Commit Graph

1615 Commits

Author SHA1 Message Date
Lee Salzman
f9b1f690e4 Bug 1634447 - allow SWGL shaders to work with and without perspective. r=jrmuizel
Based on ideas discussed to solve bug 1633912, this patch implements allowing each shader to switch between no-perspective and perspective on per-primitive based on whether or not the primitive's W coordinates all match. This should be a sufficient stop-gap for now to unblock testing and development. Performance and memory usage costs of this approach will need to be evaluated before we decide whether to keep it long term.

Differential Revision: https://phabricator.services.mozilla.com/D73298
2020-05-01 00:32:55 +00:00
Lee Salzman
9873811aca Bug 1633953 - refactor draw_quad_spans edge stepping to make it easier to read. r=jimb
Differential Revision: https://phabricator.services.mozilla.com/D73041
2020-05-01 00:32:38 +00:00
Lee Salzman
8d59795c6c Bug 1633953 - check for duplicate vertices in SWGL quad rendering. r=jimb
Differential Revision: https://phabricator.services.mozilla.com/D72989
2020-05-01 00:32:20 +00:00
Jamie Nicol
1af6f33ce1 Bug 1634275 - Update glslopt to 0.1.2 to remove dependency on bindgen. r=jrmuizel,kats
Differential Revision: https://phabricator.services.mozilla.com/D73198
2020-04-30 12:25:17 +00:00
Daniel Varga
d0212aae27 Backed out changeset a8ca75f3002d (bug 1633985) on request by dev 2020-04-30 01:58:25 +03:00
Glenn Watson
ab3883a1e7 Bug 1633985 - Remove unused clip parent and backface flag from push_iframe r=kats,nical
Differential Revision: https://phabricator.services.mozilla.com/D73006
2020-04-29 21:54:14 +00:00
Dorel Luca
f906702a66 Backed out changeset 0a9371673354 (bug 1633985) for Webrender bustages. CLOSED TREE 2020-04-30 00:03:23 +03:00
Glenn Watson
c222acf8ae Bug 1633985 - Remove unused clip parent and backface flag from push_iframe r=kats,nical
Differential Revision: https://phabricator.services.mozilla.com/D73006
2020-04-29 17:14:50 +00:00
Lee Salzman
c3a1a86711 Bug 1633971 - comment SWGL's span rasterizer. DONTBUILD r=jimb
Differential Revision: https://phabricator.services.mozilla.com/D73000
2020-04-29 14:58:54 +00:00
Glenn Watson
e0dc298035 Bug 1633645 - Remove prim_origin from primitive dependency descriptor. r=Bert
It's no longer needed with the recent fix to how rectangle prim
and clip rects are stored. It's also a performance win, reducing
the amount of work done when comparing primitive dependencies.

Differential Revision: https://phabricator.services.mozilla.com/D72794
2020-04-29 00:36:56 +00:00
Brindusan Cristian
f3c4961c6d Backed out changeset e78e8f677ca0 (bug 1633645) for wrench bustage. CLOSED TREE 2020-04-29 00:05:42 +03:00
Glenn Watson
cdb7a90eda Bug 1633645 - Remove prim_origin from primitive dependency descriptor. r=Bert
It's no longer needed with the recent fix to how rectangle prim
and clip rects are stored. It's also a performance win, reducing
the amount of work done when comparing primitive dependencies.

Differential Revision: https://phabricator.services.mozilla.com/D72794
2020-04-28 17:33:21 +00:00
Brindusan Cristian
f33d38c284 Backed out changeset 8433832c8f09 (bug 1628175) for reftest failures at 817019-1.html. CLOSED TREE 2020-04-28 21:33:46 +03:00
Lee Salzman
7f36735222 Bug 1633617 - offset SWGL's linear BlitFramebuffer to texel centers. r=jimb
Differential Revision: https://phabricator.services.mozilla.com/D72896
2020-04-28 17:36:31 +00:00
Bert Peers
b91a3eabe0 Bug 1628175 - WebGL is drawn into the picture cache and then onto the screen r=gw
Part 1 - support RGB external surfaces for promotion to compositor
surfaces; add new shader permutations to handle all buffer kinds.
Set the promotion flag when the pixel format has no alpha, or when the
texture provider can guarantee all-solid alpha values.

Differential Revision: https://phabricator.services.mozilla.com/D71120
2020-04-27 19:38:02 +00:00
Lee Salzman
418deed8c5 Bug 1633617 - round quantized coordinates in SWGL bilinear filtering. r=jimb
Differential Revision: https://phabricator.services.mozilla.com/D72782
2020-04-28 03:32:10 +00:00
Josh Matthews
522ffb1f8e Bug 1633557 - Add Serialize/Deserialize for structs needed by Servo. r=jdm
[import_pr] From https://github.com/servo/webrender/pull/3936

Differential Revision: https://phabricator.services.mozilla.com/D72749
2020-04-27 21:06:36 +00:00
Dzmitry Malyshau
8f221fe39d Bug 1633553 - Update dwrote to 0.11 r=jdm
Differential Revision: https://phabricator.services.mozilla.com/D72748
2020-04-27 21:47:21 +00:00
Jamie Nicol
b994c9e30a Bug 1632795 - Ensure invalidate_rendered_frame is not overridden by the frame being a no-op. r=gw
The RenderBackend can be sent an `invalidate_rendered_frame` flag to
indicate that the current rendered frame is invalid. This is useful
when the platform requires a render, eg when starting or resuming the
app on Android. Upon receiving this flag, the render backend will set
a variable `doc.rendered_frame_is_valid = false`. Later on it will
decide to skip rendering only if this variable is true, so by setting
the invalidate flag we should be able to ensure the next render will
occur.

However, the RenderBackend also tries to skip renders which it
determines are not required. Currently it does this by setting
`doc.rendered_frame_is_valid = true` if it decides the frame is a
no-op. This overwrites the previous value set by the
`invalidate_rendered_frame` flag, meaning webrender skips renderering
even though the platform has requested it.

This was resulting in the GVE app showing a black screen on startup,
and Fenix temporarily showing a black screen whilst opening a new tab,
because despite WebRenderBridgeParent requesting an invalidation
immediately on startup, webrender ignored that request until it
decided it actually had content to paint.

To fix this, the logic should be flipped. The value of
`doc.rendered_frame_is_valid` must be remembered across document
updates rather than defaulting to false. And instead of setting it
true if webrender thinks the frame is a no-op, we must set it false if
webrender thinks the frame is *not* a no-op.

Differential Revision: https://phabricator.services.mozilla.com/D72600
2020-04-27 16:28:54 +00:00
Glenn Watson
43db714391 Bug 1632705 - Part 3 - Add API for rounded rect clips. r=Bert
This adds the last remaining explicit API for defining clips of
a specific type, and ports wrench and examples to use them.

Differential Revision: https://phabricator.services.mozilla.com/D72284
2020-04-26 23:30:48 +00:00
Glenn Watson
b954ae4e56 Bug 1632705 - Part 2 - Add display item for rectangle clips. r=nical
This allows defining rectangle clips directly, rather than via
the generic clip region methods.

This patch doesn't make use of it in Gecko yet, but it will do
once we add the remaining rounded rect API.

Differential Revision: https://phabricator.services.mozilla.com/D72268
2020-04-27 09:08:04 +00:00
Glenn Watson
63892870eb Bug 1632705 - Part 1 - Remove complex clips from scroll frame definitions. r=kats,Bert
They aren't used, so can easily be removed as the first part of
this seried of patches.

If this functionality is ever required, it can be handled by the
caller defining complex clip nodes explicitly.

Differential Revision: https://phabricator.services.mozilla.com/D72261
2020-04-24 18:29:38 +00:00
Lee Salzman
086657e157 Bug 1632376 - just scale pixels to integer 255 before rounding. r=jimb
Differential Revision: https://phabricator.services.mozilla.com/D72095
2020-04-25 17:20:01 +00:00
Lee Salzman
d36a6bffc4 Bug 1632276 - support full-range unsigned int indexes in SWGL DrawElements. r=jimb
Differential Revision: https://phabricator.services.mozilla.com/D72035
2020-04-25 17:02:49 +00:00
Nicolas Silva
505c116b8f Bug 1612440 - Discard the SpatialTree's frame state after scene swap. r=gw
The information comes with SetDisplayList messages but was applied before scene building instead of during scene swap, which breaks the transaction model and looks like a bug.

Differential Revision: https://phabricator.services.mozilla.com/D71934
2020-04-23 20:39:35 +00:00
Glenn Watson
31dabce5a8 Bug 1632409 - Separate image mask API from the generic clip API in WR. r=kats
Separating out the generic clip definition API into image masks
(and other types in future) makes the serialized data smaller. More
importantly, it will allow us to simplify some of the WR clip internals
in future and optimize the performance spent in clip chain handling.

Differential Revision: https://phabricator.services.mozilla.com/D72125
2020-04-23 20:44:21 +00:00
Glenn Watson
a252244f3c Bug 1632389 - Remove image mask support from scroll layer API. r=nical
This is not used, so we can remove it as the first part of modifying
the public clip API in order to allow some internal optimizations.

If callers ever want to make use of this in future, it can be
achieved by placing an image mask clip node in the clip chain for
the primitives in the scroll layer.

Differential Revision: https://phabricator.services.mozilla.com/D72099
2020-04-23 11:39:42 +00:00
Jamie Nicol
f9253cf629 Bug 1632444 - Correctly detect target OS when deciding what shaders to optimize. r=jrmuizel
A previous patch attempted to optimize only GL or GLES shaders,
depending on the target platform. However, it was trying to detect the
platform by using `cfg!(target_os = {})`, but as this is in a
build script that actually detects the host platform instead. This
resulted in the wrong version of shaders being optimized, and
therefore falling back to unoptimized shaders at runtime.

This fix uses `env::var("CARGO_CFG_TARGET_OS")` instead, which works
correctly in build scripts.

Differential Revision: https://phabricator.services.mozilla.com/D72127
2020-04-23 12:23:35 +00:00
Nicolas Silva
20be49d861 Bug 1612440 - Separate scene and frame related data in DocumentView. r=gw
DocumentView has a mix of members that affect scene building and memebers that change frame to frame. These need to be updated at different rates and more importantly follow the respective flow of scene and frame transactions, which wasn't done properly before this change.

Depends on D71781

Differential Revision: https://phabricator.services.mozilla.com/D71927
2020-04-22 19:41:21 +00:00
Nicolas Silva
eef976c85a Bug 1612440 - Move some scene-related transaction handling code to the scene builder thread. r=gw
The goal is to move this code out of the render backend to avoid requiring the messages to transit through this thread. Other similar changes are in progress.

Differential Revision: https://phabricator.services.mozilla.com/D71781
2020-04-22 12:04:14 +00:00
Glenn Watson
ff2b478716 Bug 1624988 - Improve inflation factor calculation for drop-shadows. r=kvark
Include the inflation factor from all drop-shadow filters when
calculating the overall inflation factor for a surface.

This doesn't fix cases with large offsets, which is a larger amount
of work to fix, but it fixes the common case and the referenced
case in this bug.

Differential Revision: https://phabricator.services.mozilla.com/D71878
2020-04-22 20:54:55 +00:00
Stefan Hindli
ff96217137 Backed out changeset f75deee57611 (bug 1624988) for wrench bustages CLOSED TREE 2020-04-22 23:42:32 +03:00
Glenn Watson
d251a60158 Bug 1624988 - Improve inflation factor calculation for drop-shadows. r=kvark
Include the inflation factor from all drop-shadow filters when
calculating the overall inflation factor for a surface.

This doesn't fix cases with large offsets, which is a larger amount
of work to fix, but it fixes the common case and the referenced
case in this bug.

Differential Revision: https://phabricator.services.mozilla.com/D71878
2020-04-22 14:26:21 +00:00
Jamie Nicol
7beb14ca46 Bug 1631778 - Only optimize shaders for expected GL version on each platform r=jrmuizel
The full set of optimized shaders can be quite large, so only optimize
for the GL version we expect to be used on the target platform. That
is GLES on Android and Windows (where we presume ANGLE is being used),
and GL elsewhere.

If a different GL version is used we will simply fall back to the
unoptimized shaders.

Depends on D71905

Differential Revision: https://phabricator.services.mozilla.com/D71945
2020-04-22 17:16:48 +00:00
Kartikaya Gupta
7b824820e7 Bug 1632180 - Update docker image and environment used for WebRender CI on Github to include clang. r=jnicol
Differential Revision: https://phabricator.services.mozilla.com/D71965
2020-04-22 14:52:24 +00:00
Jamie Nicol
5acad1e764 Bug 1631778 - Ensure webrender's shaders.rs is filled deterministically. r=jrmuizel
The list of pre-optimized shaders was being generated in a
non-deterministic order, causing large build time regressions. This
sort the list of shaders before writing them to the shaders.rs file.

Differential Revision: https://phabricator.services.mozilla.com/D71905
2020-04-22 13:51:13 +00:00
Jamie Nicol
c4506737ea Bug 1620014 - Snap animated transform offsets in webrender. r=aosmond
In bug 1589669 we ensured that webrender snaps the asynchronous scroll
offset correctly. Prior to that, the fractional offsets of picture
cache tiles were changing every frame, leading to excessive picture
cache invalidation. Since then, however, we have landed bug 1609002,
which made it so that asynchronous scrolling is split in to the scroll
offset and the visual viewport transform. The visual viewport
transform is sent to webrender as an animated transform property, and
since this was not being snapped it regressed the picture caching
invalidation fix. This change ensures that offset is snapped
correctly.

Differential Revision: https://phabricator.services.mozilla.com/D71920
2020-04-22 12:41:55 +00:00
Nicolas Silva
3a6da68bf2 Bug 1612440 - Wrap the shared font instance map to a type exposed in the api crate. r=gw
This is a small preliminary refactoring that will be needed to let the api talk to the scene builder thread.

Differential Revision: https://phabricator.services.mozilla.com/D71325
2020-04-22 08:49:38 +00:00
Nicolas Silva
119986111e Bug 1631039 - Remove WebRender's recording infrastructre. r=gw
The code is untested, and mostly obsoleted by (multi) frame captures.
Also it gets in the way of some other changes I need to make.

Differential Revision: https://phabricator.services.mozilla.com/D71372
2020-04-22 08:49:38 +00:00
Nicolas Silva
4f156a4330 Bug 1612440 - Don't implement Serialize/Deserialize in some parts of th API. r=gw
Now that the capture code is gone, we don't use these serde implementations. They get in the way of changing the way transactions are represented so I'd like to remove a bunch of them for now.

Differential Revision: https://phabricator.services.mozilla.com/D71604
2020-04-22 08:48:24 +00:00
Lee Salzman
cc83337f4b Bug 1632025 - fix SWGL shader key parsing. r=jimb
Differential Revision: https://phabricator.services.mozilla.com/D71874
2020-04-22 03:39:21 +00:00
Bogdan Tara
245fef246f Backed out changeset 2c50d92db013 (bug 1631687) for reftests failures on default-subregion.svg and mix-blend-mode-and-filter.svg CLOSED TREE 2020-04-22 00:49:49 +03:00
Glenn Watson
ff1ce2738f Bug 1631687 - Remove per-primitive surface inflation r=kvark
It's no longer required, since we inflate the picture and
surface rects directly.

Differential Revision: https://phabricator.services.mozilla.com/D71712
2020-04-21 12:40:48 +00:00
Glenn Watson
92bbbc45cb Bug 1631678 - Instrument some more parts of WR with profiler scopes r=nical
Differential Revision: https://phabricator.services.mozilla.com/D71703
2020-04-21 11:10:07 +00:00
Jamie Nicol
8f5b537943 Bug 1604615 - Adjust reftest expectations. r=jrmuizel
Differential Revision: https://phabricator.services.mozilla.com/D70034
2020-04-21 10:32:23 +00:00
Jamie Nicol
d9a1b3bbde Bug 1604615 - Use optimized shader source in webrender. r=jrmuizel
Add a gecko pref "gfx.webrender.use-optimized-shaders". If enabled,
then when attempting to compile a webrender shader first look for the
optimized source. If the optimized source is not present, emit a
warning and fall back to the unoptimized source.

Use the optimized source by default in wrench, and add the flag
"--use-unoptimized-shaders" to override this.

Differential Revision: https://phabricator.services.mozilla.com/D70033
2020-04-21 10:32:15 +00:00
Jamie Nicol
f548e9a284 Bug 1604615 - Optimize webrender shaders at build time. r=gw
Move more shader parsing code to webrender_build, so it can be used
both at runtime and build time.

At build time optimize a set of shaders and feature flag combinations,
using glslopt. Some features are skipped because they are not
supported by the gl version, because the optimizer does not support
them, or because webrender does not need them currently.

Use build-parallel to ensure the optimization is performed in parallel
using the make jobserver. Write the optimized shader source to a
hashmap to be used at runtime, in addition to the unoptimized source.

Differential Revision: https://phabricator.services.mozilla.com/D70032
2020-04-21 10:32:03 +00:00
Jamie Nicol
b3f0dc3a6a Bug 1604615 - Add glslopt and build-parallel as build dependencies of webrender. r=jrmuizel
Update Cargo.lock files and vendor sources in to tree.

Differential Revision: https://phabricator.services.mozilla.com/D70030
2020-04-21 10:31:46 +00:00
Andrew Osmond
84731cd82b Bug 1561367 - Implement initial support for capturing multiple frames. r=kvark
This patch adds support for the capture and replaying of multiple frames
during normal operation of Firefox. Ctrl + Shift + 6 starts capturing
and pressing it again stops capturing. It attempts to capture the minimum
amount of data required to replay a sequence for debugging purposes.

There are several known limitations, particularly surrounding replaying
when transitioning between snapshots of the resource cache. It will
reload the entire document set, causing greater delay between frames.
Should you advance too quickly, it may also panic due to a race between
the current frame still being generated, and the new frame resetting the
resource cache state. These should be resolved with time, and the
current implementation should be workable to at least capture/debug most
animated issues with some effort.

It also adds support for loading dynamic properties which is necessary
for accurate replaying of a captured frame (sequence or individual)
which are in the middle of an animation.

Differential Revision: https://phabricator.services.mozilla.com/D59755
2020-04-20 16:03:53 +00:00
Simon Sapin
67c676d9a7 Bug 1631579 - Remove webrender::RendererKind r=gfx-reviewers,kvark
It appears to be unused since 2017 with https://github.com/servo/webrender/pull/1587

Differential Revision: https://phabricator.services.mozilla.com/D71647
2020-04-20 20:32:27 +00:00