Commit Graph

8561 Commits

Author SHA1 Message Date
Jeff Gilbert
5163c2d02a Bug 669522: Removed unused function bool IsFloatInteger(float) r=joe 2011-07-11 12:24:21 -07:00
Bas Schouten
05d344302f Bug 668764: Properly specify stroke offset in Direct2D cairo backend. r=jrmuizel 2011-07-11 16:37:01 +02:00
Ed Morley
380667f6fa Bug 631155 - undefined return value in function '_cairo_surface_wrapper_flush'; r=jrmuizel 2011-07-11 09:14:12 -04:00
Ed Morley
bbcadd9496 Bug 670111 - Add double overloads to NSToCoord(Round|Floor|Ceil|Clamped) to stop numerous build warnings; r=roc 2011-07-11 09:14:12 -04:00
Ed Morley
2732bc62de Bug 670338 - Add double overload to NSToIntRound to stop build warnings; r=roc 2011-07-11 09:14:12 -04:00
Bas Schouten
371b57bace Bug 666097 - Fix radial gradient drawing in Azure. r=jrmuizel
* * *
Part 2: Adjust tests to properly confirm passing. r=jrmuizel
2011-07-08 18:49:35 +00:00
Robert O'Callahan
d4259656be Bug 649924. Use image surfaces to implement canvases beyond the texture size limit. r=bas 2011-07-08 22:42:21 +12:00
Marco Bonardo
77013a6607 Merge mozilla-inbound and mozilla-central 2011-07-08 11:53:56 +02:00
Nicholas Nethercote
14e0e78adc Bug 653627 - Don't use char** in nsIMemoryReporter. r=khuey, sr=bz. 2011-07-08 12:45:16 +10:00
Benoit Jacob
225de6a36d Bug 665070 - part 1: implement GLContext::GetAndClearError - r=jrmuizel 2011-07-07 20:01:16 -04:00
Marco Bonardo
5b0aa644a2 Merge mozilla-inbound and mozilla-central 2011-07-07 12:02:38 +02:00
Justin Lebar
b17feeb414 Backing out bug Bug 648484 (csets 9fcd404d97aa through 2bfa7417504d) due to orange. 2011-07-06 20:27:35 -04:00
Florian Haenel
a0b30fbce6 Bug 607687 - Fennec should take care about Texture MAX size HW limitation r=jmuizelaar 2011-07-06 11:00:47 -07:00
Chris Jones
6a84167e1b Bug 648484, part E: Hook d3d9 shadow layers up to new system. r=BenWa 2011-07-06 13:29:27 -04:00
Chris Jones
154d42025d Bug 648484, part C: Forward a shadow-layer transaction after rendering in the D3D10 backend, if remote. r=joedrew
* * *
Unrot bug 648484. r=Bas. To be folded.
2011-07-06 13:29:27 -04:00
Chris Jones
d800ece14d Bug 648484, part B: Implement shadowable layer goop for D3D10, just enough to allow sending a window buffer to the compositor. r=Bas 2011-07-06 13:29:27 -04:00
Chris Jones
45d4ecff84 Bug 648484, part A: Allow D3D10 layers to render directly to a share-able texture. r=Bas 2011-07-06 13:29:27 -04:00
Chris Jones
b5f3d7f6c7 Bug 648484, part 9: Make LayerManagerD3D10 a shadow-layer manager and forwarder. r=Bas 2011-07-06 13:29:27 -04:00
Chris Jones
065d10e894 Bug 648484, part 8: Implement a very basic shadow thebes layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas 2011-07-06 13:29:27 -04:00
Chris Jones
22f7db5a6c Bug 648484, part 7: Implement a very basic shadow container layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas 2011-07-06 13:29:27 -04:00
Chris Jones
d501a4a634 Bug 648484, part 6: Add code to share D3D10 textures across processes. r=Bas 2011-07-06 13:29:27 -04:00
Chris Jones
d4463e8330 Bug 648484, part 5: Create our D3D10 device so as to allow cross-process resource sharing. r=Bas 2011-07-06 13:29:26 -04:00
Chris Jones
5639c8d598 Bug 648484, part 4: Log layers transactions in the d3d10 backend. r=Bas 2011-07-06 13:29:26 -04:00
Chris Jones
c462de96d4 Bug 648484, part 2: Add various helpers, refactor ContainerLayer::SetSpecificAttributes. r=roc 2011-07-06 13:29:26 -04:00
Chris Jones
cac704ffe4 Bug 648484, part 1: Fix some warning spam. r=roc 2011-07-06 13:29:26 -04:00
Mounir Lamouri
4c9de5f9e9 Merge mozilla-central into mozilla-inbound. 2011-07-06 14:49:29 +02:00
L. David Baron
1b49ece84f Only apply overflow area reported by native theme to the visual overflow, and not to the scrollable overflow. (Bug 669284) r=bzbarsky 2011-07-06 12:03:23 +02:00
Jonathan Kew
117a28457f bug 669175 - [harfbuzz] fix indexing in reverse_range() to avoid pathological perf & incorrect results. r=behdad 2011-07-06 08:01:41 +01:00
Jacob Bramley
9a97cc1996 Bug 666918: Allow some routines to omit the frame pointer even with --enable-profiling. This will break call-graphs for these functions, but an --enable-profiling build won't work without it. [r=cjones] 2011-07-05 09:48:40 +01:00
Bas Schouten
300196ee5f Bug 668801 - Followup: Properly address review comments. 2011-07-05 08:52:48 +00:00
Bas Schouten
aa0a80ced3 Bug 668801 - Part 3: Adjust dealing with clipped shadows to be accurate. r=jrmuizel 2011-07-05 06:28:20 +00:00
Bas Schouten
c17281a505 Bug 668801 - Part 2: Fix small bug in Azure shadow drawing. r=jrmuizel 2011-07-05 06:28:17 +00:00
Bas Schouten
ab39deeadf Bug 668801 - Part 1: Adjust Azure for traditional shadow drawing style. r=jrmuizel 2011-07-05 06:28:14 +00:00
Matt Woodrow
ef4adc6afb Bug 656185 - Part 4 - Upload the entire image for PlanarYCbCrImageD3D10 to a texture and clip using texture coordinates. r=Bas 2011-07-05 14:52:50 +12:00
Matt Woodrow
a1491697a0 Bug 656185 - Part 3 - Upload the entire image for PlanarYCbCrImageD3D9 to a texture and clip using texture coordinates. r=Bas 2011-07-05 14:52:34 +12:00
Matt Woodrow
e64b02f01a Bug 656185 - Part 2 - Upload the entire image for PlanarYCbCrImageOGL to a texture and clip using texture coordinates. r=derf 2011-07-05 14:52:00 +12:00
Matt Woodrow
9879aa7837 Bug 656185 - Part 1 - Move BindAndDrawQuadWithTextureRect into LayerManagerOGL. r=joe 2011-07-05 14:50:38 +12:00
Benoit Girard
2f27b1192a Bug 636707 - Check for null MacIOSurfaceImageOGL. r=mattwoodrow 2011-07-04 09:51:37 -04:00
Benoit Girard
5b3036138c Bug 648480 - Add shadow-layer support to d3d9 backend. r=cjones 2011-07-04 09:15:05 -04:00
Ed Morley
acfd91cd49 Bug 661584 - Substitute final PR_(MAX|MIN|ABS|ROUNDUP) macro calls; r=roc 2011-07-03 11:53:40 +02:00
Benoit Girard
3a51e1fdfa Backout 627489bb6288. 2011-07-01 18:05:54 -04:00
Marco Bonardo
e1de548d00 Merge last green changeset from mozilla-central to mozilla-inbound 2011-07-01 23:56:44 +02:00
Benoit Girard
4ec96c8c7f Bug 648480 - Add shadow-layer support to d3d9 backend. r=cjones 2011-07-01 16:57:15 -04:00
Jonathan Kew
53962f854b bug 666893 - add padding pixels to DWrite text bounds because of ClearType bleed when using GDI Classic mode. r=roc 2011-07-01 07:38:17 +01:00
Jonathan Kew
ca191217c7 bug 553571 - try to avoid breaking font runs at ZWNJ when using font fallback, because Indic scripts require shaping across the ZWNJ character. r=roc 2011-07-01 07:38:14 +01:00
Makoto Kato
e16e58937a Bug 413019 - Remove PGO workaround for some modules. r=ted 2011-07-01 12:46:02 +09:00
Steven Michaud
36d54eefdb Bug 659851 - Firefox and Lion disagree on GLintptr. f=bas.schouten r=bjacob 2011-06-30 14:06:25 -05:00
Benoit Girard
1e93785b55 Bug 663259 - Part 1: Mac Async rendering fixes. r=josh 2011-06-30 12:46:25 -04:00
Ryan VanderMeulen
7676326719 Bug 667663 - Silence MSVC warning by returning NULL if DWrite is disabled. r=bas 2011-06-30 14:35:46 +02:00
Ehsan Akhgari
86da6932d3 Merge mozilla-central and mozilla-inbound 2011-06-30 05:08:20 -04:00
Oleg Romashin
37e4c451c1 Bug 668368 - Logging.h compile fail due to missing stdio.h r=bas.schouten 2011-06-29 15:13:21 -07:00
Jonathan Kew
e9e59d071d bug 663688 - back out changeset c4b84b05c46c to revert the workaround that disabled downloadable fonts on Lion. r=jdaggett 2011-06-29 14:16:12 +01:00
Justin Lebar
5daed65b45 Bug 664486 - Add page fault counts to about:memory on Linux and Mac. r=njn, sr=bz
--HG--
extra : rebase_source : 47dd7501dea7ae69e01828a5c730e8853739dc71
2011-06-16 14:34:09 -04:00
Jeff Muizelaar
12139c87c5 2D: Add a comment about why we need to know the fill mode early. r=bas 2011-07-07 12:57:52 -04:00
Chris Jones
e0d217fcaa Bug 662038, part 3: Implement dashing for d2d. r=Bas 2011-06-29 14:34:58 -07:00
Chris Jones
952bc1a668 Bug 662038, part 2: Add dashing API to Azure. r=Bas sr=roc 2011-06-29 14:34:58 -07:00
Chris Jones
d27b646301 Bug 662038, part 0: Add gfxContext::CurrentDash(). r=jrmuizel 2011-06-29 14:34:58 -07:00
Marco Bonardo
97e50f4bc9 Merge last green changeset from mozilla-inbound to mozilla-central 2011-06-28 11:17:15 +02:00
Bas Schouten
e768a19cf6 Bug 667290: Properly clear the downsampled destination before blending to it. r=jrmuizel 2011-06-28 02:10:06 +02:00
Benoit Jacob
9884944aa7 Bug 665934 - fix bug: arev was meant instead of amap - r=upstream
This patch has been taken in ANGLE upstream as r699.
2011-06-27 13:27:04 -04:00
Mounir Lamouri
00c9c62df5 Backout changeset 4e87265b9c11 (bug 663259) due to Talos regression. 2011-06-27 14:52:57 +02:00
Matt Woodrow
f47d6dca8b Back out bug 656185 due to windows compile failures 2011-06-27 15:21:22 +12:00
Matt Woodrow
efa3bcd4b7 Bug 656185 - Part 4 - Fix for D3D9. r=Bas 2011-06-27 14:32:42 +12:00
Matt Woodrow
63f8b0a243 Bug 656185 - Part 3 - Fix for D3D10. r=Bas 2011-06-27 14:32:34 +12:00
Matt Woodrow
6e295129f3 Bug 656185 - Part 2 - Handle odd crop offsets correctly with OpenGl. r=derf 2011-06-27 14:32:16 +12:00
Matt Woodrow
fe8fe23d3c Bug 656185 - Part 1 - Move BindAndDrawQuadWithTextureRect into LayerManagerOGL. r=joe 2011-06-27 14:32:06 +12:00
Benoit Girard
e717beef93 Enabled Mac Async plugin by default + Fixes. b=663259 r=josh 2011-06-25 15:12:59 -04:00
Benoit Girard
c9729f2d7f Bug 577224 - Fix nsCARenderer warnings; r=smichaud 2011-06-24 10:49:42 -04:00
Takanori MATSUURA
4041dc2544 Bug 667286 - Include cairo.h as "cairo.h" instead of "cairo/cairo.h"; r=bas 2011-06-26 23:10:35 +09:00
Ed Morley
3f49fdcb2a Bug 661584 - Code cleanup, substitute more PR_(MAX|MIN|ABS|ROUNDUP) macro calls; r=roc,ted 2011-06-25 16:06:02 +02:00
Jonathan Kew
5c01379b6a bug 663688 - prefer CGFont APIs to older ATS APIs on 10.6 or later. r=smichaud,roc 2011-06-24 18:55:27 +01:00
Bas Schouten
662596f4fb Bug 651858 - Part 5: Add CanvasLayer code for azure. r=jrmuizel 2011-06-24 19:41:18 +02:00
Bas Schouten
c504745112 Bug 651858 - Part 4: Implement API for creating a D3D10 compatible DrawTarget. r=roc 2011-06-24 19:41:18 +02:00
Bas Schouten
bc37e50310 Bug 651858 - Part 3: Add layers API for creating an optimal DrawTarget. r=roc 2011-06-24 19:41:18 +02:00
Bas Schouten
208c771f07 Bug 651858 - Part 2: Add glue code in gfx for thebes-azure interop. r=jrmuizel 2011-06-24 19:41:18 +02:00
Bas Schouten
189472e8c9 Bug 651858 - Part 1: Add the Azure API and Direct2D backend. r=jrmuizel sr=roc
--HG--
rename : gfx/src/BaseMargin.h => gfx/2d/BaseMargin.h
rename : gfx/src/BasePoint.h => gfx/2d/BasePoint.h
rename : gfx/src/BaseRect.h => gfx/2d/BaseRect.h
rename : gfx/src/BaseSize.h => gfx/2d/BaseSize.h
2011-06-24 19:41:16 +02:00
Marco Bonardo
8d56f5c0e0 Merge last green changeset in mozilla-inbound to mozilla-central 2011-06-24 11:32:12 +02:00
Ed Morley
8e9e496bf0 Bug 665622 - Fix unused variable warnings in GLContext.cpp & GLContextProviderEGL.cpp; r=joedrew 2011-06-23 19:01:17 -07:00
Daniel Holbert
b646a615bc Bug 661969: If no delay is passed to gfxFontInfoLoader::StartLoader, use the interval as delay. r=jdaggett 2011-06-23 19:01:17 -07:00
Jeff Muizelaar
4b67acc2d6 Bug 662649. DrawFPS: Make the conversion loop easier to follow. r=joe 2011-06-22 14:53:11 -04:00
Jeff Muizelaar
ad8a1fabad Bug 662649. DrawFPS: Add a comment about why DrawFPS is a little weird. 2011-06-22 14:49:31 -04:00
Jeff Muizelaar
3e64a3274a Bug 662649. DrawFPS: Make sure we use a 32 bit type instead of a 64 bit one. r=joe
This was causing badness on platforms where unsigned long is 64 bits.
2011-06-22 14:46:27 -04:00
Jeff Muizelaar
7cfa60fc62 Bug 662649. DrawFPS: free leaked buffer. r=joe
glTexImage2D will keep a copy of this data around so we don't have to.
2011-06-22 14:43:52 -04:00
Jeff Muizelaar
e68edc37a9 Bug 661658. Fix pointer as int size problem on Win64. r=joedrew
The glyph cache uses a pointer for a hash value, and uses
that hash value as a pointer. We need to ensure that the
hash type is large enough to fit a pointer.
2011-06-22 14:38:25 -04:00
Ehsan Akhgari
752a7fe810 Merge the last green changeset of mozilla-inbound to mozilla-central 2011-06-22 19:17:32 -04:00
Mats Palmgren
5b08cd1f9d Bug 312156 - Make gfxFont::HasCharacter work for Pango fonts. r=roc 2011-06-22 20:11:47 +02:00
Robert O'Callahan
82eb2f46ce Bug 637852. Part 26: Ensure that FrameMetrics coordinates are correctly stored as layer coordinates. r=tnikkel 2011-06-23 00:11:28 +12:00
Robert O'Callahan
9e63608c26 Bug 637852. Part 25: Add nsSize ScaleToNearestPixels. r=tnikkel 2011-06-23 00:11:28 +12:00
Robert O'Callahan
612c9f5ad3 Bug 637852. Part 21: Skip invalidation if aRegionToInvalidateIsEmpty (note that ScaleRoundOut on an empty bounds rect can return a non-empty rect). r=tnikkel 2011-06-23 00:11:28 +12:00
Robert O'Callahan
9f092ece3e Bug 637852. Part 18: Support computing the "residual transform" for a ThebesLayer --- the difference between its snapped transform and the ideal transform --- and use it to align ThebesLayer drawing for transforms that aren't changing. r=tnikkel
This fixes bug 637597 and probably other bugs.
2011-06-23 00:11:28 +12:00
Robert O'Callahan
ce7be9d494 Bug 637852. Part 11: Remove ExtendForScaling from nsRect and nsRegion. r=joe
This is good because the semantics of this method always sucked.
2011-06-23 00:11:28 +12:00
Robert O'Callahan
8b4e1a91a8 Bug 637852. Part 10: Remove mX/YResolution from ThebesLayer. r=joe
These are the last vestiges of Layer-based resolution API.
2011-06-23 00:11:28 +12:00
Robert O'Callahan
a97f0fea4e Bug 637852. Part 9: Remove resolution support from BasicLayers, ShadowLayers and GL layers. r=mattwoodrow
This is not needed anymore.
2011-06-23 00:11:28 +12:00
Robert O'Callahan
829914f298 Bug 637852. Part 8: Remove resolution support from D3D9 layers. r=mattwoodrow
Layer-system resolution support is no longer needed.
2011-06-23 00:11:27 +12:00
Robert O'Callahan
783029e208 Bug 637852. Part 7: Remove resolution support from D3D10 layers. r=mattwoodrow
Layer-system resolution support is no longer needed.
2011-06-23 00:11:27 +12:00
Robert O'Callahan
9ddbfbb285 Bug 637852. Part 6: Implement resolution scaling in FrameLayerBuilder. r=tnikkel
FrameLayerBuilder::BuildContainerLayerFor takes responsibility for resolution scaling. The ContainerParameters
passed in are added to any transform requested. Then we extract the scale part of the transform, round the scale
up to the nearest power of two if the transform may be actively animated (so we don't have to redraw layer contents
constantly), pass that scale down to be applied by each child and set the residual transform on the ContainerLayer.

For child layers built via BuildLayer, we just pass the requested scale factor in via the ContainerParameters.
If the returned layer is a ContainerLayer then BuildLayer is guaranteed to have already done necessary scaling.
If the returned layer is not a ContainerLayer then we apply the scale ourselves by adding the scale to the
child layer's transform.

For child ThebesLayers containing non-layer display items, we scale the drawing of those display items so that
the child ThebesLayers are simply larger or smaller (larger or smaller visible regions).

We have to scale all visible rects, clip rects etc that are in the coordinates of ThebesLayers or the parent
ContainerLayer. To keep things simple we do this whenever we convert from appunits to integer layer coordinates.

When a ThebesLayer's resolution changes we need to rerender the whole thing.

nsDisplayList::PaintForFrame needs to respect the presshell's resolution setting. We do that by building a layer tree
with a ContainerParameters requesting a scale up by the presshell resolution; once that layer tree is built, we
adjust the root layer transform to scale back down by the resolution.
2011-06-23 00:11:27 +12:00
Robert O'Callahan
91a72cf57f Bug 637852. Part 4: Add nsRegion::ScaleInverseRoundOut and nsRegion::ScaleToOutsidePixels APIs. r=joe 2011-06-23 00:11:27 +12:00
Robert O'Callahan
c2827bc133 Bug 637852. Part 3: Add nsPoint::ScaleToNearestPixels, nsRect::ScaleToNearestPixels, nsRect::ScaleToInsidePixels and nsRect::ScaleToOutsidePixels APIs. r=joe 2011-06-23 00:11:27 +12:00
Robert O'Callahan
ac135884a6 Bug 637852. Part 2: Add BaseRect::ScaleInverseRoundOut API. r=joe 2011-06-23 00:11:27 +12:00
Robert O'Callahan
29044a8c64 Bug 637852. Part 1: Don't snap BasicThebesLayer effective transforms when we're not retaining layers. r=tnikkel
The ThebesLayer contents are going to be drawn through directly without retaining, so there's no point in snapping.
2011-06-23 00:11:27 +12:00