Benoit Girard
4ec96c8c7f
Bug 648480 - Add shadow-layer support to d3d9 backend. r=cjones
2011-07-01 16:57:15 -04:00
Jonathan Kew
53962f854b
bug 666893 - add padding pixels to DWrite text bounds because of ClearType bleed when using GDI Classic mode. r=roc
2011-07-01 07:38:17 +01:00
Jonathan Kew
ca191217c7
bug 553571 - try to avoid breaking font runs at ZWNJ when using font fallback, because Indic scripts require shaping across the ZWNJ character. r=roc
2011-07-01 07:38:14 +01:00
Makoto Kato
e16e58937a
Bug 413019 - Remove PGO workaround for some modules. r=ted
2011-07-01 12:46:02 +09:00
Steven Michaud
36d54eefdb
Bug 659851 - Firefox and Lion disagree on GLintptr. f=bas.schouten r=bjacob
2011-06-30 14:06:25 -05:00
Benoit Girard
1e93785b55
Bug 663259 - Part 1: Mac Async rendering fixes. r=josh
2011-06-30 12:46:25 -04:00
Ryan VanderMeulen
7676326719
Bug 667663 - Silence MSVC warning by returning NULL if DWrite is disabled. r=bas
2011-06-30 14:35:46 +02:00
Ehsan Akhgari
86da6932d3
Merge mozilla-central and mozilla-inbound
2011-06-30 05:08:20 -04:00
Oleg Romashin
37e4c451c1
Bug 668368 - Logging.h compile fail due to missing stdio.h r=bas.schouten
2011-06-29 15:13:21 -07:00
Jonathan Kew
e9e59d071d
bug 663688 - back out changeset c4b84b05c46c to revert the workaround that disabled downloadable fonts on Lion. r=jdaggett
2011-06-29 14:16:12 +01:00
Justin Lebar
5daed65b45
Bug 664486 - Add page fault counts to about:memory on Linux and Mac. r=njn, sr=bz
...
--HG--
extra : rebase_source : 47dd7501dea7ae69e01828a5c730e8853739dc71
2011-06-16 14:34:09 -04:00
Jeff Muizelaar
12139c87c5
2D: Add a comment about why we need to know the fill mode early. r=bas
2011-07-07 12:57:52 -04:00
Chris Jones
e0d217fcaa
Bug 662038, part 3: Implement dashing for d2d. r=Bas
2011-06-29 14:34:58 -07:00
Chris Jones
952bc1a668
Bug 662038, part 2: Add dashing API to Azure. r=Bas sr=roc
2011-06-29 14:34:58 -07:00
Chris Jones
d27b646301
Bug 662038, part 0: Add gfxContext::CurrentDash(). r=jrmuizel
2011-06-29 14:34:58 -07:00
Marco Bonardo
97e50f4bc9
Merge last green changeset from mozilla-inbound to mozilla-central
2011-06-28 11:17:15 +02:00
Bas Schouten
e768a19cf6
Bug 667290: Properly clear the downsampled destination before blending to it. r=jrmuizel
2011-06-28 02:10:06 +02:00
Benoit Jacob
9884944aa7
Bug 665934 - fix bug: arev was meant instead of amap - r=upstream
...
This patch has been taken in ANGLE upstream as r699.
2011-06-27 13:27:04 -04:00
Mounir Lamouri
00c9c62df5
Backout changeset 4e87265b9c11 (bug 663259) due to Talos regression.
2011-06-27 14:52:57 +02:00
Matt Woodrow
f47d6dca8b
Back out bug 656185 due to windows compile failures
2011-06-27 15:21:22 +12:00
Matt Woodrow
efa3bcd4b7
Bug 656185 - Part 4 - Fix for D3D9. r=Bas
2011-06-27 14:32:42 +12:00
Matt Woodrow
63f8b0a243
Bug 656185 - Part 3 - Fix for D3D10. r=Bas
2011-06-27 14:32:34 +12:00
Matt Woodrow
6e295129f3
Bug 656185 - Part 2 - Handle odd crop offsets correctly with OpenGl. r=derf
2011-06-27 14:32:16 +12:00
Matt Woodrow
fe8fe23d3c
Bug 656185 - Part 1 - Move BindAndDrawQuadWithTextureRect into LayerManagerOGL. r=joe
2011-06-27 14:32:06 +12:00
Benoit Girard
e717beef93
Enabled Mac Async plugin by default + Fixes. b=663259 r=josh
2011-06-25 15:12:59 -04:00
Benoit Girard
c9729f2d7f
Bug 577224 - Fix nsCARenderer warnings; r=smichaud
2011-06-24 10:49:42 -04:00
Takanori MATSUURA
4041dc2544
Bug 667286 - Include cairo.h as "cairo.h" instead of "cairo/cairo.h"; r=bas
2011-06-26 23:10:35 +09:00
Ed Morley
3f49fdcb2a
Bug 661584 - Code cleanup, substitute more PR_(MAX|MIN|ABS|ROUNDUP) macro calls; r=roc,ted
2011-06-25 16:06:02 +02:00
Jonathan Kew
5c01379b6a
bug 663688 - prefer CGFont APIs to older ATS APIs on 10.6 or later. r=smichaud,roc
2011-06-24 18:55:27 +01:00
Bas Schouten
662596f4fb
Bug 651858 - Part 5: Add CanvasLayer code for azure. r=jrmuizel
2011-06-24 19:41:18 +02:00
Bas Schouten
c504745112
Bug 651858 - Part 4: Implement API for creating a D3D10 compatible DrawTarget. r=roc
2011-06-24 19:41:18 +02:00
Bas Schouten
bc37e50310
Bug 651858 - Part 3: Add layers API for creating an optimal DrawTarget. r=roc
2011-06-24 19:41:18 +02:00
Bas Schouten
208c771f07
Bug 651858 - Part 2: Add glue code in gfx for thebes-azure interop. r=jrmuizel
2011-06-24 19:41:18 +02:00
Bas Schouten
189472e8c9
Bug 651858 - Part 1: Add the Azure API and Direct2D backend. r=jrmuizel sr=roc
...
--HG--
rename : gfx/src/BaseMargin.h => gfx/2d/BaseMargin.h
rename : gfx/src/BasePoint.h => gfx/2d/BasePoint.h
rename : gfx/src/BaseRect.h => gfx/2d/BaseRect.h
rename : gfx/src/BaseSize.h => gfx/2d/BaseSize.h
2011-06-24 19:41:16 +02:00
Marco Bonardo
8d56f5c0e0
Merge last green changeset in mozilla-inbound to mozilla-central
2011-06-24 11:32:12 +02:00
Ed Morley
8e9e496bf0
Bug 665622 - Fix unused variable warnings in GLContext.cpp & GLContextProviderEGL.cpp; r=joedrew
2011-06-23 19:01:17 -07:00
Daniel Holbert
b646a615bc
Bug 661969: If no delay is passed to gfxFontInfoLoader::StartLoader, use the interval as delay. r=jdaggett
2011-06-23 19:01:17 -07:00
Jeff Muizelaar
4b67acc2d6
Bug 662649. DrawFPS: Make the conversion loop easier to follow. r=joe
2011-06-22 14:53:11 -04:00
Jeff Muizelaar
ad8a1fabad
Bug 662649. DrawFPS: Add a comment about why DrawFPS is a little weird.
2011-06-22 14:49:31 -04:00
Jeff Muizelaar
3e64a3274a
Bug 662649. DrawFPS: Make sure we use a 32 bit type instead of a 64 bit one. r=joe
...
This was causing badness on platforms where unsigned long is 64 bits.
2011-06-22 14:46:27 -04:00
Jeff Muizelaar
7cfa60fc62
Bug 662649. DrawFPS: free leaked buffer. r=joe
...
glTexImage2D will keep a copy of this data around so we don't have to.
2011-06-22 14:43:52 -04:00
Jeff Muizelaar
e68edc37a9
Bug 661658. Fix pointer as int size problem on Win64. r=joedrew
...
The glyph cache uses a pointer for a hash value, and uses
that hash value as a pointer. We need to ensure that the
hash type is large enough to fit a pointer.
2011-06-22 14:38:25 -04:00
Ehsan Akhgari
752a7fe810
Merge the last green changeset of mozilla-inbound to mozilla-central
2011-06-22 19:17:32 -04:00
Mats Palmgren
5b08cd1f9d
Bug 312156 - Make gfxFont::HasCharacter work for Pango fonts. r=roc
2011-06-22 20:11:47 +02:00
Robert O'Callahan
82eb2f46ce
Bug 637852. Part 26: Ensure that FrameMetrics coordinates are correctly stored as layer coordinates. r=tnikkel
2011-06-23 00:11:28 +12:00
Robert O'Callahan
9e63608c26
Bug 637852. Part 25: Add nsSize ScaleToNearestPixels. r=tnikkel
2011-06-23 00:11:28 +12:00
Robert O'Callahan
612c9f5ad3
Bug 637852. Part 21: Skip invalidation if aRegionToInvalidateIsEmpty (note that ScaleRoundOut on an empty bounds rect can return a non-empty rect). r=tnikkel
2011-06-23 00:11:28 +12:00
Robert O'Callahan
9f092ece3e
Bug 637852. Part 18: Support computing the "residual transform" for a ThebesLayer --- the difference between its snapped transform and the ideal transform --- and use it to align ThebesLayer drawing for transforms that aren't changing. r=tnikkel
...
This fixes bug 637597 and probably other bugs.
2011-06-23 00:11:28 +12:00
Robert O'Callahan
ce7be9d494
Bug 637852. Part 11: Remove ExtendForScaling from nsRect and nsRegion. r=joe
...
This is good because the semantics of this method always sucked.
2011-06-23 00:11:28 +12:00
Robert O'Callahan
8b4e1a91a8
Bug 637852. Part 10: Remove mX/YResolution from ThebesLayer. r=joe
...
These are the last vestiges of Layer-based resolution API.
2011-06-23 00:11:28 +12:00
Robert O'Callahan
a97f0fea4e
Bug 637852. Part 9: Remove resolution support from BasicLayers, ShadowLayers and GL layers. r=mattwoodrow
...
This is not needed anymore.
2011-06-23 00:11:28 +12:00
Robert O'Callahan
829914f298
Bug 637852. Part 8: Remove resolution support from D3D9 layers. r=mattwoodrow
...
Layer-system resolution support is no longer needed.
2011-06-23 00:11:27 +12:00
Robert O'Callahan
783029e208
Bug 637852. Part 7: Remove resolution support from D3D10 layers. r=mattwoodrow
...
Layer-system resolution support is no longer needed.
2011-06-23 00:11:27 +12:00
Robert O'Callahan
9ddbfbb285
Bug 637852. Part 6: Implement resolution scaling in FrameLayerBuilder. r=tnikkel
...
FrameLayerBuilder::BuildContainerLayerFor takes responsibility for resolution scaling. The ContainerParameters
passed in are added to any transform requested. Then we extract the scale part of the transform, round the scale
up to the nearest power of two if the transform may be actively animated (so we don't have to redraw layer contents
constantly), pass that scale down to be applied by each child and set the residual transform on the ContainerLayer.
For child layers built via BuildLayer, we just pass the requested scale factor in via the ContainerParameters.
If the returned layer is a ContainerLayer then BuildLayer is guaranteed to have already done necessary scaling.
If the returned layer is not a ContainerLayer then we apply the scale ourselves by adding the scale to the
child layer's transform.
For child ThebesLayers containing non-layer display items, we scale the drawing of those display items so that
the child ThebesLayers are simply larger or smaller (larger or smaller visible regions).
We have to scale all visible rects, clip rects etc that are in the coordinates of ThebesLayers or the parent
ContainerLayer. To keep things simple we do this whenever we convert from appunits to integer layer coordinates.
When a ThebesLayer's resolution changes we need to rerender the whole thing.
nsDisplayList::PaintForFrame needs to respect the presshell's resolution setting. We do that by building a layer tree
with a ContainerParameters requesting a scale up by the presshell resolution; once that layer tree is built, we
adjust the root layer transform to scale back down by the resolution.
2011-06-23 00:11:27 +12:00
Robert O'Callahan
91a72cf57f
Bug 637852. Part 4: Add nsRegion::ScaleInverseRoundOut and nsRegion::ScaleToOutsidePixels APIs. r=joe
2011-06-23 00:11:27 +12:00
Robert O'Callahan
c2827bc133
Bug 637852. Part 3: Add nsPoint::ScaleToNearestPixels, nsRect::ScaleToNearestPixels, nsRect::ScaleToInsidePixels and nsRect::ScaleToOutsidePixels APIs. r=joe
2011-06-23 00:11:27 +12:00
Robert O'Callahan
ac135884a6
Bug 637852. Part 2: Add BaseRect::ScaleInverseRoundOut API. r=joe
2011-06-23 00:11:27 +12:00
Robert O'Callahan
29044a8c64
Bug 637852. Part 1: Don't snap BasicThebesLayer effective transforms when we're not retaining layers. r=tnikkel
...
The ThebesLayer contents are going to be drawn through directly without retaining, so there's no point in snapping.
2011-06-23 00:11:27 +12:00