Watch for browser swap events and update the message manager as necessary for each of the actors that use the `setupInParent` multiprocess functionality. MozReview-Commit-ID: HPibSONSYk4
5.0 KiB
How to handle E10S in actors
In multi-process environments, most devtools actors are created and initialized in the child content process, to be able to access the resources they are exposing to the toolbox. But sometimes, these actors need to access things in the parent process too. Here's why and how.
Use case and examples
Some actors need to exchange messages between the parent and the child process (typically when some components aren't available in the child process).
E.g. the director-manager needs to ask the list of installed director scripts from the director-registry running in the parent process.
To that end, there's a parent/child setup mechanism at DebuggerServer
level that can be used.
When the actor is loaded for the first time in the DebuggerServer
running in the child process, it may decide to run a setup procedure to load a module in the parent process with which to communicate.
E.g. in the director-registry:
const {DebuggerServer} = require("devtools/server/main");
// Setup the child<->parent communication only if the actor module
// is running in a child process.
if (DebuggerServer.isInChildProcess) {
setupChildProcess();
}
function setupChildProcess() {
// `setupInParent` is defined on DebuggerServerConnection,
// your actor receive a reference to one instance in its constructor.
conn.setupInParent({
module: "devtools/server/actors/director-registry",
setupParent: "setupParentProcess"
});
// ...
}
The setupChildProcess
helper defined and used in the previous example uses the DebuggerServerConnection.setupInParent
to run a given setup function in the parent process Debugger Server, e.g. in the director-registry module.
With this, the DebuggerServer
running in the parent process will require the requested module (director-registry) and call its setupParentProcess
function (which should be exported on the module).
The setupParentProcess
function will receive a parameter that contains a reference to the MessageManager and a prefix that should be used to send/receive messages between the child and parent processes.
See below an example implementation of a setupParent
function in the parent process:
exports.setupParentProcess = function setupParentProcess({ mm, prefix }) {
// Start listening for messages from the actor in the child process.
setMessageManager(mm);
function handleChildRequest(msg) {
switch (msg.json.method) {
case "get":
return doGetInParentProcess(msg.json.args[0]);
break;
case "list":
return doListInParentProcess();
break;
default:
console.error("Unknown method name", msg.json.method);
throw new Error("Unknown method name");
}
}
function setMessageManager(newMM) {
if (mm) {
// Remove listener from old message manager
mm.removeMessageListener("debug:some-message-name", handleChildRequest);
}
// Switch to the new message manager for future use
// Note: Make sure that any other functions also use the new reference.
mm = newMM;
if (mm) {
// Add listener to new message manager
mm.addMessageListener("debug:some-message-name", handleChildRequest);
}
}
return {
onBrowserSwap: setMessageManager,
onDisconnected: () => setMessageManager(null),
};
};
The server will call the onDisconnected
method returned by the parent process setup flow to give the actor modules the chance to cleanup their handlers registered on the disconnected message manager.
The server will call the onBrowserSwap
method returned by the parent process setup flow to notify actor modules when the message manager for the target frame has changed. The parent process code should remove any message listeners from the previous message manager and add them to the new one.
Summary of the setup flow
In the child process:
- The
DebuggerServer
loads an actor module, - the actor module checks
DebuggerServer.isInChildProcess
to know whether it runs in a child process or not, - the actor module then uses the
DebuggerServerConnection.setupInParent
helper to start setting up a parent-process counterpart, - the
DebuggerServerConnection.setupInParent
helper asks the parent process to run the required module's setup function, - the actor module uses the
DebuggerServerConnection.parentMessageManager.sendSyncMessage
andDebuggerServerConnection.parentMessageManager.addMessageListener
helpers to send or listen to message.
In the parent process:
- The DebuggerServer receives the
DebuggerServerConnection.setupInParent
request, - tries to load the required module,
- tries to call the
module[setupParent]
function with the frame message manager and the prefix as parameters{ mm, prefix }
, - the
setupParent
function then uses the mm to subscribe the message manager events, - the
setupParent
function returns an object withonDisconnected
andonBrowserSwap
methods which the server can use to notify the module of various lifecycle events