Commit Graph

18 Commits

Author SHA1 Message Date
David Anderson
d7f8e40664 Move device reset detection from gfxPlatform to DeviceManagerDx. (bug 1316690 part 1, r=rhunt)
--HG--
extra : rebase_source : 0b950fb1fe798e5a6ec8ef2163759a5eedce62fc
2016-11-11 11:57:06 -08:00
Ryan Hunt
8ee59ed7da Bug 1313199 - Sync a device reset from GPU process to main process. r=dvander
--HG--
extra : rebase_source : 4daf0427fee802cd986d7439c0e27eddbf671311
2016-11-06 13:01:52 -06:00
Matt Woodrow
a39fee1d93 Bug 1313883 - Allow using multiple decoder devices on non-AMD hardware since they seem to crash less that way. r=dvander 2016-11-04 13:28:28 +13:00
David Anderson
3cd2f0c9ea Only use the GPU process when we expect a working Direct3D 11 compositor. (bug 1297822, r=mattwoodrow) 2016-10-27 19:21:34 -07:00
David Anderson
0017f30b66 Don't create remote D3D11 devices when remote presentation is broken. (bug 1310443, r=rhunt) 2016-10-25 18:42:20 -07:00
Matt Woodrow
11cd1c4662 Bug 1292923 - Don't upload to textures during creation on Intel cards as it frequently crashes. r=dvander 2016-10-06 14:32:55 +02:00
Matt Woodrow
d8ccc61086 Backed out changeset d35d695f921d (bug 1292923) for troubles with windows refrests 2016-10-06 14:33:29 +02:00
Matt Woodrow
4d48d9abe0 Backed out changeset f5a4eadc760e (bug 1305326) 2016-10-06 14:32:57 +02:00
Matt Woodrow
81cff1917b Bug 1292923 - Don't upload to textures during creation on Intel cards as it frequently crashes. r=dvander 2016-10-06 14:32:55 +02:00
Matt Woodrow
2980c56cf9 Backout d35d695f921d for causing compile failures. 2016-10-06 19:13:30 +13:00
Matt Woodrow
584704be9c Bug 1305326 - Use D3DChecks::DoesAlphaTextureSharingWork again. r=dvander
--HG--
extra : rebase_source : 78b458c0c4f6967e5bed9da58fc00d143645e437
2016-09-28 13:29:46 +13:00
Matt Woodrow
0dfc4f3bfa Bug 1292923 - Don't upload to textures during creation on Intel cards as it frequently crashes. r=dvander
--HG--
extra : rebase_source : 403e604c6496b95e6f8e2f9320e918d4cdafe0f8
2016-09-28 13:28:47 +13:00
Sebastian Hengst
846ea19f2f Backed out changeset 69e98ce5b005 (bug 1291084) for asserting with "[GFX1]: Failed to set device safe for multithreading" in R(R) on Windows 7 VM debug. r=backout on a CLOSED TREE 2016-10-05 19:35:53 +02:00
Bas Schouten
d2a2717b24 Bug 1291084: Unconditionally create all devices as threadsafe. r=mattwoodrow
MozReview-Commit-ID: 2vloJUDfHvL
2016-10-05 17:11:44 +02:00
Matt Woodrow
e0b520a9c4 Bug 1304342 - Remove gfxCriticalError when creating a d3d11 device fails since that can happen under regular usage. r=dvander 2016-09-27 14:12:23 +13:00
Sotaro Ikeda
1ff245b181 Bug 1259571 - Reduce tearing with basic layers on Windows r=dvander
--HG--
rename : gfx/thebes/DeviceManagerD3D11.cpp => gfx/thebes/DeviceManagerDx.cpp
rename : gfx/thebes/DeviceManagerD3D11.h => gfx/thebes/DeviceManagerDx.h
2016-08-23 15:18:55 -07:00
Carsten "Tomcat" Book
90f6c2d3fd Backed out changeset 02d76f158f3d (bug 1259571) for talos xperf regressions
--HG--
rename : gfx/thebes/DeviceManagerDx.cpp => gfx/thebes/DeviceManagerD3D11.cpp
rename : gfx/thebes/DeviceManagerDx.h => gfx/thebes/DeviceManagerD3D11.h
2016-08-08 11:53:51 +02:00
Sotaro Ikeda
41a9daf725 Bug 1259571 - Try tearing-free drawing with GDI r=dvander,mattwoodrow
--HG--
rename : gfx/thebes/DeviceManagerD3D11.cpp => gfx/thebes/DeviceManagerDx.cpp
rename : gfx/thebes/DeviceManagerD3D11.h => gfx/thebes/DeviceManagerDx.h
2016-08-07 23:54:12 -07:00