There's a lot going on here, but it all fits under the idea of
being able to communicate about texture locking statuses
without spinning on IsReadLocked. This is a bit of a trade -
we could just always allocate/grab a texture from the pool,
which would put a smaller cap on the amount of time we can
possibly spend when a texture is locked. However, this eats
up more CPU and memory than waiting on the textures to unlock,
and could take longer, especially if there were a large number
of textures which we just need to wait for for a short amount
of time. In any case, we very rarely hit the case where we
actually need to wait on the sync IPC to the compositor - most
of the time the textures are already unlocked.
There is also an async IPC call in here, which we make before
flushing async paints. This just causes the compositor to
check whether the GPU is done with its textures or not and
unlock them if it is. This helps us avoid the case where we
take a long time painting asynchronously, turn IPC back on at
the end of that, and then have to wait for the compositor
to to get into TiledLayerBufferComposite::UseTiles before
getting a response. Specifically this eliminates several talos
regressions which use ASAP mode.
Lastly, there seem to be no other cases of static Monitors
being used. This seems like it falls under similar use cases
as StaticMutexes, so I added it in. I can move it into its own
file if we think it might be generally useful in the future.
MozReview-Commit-ID: IYQLwUqMxg2
--HG--
extra : rebase_source : 67f6fee8b89933561a48e6f7f531b6969893a574
For the IPC work monitoring when textures become unlocked, we
need a Monitor equivalent of StaticMutex - this implements that.
MozReview-Commit-ID: IceQNeqVQ8f
--HG--
extra : rebase_source : b05f8fe9b87e47e57ef8450c91edfdd9244d3287
This patch will use DirectMapTextureSource to wrap the DataSourceSurface data for gpu access.
That could improve the texture uploading performance.
MozReview-Commit-ID: CGPFcCsR1RY
--HG--
extra : rebase_source : efa31a061ed61509d60acd79e2db485312a28e0a
The client side can't get the GL context in CompositorOGL. So, it can't know
the texture direct mapping capability directly. This patch adds the texture
direct mapping info in TextureFactoryIdentifier. Then, the client side could
get the info form the TextureFactoryIdentifier.
MozReview-Commit-ID: KEazDVg0p9Y
--HG--
extra : rebase_source : 425159494772431283138bbaa4574c6201a2bc59
The DirectMapTextureSource could let the compositor to read the buffer directly.
That could get rid of some memory copy operations during texture uploading.
MozReview-Commit-ID: CHhoR96P7VG
--HG--
extra : rebase_source : 65c167644096a1b72fe5dfbb55837842f41377bb
The "mExternallyOwned" is used for gralloc buffer. We don't use the gralloc buffer now.
MozReview-Commit-ID: 7Gurpa3kdp0
--HG--
extra : rebase_source : 5c0bf4facba5ed2cc8772df78bb702965e77a4ab
Mimeinfo returned for the generic application/octet-stream content
type is usually irrelevant to the file extension, getting mimeinfo
from extension itself is more reliable.
Also prefer file extension over application/octet-stream content tyope
when lookup in extras.
MozReview-Commit-ID: A9Q2NFAwQ7b
--HG--
extra : rebase_source : 4206cbfd898fb12b2415ef751a74d1bdeee26a2d
The patch introduces NS_GetURIWithNewRef and NS_GetURIWithNewRef which perform the same function.
Differential Revision: https://phabricator.services.mozilla.com/D2239
--HG--
extra : moz-landing-system : lando
Co-authored by Nick Alexander <nalexander@mozilla.com>
This patch adds support to the fastermake backend for taking localized files
from a locale directory as specified by the combination of --with-l10n-base
and --enable-ui-locale. This allows artifact builds to be built localized
with a different locale.
MozReview-Commit-ID: 1bD9Gy0ewJ2
--HG--
extra : rebase_source : 9f457c8565ff0297589533ab91b44c16edc86be3
nsIHTMLEditor::ReplaceHeadContentsWithHTML() is used only by HTMLEditor
internally. So, it shouldn't be an nsIHTMLEditor's method. This patch
changes it as a non-virtual method of HTMLEditor and rename it to
ReplaceHeadContentsWithSourceWithTransaction() for consistency with other
methods.
MozReview-Commit-ID: GT3maKEbZuP
--HG--
extra : rebase_source : 2dc8c682f0dd82d3fc9032fbf5195de121975c32
The later is only interesting when the returned value is used
MozReview-Commit-ID: 8CF5HSkcttf
--HG--
extra : rebase_source : deb1761dd017108c9dba1d831a996baf54c7f425
SelectionState doesn't save and restore current selection's direction. So the
direction of selection is always default after undoing.
So we should restore direction of selection.
Differential Revision: https://phabricator.services.mozilla.com/D2259
--HG--
extra : moz-landing-system : lando
It would be easier to understand what happens.
MozReview-Commit-ID: 5lidrbNBzFm
--HG--
extra : rebase_source : d4f1e75928cee449f98ee8224b8740b2ba0f9898